-- -- I/O Control for Pocket Integration with Supervisor & Coordinator -- local const = require("scada-common.constants") local log = require("scada-common.log") local psil = require("scada-common.psil") local types = require("scada-common.types") local util = require("scada-common.util") local ALARM = types.ALARM local ALARM_STATE = types.ALARM_STATE local TEMP_SCALE = types.TEMP_SCALE local TEMP_UNITS = types.TEMP_SCALE_UNITS ---@todo nominal trip time is ping (0ms to 10ms usually) local WARN_TT = 40 local HIGH_TT = 80 local iocontrol = {} ---@enum POCKET_LINK_STATE local LINK_STATE = { UNLINKED = 0, SV_LINK_ONLY = 1, API_LINK_ONLY = 2, LINKED = 3 } iocontrol.LINK_STATE = LINK_STATE ---@enum POCKET_APP_ID local APP_ID = { ROOT = 1, -- main app page UNITS = 2, ABOUT = 3, -- diag app page ALARMS = 4, -- other DUMMY = 5, NUM_APPS = 5 } iocontrol.APP_ID = APP_ID ---@class pocket_ioctl local io = { version = "unknown", ps = psil.create() } ---@class nav_tree_page ---@field _p nav_tree_page|nil page's parent ---@field _c table page's children ---@field nav_to function function to navigate to this page ---@field switcher function|nil function to switch between children ---@field tasks table tasks to run while viewing this page -- allocate the page navigation system function iocontrol.alloc_nav() local self = { pane = nil, ---@type graphics_element apps = {}, containers = {}, cur_app = APP_ID.ROOT } self.cur_page = self.root ---@class pocket_nav io.nav = {} -- set the root pane element to switch between apps with ---@param root_pane graphics_element function io.nav.set_pane(root_pane) self.pane = root_pane end function io.nav.set_sidebar(sidebar) self.sidebar = sidebar end -- register an app ---@param app_id POCKET_APP_ID app ID ---@param container graphics_element element that contains this app (usually a Div) ---@param pane graphics_element? multipane if this is a simple paned app, then nav_to must be a number function io.nav.register_app(app_id, container, pane) ---@class pocket_app local app = { loaded = false, load = nil, cur_page = nil, ---@type nav_tree_page pane = pane, paned_pages = {}, sidebar_items = {} } app.load = function () app.loaded = true end -- delayed set of the pane if it wasn't ready at the start ---@param root_pane graphics_element multipane function app.set_root_pane(root_pane) app.pane = root_pane end function app.set_sidebar(items) app.sidebar_items = items if self.sidebar then self.sidebar.update(items) end end -- function to run on initial load into memory ---@param on_load function callback function app.set_on_load(on_load) app.load = function () on_load() app.loaded = true end end -- if a pane was provided, this will switch between numbered pages ---@param idx integer page index function app.switcher(idx) if app.paned_pages[idx] then app.paned_pages[idx].nav_to() end end -- create a new page entry in the app's page navigation tree ---@param parent nav_tree_page? a parent page or nil to set this as the root ---@param nav_to function|integer function to navigate to this page or pane index ---@return nav_tree_page new_page this new page function app.new_page(parent, nav_to) ---@type nav_tree_page local page = { _p = parent, _c = {}, nav_to = function () end, switcher = function () end, tasks = {} } if parent == nil and app.cur_page == nil then app.cur_page = page end if type(nav_to) == "number" then app.paned_pages[nav_to] = page function page.nav_to() app.cur_page = page if app.pane then app.pane.set_value(nav_to) end end else function page.nav_to() app.cur_page = page nav_to() end end -- switch between children ---@param id integer child ID function page.switcher(id) if page._c[id] then page._c[id].nav_to() end end if parent ~= nil then table.insert(page._p._c, page) end return page end -- get the currently active page function app.get_current_page() return app.cur_page end -- attempt to navigate up the tree ---@return boolean success true if successfully navigated up function app.nav_up() local parent = app.cur_page._p if parent then parent.nav_to() end return parent ~= nil end self.apps[app_id] = app self.containers[app_id] = container return app end -- get a list of the app containers (usually Div elements) function io.nav.get_containers() return self.containers end -- open a given app ---@param app_id POCKET_APP_ID function io.nav.open_app(app_id) local app = self.apps[app_id] ---@type pocket_app if app then if not app.loaded then app.load() end self.cur_app = app_id self.pane.set_value(app_id) if #app.sidebar_items > 0 then self.sidebar.update(app.sidebar_items) end else log.debug("tried to open unknown app") end end -- get the currently active page ---@return nav_tree_page function io.nav.get_current_page() return self.apps[self.cur_app].get_current_page() end -- attempt to navigate up function io.nav.nav_up() local app = self.apps[self.cur_app] ---@type pocket_app log.debug("attempting app nav up for app " .. self.cur_app) if not app.nav_up() then log.debug("internal app nav up failed, going to home screen") io.nav.open_app(APP_ID.ROOT) end end end -- initialize facility-independent components of pocket iocontrol ---@param comms pocket_comms function iocontrol.init_core(comms) iocontrol.alloc_nav() ---@class pocket_ioctl_diag io.diag = {} -- alarm testing io.diag.tone_test = { test_1 = function (state) comms.diag__set_alarm_tone(1, state) end, test_2 = function (state) comms.diag__set_alarm_tone(2, state) end, test_3 = function (state) comms.diag__set_alarm_tone(3, state) end, test_4 = function (state) comms.diag__set_alarm_tone(4, state) end, test_5 = function (state) comms.diag__set_alarm_tone(5, state) end, test_6 = function (state) comms.diag__set_alarm_tone(6, state) end, test_7 = function (state) comms.diag__set_alarm_tone(7, state) end, test_8 = function (state) comms.diag__set_alarm_tone(8, state) end, stop_tones = function () comms.diag__set_alarm_tone(0, false) end, test_breach = function (state) comms.diag__set_alarm(ALARM.ContainmentBreach, state) end, test_rad = function (state) comms.diag__set_alarm(ALARM.ContainmentRadiation, state) end, test_lost = function (state) comms.diag__set_alarm(ALARM.ReactorLost, state) end, test_crit = function (state) comms.diag__set_alarm(ALARM.CriticalDamage, state) end, test_dmg = function (state) comms.diag__set_alarm(ALARM.ReactorDamage, state) end, test_overtemp = function (state) comms.diag__set_alarm(ALARM.ReactorOverTemp, state) end, test_hightemp = function (state) comms.diag__set_alarm(ALARM.ReactorHighTemp, state) end, test_wasteleak = function (state) comms.diag__set_alarm(ALARM.ReactorWasteLeak, state) end, test_highwaste = function (state) comms.diag__set_alarm(ALARM.ReactorHighWaste, state) end, test_rps = function (state) comms.diag__set_alarm(ALARM.RPSTransient, state) end, test_rcs = function (state) comms.diag__set_alarm(ALARM.RCSTransient, state) end, test_turbinet = function (state) comms.diag__set_alarm(ALARM.TurbineTrip, state) end, stop_alarms = function () comms.diag__set_alarm(0, false) end, get_tone_states = function () comms.diag__get_alarm_tones() end, ready_warn = nil, ---@type graphics_element tone_buttons = {}, alarm_buttons = {}, tone_indicators = {} -- indicators to update from supervisor tone states } -- API access ---@class pocket_ioctl_api io.api = { get_unit = function (unit) comms.api__get_unit(unit) end } end -- initialize facility-dependent components of pocket iocontrol ---@param conf facility_conf configuration ---@param temp_scale TEMP_SCALE temperature unit function iocontrol.init_fac(conf, temp_scale) io.temp_label = TEMP_UNITS[temp_scale] -- temperature unit label and conversion function (from Kelvin) if temp_scale == TEMP_SCALE.CELSIUS then io.temp_convert = function (t) return t - 273.15 end elseif temp_scale == TEMP_SCALE.FAHRENHEIT then io.temp_convert = function (t) return (1.8 * (t - 273.15)) + 32 end elseif temp_scale == TEMP_SCALE.RANKINE then io.temp_convert = function (t) return 1.8 * t end else io.temp_label = "K" io.temp_convert = function (t) return t end end -- facility data structure ---@class pioctl_facility io.facility = { num_units = conf.num_units, tank_mode = conf.cooling.fac_tank_mode, tank_defs = conf.cooling.fac_tank_defs, all_sys_ok = false, rtu_count = 0, auto_ready = false, auto_active = false, auto_ramping = false, auto_saturated = false, auto_scram = false, ---@type ascram_status ascram_status = { matrix_dc = false, matrix_fill = false, crit_alarm = false, radiation = false, gen_fault = false }, ---@type WASTE_PRODUCT auto_current_waste_product = types.WASTE_PRODUCT.PLUTONIUM, auto_pu_fallback_active = false, radiation = types.new_zero_radiation_reading(), ps = psil.create(), induction_ps_tbl = {}, induction_data_tbl = {}, sps_ps_tbl = {}, sps_data_tbl = {}, tank_ps_tbl = {}, tank_data_tbl = {}, env_d_ps = psil.create(), env_d_data = {} } -- create induction and SPS tables (currently only 1 of each is supported) table.insert(io.facility.induction_ps_tbl, psil.create()) table.insert(io.facility.induction_data_tbl, {}) table.insert(io.facility.sps_ps_tbl, psil.create()) table.insert(io.facility.sps_data_tbl, {}) -- determine tank information if io.facility.tank_mode == 0 then io.facility.tank_defs = {} -- on facility tank mode 0, setup tank defs to match unit tank option for i = 1, conf.num_units do io.facility.tank_defs[i] = util.trinary(conf.cooling.r_cool[i].TankConnection, 1, 0) end io.facility.tank_list = { table.unpack(io.facility.tank_defs) } else -- decode the layout of tanks from the connections definitions local tank_mode = io.facility.tank_mode local tank_defs = io.facility.tank_defs local tank_list = { table.unpack(tank_defs) } local function calc_fdef(start_idx, end_idx) local first = 4 for i = start_idx, end_idx do if io.facility.tank_defs[i] == 2 then if i < first then first = i end end end return first end if tank_mode == 1 then -- (1) 1 total facility tank (A A A A) local first_fdef = calc_fdef(1, #tank_defs) for i = 1, #tank_defs do if i > first_fdef and tank_defs[i] == 2 then tank_list[i] = 0 end end elseif tank_mode == 2 then -- (2) 2 total facility tanks (A A A B) local first_fdef = calc_fdef(1, math.min(3, #tank_defs)) for i = 1, #tank_defs do if (i ~= 4) and (i > first_fdef) and (tank_defs[i] == 2) then tank_list[i] = 0 end end elseif tank_mode == 3 then -- (3) 2 total facility tanks (A A B B) for _, a in pairs({ 1, 3 }) do local b = a + 1 if (tank_defs[a] == 2) and (tank_defs[b] == 2) then tank_list[b] = 0 end end elseif tank_mode == 4 then -- (4) 2 total facility tanks (A B B B) local first_fdef = calc_fdef(2, #tank_defs) for i = 1, #tank_defs do if (i ~= 1) and (i > first_fdef) and (tank_defs[i] == 2) then tank_list[i] = 0 end end elseif tank_mode == 5 then -- (5) 3 total facility tanks (A A B C) local first_fdef = calc_fdef(1, math.min(2, #tank_defs)) for i = 1, #tank_defs do if (not (i == 3 or i == 4)) and (i > first_fdef) and (tank_defs[i] == 2) then tank_list[i] = 0 end end elseif tank_mode == 6 then -- (6) 3 total facility tanks (A B B C) local first_fdef = calc_fdef(2, math.min(3, #tank_defs)) for i = 1, #tank_defs do if (not (i == 1 or i == 4)) and (i > first_fdef) and (tank_defs[i] == 2) then tank_list[i] = 0 end end elseif tank_mode == 7 then -- (7) 3 total facility tanks (A B C C) local first_fdef = calc_fdef(3, #tank_defs) for i = 1, #tank_defs do if (not (i == 1 or i == 2)) and (i > first_fdef) and (tank_defs[i] == 2) then tank_list[i] = 0 end end end io.facility.tank_list = tank_list end -- create facility tank tables for i = 1, #io.facility.tank_list do if io.facility.tank_list[i] == 2 then table.insert(io.facility.tank_ps_tbl, psil.create()) table.insert(io.facility.tank_data_tbl, {}) end end -- create unit data structures io.units = {} for i = 1, conf.num_units do ---@class pioctl_unit local entry = { unit_id = i, connected = false, rtu_hw = {}, num_boilers = 0, num_turbines = 0, num_snas = 0, has_tank = conf.cooling.r_cool[i].TankConnection, control_state = false, burn_rate_cmd = 0.0, radiation = types.new_zero_radiation_reading(), sna_peak_rate = 0.0, sna_max_rate = 0.0, sna_out_rate = 0.0, waste_mode = types.WASTE_MODE.MANUAL_PLUTONIUM, waste_product = types.WASTE_PRODUCT.PLUTONIUM, last_rate_change_ms = 0, turbine_flow_stable = false, -- auto control group a_group = 0, ---@type alarms alarms = { ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE }, annunciator = {}, ---@type annunciator unit_ps = psil.create(), reactor_data = {}, ---@type reactor_db boiler_ps_tbl = {}, boiler_data_tbl = {}, turbine_ps_tbl = {}, turbine_data_tbl = {}, tank_ps_tbl = {}, tank_data_tbl = {} } -- on other facility modes, overwrite unit TANK option with facility tank defs if io.facility.tank_mode ~= 0 then entry.has_tank = conf.cooling.fac_tank_defs[i] > 0 end -- create boiler tables for _ = 1, conf.cooling.r_cool[i].BoilerCount do table.insert(entry.boiler_ps_tbl, psil.create()) table.insert(entry.boiler_data_tbl, {}) end -- create turbine tables for _ = 1, conf.cooling.r_cool[i].TurbineCount do table.insert(entry.turbine_ps_tbl, psil.create()) table.insert(entry.turbine_data_tbl, {}) end -- create tank tables if io.facility.tank_defs[i] == 1 then table.insert(entry.tank_ps_tbl, psil.create()) table.insert(entry.tank_data_tbl, {}) end entry.num_boilers = #entry.boiler_data_tbl entry.num_turbines = #entry.turbine_data_tbl table.insert(io.units, entry) end end -- set network link state ---@param state POCKET_LINK_STATE ---@param sv_addr integer? supervisor address if linked ---@param api_addr integer? coordinator address if linked function iocontrol.report_link_state(state, sv_addr, api_addr) io.ps.publish("link_state", state) if state == LINK_STATE.API_LINK_ONLY or state == LINK_STATE.UNLINKED then