-- -- Generic Graphics Element -- local core = require("graphics.core") local element = {} ---@class graphics_args_generic ---@field window? table ---@field parent? graphics_element ---@field id? string element id ---@field x? integer 1 if omitted ---@field y? integer next line if omitted ---@field width? integer parent width if omitted ---@field height? integer parent height if omitted ---@field gframe? graphics_frame frame instead of x/y/width/height ---@field fg_bg? cpair foreground/background colors ---@field hidden? boolean true to hide on initial draw ---@alias graphics_args graphics_args_generic ---|waiting_args ---|app_button_args ---|checkbox_args ---|hazard_button_args ---|multi_button_args ---|push_button_args ---|radio_button_args ---|sidebar_args ---|spinbox_args ---|switch_button_args ---|tabbar_args ---|alarm_indicator_light ---|core_map_args ---|data_indicator_args ---|hbar_args ---|icon_indicator_args ---|indicator_led_args ---|indicator_led_pair_args ---|indicator_led_rgb_args ---|indicator_light_args ---|power_indicator_args ---|rad_indicator_args ---|state_indicator_args ---|tristate_indicator_light_args ---|vbar_args ---|colormap_args ---|displaybox_args ---|div_args ---|listbox_args ---|multipane_args ---|pipenet_args ---|rectangle_args ---|textbox_args ---|tiling_args ---@class element_subscription ---@field ps psil ps used ---@field key string data key ---@field func function callback -- a base graphics element, should not be created on its own ---@nodiscard ---@param args graphics_args arguments ---@param child_offset_x? integer mouse event offset x ---@param child_offset_y? integer mouse event offset y function element.new(args, child_offset_x, child_offset_y) local self = { id = nil, ---@type element_id|nil elem_type = debug.getinfo(2).name, define_completed = false, p_window = nil, ---@type table position = { x = 1, y = 1 }, ---@type coordinate_2d bounds = { x1 = 1, y1 = 1, x2 = 1, y2 = 1 }, ---@class element_bounds next_y = 1, -- next child y coordinate next_id = 0, -- next child ID subscriptions = {}, mt = {} } ---@class graphics_base local protected = { enabled = true, value = nil, ---@type any window = nil, ---@type table content_window = nil, ---@type table|nil fg_bg = core.cpair(colors.white, colors.black), frame = core.gframe(1, 1, 1, 1), children = {} } local name_brief = "graphics.element{" .. self.elem_type .. "}: " -- element as string function self.mt.__tostring() return "graphics.element{" .. self.elem_type .. "} @ " .. tostring(self) end ---@class graphics_element local public = {} setmetatable(public, self.mt) ------------------------- -- PROTECTED FUNCTIONS -- ------------------------- -- prepare the template ---@param offset_x integer x offset for mouse events ---@param offset_y integer y offset for mouse events ---@param next_y integer next line if no y was provided function protected.prepare_template(offset_x, offset_y, next_y) -- get frame coordinates/size if args.gframe ~= nil then protected.frame.x = args.gframe.x protected.frame.y = args.gframe.y protected.frame.w = args.gframe.w protected.frame.h = args.gframe.h else local w, h = self.p_window.getSize() protected.frame.x = args.x or 1 protected.frame.y = args.y or next_y protected.frame.w = args.width or w protected.frame.h = args.height or h end -- adjust window frame if applicable local f = protected.frame if args.parent ~= nil then -- constrain to parent inner width/height local w, h = self.p_window.getSize() f.w = math.min(f.w, w - (f.x - 1)) f.h = math.min(f.h, h - (f.y - 1)) end -- check frame assert(f.x >= 1, name_brief .. "frame x not >= 1") assert(f.y >= 1, name_brief .. "frame y not >= 1") assert(f.w >= 1, name_brief .. "frame width not >= 1") assert(f.h >= 1, name_brief .. "frame height not >= 1") -- create window protected.window = window.create(self.p_window, f.x, f.y, f.w, f.h, args.hidden ~= true) -- init colors if args.fg_bg ~= nil then protected.fg_bg = args.fg_bg elseif args.parent ~= nil then protected.fg_bg = args.parent.get_fg_bg() end -- set colors protected.window.setBackgroundColor(protected.fg_bg.bkg) protected.window.setTextColor(protected.fg_bg.fgd) protected.window.clear() -- record position self.position.x, self.position.y = protected.window.getPosition() -- shift per parent child offset self.position.x = self.position.x + offset_x self.position.y = self.position.y + offset_y -- calculate mouse event bounds self.bounds.x1 = self.position.x self.bounds.x2 = self.position.x + f.w - 1 self.bounds.y1 = self.position.y self.bounds.y2 = self.position.y + f.h - 1 -- alias functions -- window set cursor position ---@param x integer ---@param y integer function protected.w_set_cur(x, y) protected.window.setCursorPos(x, y) end -- set background color ---@param c color function protected.w_set_bkg(c) protected.window.setBackgroundColor(c) end -- set foreground (text) color ---@param c color function protected.w_set_fgd(c) protected.window.setTextColor(c) end -- write text ---@param str string function protected.w_write(str) protected.window.write(str) end -- blit text ---@param str string ---@param fg string ---@param bg string function protected.w_blit(str, fg, bg) protected.window.blit(str, fg, bg) end end -- check if a coordinate relative to the