-- -- Reactor Unit SCADA Coordinator GUI -- local iocontrol = require("coordinator.iocontrol") local style = require("coordinator.ui.style") local core = require("graphics.core") local Div = require("graphics.elements.div") local Rectangle = require("graphics.elements.rectangle") local TextBox = require("graphics.elements.textbox") local AlarmLight = require("graphics.elements.indicators.alight") local CoreMap = require("graphics.elements.indicators.coremap") local DataIndicator = require("graphics.elements.indicators.data") local IndicatorLight = require("graphics.elements.indicators.light") local RadIndicator = require("graphics.elements.indicators.rad") local TriIndicatorLight = require("graphics.elements.indicators.trilight") local VerticalBar = require("graphics.elements.indicators.vbar") local HazardButton = require("graphics.elements.controls.hazard_button") local MultiButton = require("graphics.elements.controls.multi_button") local PushButton = require("graphics.elements.controls.push_button") local RadioButton = require("graphics.elements.controls.radio_button") local SpinboxNumeric = require("graphics.elements.controls.spinbox_numeric") local TEXT_ALIGN = core.TEXT_ALIGN local cpair = core.cpair local border = core.border local bw_fg_bg = style.bw_fg_bg local lu_cpair = style.lu_colors local hzd_fg_bg = style.hzd_fg_bg local ind_grn = style.ind_grn local ind_yel = style.ind_yel local ind_red = style.ind_red local ind_wht = style.ind_wht local period = core.flasher.PERIOD -- create a unit view ---@param parent graphics_element parent ---@param id integer local function init(parent, id) local unit = iocontrol.get_db().units[id] ---@type ioctl_unit local f_ps = iocontrol.get_db().facility.ps local main = Div{parent=parent,x=1,y=1} if unit == nil then return main end local u_ps = unit.unit_ps local b_ps = unit.boiler_ps_tbl local t_ps = unit.turbine_ps_tbl TextBox{parent=main,text="Reactor Unit #" .. id,alignment=TEXT_ALIGN.CENTER,height=1,fg_bg=style.header} ----------------------------- -- main stats and core map -- ----------------------------- local core_map = CoreMap{parent=main,x=2,y=3,reactor_l=18,reactor_w=18} core_map.register(u_ps, "temp", core_map.update) core_map.register(u_ps, "size", function (s) core_map.resize(s[1], s[2]) end) TextBox{parent=main,x=12,y=22,text="Heating Rate",height=1,width=12,fg_bg=style.label} local heating_r = DataIndicator{parent=main,x=12,label="",format="%14.0f",value=0,unit="mB/t",commas=true,lu_colors=lu_cpair,width=19,fg_bg=bw_fg_bg} heating_r.register(u_ps, "heating_rate", heating_r.update) TextBox{parent=main,x=12,y=25,text="Commanded Burn Rate",height=1,width=19,fg_bg=style.label} local burn_r = DataIndicator{parent=main,x=12,label="",format="%14.2f",value=0,unit="mB/t",lu_colors=lu_cpair,width=19,fg_bg=bw_fg_bg} burn_r.register(u_ps, "burn_rate", burn_r.update) TextBox{parent=main,text="F",x=2,y=22,width=1,height=1,fg_bg=style.label} TextBox{parent=main,text="C",x=4,y=22,width=1,height=1,fg_bg=style.label} TextBox{parent=main,text="\x1a",x=6,y=24,width=1,height=1,fg_bg=style.label} TextBox{parent=main,text="\x1a",x=6,y=25,width=1,height=1,fg_bg=style.label} TextBox{parent=main,text="H",x=8,y=22,width=1,height=1,fg_bg=style.label} TextBox{parent=main,text="W",x=10,y=22,width=1,height=1,fg_bg=style.label} local fuel = VerticalBar{parent=main,x=2,y=23,fg_bg=cpair(colors.black,colors.gray),height=4,width=1} local ccool = VerticalBar{parent=main,x=4,y=23,fg_bg=cpair(colors.blue,colors.gray),height=4,width=1} local hcool = VerticalBar{parent=main,x=8,y=23,fg_bg=cpair(colors.white,colors.gray),height=4,width=1} local waste = VerticalBar{parent=main,x=10,y=23,fg_bg=cpair(colors.brown,colors.gray),height=4,width=1} fuel.register(u_ps, "fuel_fill", fuel.update) ccool.register(u_ps, "ccool_fill", ccool.update) hcool.register(u_ps, "hcool_fill", hcool.update) waste.register(u_ps, "waste_fill", waste.update) ccool.register(u_ps, "ccool_type", function (type) if type == "mekanism:sodium" then ccool.recolor(cpair(colors.lightBlue, colors.gray)) else ccool.recolor(cpair(colors.blue, colors.gray)) end end) hcool.register(u_ps, "hcool_type", function (type) if type == "mekanism:superheated_sodium" then hcool.recolor(cpair(colors.orange, colors.gray)) else hcool.recolor(cpair(colors.white, colors.gray)) end end) TextBox{parent=main,x=32,y=22,text="Core Temp",height=1,width=9,fg_bg=style.label} local core_temp = DataIndicator{parent=main,x=32,label="",format="%11.2f",value=0,unit="K",lu_colors=lu_cpair,width=13,fg_bg=bw_fg_bg} core_temp.register(u_ps, "temp", core_temp.update) TextBox{parent=main,x=32,y=25,text="Burn Rate",height=1,width=9,fg_bg=style.label} local act_burn_r = DataIndicator{parent=main,x=32,label="",format="%8.2f",value=0,unit="mB/t",lu_colors=lu_cpair,width=13,fg_bg=bw_fg_bg} act_burn_r.register(u_ps, "act_burn_rate", act_burn_r.update) TextBox{parent=main,x=32,y=28,text="Damage",height=1,width=6,fg_bg=style.label} local damage_p = DataIndicator{parent=main,x=32,label="",format="%11.0f",value=0,unit="%",lu_colors=lu_cpair,width=13,fg_bg=bw_fg_bg} damage_p.register(u_ps, "damage", damage_p.update) TextBox{parent=main,x=32,y=31,text="Radiation",height=1,width=21,fg_bg=style.label} local radiation = RadIndicator{parent=main,x=32,label="",format="%9.3f",lu_colors=lu_cpair,width=13,fg_bg=bw_fg_bg} radiation.register(u_ps, "radiation", radiation.update) ------------------- -- system status -- ------------------- local u_stat = Rectangle{parent=main,border=border(1,colors.gray,true),thin=true,width=33,height=4,x=46,y=3,fg_bg=bw_fg_bg} local stat_line_1 = TextBox{parent=u_stat,x=1,y=1,text="UNKNOWN",width=33,height=1,alignment=TEXT_ALIGN.CENTER,fg_bg=bw_fg_bg} local stat_line_2 = TextBox{parent=u_stat,x=1,y=2,text="awaiting data...",width=33,height=1,alignment=TEXT_ALIGN.CENTER,fg_bg=cpair(colors.gray, colors.white)} stat_line_1.register(u_ps, "U_StatusLine1", stat_line_1.set_value) stat_line_2.register(u_ps, "U_StatusLine2", stat_line_2.set_value) ----------------- -- annunciator -- ----------------- -- annunciator colors (generally) per IAEA-TECDOC-812 recommendations local annunciator = Div{parent=main,width=23,height=18,x=22,y=3} -- connectivity local plc_online = IndicatorLight{parent=annunciator,label="PLC Online",colors=cpair(colors.green,colors.red)} local plc_hbeat = IndicatorLight{parent=annunciator,label="PLC Heartbeat",colors=ind_wht} local rad_mon = TriIndicatorLight{parent=annunciator,label="Radiation Monitor",c1=colors.gray,c2=colors.yellow,c3=colors.green} plc_online.register(u_ps, "PLCOnline", plc_online.update) plc_hbeat.register(u_ps, "PLCHeartbeat", plc_hbeat.update) rad_mon.register(u_ps, "RadiationMonitor", rad_mon.update) annunciator.line_break() -- operating state local r_active = IndicatorLight{parent=annunciator,label="Active",colors=ind_grn} local r_auto = IndicatorLight{parent=annunciator,label="Automatic