-- -- Unit Overview Page -- local iocontrol = require("pocket.iocontrol") local util = require("scada-common.util") local core = require("graphics.core") local Div = require("graphics.elements.div") local MultiPane = require("graphics.elements.multipane") local TextBox = require("graphics.elements.textbox") local AlarmLight = require("graphics.elements.indicators.alight") local CoreMap = require("graphics.elements.indicators.coremap") local DataIndicator = require("graphics.elements.indicators.data") local IconIndicator = require("graphics.elements.indicators.icon") local IndicatorLight = require("graphics.elements.indicators.light") local RadIndicator = require("graphics.elements.indicators.rad") local TriIndicatorLight = require("graphics.elements.indicators.trilight") local VerticalBar = require("graphics.elements.indicators.vbar") local HazardButton = require("graphics.elements.controls.hazard_button") local MultiButton = require("graphics.elements.controls.multi_button") local PushButton = require("graphics.elements.controls.push_button") local RadioButton = require("graphics.elements.controls.radio_button") local SpinboxNumeric = require("graphics.elements.controls.spinbox_numeric") local ALIGN = core.ALIGN local cpair = core.cpair -- new unit page view ---@param root graphics_element parent local function new_view(root) local db = iocontrol.get_db() local main = Div{parent=root,x=1,y=1} local app = db.nav.register_app(iocontrol.APP_ID.UNITS, main) app.new_page(nil, function () end) TextBox{parent=main,y=2,text="Units App",height=1,alignment=ALIGN.CENTER} TextBox{parent=main,y=4,text="Loading...",height=1,alignment=ALIGN.CENTER} local page_div = Div{parent=main,x=2,y=2,width=main.get_width()-2} local btn_fg_bg = cpair(colors.yellow, colors.black) local btn_active = cpair(colors.white, colors.black) local label = cpair(colors.lightGray, colors.black) local function set_sidebar(unit) app.set_sidebar({ { label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = function () db.nav.open_app(iocontrol.APP_ID.ROOT) end }, { label = "U#" .. unit, color = core.cpair(colors.black, colors.yellow), callback = function () end }, { label = "RPS", color = core.cpair(colors.black, colors.red), callback = function () end }, { label = "RCS", color = core.cpair(colors.black, colors.blue), callback = function () end }, { label = " R ", tall = true, color = core.cpair(colors.black, colors.orange), callback = function () end }, }) end local function load() local u_pages = {} local active_unit = 1 set_sidebar(active_unit) for _ = 1, db.facility.num_units do local div = Div{parent=page_div} table.insert(u_pages, div) end local u_pane = MultiPane{parent=page_div,x=1,y=1,panes=u_pages} local function prev(x) active_unit = util.trinary(x == 1, db.facility.num_units, x - 1) u_pane.set_value(active_unit) set_sidebar(active_unit) end local function next(x) active_unit = util.trinary(x == db.facility.num_units, 1, x + 1) u_pane.set_value(active_unit) set_sidebar(active_unit) end for i = 1, db.facility.num_units do local u_div = u_pages[i] ---@type graphics_element local unit = db.units[i] ---@type pioctl_unit TextBox{parent=u_div,y=1,text="Reactor Unit #"..i,height=1,alignment=ALIGN.CENTER} PushButton{parent=u_div,x=1,y=1,text="<",fg_bg=btn_fg_bg,active_fg_bg=btn_active,callback=function()prev(i)end} PushButton{parent=u_div,x=21,y=1,text=">",fg_bg=btn_fg_bg,active_fg_bg=btn_active,callback=function()next(i)end} local type = util.trinary(unit.num_boilers > 0, "Sodium Cooled Reactor", "Boiling Water Reactor") TextBox{parent=u_div,y=3,text=type,height=1,alignment=ALIGN.CENTER,fg_bg=cpair(colors.gray,colors.black)} local lu_col = cpair(colors.lightGray, colors.lightGray) local text_fg = cpair(colors.white, colors._INHERIT) local rate = DataIndicator{parent=u_div,y=5,lu_colors=lu_col,label="Rate",unit="mB/t",format="%10.2f",value=0,commas=true,width=26,fg_bg=text_fg} local temp = DataIndicator{parent=u_div,lu_colors=lu_col,label="Temp",unit="K",format="%10.2f",value=0,commas=true,width=26,fg_bg=text_fg} local basic_states = { { color = cpair(colors.black,colors.lightGray), symbol = "\x07" }, { color = cpair(colors.black,colors.red), symbol = "-" }, { color = cpair(colors.black,colors.yellow), symbol = "\x1e" }, { color = cpair(colors.black,colors.green), symbol = "+" } } local mode_states = { { color = cpair(colors.black,colors.lightGray), symbol = "\x07" }, { color = cpair(colors.black,colors.red), symbol = "-" }, { color = cpair(colors.black,colors.green), symbol = "+" }, { color = cpair(colors.black,colors.purple), symbol = "A" } } local ctrl = IconIndicator{parent=u_div,x=1,y=8,label="Control State",states=mode_states} ctrl.update(i+1) u_div.line_break() local rct = IconIndicator{parent=u_div,x=1,label="Fission Reactor",states=basic_states} local rps = IconIndicator{parent=u_div,x=1,label="Protection System",states=basic_states} u_div.line_break() local rcs = IconIndicator{parent=u_div,x=1,label="Coolant System",states=basic_states} for b = 1, unit.num_boilers do local blr = IconIndicator{parent=u_div,x=1,label="Boiler "..b,states=basic_states} blr.update(b+2) end for t = 1, unit.num_turbines do local trb = IconIndicator{parent=u_div,x=1,label="Turbine "..t,states=basic_states} trb.update(t) end rct.update(4) rps.update(3) rcs.update(3) end end app.set_on_load(load) return main end return new_view