parent is within the bounds of this element ---@param x integer ---@param y integer function protected.in_window_bounds(x, y) local in_x = x >= self.bounds.x1 and x <= self.bounds.x2 local in_y = y >= self.bounds.y1 and y <= self.bounds.y2 return in_x and in_y end -- check if a coordinate relative to this window is within the bounds of this element ---@param x integer ---@param y integer function protected.in_frame_bounds(x, y) local in_x = x >= 1 and x <= protected.frame.w local in_y = y >= 1 and y <= protected.frame.h return in_x and in_y end -- luacheck: push ignore ---@diagnostic disable: unused-local, unused-vararg -- handle a child element having been added ---@param id element_id element identifier ---@param child graphics_element child element function protected.on_added(id, child) end -- handle a child element having been removed ---@param id element_id element identifier function protected.on_removed(id) end -- handle a mouse event ---@param event mouse_interaction mouse interaction event function protected.handle_mouse(event) end -- handle data value changes ---@vararg any value(s) function protected.on_update(...) end -- callback on control press responses ---@param result any function protected.response_callback(result) end -- get value ---@nodiscard function protected.get_value() return protected.value end -- set value ---@param value any value to set function protected.set_value(value) end -- set minimum input value ---@param min integer minimum allowed value function protected.set_min(min) end -- set maximum input value ---@param max integer maximum allowed value function protected.set_max(max) end -- enable the control function protected.enable() end -- disable the control function protected.disable() end -- custom recolor command, varies by element if implemented ---@vararg cpair|color color(s) function protected.recolor(...) end -- custom resize command, varies by element if implemented ---@vararg integer sizing function protected.resize(...) end -- luacheck: pop ---@diagnostic enable: unused-local, unused-vararg -- start animations function protected.start_anim() end -- stop animations function protected.stop_anim() end -- get public interface ---@nodiscard ---@return graphics_element element, element_id id function protected.get() return public, self.id end -- report completion of element instantiation and get the public interface ---@nodiscard ---@return graphics_element element, element_id id function protected.complete() if args.parent ~= nil then args.parent.__child_ready(self.id, public) end return public, self.id end ----------- -- SETUP -- ----------- -- get the parent window self.p_window = args.window if self.p_window == nil and args.parent ~= nil then self.p_window = args.parent.window() end -- check window assert(self.p_window, name_brief .. "no parent window provided") -- prepare the template if args.parent == nil then self.id = args.id or "__ROOT__" protected.prepare_template(0, 0, 1) else self.id = args.parent.__add_child(args.id, protected) end ---------------------- -- PUBLIC FUNCTIONS -- ---------------------- -- get the window object ---@nodiscard function public.window() return protected.content_window or protected.window end -- delete this element (hide and unsubscribe from PSIL) function public.delete() local fg_bg = protected.fg_bg if args.parent ~= nil then -- grab parent fg/bg so we can clear cleanly as a child element fg_bg = args.parent.get_fg_bg() end -- clear, hide, and stop animations protected.window.setBackgroundColor(fg_bg.bkg) protected.window.setTextColor(fg_bg.fgd) protected.window.clear() public.hide() -- unsubscribe from PSIL for i = 1, #self.subscriptions do local s = self.subscriptions[i] ---@type element_subscription s.ps.unsubscribe(s.key, s.func) end -- delete all children for k, v in pairs(protected.children) do v.delete() protected.children[k] = nil end if args.parent ~= nil then -- remove self from parent args.parent.__remove_child(self.id) end end -- ELEMENT TREE -- -- add a child element ---@nodiscard ---@param key string|nil id ---@param child graphics_base ---@return integer|string key function public.__add_child(key, child) child.prepare_template(child_offset_x or 0, child_offset_y or 0, self.next_y) self.next_y = child.frame.y + child.frame.h local child_element = child.get() local id = key ---@type string|integer|nil if id == nil then id = self.next_id self.next_id = self.next_id + 1 end protected.children[id] = child_element return id end -- remove a child element ---@param key element_id id function public.__remove_child(key) if protected.children[key] ~= nil then protected.on_removed(key) protected.children[key] = nil end end -- actions to take upon a child element becoming ready (initial draw/construction completed) ---@param key element_id id ---@param child graphics_element function public.