Control",colors=ind_wht} r_active.register(u_ps, "status", r_active.update) r_auto.register(u_ps, "AutoControl", r_auto.update) -- main unit transient/warning annunciator panel local r_scram = IndicatorLight{parent=annunciator,label="Reactor SCRAM",colors=ind_red} local r_mscrm = IndicatorLight{parent=annunciator,label="Manual Reactor SCRAM",colors=ind_red} local r_ascrm = IndicatorLight{parent=annunciator,label="Auto Reactor SCRAM",colors=ind_red} local rad_wrn = IndicatorLight{parent=annunciator,label="Radiation Warning",colors=ind_yel} local r_rtrip = IndicatorLight{parent=annunciator,label="RCP Trip",colors=ind_red} local r_cflow = IndicatorLight{parent=annunciator,label="RCS Flow Low",colors=ind_yel} local r_clow = IndicatorLight{parent=annunciator,label="Coolant Level Low",colors=ind_yel} local r_temp = IndicatorLight{parent=annunciator,label="Reactor Temp. High",colors=ind_red} local r_rhdt = IndicatorLight{parent=annunciator,label="Reactor High Delta T",colors=ind_yel} local r_firl = IndicatorLight{parent=annunciator,label="Fuel Input Rate Low",colors=ind_yel} local r_wloc = IndicatorLight{parent=annunciator,label="Waste Line Occlusion",colors=ind_yel} local r_hsrt = IndicatorLight{parent=annunciator,label="Startup Rate High",colors=ind_yel} r_scram.register(u_ps, "ReactorSCRAM", r_scram.update) r_mscrm.register(u_ps, "ManualReactorSCRAM", r_mscrm.update) r_ascrm.register(u_ps, "AutoReactorSCRAM", r_ascrm.update) rad_wrn.register(u_ps, "RadiationWarning", rad_wrn.update) r_rtrip.register(u_ps, "RCPTrip", r_rtrip.update) r_cflow.register(u_ps, "RCSFlowLow", r_cflow.update) r_clow.register(u_ps, "CoolantLevelLow", r_clow.update) r_temp.register(u_ps, "ReactorTempHigh", r_temp.update) r_rhdt.register(u_ps, "ReactorHighDeltaT", r_rhdt.update) r_firl.register(u_ps, "FuelInputRateLow", r_firl.update) r_wloc.register(u_ps, "WasteLineOcclusion", r_wloc.update) r_hsrt.register(u_ps, "HighStartupRate", r_hsrt.update) -- RPS annunciator panel TextBox{parent=main,text="REACTOR PROTECTION SYSTEM",fg_bg=cpair(colors.black,colors.cyan),alignment=TEXT_ALIGN.CENTER,width=33,height=1,x=46,y=8} local rps = Rectangle{parent=main,border=border(1,colors.cyan,true),thin=true,width=33,height=12,x=46,y=9} local rps_annunc = Div{parent=rps,width=31,height=10,x=2,y=1} local rps_trp = IndicatorLight{parent=rps_annunc,label="RPS Trip",colors=ind_red,flash=true,period=period.BLINK_250_MS} local rps_dmg = IndicatorLight{parent=rps_annunc,label="Damage Level High",colors=ind_red,flash=true,period=period.BLINK_250_MS} local rps_exh = IndicatorLight{parent=rps_annunc,label="Excess Heated Coolant",colors=ind_yel} local rps_exw = IndicatorLight{parent=rps_annunc,label="Excess Waste",colors=ind_yel} local rps_tmp = IndicatorLight{parent=rps_annunc,label="Core Temperature High",colors=ind_red,flash=true,period=period.BLINK_250_MS} local rps_nof = IndicatorLight{parent=rps_annunc,label="No Fuel",colors=ind_yel} local rps_loc = IndicatorLight{parent=rps_annunc,label="Coolant Level Low Low",colors=ind_yel} local rps_flt = IndicatorLight{parent=rps_annunc,label="PPM Fault",colors=ind_yel,flash=true,period=period.BLINK_500_MS} local rps_tmo = IndicatorLight{parent=rps_annunc,label="Connection Timeout",colors=ind_yel,flash=true,period=period.BLINK_500_MS} local rps_sfl = IndicatorLight{parent=rps_annunc,label="System