-- -- Graphics Rendering Control -- local panel_view = require("rtu.panel.front_panel") local style = require("rtu.panel.style") local core = require("graphics.core") local flasher = require("graphics.flasher") local DisplayBox = require("graphics.elements.displaybox") ---@class rtu_renderer local renderer = {} local ui = { display = nil } -- try to start the UI ---@param units table RTU units ---@param theme FP_THEME front panel theme ---@param color_mode COLOR_MODE color mode ---@return boolean success, any error_msg function renderer.try_start_ui(units, theme, color_mode) local status, msg = true, nil if ui.display == nil then -- set theme style.set_theme(theme, color_mode) -- reset terminal term.setTextColor(colors.white) term.setBackgroundColor(colors.black) term.clear() term.setCursorPos(1, 1) -- set overridden colors for i = 1, #style.theme.colors do term.setPaletteColor(style.theme.colors[i].c, style.theme.colors[i].hex) end -- apply color mode local c_mode_overrides = style.theme.color_modes[color_mode] for i = 1, #c_mode_overrides do term.setPaletteColor(c_mode_overrides[i].c, c_mode_overrides[i].hex) end -- init front panel view status, msg = pcall(function () ui.display = DisplayBox{window=term.current(),fg_bg=style.fp.root} panel_view(ui.display, units) end) if status then -- start flasher callback task flasher.run() else -- report fail and close ui msg = core.extract_assert_msg(msg) renderer.close_ui() end end return status, msg end -- close out the UI function renderer.close_ui() if ui.display ~= nil then -- stop blinking indicators flasher.clear() -- delete element tree ui.display.delete() ui.display = nil -- restore colors for i = 1, #style.theme.colors do local r, g, b = term.nativePaletteColor(style.theme.colors[i].c) term.setPaletteColor(style.theme.colors[i].c, r, g, b) end -- reset terminal term.setTextColor(colors.white) term.setBackgroundColor(colors.black) term.clear() term.setCursorPos(1, 1) end end -- is the UI ready? ---@nodiscard ---@return boolean ready function renderer.ui_ready() return ui.display ~= nil end -- handle a mouse event ---@param event mouse_interaction|nil function renderer.handle_mouse(event) if ui.display ~= nil and event ~= nil then ui.display.handle_mouse(event) end end return renderer