__child_ready(key, child) protected.on_added(key, child) end -- get a child element ---@nodiscard ---@param id element_id ---@return graphics_element function public.get_child(id) return protected.children[id] end -- remove a child element ---@param id element_id function public.remove(id) if protected.children[id] ~= nil then protected.children[id].delete() protected.on_removed(id) protected.children[id] = nil end end -- attempt to get a child element by ID (does not include this element itself) ---@nodiscard ---@param id element_id ---@return graphics_element|nil element function public.get_element_by_id(id) if protected.children[id] == nil then for _, child in pairs(protected.children) do local elem = child.get_element_by_id(id) if elem ~= nil then return elem end end else return protected.children[id] end return nil end -- AUTO-PLACEMENT -- -- skip a line for automatically placed elements function public.line_break() self.next_y = self.next_y + 1 end -- PROPERTIES -- -- get the foreground/background colors ---@nodiscard ---@return cpair fg_bg function public.get_fg_bg() return protected.fg_bg end -- get element x ---@nodiscard ---@return integer x function public.get_x() return protected.frame.x end -- get element y ---@nodiscard ---@return integer y function public.get_y() return protected.frame.y end -- get element width ---@nodiscard ---@return integer width function public.get_width() return protected.frame.w end -- get element height ---@nodiscard ---@return integer height function public.get_height() return protected.frame.h end -- get the element value ---@nodiscard ---@return any value function public.get_value() return protected.get_value() end -- set the element value ---@param value any new value function public.set_value(value) protected.set_value(value) end -- set minimum input value ---@param min integer minimum allowed value function public.set_min(min) protected.set_min(min) end -- set maximum input value ---@param max integer maximum allowed value function public.set_max(max) protected.set_max(max) end -- enable the element function public.enable() protected.enabled = true protected.enable() end -- disable the element function public.disable() protected.enabled = false protected.disable() end -- custom recolor command, varies by element if implemented ---@vararg cpair|color color(s) function public.recolor(...) protected.recolor(...) end -- resize attributes of the element value if supported ---@vararg number dimensions (element specific) function public.resize(...) protected.resize(...) end -- reposition the element window
-- offsets relative to parent frame are where (1, 1) would be on top of the parent's top left corner ---@param x integer x position relative to parent frame ---@param y integer y position relative to parent frame function public.reposition(x, y) protected.window.reposition(x, y) end -- FUNCTION CALLBACKS -- -- handle a monitor touch or mouse click if this element is visible ---@param event mouse_interaction mouse interaction event function public.handle_mouse(event) if protected.window.isVisible() then local x_ini, y_ini = event.initial.x, event.initial.y local ini_in = protected.in_window_bounds(x_ini, y_ini) if ini_in then local event_T = core.events.mouse_transposed(event, self.position.x, self.position.y) -- handle the mouse event then pass to children protected.handle_mouse(event_T) for _, child in pairs(protected.children) do child.handle_mouse(event_T) end end end end -- draw the element given new data ---@vararg any new data function public.update(...) protected.on_update(...) end -- on a control request response ---@param result any function public.on_response(result) protected.response_callback(result) end -- register a callback with a PSIL, allowing for automatic unregister on delete
-- do not use graphics elements directly with PSIL subscribe() ---@param ps psil PSIL to subscribe to ---@param key string key to subscribe to ---@param func function function to link function public.register(ps, key, func) table.insert(self.subscriptions, { ps = ps, key = key, func = func }) ps.subscribe(key, func) end -- VISIBILITY & ANIMATIONS -- -- show the element and enables animations by default ---@param animate? boolean true (default) to automatically resume animations function public.show(animate) protected.window.setVisible(true) if animate ~= false then public.animate_all() end end -- hide the element and disables animations
-- this alone does not cause an element to be fully hidden, it only prevents updates from being shown
---@see graphics_element.content_redraw function public.hide() public.freeze_all() -- stop animations for efficiency/performance protected.window.setVisible(false) end -- start/resume animation(s) function public.animate() protected.start_anim() end -- start/resume animation(s) for this element and all its children
-- only animates if a window is visible function public.animate_all() if protected.window.isVisible() then public.animate() for _, child in pairs(protected.children) do child.animate_all() end end end -- freeze animation(s) function public.freeze() protected.stop_anim() end -- freeze animation(s) for this element and all its children function public.freeze_all() public.freeze() for _, child in pairs(protected.children) do child.freeze_all() end end -- re-draw the element function public.redraw() protected.window.redraw() end -- if a content window is set, clears it then re-draws all children function public.content_redraw() if protected.content_window ~= nil then protected.content_window.clear() for _, child in pairs(protected.children) do child.redraw() end end end return protected end return element