Failure",colors=cpair(colors.orange,colors.gray),flash=true,period=period.BLINK_500_MS} rps_trp.register(u_ps, "rps_tripped", rps_trp.update) rps_dmg.register(u_ps, "high_dmg", rps_dmg.update) rps_exh.register(u_ps, "ex_hcool", rps_exh.update) rps_exw.register(u_ps, "ex_waste", rps_exw.update) rps_tmp.register(u_ps, "high_temp", rps_tmp.update) rps_nof.register(u_ps, "no_fuel", rps_nof.update) rps_loc.register(u_ps, "low_cool", rps_loc.update) rps_flt.register(u_ps, "fault", rps_flt.update) rps_tmo.register(u_ps, "timeout", rps_tmo.update) rps_sfl.register(u_ps, "sys_fail", rps_sfl.update) -- cooling annunciator panel TextBox{parent=main,text="REACTOR COOLANT SYSTEM",fg_bg=cpair(colors.black,colors.blue),alignment=TEXT_ALIGN.CENTER,width=33,height=1,x=46,y=22} local rcs = Rectangle{parent=main,border=border(1,colors.blue,true),thin=true,width=33,height=24,x=46,y=23} local rcs_annunc = Div{parent=rcs,width=27,height=22,x=3,y=1} local rcs_tags = Div{parent=rcs,width=2,height=16,x=1,y=7} local c_flt = IndicatorLight{parent=rcs_annunc,label="RCS Hardware Fault",colors=ind_yel} local c_emg = TriIndicatorLight{parent=rcs_annunc,label="Emergency Coolant",c1=colors.gray,c2=colors.white,c3=colors.green} local c_cfm = IndicatorLight{parent=rcs_annunc,label="Coolant Feed Mismatch",colors=ind_yel} local c_brm = IndicatorLight{parent=rcs_annunc,label="Boil Rate Mismatch",colors=ind_yel} local c_sfm = IndicatorLight{parent=rcs_annunc,label="Steam Feed Mismatch",colors=ind_yel} local c_mwrf = IndicatorLight{parent=rcs_annunc,label="Max Water Return Feed",colors=ind_yel} c_flt.register(u_ps, "RCSFault", c_flt.update) c_emg.register(u_ps, "EmergencyCoolant", c_emg.update) c_cfm.register(u_ps, "CoolantFeedMismatch", c_cfm.update) c_brm.register(u_ps, "BoilRateMismatch", c_brm.update) c_sfm.register(u_ps, "SteamFeedMismatch", c_sfm.update) c_mwrf.register(u_ps, "MaxWaterReturnFeed", c_mwrf.update) local available_space = 16 - (unit.num_boilers * 2 + unit.num_turbines * 4) local function _add_space() -- if we have some extra space, add padding rcs_tags.line_break() rcs_annunc.line_break() end -- boiler annunciator panel(s) if available_space > 0 then _add_space() end if unit.num_boilers > 0 then TextBox{parent=rcs_tags,x=1,text="B1",width=2,height=1,fg_bg=bw_fg_bg} local b1_wll = IndicatorLight{parent=rcs_annunc,label="Water Level Low",colors=ind_red} b1_wll.register(b_ps[1], "WasterLevelLow", b1_wll.update) TextBox{parent=rcs_tags,text="B1",width=2,height=1,fg_bg=bw_fg_bg} local b1_hr = IndicatorLight{parent=rcs_annunc,label="Heating Rate Low",colors=ind_yel} b1_hr.register(b_ps[1], "HeatingRateLow", b1_hr.update) end if unit.num_boilers > 1 then -- note, can't (shouldn't for sure...) have 0 turbines if (available_space > 2 and unit.num_turbines == 1) or (available_space > 3 and unit.num_turbines == 2) or (available_space > 4) then _add_space() end TextBox{parent=rcs_tags,text="B2",width=2,height=1,fg_bg=bw_fg_bg} local b2_wll = IndicatorLight{parent=rcs_annunc,label="Water Level Low",colors=ind_red} b2_wll.register(b_ps[2], "WasterLevelLow", b2_wll.update) TextBox{parent=rcs_tags,text="B2",width=2,height=1,fg_bg=bw_fg_bg} local b2_hr = IndicatorLight{parent=rcs_annunc,label="Heating Rate Low",colors=ind_yel} b2_hr.register(b_ps[2], "HeatingRateLow", b2_hr.update) end -- turbine annunciator panels if available_space > 1 then _add_space() end TextBox{parent=rcs_tags,text="T1",width=2,height=1,fg_bg=bw_fg_bg} local t1_sdo = TriIndicatorLight{parent=rcs_annunc,label="Steam Relief Valve