-- -- Generic Graphics Element -- local core = require("graphics.core") local element = {} ---@class graphics_args_generic ---@field window? table ---@field parent? graphics_element ---@field x? integer 1 if omitted ---@field y? integer 1 if omitted ---@field offset_x? integer 0 if omitted ---@field offset_y? integer 0 if omitted ---@field width? integer parent width if omitted ---@field height? integer parent height if omitted ---@field gframe? graphics_frame frame instead of x/y/width/height ---@field fg_bg? cpair foreground/background colors -- a base graphics element, should not be created on its own ---@param args graphics_args_generic arguments function element.new(args) local self = { elem_type = debug.getinfo(2).name, p_window = nil, ---@type table position = { x = 1, y = 1 }, child_offset = { x = 0, y = 0 }, bounds = { x1 = 1, y1 = 1, x2 = 1, y2 = 1} } local protected = { window = nil, ---@type table fg_bg = core.graphics.cpair(colors.white, colors.black), frame = core.graphics.gframe(1, 1, 1, 1) } -- SETUP -- -- get the parent window self.p_window = args.window if self.p_window == nil and args.parent ~= nil then self.p_window = args.parent.window() end -- check window assert(self.p_window, "graphics.element{" .. self.elem_type .. "}: no parent window provided") -- get frame coordinates/size if args.gframe ~= nil then protected.frame.x = args.gframe.x protected.frame.y = args.gframe.y protected.frame.w = args.gframe.w protected.frame.h = args.gframe.h else local w, h = self.p_window.getSize() protected.frame.x = args.x or 1 protected.frame.y = args.y or 1 protected.frame.w = args.width or w protected.frame.h = args.height or h end -- inner offsets if args.offset_x ~= nil then self.child_offset.x = args.offset_x end if args.offset_y ~= nil then self.child_offset.y = args.offset_y end -- adjust window frame if applicable local f = protected.frame local x = f.x local y = f.y -- apply offsets if args.parent ~= nil then -- offset x/y local offset_x, offset_y = args.parent.get_offset() x = x + offset_x y = y + offset_y -- constrain to parent inner width/height local w, h = self.p_window.getSize() f.w = math.min(f.w, w - ((2 * offset_x) + (f.x - 1))) f.h = math.min(f.h, h - ((2 * offset_y) + (f.y - 1))) end -- check frame assert(f.x >= 1, "graphics.element{" .. self.elem_type .. "}: frame x not >= 1") assert(f.y >= 1, "graphics.element{" .. self.elem_type .. "}: frame y not >= 1") assert(f.w >= 1, "graphics.element{" .. self.elem_type .. "}: frame width not >= 1") assert(f.h >= 1, "graphics.element{" .. self.elem_type .. "}: frame height not >= 1") -- create window protected.window = window.create(self.p_window, x, y, f.w, f.h, true) -- init colors if args.fg_bg ~= nil then protected.fg_bg = args.fg_bg elseif args.parent ~= nil then protected.fg_bg = args.parent.get_fg_bg() end -- set colors protected.window.setBackgroundColor(protected.fg_bg.bkg) protected.window.setTextColor(protected.fg_bg.fgd) protected.window.clear() -- record position self.position.x, self.position.y = protected.window.getPosition() -- calculate bounds self.bounds.x1 = self.position.x self.bounds.x2 = self.position.x + f.w - 1 self.bounds.y1 = self.position.y self.bounds.y2 = self.position.y + f.h - 1 -- PROTECTED FUNCTIONS -- -- handle a touch event ---@param event table monitor_touch event function protected.handle_touch(event) end -- handle data value changes function protected.on_update(...) end -- get control value function protected.get_value() return nil end ---@class graphics_element local public = {} -- get public interface function protected.get() return public end -- PUBLIC FUNCTIONS -- -- get the window object function public.window() return protected.window end -- get the foreground/background colors function public.get_fg_bg() return protected.fg_bg end -- get offset from this element's frame ---@return integer x, integer y function public.get_offset() return self.child_offset.x, self.child_offset.y end -- get element width function public.width() return protected.frame.w end -- get element height function public.height() return protected.frame.h end -- handle a monitor touch ---@param event monitor_touch monitor touch event function public.handle_touch(event) local in_x = event.x >= self.bounds.x1 and event.x <= self.bounds.x2 local in_y = event.y >= self.bounds.y1 and event.y <= self.bounds.y2 if in_x and in_y then -- handle the touch event, transformed into the window frame protected.handle_touch(core.events.touch(event.monitor, (event.x - self.position.x) + 1, (event.y - self.position.y) + 1)) end end -- draw the element given new data function public.update(...) protected.on_update(...) end -- get the control value reading function public.get_value() return protected.get_value() end -- show the element function public.show() protected.window.setVisible(true) end -- hide the element function public.hide() protected.window.setVisible(false) end -- re-draw the element function public.redraw() protected.window.redraw() end return protected end return element