-- "Basketweave" Tiling Graphics Element local util = require("scada-common.util") local element = require("graphics.element") ---@class tiling_args ---@field fill_c cpair colors to fill with ---@field even? boolean whether to account for rectangular pixels ---@field border? graphics_border ---@field parent graphics_element ---@field x? integer 1 if omitted ---@field y? integer 1 if omitted ---@field width? integer parent width if omitted ---@field height? integer parent height if omitted ---@field gframe? graphics_frame frame instead of x/y/width/height ---@field fg_bg cpair foreground/background colors -- new tiling box ---@param args tiling_args local function tiling(args) -- create new graphics element base object local e = element.new(args) -- draw tiling box local fill_a = args.fill_c.blit_a local fill_b = args.fill_c.blit_b local even = args.even == true local start_x = 1 local start_y = 1 local width = e.frame.w local height = e.frame.h local alternator = true -- border if args.border ~= nil then e.window.setBackgroundColor(args.border.color) e.window.clear() start_x = 1 + util.trinary(args.border.even, args.border.width * 2, args.border.width) start_y = 1 + args.border.width width = width - (2 * util.trinary(args.border.even, args.border.width * 2, args.border.width)) height = height - (2 * args.border.width) end -- check dimensions assert(start_x <= width, "graphics.elements.tiling: start_x > width") assert(start_y <= height, "graphics.elements.tiling: start_y > height") assert(width > 0, "graphics.elements.tiling: width <= 0") assert(height > 0, "graphics.elements.tiling: height <= 0") -- create pattern for y = start_y, height do e.window.setCursorPos(1, y) for _ = start_x, width do if alternator then if even then e.window.blit(" ", "00", fill_a .. fill_a) else e.window.blit(" ", "0", fill_a) end else if even then e.window.blit(" ", "00", fill_b .. fill_b) else e.window.blit(" ", "0", fill_b) end end alternator = not alternator end end return e.get() end return tiling