Open",c1=colors.gray,c2=colors.yellow,c3=colors.red} t1_sdo.register(t_ps[1], "SteamDumpOpen", t1_sdo.update) TextBox{parent=rcs_tags,text="T1",width=2,height=1,fg_bg=bw_fg_bg} local t1_tos = IndicatorLight{parent=rcs_annunc,label="Turbine Over Speed",colors=ind_red} t1_tos.register(t_ps[1], "TurbineOverSpeed", t1_tos.update) TextBox{parent=rcs_tags,text="T1",width=2,height=1,fg_bg=bw_fg_bg} local t1_gtrp = IndicatorLight{parent=rcs_annunc,label="Generator Trip",colors=ind_yel,flash=true,period=period.BLINK_250_MS} t1_gtrp.register(t_ps[1], "GeneratorTrip", t1_gtrp.update) TextBox{parent=rcs_tags,text="T1",width=2,height=1,fg_bg=bw_fg_bg} local t1_trp = IndicatorLight{parent=rcs_annunc,label="Turbine Trip",colors=ind_red,flash=true,period=period.BLINK_250_MS} t1_trp.register(t_ps[1], "TurbineTrip", t1_trp.update) if unit.num_turbines > 1 then if (available_space > 2 and unit.num_turbines == 2) or available_space > 3 then _add_space() end TextBox{parent=rcs_tags,text="T2",width=2,height=1,fg_bg=bw_fg_bg} local t2_sdo = TriIndicatorLight{parent=rcs_annunc,label="Steam Relief Valve Open",c1=colors.gray,c2=colors.yellow,c3=colors.red} t2_sdo.register(t_ps[2], "SteamDumpOpen", t2_sdo.update) TextBox{parent=rcs_tags,text="T2",width=2,height=1,fg_bg=bw_fg_bg} local t2_tos = IndicatorLight{parent=rcs_annunc,label="Turbine Over Speed",colors=ind_red} t2_tos.register(t_ps[2], "TurbineOverSpeed", t2_tos.update) TextBox{parent=rcs_tags,text="T2",width=2,height=1,fg_bg=bw_fg_bg} local t2_gtrp = IndicatorLight{parent=rcs_annunc,label="Generator Trip",colors=ind_yel,flash=true,period=period.BLINK_250_MS} t2_gtrp.register(t_ps[2], "GeneratorTrip", t2_gtrp.update) TextBox{parent=rcs_tags,text="T2",width=2,height=1,fg_bg=bw_fg_bg} local t2_trp = IndicatorLight{parent=rcs_annunc,label="Turbine Trip",colors=ind_red,flash=true,period=period.BLINK_250_MS} t2_trp.register(t_ps[2], "TurbineTrip", t2_trp.update) end if unit.num_turbines > 2 then if available_space > 3 then _add_space() end TextBox{parent=rcs_tags,text="T3",width=2,height=1,fg_bg=bw_fg_bg} local t3_sdo = TriIndicatorLight{parent=rcs_annunc,label="Steam Relief Valve Open",c1=colors.gray,c2=colors.yellow,c3=colors.red} t3_sdo.register(t_ps[3], "SteamDumpOpen", t3_sdo.update) TextBox{parent=rcs_tags,text="T3",width=2,height=1,fg_bg=bw_fg_bg} local t3_tos = IndicatorLight{parent=rcs_annunc,label="Turbine Over Speed",colors=ind_red} t3_tos.register(t_ps[3], "TurbineOverSpeed", t3_tos.update) TextBox{parent=rcs_tags,text="T3",width=2,height=1,fg_bg=bw_fg_bg} local t3_gtrp = IndicatorLight{parent=rcs_annunc,label="Generator Trip",colors=ind_yel,flash=true,period=period.BLINK_250_MS} t3_gtrp.register(t_ps[3], "GeneratorTrip", t3_gtrp.update) TextBox{parent=rcs_tags,text="T3",width=2,height=1,fg_bg=bw_fg_bg} local t3_trp = IndicatorLight{parent=rcs_annunc,label="Turbine Trip",colors=ind_red,flash=true,period=period.BLINK_250_MS} t3_trp.register(t_ps[3], "TurbineTrip", t3_trp.update) end ---------------------- -- reactor controls -- ---------------------- local dis_colors = cpair(colors.white, colors.lightGray) local burn_control = Div{parent=main,x=12,y=28,width=19,height=3,fg_bg=cpair(colors.gray,colors.white)} local burn_rate = SpinboxNumeric{parent=burn_control,x=2,y=1,whole_num_precision=4,fractional_precision=1,min=0.1,arrow_fg_bg=cpair(colors.gray,colors.white),fg_bg=bw_fg_bg} TextBox{parent=burn_control,x=9,y=2,text="mB/t"} local set_burn = function () unit.set_burn(burn_rate.get_value()) end