local log = require("scada-common.log") local util = require("scada-common.util") local core = require("graphics.core") local main_layout = require("coordinator.ui.main_layout") local unit_layout = require("coordinator.ui.unit_layout") local renderer = {} -- render engine local engine = { monitors = nil, dmesg_window = nil } -- UI layouts local ui = { main_layout = nil, unit_layouts = {} } -- reset a display to the "default", but set text scale to 0.5 local function _reset_display(monitor) monitor.setTextScale(0.5) monitor.setTextColor(colors.white) monitor.setBackgroundColor(colors.black) monitor.clear() monitor.setCursorPos(1, 1) end -- link to the monitor peripherals ---@param monitors monitors_struct function renderer.set_displays(monitors) engine.monitors = monitors end -- reset all displays in use by the renderer function renderer.reset() -- reset primary monitor _reset_display(engine.monitors.primary) -- reset unit displays for _, monitor in pairs(engine.monitors.unit_displays) do _reset_display(monitor) end end -- initialize the dmesg output window function renderer.init_dmesg() local disp_x, disp_y = engine.monitors.primary.getSize() engine.dmesg_window = window.create(engine.monitors.primary, 1, 1, disp_x, disp_y) log.direct_dmesg(engine.dmesg_window) end -- start the coordinator GUI function renderer.start_ui() ui.main_layout = main_layout(engine.monitors.primary) for id, monitor in pairs(engine.monitors.unit_displays) do table.insert(ui.unit_layouts, unit_layout(monitor, id)) end end -- close out the UI function renderer.close_ui() -- clear root UI elements ui.main_layout = nil ui.unit_layouts = {} -- reset displays renderer.reset() -- re-draw dmesg engine.dmesg_window.redraw() end return renderer