-- Scroll-able List Box Display Graphics Element local tcd = require("scada-common.tcd") local core = require("graphics.core") local element = require("graphics.element") local CLICK_TYPE = core.events.CLICK_TYPE ---@class listbox_args ---@field scroll_height integer height of internal scrolling container (must fit all elements vertically tiled) ---@field item_pad? integer spacing (lines) between items in the list (default 0) ---@field nav_fg_bg? cpair foreground/background colors for scroll arrows and bar area ---@field nav_active? cpair active colors for bar held down or arrow held down ---@field parent graphics_element ---@field id? string element id ---@field x? integer 1 if omitted ---@field y? integer auto incremented if omitted ---@field width? integer parent width if omitted ---@field height? integer parent height if omitted ---@field gframe? graphics_frame frame instead of x/y/width/height ---@field fg_bg? cpair foreground/background colors ---@field hidden? boolean true to hide on initial draw ---@class listbox_item ---@field id string|integer element ID ---@field e graphics_element element ---@field y integer y position ---@field h integer element height -- new listbox element ---@nodiscard ---@param args listbox_args ---@return graphics_element element, element_id id local function listbox(args) -- create new graphics element base object local e = element.new(args) -- create content window for child elements local scroll_frame = window.create(e.window, 1, 1, e.frame.w - 1, args.scroll_height, false) e.content_window = scroll_frame -- item list and scroll management local list = {} local item_pad = args.item_pad or 0 local scroll_offset = 0 local content_height = 0 local max_down_scroll = 0 -- bar control/tracking variables local max_bar_height = e.frame.h - 2 local bar_height = 0 -- full height of bar local bar_bounds = { 0, 0 } -- top and bottom of bar local bar_is_scaled = false -- if the scrollbar doesn't have a 1:1 ratio with lines local holding_bar = false -- bar is being held by mouse local bar_grip_pos = 0 -- where the bar was gripped by mouse down local mouse_last_y = 0 -- last reported y coordinate of drag -- draw scroll bar arrows, optionally showing one of them as pressed ---@param pressed_arrow? 1|0|-1 arrow to show as pressed (1 = scroll up, 0 = neither, -1 = scroll down) local function draw_arrows(pressed_arrow) local nav_fg_bg = args.nav_fg_bg or e.fg_bg local active_fg_bg = args.nav_active or nav_fg_bg -- draw up/down arrows if pressed_arrow == 1 then e.w_set_fgd(active_fg_bg.fgd) e.w_set_bkg(active_fg_bg.bkg) e.w_set_cur(e.frame.w, 1) e.w_write("\x1e") e.w_set_fgd(nav_fg_bg.fgd) e.w_set_bkg(nav_fg_bg.bkg) e.w_set_cur(e.frame.w, e.frame.h) e.w_write("\x1f") elseif pressed_arrow == -1 then e.w_set_fgd(nav_fg_bg.fgd) e.w_set_bkg(nav_fg_bg.bkg) e.w_set_cur(e.frame.w, 1) e.w_write("\x1e") e.w_set_fgd(active_fg_bg.fgd) e.w_set_bkg(active_fg_bg.bkg) e.w_set_cur(e.frame.w, e.frame.h) e.w_write("\x1f") else e.w_set_fgd(nav_fg_bg.fgd) e.w_set_bkg(nav_fg_bg.bkg) e.w_set_cur(e.frame.w, 1) e.w_write("\x1e") e.w_set_cur(e.frame.w, e.frame.h) e.w_write("\x1f") end e.w_set_fgd(e.fg_bg.fgd) e.w_set_bkg(e.fg_bg.bkg) end -- render the scroll bar and re-cacluate height & bounds local function draw_bar() local offset = 2 + math.abs(scroll_offset) bar_height = math.min(max_bar_height + max_down_scroll, max_bar_height) if bar_height < 1 then bar_is_scaled = true -- can't do a 1:1 ratio -- use minimum size bar with scaled offset local scroll_progress = scroll_offset / max_down_scroll offset = 2 + math.floor(scroll_progress * (max_bar_height - 1)) bar_height = 1 else bar_is_scaled = false end bar_bounds = { offset, (bar_height + offset) - 1 } for i = 2, e.frame.h - 1 do if (i >= offset and i < (bar_height + offset)) and (bar_height ~= max_bar_height) then if args.nav_fg_bg ~= nil then e.w_set_bkg(args.nav_fg_bg.fgd) else e.w_set_bkg(e.fg_bg.fgd) end else if args.nav_fg_bg ~= nil then e.w_set_bkg(args.nav_fg_bg.bkg) else