local set_burn_btn = PushButton{parent=burn_control,x=14,y=2,text="SET",min_width=5,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),dis_fg_bg=dis_colors,callback=set_burn} burn_rate.register(u_ps, "burn_rate", burn_rate.set_value) burn_rate.register(u_ps, "max_burn", burn_rate.set_max) local start = HazardButton{parent=main,x=2,y=28,text="START",accent=colors.lightBlue,dis_colors=dis_colors,callback=unit.start,fg_bg=hzd_fg_bg} local ack_a = HazardButton{parent=main,x=12,y=32,text="ACK \x13",accent=colors.orange,dis_colors=dis_colors,callback=unit.ack_alarms,fg_bg=hzd_fg_bg} local scram = HazardButton{parent=main,x=2,y=32,text="SCRAM",accent=colors.yellow,dis_colors=dis_colors,callback=unit.scram,fg_bg=hzd_fg_bg} local reset = HazardButton{parent=main,x=22,y=32,text="RESET",accent=colors.red,dis_colors=dis_colors,callback=unit.reset_rps,fg_bg=hzd_fg_bg} unit.start_ack = start.on_response unit.scram_ack = scram.on_response unit.reset_rps_ack = reset.on_response unit.ack_alarms_ack = ack_a.on_response local function start_button_en_check() if (unit.reactor_data ~= nil) and (unit.reactor_data.mek_status ~= nil) then local can_start = (not unit.reactor_data.mek_status.status) and (not unit.reactor_data.rps_tripped) and (unit.a_group == 0) if can_start then start.enable() else start.disable() end end end start.register(u_ps, "status", start_button_en_check) start.register(u_ps, "rps_tripped", start_button_en_check) start.register(u_ps, "auto_group_id", start_button_en_check) start.register(u_ps, "AutoControl", start_button_en_check) reset.register(u_ps, "rps_tripped", function (active) if active then reset.enable() else reset.disable() end end) TextBox{parent=main,text="WASTE PROCESSING",fg_bg=cpair(colors.black,colors.brown),alignment=TEXT_ALIGN.CENTER,width=33,height=1,x=46,y=48} local waste_proc = Rectangle{parent=main,border=border(1,colors.brown,true),thin=true,width=33,height=3,x=46,y=49} local waste_div = Div{parent=waste_proc,x=2,y=1,width=31,height=1} local waste_mode = MultiButton{parent=waste_div,x=1,y=1,options=style.waste.unit_opts,callback=unit.set_waste,min_width=6} waste_mode.register(u_ps, "U_WasteMode", waste_mode.set_value) ---------------------- -- alarm management -- ---------------------- local alarm_panel = Div{parent=main,x=2,y=36,width=29,height=16,fg_bg=bw_fg_bg} local a_brc = AlarmLight{parent=alarm_panel,x=6,y=2,label="Containment Breach",c1=colors.gray,c2=colors.red,c3=colors.green,flash=true,period=period.BLINK_250_MS} local a_rad = AlarmLight{parent=alarm_panel,x=6,label="Containment Radiation",c1=colors.gray,c2=colors.red,c3=colors.green,flash=true,period=period.BLINK_250_MS} local a_dmg = AlarmLight{parent=alarm_panel,x=6,label="Critical Damage",c1=colors.gray,c2=colors.red,c3=colors.green,flash=true,period=period.BLINK_250_MS} alarm_panel.line_break() local a_rcl = AlarmLight{parent=alarm_panel,x=6,label="Reactor Lost",c1=colors.gray,c2=colors.red,c3=colors.green,flash=true,period=period.BLINK_250_MS} local a_rcd = AlarmLight{parent=alarm_panel,x=6,label="Reactor Damage",c1=colors.gray,c2=colors.red,c3=colors.green,flash=true,period=period.BLINK_250_MS} local a_rot = AlarmLight{parent=alarm_panel,x=6,label="Reactor Over Temp",c1=colors.gray,c2=colors.red,c3=colors.green,flash=true,period=period.BLINK_250_MS} local a_rht = AlarmLight{parent=alarm_panel,x=6,label="Reactor High Temp",c1=colors.gray,c2=colors.yellow,c3=colors.green,flash=true,period=period.BLINK_500_MS} local