-- Tri-State Indicator Light Graphics Element local element = require("graphics.element") ---@class tristate_indicator_light_args ---@field label string indicator label ---@field c_off color color for off ---@field c1 color color for state 1 ---@field c2 color color for state 2 ---@field c3 color color for state 3 ---@field min_label_width? integer label length if omitted ---@field parent graphics_element ---@field id? string element id ---@field x? integer 1 if omitted ---@field y? integer 1 if omitted ---@field fg_bg? cpair foreground/background colors -- new indicator light ---@param args tristate_indicator_light_args ---@return graphics_element element, element_id id local function tristate_indicator_light(args) assert(type(args.label) == "string", "graphics.elements.indicators.trilight: label is a required field") assert(type(args.c_off) == "integer", "graphics.elements.indicators.trilight: c_off is a required field") assert(type(args.c1) == "integer", "graphics.elements.indicators.trilight: c1 is a required field") assert(type(args.c2) == "integer", "graphics.elements.indicators.trilight: c2 is a required field") assert(type(args.c3) == "integer", "graphics.elements.indicators.trilight: c3 is a required field") -- single line args.height = 1 -- determine width args.width = math.max(args.min_label_width or 1, string.len(args.label)) + 2 -- blit translations local c_off colors.toBlit(args.c_off) local c1 colors.toBlit(args.c1) local c2 colors.toBlit(args.c2) local c3 colors.toBlit(args.c3) -- create new graphics element base object local e = element.new(args) -- on state change ---@param new_state integer indicator state function e.on_update(new_state) e.window.setCursorPos(1, 1) if new_state == 1 then e.window.blit(" \x95", "0" .. c1, c1 .. e.fg_bg.blit_bkg) elseif new_state == 2 then e.window.blit(" \x95", "0" .. c2, c2 .. e.fg_bg.blit_bkg) elseif new_state == 3 then e.window.blit(" \x95", "0" .. c3, c3 .. e.fg_bg.blit_bkg) else e.window.blit(" \x95", "0" ..c_off, c_off .. e.fg_bg.blit_bkg) end end -- write label and initial indicator light e.on_update(0) e.window.write(args.label) return e.get() end return tristate_indicator_light