-- Indicator Light Graphics Element local element = require("graphics.element") ---@class indicator_light_args ---@field label string indicator label ---@field colors cpair on/off colors (a/b respectively) ---@field min_label_width? integer label length if omitted ---@field parent graphics_element ---@field id? string element id ---@field x? integer 1 if omitted ---@field y? integer 1 if omitted ---@field fg_bg? cpair foreground/background colors -- new indicator light ---@param args indicator_light_args ---@return graphics_element element, element_id id local function indicator_light(args) assert(type(args.label) == "string", "graphics.elements.indicators.light: label is a required field") assert(type(args.colors) == "table", "graphics.elements.indicators.light: colors is a required field") -- single line args.height = 1 -- determine width args.width = math.max(args.min_label_width or 1, string.len(args.label)) + 2 -- create new graphics element base object local e = element.new(args) -- on state change ---@param new_state boolean indicator state function e.on_update(new_state) e.value = new_state e.window.setCursorPos(1, 1) if new_state then e.window.blit(" \x95", "0" .. args.colors.blit_a, args.colors.blit_a .. e.fg_bg.blit_bkg) else e.window.blit(" \x95", "0" .. args.colors.blit_b, args.colors.blit_b .. e.fg_bg.blit_bkg) end end -- set indicator state ---@param val boolean indicator state function e.set_value(val) e.on_update(val) end -- write label and initial indicator light e.on_update(false) e.window.write(args.label) return e.get() end return indicator_light