-- -- Unit Control Page -- local util = require("scada-common.util") local iocontrol = require("pocket.iocontrol") local pocket = require("pocket.pocket") local style = require("pocket.ui.style") local core = require("graphics.core") local Div = require("graphics.elements.div") local ListBox = require("graphics.elements.listbox") local MultiPane = require("graphics.elements.multipane") local TextBox = require("graphics.elements.textbox") local WaitingAnim = require("graphics.elements.animations.waiting") local HazardButton = require("graphics.elements.controls.hazard_button") local PushButton = require("graphics.elements.controls.push_button") local NumberField = require("graphics.elements.form.number_field") local DataIndicator = require("graphics.elements.indicators.data") local IconIndicator = require("graphics.elements.indicators.icon") local ALIGN = core.ALIGN local cpair = core.cpair local APP_ID = pocket.APP_ID -- local label = style.label local lu_col = style.label_unit_pair local text_fg = style.text_fg local basic_states = style.icon_states.basic_states local mode_states = style.icon_states.mode_states local red_ind_s = style.icon_states.red_ind_s local yel_ind_s = style.icon_states.yel_ind_s local hzd_fg_bg = cpair(colors.white, colors.gray) local dis_colors = cpair(colors.white, colors.lightGray) local emc_ind_s = { { color = cpair(colors.black, colors.gray), symbol = "-" }, { color = cpair(colors.black, colors.white), symbol = "\x07" }, { color = cpair(colors.black, colors.green), symbol = "+" } } -- new unit control page view ---@param root graphics_element parent local function new_view(root) local db = iocontrol.get_db() local frame = Div{parent=root,x=1,y=1} local app = db.nav.register_app(APP_ID.CONTROL, frame, nil, false, true) local load_div = Div{parent=frame,x=1,y=1} local main = Div{parent=frame,x=1,y=1} TextBox{parent=load_div,y=12,text="Loading...",alignment=ALIGN.CENTER} WaitingAnim{parent=load_div,x=math.floor(main.get_width()/2)-1,y=8,fg_bg=cpair(colors.green,colors._INHERIT)} local load_pane = MultiPane{parent=main,x=1,y=1,panes={load_div,main}} app.set_sidebar({ { label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = function () db.nav.open_app(APP_ID.ROOT) end } }) local btn_fg_bg = cpair(colors.green, colors.black) local btn_active = cpair(colors.white, colors.black) local page_div = nil ---@type nil|graphics_element -- set sidebar to display unit-specific fields based on a specified unit local function set_sidebar() local list = { { label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = function () db.nav.open_app(APP_ID.ROOT) end }, } for i = 1, db.facility.num_units do table.insert(list, { label = "U-" .. i, color = core.cpair(colors.black, colors.lightGray), callback = function () app.switcher(i) end }) end app.set_sidebar(list) end -- load the app (create the elements) local function load() page_div = Div{parent=main,y=2,width=main.get_width()} local panes = {} local active_unit = 1 -- create all page divs for _ = 1, db.facility.num_units do local div = Div{parent=page_div} table.insert(panes, div) end -- previous unit local function prev(x) active_unit = util.trinary(x == 1, db.facility.num_units, x - 1) app.switcher(active_unit) end -- next unit local function next(x) active_unit = util.trinary(x == db.facility.num_units, 1, x + 1) app.switcher(active_unit) end for i = 1, db.facility.num_units do local u_pane = panes[i] local u_div = Div{parent=u_pane,x=2,width=main.get_width()-2} local unit = db.units[i] ---@type pioctl_unit local u_ps = unit.unit_ps -- refresh data callback, every 500ms it will re-send the query local last_update = 0 local function update() if util.time_ms() - last_update >= 500 then db.api.get_unit(i) last_update = util.time_ms() end end --#region Main Unit Overview local u_page = app.new_page(nil, i) u_page.tasks = { update } TextBox{parent=u_div,y=1,text="Reactor Unit #"..i,alignment=ALIGN.CENTER} PushButton{parent=u_div,x=1,y=1,text="<",fg_bg=btn_fg_bg,active_fg_bg=btn_active,callback=function()prev(i)end} PushButton{parent=u_div,x=21,y=1,text=">",fg_bg=btn_fg_bg,active_fg_bg=btn_active,callback=function()next(i)end} local rate = DataIndicator{parent=u_div,y=3,lu_colors=lu_col,label="Burn",unit="mB/t",format="%10.2f",value=0,commas=true,width=26,fg_bg=text_fg} local temp = DataIndicator{parent=u_div,lu_colors=lu_col,label="Temp",unit=db.temp_label,format="%10.2f",value=0,commas=true,width=26,fg_bg=text_fg} local ctrl = IconIndicator{parent=u_div,x=1,y=6,label="Control State",states=mode_states} rate.register(u_ps, "act_burn_rate", rate.update) temp.register(u_ps, "temp", function (t) temp.update(db.temp_convert(t)) end) ctrl.register(u_ps, "U_ControlStatus", ctrl.update) u_div.line_break() TextBox{parent=u_div,y=8,text="CMD",width=4,fg_bg=cpair(colors.lightGray,colors.black)} TextBox{parent=u_div,x=14,y=8,text="mB/t",width=4,fg_bg=cpair(colors.lightGray,colors.black)} local burn_cmd = NumberField{parent=u_div,x=5,y=8,width=8,default=0.01,min=0.01,max_frac_digits=2,max_chars=8,allow_decimal=true,align_right=true,fg_bg=cpair(colors.white,colors.gray)} local set_burn = function () unit.set_burn(burn_cmd.get_value()) end local set_burn_btn = PushButton{parent=u_div,x=19,y=8,text="SET",min_width=5,fg_bg=cpair(colors.green,colors.black),active_fg_bg=cpair(colors.white,colors.black),dis_fg_bg=cpair(colors.gray,colors.black),callback=set_burn} burn_cmd.register(u_ps, "max_burn", burn_cmd.set_max) local start = HazardButton{parent=u_div,x=2,y=11,text="START",accent=colors.lightBlue,dis_colors=dis_colors,callback=unit.start,fg_bg=hzd_fg_bg} local ack_a = HazardButton{parent=u_div,x=12,y=11,text="ACK \x13",accent=colors.orange,dis_colors=dis_colors,callback=unit.ack_alarms,fg_bg=hzd_fg_bg} local scram = HazardButton{parent=u_div,x=2,y=15,text="SCRAM",accent=colors.yellow,dis_colors=dis_colors,callback=unit.scram,fg_bg=hzd_fg_bg} local reset = HazardButton{parent=u_div,x=12,y=15,text="RESET",accent=colors.red,dis_colors=dis_colors,callback=unit.reset_rps,fg_bg=hzd_fg_bg} --#endregion util.nop() end -- setup multipane local u_pane = MultiPane{parent=page_div,x=1,y=1,panes=panes} app.set_root_pane(u_pane) set_sidebar() -- done, show the app load_pane.set_value(2) end -- delete the elements and switch back to the loading screen local function unload() if page_div then page_div.delete() page_div = nil end app.set_sidebar({ { label = " # ", tall = true, color = core.cpair(colors.black, colors.green), callback = function () db.nav.open_app(APP_ID.ROOT) end } }) app.delete_pages() -- show loading screen load_pane.set_value(1) end app.set_load(load) app.set_unload(unload) return main end return new_view