-- Power Indicator Graphics Element local util = require("scada-common.util") local element = require("graphics.element") ---@class power_indicator_args ---@field label string indicator label ---@field format string power format override (lua string format) ---@field rate boolean? whether to append /t to the end (power per tick) ---@field lu_colors? cpair label foreground color (a), unit foreground color (b) ---@field value any default value ---@field parent graphics_element ---@field id? string element id ---@field x? integer 1 if omitted ---@field y? integer 1 if omitted ---@field width integer length ---@field fg_bg? cpair foreground/background colors -- new power indicator ---@nodiscard ---@param args power_indicator_args ---@return graphics_element element, element_id id local function power(args) assert(args.value ~= nil, "graphics.elements.indicators.power: value is a required field") assert(util.is_int(args.width), "graphics.elements.indicators.power: width is a required field") -- single line args.height = 1 -- create new graphics element base object local e = element.new(args) -- label color if args.lu_colors ~= nil then e.window.setTextColor(args.lu_colors.color_a) end -- write label e.window.setCursorPos(1, 1) e.window.write(args.label) local data_start = string.len(args.label) + 2 if string.len(args.label) == 0 then data_start = 1 end -- on state change ---@param value any new value function e.on_update(value) e.value = value local data_str, unit = util.power_format(value, false, args.format) -- write data e.window.setCursorPos(data_start, 1) e.window.setTextColor(e.fg_bg.fgd) e.window.write(util.comma_format(data_str)) -- write unit if args.lu_colors ~= nil then e.window.setTextColor(args.lu_colors.color_b) end -- append per tick if rate is set -- add space to FE so we don't end up with FEE (after having kFE for example) if args.rate == true then unit = unit .. "/t" if unit == "FE/t" then unit = "FE/t " end else if unit == "FE" then unit = "FE " end end e.window.write(" " .. unit) end -- set the value ---@param val any new value function e.set_value(val) e.on_update(val) end -- initial value draw e.on_update(args.value) return e.get() end return power