io.ps.publish("svr_conn_quality", 0) end if state == LINK_STATE.SV_LINK_ONLY or state == LINK_STATE.UNLINKED then io.ps.publish("crd_conn_quality", 0) end if state == LINK_STATE.LINKED then io.ps.publish("sv_addr", sv_addr) io.ps.publish("api_addr", api_addr) end end -- determine supervisor connection quality (trip time) ---@param trip_time integer function iocontrol.report_svr_tt(trip_time) local state = 3 if trip_time > HIGH_TT then state = 1 elseif trip_time > WARN_TT then state = 2 end io.ps.publish("svr_conn_quality", state) end -- determine coordinator connection quality (trip time) ---@param trip_time integer function iocontrol.report_crd_tt(trip_time) local state = 3 if trip_time > HIGH_TT then state = 1 elseif trip_time > WARN_TT then state = 2 end io.ps.publish("crd_conn_quality", state) end -- populate facility data from API_GET_FAC ---@param data table ---@return boolean valid function iocontrol.record_facility_data(data) local valid = true local fac = io.facility fac.all_sys_ok = data[1] fac.rtu_count = data[2] fac.radiation = data[3] -- auto control if type(data[4]) == "table" and #data[4] == 4 then fac.auto_ready = data[4][1] fac.auto_active = data[4][2] fac.auto_ramping = data[4][3] fac.auto_saturated = data[4][4] end -- waste if type(data[5]) == "table" and #data[5] == 2 then fac.auto_current_waste_product = data[5][1] fac.auto_pu_fallback_active = data[5][2] end fac.num_tanks = data[6] fac.has_imatrix = data[7] fac.has_sps = data[8] return valid end local function tripped(state) return state == ALARM_STATE.TRIPPED or state == ALARM_STATE.ACKED end local function _record_multiblock_status(faulted, data, ps) ps.publish("formed", data.formed) ps.publish("faulted", faulted) for key, val in pairs(data.state) do ps.publish(key, val) end for key, val in pairs(data.tanks) do ps.publish(key, val) end end -- update unit status data from API_GET_UNIT ---@param data table function iocontrol.record_unit_data(data) local unit = io.units[data[1]] ---@type pioctl_unit unit.connected = data[2] unit.rtu_hw = data[3] unit.alarms = data[4] --#region Annunciator unit.annunciator = data[5] local rcs_disconn, rcs_warn, rcs_hazard = false, false, false for key, val in pairs(unit.annunciator) do if key == "BoilerOnline" or key == "TurbineOnline" then local every = true -- split up online arrays for id = 1, #val do every = every and val[id] if key == "BoilerOnline" then unit.boiler_ps_tbl[id].publish(key, val[id]) else unit.turbine_ps_tbl[id].publish(key, val[id]) end end if not every then rcs_disconn = true end unit.unit_ps.publish("U_" .. key, every) elseif key == "HeatingRateLow" or key == "WaterLevelLow" then -- split up array for all boilers local any = false for id = 1, #val do any = any or val[id] unit.boiler_ps_tbl[id].publish(key, val[id]) end if key == "HeatingRateLow" and any then rcs_warn = true elseif key == "WaterLevelLow" and any then rcs_hazard = true end unit.unit_ps.publish("U_" .. key, any) elseif key == "SteamDumpOpen" or key == "TurbineOverSpeed" or key == "GeneratorTrip" or key == "TurbineTrip" then -- split up array for all turbines local any = false for id = 1, #val do any = any or val[id] unit.turbine_ps_tbl[id].publish(key, val[id]) end if key == "GeneratorTrip" and any then rcs_warn = true elseif (key == "TurbineOverSpeed" or key == "TurbineTrip") and any then rcs_hazard = true end unit.unit_ps.publish("U_" .. key, any) else -- non-table fields unit.unit_ps.publish(key, val) end