-- -- Alarm Sounder -- local audio = require("scada-common.audio") local log = require("scada-common.log") ---@class sounder local sounder = {} local alarm_ctl = { speaker = nil, volume = 0.5, stream = audio.new_stream() } -- start audio or continue audio on buffer empty ---@return boolean success successfully added buffer to audio output local function play() if not alarm_ctl.playing then alarm_ctl.playing = true return sounder.continue() else return true end end -- initialize the annunciator alarm system ---@param speaker table speaker peripheral ---@param volume number speaker volume function sounder.init(speaker, volume) alarm_ctl.speaker = speaker alarm_ctl.speaker.stop() alarm_ctl.volume = volume alarm_ctl.stream.stop() audio.generate_tones() end -- reconnect the speaker peripheral ---@param speaker table speaker peripheral function sounder.reconnect(speaker) alarm_ctl.speaker = speaker alarm_ctl.playing = false alarm_ctl.stream.stop() end -- set alarm tones ---@param states table alarm tone commands from supervisor function sounder.set(states) -- set tone states for id = 1, #states do alarm_ctl.stream.set_active(id, states[id]) end -- re-compute output if needed, then play audio if available if alarm_ctl.stream.is_recompute_needed() then alarm_ctl.stream.compute_buffer() end if alarm_ctl.stream.has_next_block() then play() else sounder.stop() end end -- stop all audio and clear output buffer function sounder.stop() alarm_ctl.playing = false alarm_ctl.speaker.stop() alarm_ctl.stream.stop() end -- continue audio on buffer empty ---@return boolean success successfully added buffer to audio output function sounder.continue() local success = false if alarm_ctl.playing then if alarm_ctl.speaker ~= nil and alarm_ctl.stream.has_next_block() then success = alarm_ctl.speaker.playAudio(alarm_ctl.stream.get_next_block(), alarm_ctl.volume) if not success then log.error("SOUNDER: error playing audio") end end end return success end return sounder