e.w_set_bkg(e.fg_bg.bkg) end end e.w_set_cur(e.frame.w, i) e.w_write(" ") end e.w_set_bkg(e.fg_bg.bkg) end -- update item y positions and move elements local function update_positions() local next_y = 1 scroll_frame.setVisible(false) scroll_frame.setBackgroundColor(e.fg_bg.bkg) scroll_frame.setTextColor(e.fg_bg.fgd) scroll_frame.clear() for i = 1, #list do local item = list[i] ---@type listbox_item item.y = next_y next_y = next_y + item.h + item_pad item.e.reposition(1, item.y) item.e.show() end content_height = next_y max_down_scroll = math.min(-1 * (content_height - (e.frame.h + 1 + item_pad)), 0) if scroll_offset < max_down_scroll then scroll_offset = max_down_scroll end scroll_frame.reposition(1, 1 + scroll_offset) scroll_frame.setVisible(true) draw_bar() end -- determine where to scroll to based on a scrollbar being dragged without a 1:1 relationship ---@param direction -1|1 negative 1 to scroll up by one, positive 1 to scroll down by one local function scaled_bar_scroll(direction) local scroll_progress = scroll_offset / max_down_scroll local bar_position = math.floor(scroll_progress * (max_bar_height - 1)) -- check what moving the scroll bar up or down would mean for the scroll progress scroll_progress = (bar_position + direction) / (max_bar_height - 1) return math.max(math.floor(scroll_progress * max_down_scroll), max_down_scroll) end -- scroll down the list local function scroll_down(scaled) if scroll_offset > max_down_scroll then if scaled then scroll_offset = scaled_bar_scroll(1) else scroll_offset = scroll_offset - 1 end update_positions() end end -- scroll up the list local function scroll_up(scaled) if scroll_offset < 0 then if scaled then scroll_offset = scaled_bar_scroll(-1) else scroll_offset = scroll_offset + 1 end update_positions() end end -- handle a child element having been added to the list ---@param id element_id element identifier ---@param child graphics_element child element function e.on_added(id, child) table.insert(list, { id = id, e = child, y = 0, h = child.get_height() }) update_positions() end -- handle a child element having been removed from the list ---@param id element_id element identifier function e.on_removed(id) for idx, elem in ipairs(list) do if elem.id == id then table.remove(list, idx) update_positions() return end end end -- handle mouse interaction ---@param event mouse_interaction mouse event function e.handle_mouse(event) if e.enabled then if event.type == CLICK_TYPE.TAP then if event.current.x == e.frame.w then if event.current.y == 1 or event.current.y < bar_bounds[1] then draw_arrows(1) scroll_up() if args.nav_active ~= nil then tcd.dispatch(0.25, function () draw_arrows(0) end) end elseif event.current.y == e.frame.h or event.current.y > bar_bounds[2] then draw_arrows(-1) scroll_down() if args.nav_active ~= nil then tcd.dispatch(0.25, function () draw_arrows(0) end) end end end elseif event.type == CLICK_TYPE.DOWN then if event.current.x == e.frame.w then if event.current.y == 1 or event.current.y < bar_bounds[1] then draw_arrows(1) scroll_up() elseif event.current.y == e.frame.h or event.current.y > bar_bounds[2] then draw_arrows(-1) scroll_down() else -- clicked on bar holding_bar = true bar_grip_pos = event.current.y - bar_bounds[1] mouse_last_y = event.current.y end end elseif event.type == CLICK_TYPE.UP then holding_bar = false draw_arrows(0) elseif event.type == CLICK_TYPE.DRAG then if holding_bar then -- if mouse is within vertical frame, including the grip point if event.current.y > (1 + bar_grip_pos) and event.current.y <= ((e.frame.h - bar_height) + bar_grip_pos) then if event.current.y < mouse_last_y then scroll_up(bar_is_scaled) elseif event.current.y > mouse_last_y then scroll_down(bar_is_scaled) end mouse_last_y = event.current.y end end elseif event.type == CLICK_TYPE.SCROLL_DOWN then scroll_down() elseif event.type == CLICK_TYPE.SCROLL_UP then scroll_up() end end end draw_arrows(0) draw_bar() return e.complete() end return listbox