end local anc = unit.annunciator rcs_hazard = rcs_hazard or anc.RCPTrip rcs_warn = rcs_warn or anc.RCSFlowLow or anc.CoolantLevelLow or anc.RCSFault or anc.MaxWaterReturnFeed or anc.CoolantFeedMismatch or anc.BoilRateMismatch or anc.SteamFeedMismatch or anc.MaxWaterReturnFeed local rcs_status = 4 if rcs_hazard then rcs_status = 2 elseif rcs_warn then rcs_status = 3 elseif rcs_disconn then rcs_status = 1 end unit.unit_ps.publish("U_RCS", rcs_status) --#endregion --#region Reactor Data unit.reactor_data = data[6] local control_status = 1 local reactor_status = 1 local rps_status = 1 if unit.connected then -- update RPS status if unit.reactor_data.rps_tripped then control_status = 2 rps_status = util.trinary(unit.reactor_data.rps_trip_cause == "manual", 3, 2) else rps_status = 4 end -- update reactor/control status if unit.reactor_data.mek_status.status then reactor_status = 4 control_status = util.trinary(unit.annunciator.AutoControl, 4, 3) else if unit.reactor_data.no_reactor then reactor_status = 2 elseif not unit.reactor_data.formed or unit.reactor_data.rps_status.force_dis then reactor_status = 3 else reactor_status = 4 end end for key, val in pairs(unit.reactor_data) do if key ~= "rps_status" and key ~= "mek_struct" and key ~= "mek_status" then unit.unit_ps.publish(key, val) end end if type(unit.reactor_data.rps_status) == "table" then for key, val in pairs(unit.reactor_data.rps_status) do unit.unit_ps.publish(key, val) end end if type(unit.reactor_data.mek_status) == "table" then for key, val in pairs(unit.reactor_data.mek_status) do unit.unit_ps.publish(key, val) end end end unit.unit_ps.publish("U_ControlStatus", control_status) unit.unit_ps.publish("U_ReactorStatus", reactor_status) unit.unit_ps.publish("U_RPS", rps_status) --#endregion --#region RTU Devices unit.boiler_data_tbl = data[7] for id = 1, #unit.boiler_data_tbl do local boiler = unit.boiler_data_tbl[id] ---@type boilerv_session_db local ps = unit.boiler_ps_tbl[id] ---@type psil local boiler_status = 1 local computed_status = 1 if unit.rtu_hw.boilers[id].connected then if unit.rtu_hw.boilers[id].faulted then boiler_status = 3 computed_status = 3 elseif boiler.formed then boiler_status = 4 if boiler.state.boil_rate > 0 then computed_status = 5 else computed_status = 4 end else boiler_status = 2 computed_status = 2 end _record_multiblock_status(unit.rtu_hw.boilers[id].faulted, boiler, ps) end ps.publish("BoilerStatus", boiler_status) ps.publish("BoilerStateStatus", computed_status) end unit.turbine_data_tbl = data[8] for id = 1, #unit.turbine_data_tbl do local turbine = unit.turbine_data_tbl[id] ---@type turbinev_session_db local ps = unit.turbine_ps_tbl[id] ---@type psil local turbine_status = 1 if unit.rtu_hw.turbines[id].connected then if unit.rtu_hw.turbines[id].faulted then turbine_status = 3 elseif turbine.formed then turbine_status = 4 else turbine_status = 2 end end ps.publish("TurbineStatus", turbine_status) end unit.tank_data_tbl = data[9] unit.last_rate_change_ms = data[10] unit.turbine_flow_stable = data[11] --#endregion --#region Advanced Alarm Information Display local ecam = {} -- aviation reference :) back to VATSIM I go... if tripped(unit.alarms[ALARM.ContainmentBreach]) then local items = { { text = "REACTOR MELTDOWN", color = colors.white }, { text = "WEAR HAZMAT SUIT", color = colors.blue } } table.insert(ecam, { color = colors.red, text = "CONTAINMENT BREACH", help = "ContainmentBreach", items = items }) end if tripped(unit.alarms[ALARM.ContainmentRadiation]) then local items = { { text = "RADIATION DETECTED", color = colors.white }, { text = "WEAR HAZMAT SUIT", color = colors.blue }, { text = "RESOLVE LEAK", color = colors.blue }, { text = "AWAIT SAFE LEVELS", color = colors.white } } table.insert(ecam, { color = colors.red, text = "RADIATION LEAK", help = "ContainmentRadiation", items = items }) end if tripped(unit.alarms[ALARM.CriticalDamage]) then local items = { { text = "MELTDOWN IMMINENT", color = colors.white }, { text = "CHECK PLC", color = colors.blue } } table.insert(ecam, { color = colors.red, text = "RCT DAMAGE CRITICAL", help = "CriticalDamage", items = items }) end if tripped(unit.alarms[ALARM.ReactorLost]) then local items = { { text = "REACTOR OFF-LINE", color = colors.white }, { text = "CHECK PLC", color = colors.blue } } table.insert(ecam, { color = colors.red, text = "REACTOR CONN LOST", help = "ReactorLost", items = items }) end if tripped(unit.alarms[ALARM.ReactorDamage]) then local items = { { text = "REACTOR DAMAGED", color = colors.white }, { text = "CHECK RCS", color = colors.blue }, { text = "AWAIT DMG REDUCED", color = colors.blue } } table.insert(ecam, { color = colors.red, text = "REACTOR DAMAGE", help = "ReactorDamage", items = items }) end if tripped(unit.alarms[ALARM.ReactorOverTemp]) then local items = { { text = "AOA DAMAGE TEMP", color = colors.white }, { text = "CHECK RCS", color = colors.blue }, { text = "AWAIT COOLDOWN", color = colors.blue } } table.insert(ecam, { color = colors.red, text = "REACTOR OVER TEMP", help = "ReactorOverTemp", items = items }) end if tripped(unit.alarms[ALARM.ReactorHighTemp]) then local items = { { text = "OVER EXPECTED TEMP", color = colors.white }, { text = "CHECK RCS", color = colors.blue } } table.insert(ecam, { color = colors.yellow, text = "REACTOR HIGH TEMP", help = "ReactorHighTemp", items = items}) end if tripped(unit.alarms[ALARM.ReactorWasteLeak]) then local items = { { text = "CHECK WASTE OUTPUT", color = colors.blue }, { text = "DO NOT ENABLE RCT" } } table.insert(ecam, { color = colors.red, text = "REACTOR WASTE LEAK", help = "ReactorWasteLeak", items = items}) end if tripped(unit.alarms[ALARM.ReactorHighWaste]) then local items = {{ text = "CHECK WASTE OUTPUT", color = colors.white }} table.insert(ecam, { color = colors.yellow, text = "REACTOR WASTE HIGH", help = "ReactorHighWaste", items = items}) end if tripped(unit.alarms[ALARM.RPSTransient]) then local items = {} local stat = unit.reactor_data.rps_status local function insert(cond, key, text, color) if cond[key] then table.insert(items, { text = text, help = key, color = color }) end end table.insert(items, { text = "REACTOR SCRAMMED", color = colors.white }) insert(stat, "high_dmg", "HIGH DAMAGE", colors.red) insert(stat, "high_temp", "HIGH TEMPERATURE", colors.red) insert(stat, "low_cool", "CRIT LOW COOLANT") insert(stat, "ex_waste", "EXCESS WASTE") insert(stat, "ex_hcool", "EXCESS HEATED COOL") insert(stat, "no_fuel", "NO FUEL") insert(stat, "fault", "HARDWARE FAULT") insert(stat, "timeout", "SUPERVISOR DISCONN") insert(stat, "manual", "MANUAL SCRAM", colors.white) insert(stat, "automatic", "AUTOMATIC SCRAM") insert(stat, "sys_fail", "NOT FORMED", colors.red) insert(stat, "force_dis", "FORCE DISABLED", colors.red) table.insert(ecam, { color = colors.yellow, text = "RPS TRANSIENT", help = "RPSTransient", items = items}) end if tripped(unit.alarms[ALARM.RCSTransient]) then local items = {} local annunc = unit.annunciator local function insert(cond, key, text, color) if cond == true or (type(cond) == "table" and cond[key]) then table.insert(items, { text = text, help = key, color = color }) end end insert(annunc, "RCPTrip", "RCP TRIP", colors.red) insert(annunc, "CoolantLevelLow", "LOW COOLANT") if unit.num_boilers == 0 then if (util.time_ms() - unit.last_rate_change_ms) > const.FLOW_STABILITY_DELAY_MS then insert(annunc, "BoilRateMismatch", "BOIL RATE MISMATCH") end if unit.turbine_flow_stable then insert(annunc, "RCSFlowLow", "RCS FLOW LOW") insert(annunc, "CoolantFeedMismatch", "COOL FEED MISMATCH") insert(annunc, "SteamFeedMismatch", "STM FEED MISMATCH") end else if (util.time_ms() - unit.last_rate_change_ms) > const.FLOW_STABILITY_DELAY_MS then insert(annunc, "RCSFlowLow", "RCS FLOW LOW") insert(annunc, "BoilRateMismatch", "BOIL RATE MISMATCH") insert(annunc, "CoolantFeedMismatch", "COOL FEED MISMATCH") end if unit.turbine_flow_stable then insert(annunc, "SteamFeedMismatch", "STM FEED MISMATCH") end end insert(annunc, "MaxWaterReturnFeed", "MAX WTR RTRN FEED") for k, v in ipairs(annunc.WaterLevelLow) do insert(v, "WaterLevelLow", "BOILER " .. k .. " WTR LOW", colors.red) end for k, v in ipairs(annunc.HeatingRateLow) do insert(v, "HeatingRateLow", "BOILER " .. k .. " HEAT RATE") end for k, v in ipairs(annunc.TurbineOverSpeed) do insert(v, "TurbineOverSpeed", "TURBINE " .. k .. " OVERSPD", colors.red) end for k, v in ipairs(annunc.GeneratorTrip) do insert(v, "GeneratorTrip", "TURBINE " .. k .. " GEN TRIP") end table.insert(ecam, { color = colors.yellow, text = "RCS TRANSIENT", help = "RCSTransient", items = items}) end if tripped(unit.alarms[ALARM.TurbineTrip]) then local items = {} for k, v in ipairs(unit.annunciator.TurbineTrip) do if v then table.insert(items, { text = "TURBINE " .. k .. " TRIP", help = "TurbineTrip" }) end end table.insert(items, { text = "CHECK ENERGY OUT", color = colors.blue }) table.insert(ecam, { color = colors.red, text = "TURBINE TRIP", help = "TurbineTripAlarm", items = items}) end if not (tripped(unit.alarms[ALARM.ReactorLost]) or unit.connected) then local items = {{ text = "CHECK PLC", color = colors.blue }} table.insert(ecam, { color = colors.yellow, text = "REACTOR OFF-LINE", items = items }) end for k, v in ipairs(unit.annunciator.BoilerOnline) do if not v then local items = {{ text = "CHECK RTU", color = colors.blue }} table.insert(ecam, { color = colors.yellow, text = "BOILER " .. k .. " OFF-LINE", items = items}) end end for k, v in ipairs(unit.annunciator.TurbineOnline) do if not v then local items = {{ text = "CHECK RTU", color = colors.blue }} table.insert(ecam, { color = colors.yellow, text = "TURBINE " .. k .. " OFF-LINE", items = items}) end end -- if no alarms, put some basic status messages in if #ecam == 0 then table.insert(ecam, { color = colors.green, text = "REACTOR " .. util.trinary(unit.reactor_data.mek_status.status, "NOMINAL", "IDLE"), items = {}}) local plural = util.trinary(unit.num_turbines > 1, "S", "") table.insert(ecam, { color = colors.green, text = "TURBINE" .. plural .. util.trinary(unit.turbine_flow_stable, " STABLE", " STABILIZING"), items = {}}) end unit.unit_ps.publish("U_ECAM", textutils.serialize(ecam)) --#endregion end -- get the IO controller database function iocontrol.get_db() return io end return iocontrol