a_rwl = AlarmLight{parent=alarm_panel,x=6,label="Reactor Waste Leak",c1=colors.gray,c2=colors.red,c3=colors.green,flash=true,period=period.BLINK_250_MS} local a_rwh = AlarmLight{parent=alarm_panel,x=6,label="Reactor Waste High",c1=colors.gray,c2=colors.yellow,c3=colors.green,flash=true,period=period.BLINK_500_MS} alarm_panel.line_break() local a_rps = AlarmLight{parent=alarm_panel,x=6,label="RPS Transient",c1=colors.gray,c2=colors.yellow,c3=colors.green,flash=true,period=period.BLINK_500_MS} local a_clt = AlarmLight{parent=alarm_panel,x=6,label="RCS Transient",c1=colors.gray,c2=colors.yellow,c3=colors.green,flash=true,period=period.BLINK_500_MS} local a_tbt = AlarmLight{parent=alarm_panel,x=6,label="Turbine Trip",c1=colors.gray,c2=colors.red,c3=colors.green,flash=true,period=period.BLINK_250_MS} a_brc.register(u_ps, "Alarm_1", a_brc.update) a_rad.register(u_ps, "Alarm_2", a_rad.update) a_dmg.register(u_ps, "Alarm_4", a_dmg.update) a_rcl.register(u_ps, "Alarm_3", a_rcl.update) a_rcd.register(u_ps, "Alarm_5", a_rcd.update) a_rot.register(u_ps, "Alarm_6", a_rot.update) a_rht.register(u_ps, "Alarm_7", a_rht.update) a_rwl.register(u_ps, "Alarm_8", a_rwl.update) a_rwh.register(u_ps, "Alarm_9", a_rwh.update) a_rps.register(u_ps, "Alarm_10", a_rps.update) a_clt.register(u_ps, "Alarm_11", a_clt.update) a_tbt.register(u_ps, "Alarm_12", a_tbt.update) -- ack's and resets local c = unit.alarm_callbacks local ack_fg_bg = cpair(colors.black, colors.orange) local rst_fg_bg = cpair(colors.black, colors.lime) local active_fg_bg = cpair(colors.white, colors.gray) PushButton{parent=alarm_panel,x=2,y=2,text="\x13",callback=c.c_breach.ack,fg_bg=ack_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=4,y=2,text="R",callback=c.c_breach.reset,fg_bg=rst_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=2,y=3,text="\x13",callback=c.radiation.ack,fg_bg=ack_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=4,y=3,text="R",callback=c.radiation.reset,fg_bg=rst_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=2,y=4,text="\x13",callback=c.dmg_crit.ack,fg_bg=ack_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=4,y=4,text="R",callback=c.dmg_crit.reset,fg_bg=rst_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=2,y=6,text="\x13",callback=c.r_lost.ack,fg_bg=ack_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=4,y=6,text="R",callback=c.r_lost.reset,fg_bg=rst_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=2,y=7,text="\x13",callback=c.damage.ack,fg_bg=ack_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=4,y=7,text="R",callback=c.damage.reset,fg_bg=rst_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=2,y=8,text="\x13",callback=c.over_temp.ack,fg_bg=ack_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=4,y=8,text="R",callback=c.over_temp.reset,fg_bg=rst_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=2,y=9,text="\x13",callback=c.high_temp.ack,fg_bg=ack_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=4,y=9,text="R",callback=c.high_temp.reset,fg_bg=rst_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=2,y=10,text="\x13",callback=c.waste_leak.ack,fg_bg=ack_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=4,y=10,text="R",callback=c.waste_leak.reset,fg_bg=rst_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=2,y=11,text="\x13",callback=c.waste_high.ack,fg_bg=ack_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=4,y=11,text="R",callback=c.waste_high.reset,fg_bg=rst_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=2,y=13,text="\x13",callback=c.rps_trans.ack,fg_bg=ack_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=4,y=13,text="R",callback=c.rps_trans.reset,fg_bg=rst_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=2,y=14,text="\x13",callback=c.rcs_trans.ack,fg_bg=ack_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=4,y=14,text="R",callback=c.rcs_trans.reset,fg_bg=rst_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=2,y=15,text="\x13",callback=c.t_trip.ack,fg_bg=ack_fg_bg,active_fg_bg=active_fg_bg} PushButton{parent=alarm_panel,x=4,y=15,text="R",callback=c.t_trip.reset,fg_bg=rst_fg_bg,active_fg_bg=active_fg_bg} -- color tags TextBox{parent=alarm_panel,x=5,y=13,text="\x95",width=1,height=1,fg_bg=cpair(colors.white,colors.cyan)} TextBox{parent=alarm_panel,x=5,text="\x95",width=1,height=1,fg_bg=cpair(colors.white,colors.blue)} TextBox{parent=alarm_panel,x=5,text="\x95",width=1,height=1,fg_bg=cpair(colors.white,colors.blue)} -------------------------------- -- automatic control settings -- -------------------------------- TextBox{parent=main,text="AUTO CTRL",fg_bg=cpair(colors.black,colors.purple),alignment=TEXT_ALIGN.CENTER,width=13,height=1,x=32,y=36} local auto_ctl = Rectangle{parent=main,border=border(1,colors.purple,true),thin=true,width=13,height=15,x=32,y=37} local auto_div = Div{parent=auto_ctl,width=13,height=15,x=1,y=1} local ctl_opts = { "Manual", "Primary", "Secondary", "Tertiary", "Backup" } local group = RadioButton{parent=auto_div,options=ctl_opts,callback=function()end,radio_colors=cpair(colors.blue,colors.white),radio_bg=colors.gray} group.register(u_ps, "auto_group_id", function (gid) group.set_value(gid + 1) end) auto_div.line_break() local function set_group() unit.set_group(group.get_value() - 1) end local set_grp_btn = PushButton{parent=auto_div,text="SET",x=4,min_width=5,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),dis_fg_bg=cpair(colors.gray,colors.white),callback=set_group} auto_div.line_break() TextBox{parent=auto_div,text="Prio. Group",height=1,width=11,fg_bg=style.label} local auto_grp = TextBox{parent=auto_div,text="Manual",height=1,width=11,fg_bg=bw_fg_bg} auto_grp.register(u_ps, "auto_group", auto_grp.set_value) auto_div.line_break() local a_rdy = IndicatorLight{parent=auto_div,label="Ready",x=2,colors=ind_grn} local a_stb = IndicatorLight{parent=auto_div,label="Standby",x=2,colors=ind_wht,flash=true,period=period.BLINK_1000_MS} a_rdy.register(u_ps, "U_AutoReady", a_rdy.update) -- update standby indicator a_stb.register(u_ps, "status", function (active) a_stb.update(unit.annunciator.AutoControl and (not active)) end) a_stb.register(u_ps, "AutoControl", function (auto_active) if auto_active then a_stb.update(unit.reactor_data.mek_status.status == false) else a_stb.update(false) end end) -- enable/disable controls based on group assignment (start button is separate) burn_rate.register(u_ps, "auto_group_id", function (gid) if gid == 0 then burn_rate.enable() else burn_rate.disable() end end) set_burn_btn.register(u_ps, "auto_group_id", function (gid) if gid == 0 then set_burn_btn.enable() else set_burn_btn.disable() end end) -- can't change group if auto is engaged regardless of if this unit is part of auto control set_grp_btn.register(f_ps, "auto_active", function (auto_active) if auto_active then set_grp_btn.disable() else set_grp_btn.enable() end end) return main end return init