-- -- Main SCADA Coordinator GUI -- local iocontrol = require("coordinator.iocontrol") local sounder = require("coordinator.sounder") local style = require("coordinator.ui.style") local unit_overview = require("coordinator.ui.components.unit_overview") local core = require("graphics.core") local ColorMap = require("graphics.elements.colormap") local DisplayBox = require("graphics.elements.displaybox") local TextBox = require("graphics.elements.textbox") local PushButton = require("graphics.elements.controls.push_button") local SwitchButton = require("graphics.elements.controls.switch_button") local TEXT_ALIGN = core.graphics.TEXT_ALIGN local cpair = core.graphics.cpair -- create new main view ---@param monitor table main viewscreen local function init(monitor) local main = DisplayBox{window=monitor,fg_bg=style.root} -- window header message TextBox{parent=main,text="Nuclear Generation Facility SCADA Coordinator",alignment=TEXT_ALIGN.CENTER,height=1,fg_bg=style.header} local db = iocontrol.get_db() local uo_1, uo_2, uo_3, uo_4 ---@type graphics_element -- unit overviews if db.facility.num_units >= 1 then uo_1 = unit_overview(main, 2, 3, db.units[1]) end if db.facility.num_units >= 2 then uo_2 = unit_overview(main, 84, 3, db.units[2]) end if db.facility.num_units >= 3 then -- base offset 3, spacing 1, max height of units 1 and 2 local row_2_offset = 3 + 1 + math.max(uo_1.height(), uo_2.height()) uo_3 = unit_overview(main, 2, row_2_offset, db.units[3]) if db.facility.num_units == 4 then uo_4 = unit_overview(main, 84, row_2_offset, db.units[4]) end end -- command & control -- testing ---@fixme remove test code ColorMap{parent=main,x=2,y=(main.height()-1)} PushButton{parent=main,x=2,y=(main.height()-20),text="TEST 1",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_1} PushButton{parent=main,x=2,text="TEST 2",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_2} PushButton{parent=main,x=2,text="TEST 3",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_3} PushButton{parent=main,x=2,text="TEST 4",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_4} PushButton{parent=main,x=2,text="TEST 5",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_5} PushButton{parent=main,x=2,text="TEST 6",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_6} PushButton{parent=main,x=2,text="TEST 7",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_7} PushButton{parent=main,x=2,text="TEST 8",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_8} PushButton{parent=main,x=2,text="STOP",min_width=8,fg_bg=cpair(colors.black,colors.red),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.stop} PushButton{parent=main,x=2,text="PSCALE",min_width=8,fg_bg=cpair(colors.black,colors.blue),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_power_scale} SwitchButton{parent=main,x=12,y=(main.height()-20),text="CONTAINMENT BREACH",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_breach} SwitchButton{parent=main,x=12,text="CONTAINMENT RADIATION",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rad} SwitchButton{parent=main,x=12,text="REACTOR LOST",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_lost} SwitchButton{parent=main,x=12,text="CRITICAL DAMAGE",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_crit} SwitchButton{parent=main,x=12,text="REACTOR DAMAGE",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_dmg} SwitchButton{parent=main,x=12,text="REACTOR OVER TEMP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_overtemp} SwitchButton{parent=main,x=12,text="REACTOR HIGH TEMP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_hightemp} SwitchButton{parent=main,x=12,text="REACTOR WASTE LEAK",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_wasteleak} SwitchButton{parent=main,x=12,text="REACTOR WASTE HIGH",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_highwaste} SwitchButton{parent=main,x=12,text="RPS TRANSIENT",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rps} SwitchButton{parent=main,x=12,text="RCS TRANSIENT",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rcs} SwitchButton{parent=main,x=12,text="TURBINE TRIP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_turbinet} return main end return init