-- "Basketweave" Tiling Graphics Element local util = require("scada-common.util") local element = require("graphics.element") ---@class tiling_args ---@field fill_c cpair colors to fill with ---@field even? boolean whether to account for rectangular pixels ---@field border_c? color optional frame color ---@field parent graphics_element ---@field id? string element id ---@field x? integer 1 if omitted ---@field y? integer 1 if omitted ---@field width? integer parent width if omitted ---@field height? integer parent height if omitted ---@field gframe? graphics_frame frame instead of x/y/width/height ---@field fg_bg? cpair foreground/background colors ---@field hidden? boolean true to hide on initial draw -- new tiling box ---@param args tiling_args ---@return graphics_element element, element_id id local function tiling(args) assert(type(args.fill_c) == "table", "graphics.elements.tiling: fill_c is a required field") -- create new graphics element base object local e = element.new(args) -- draw tiling box local fill_a = args.fill_c.blit_a local fill_b = args.fill_c.blit_b local even = args.even == true local start_x = 1 local start_y = 1 local inner_width = math.floor(e.frame.w / util.trinary(even, 2, 1)) local inner_height = e.frame.h local alternator = true -- border if args.border_c ~= nil then e.window.setBackgroundColor(args.border_c) e.window.clear() start_x = 1 + util.trinary(even, 2, 1) start_y = 2 inner_width = math.floor((e.frame.w - 2 * util.trinary(even, 2, 1)) / util.trinary(even, 2, 1)) inner_height = e.frame.h - 2 end -- check dimensions assert(inner_width > 0, "graphics.elements.tiling: inner_width <= 0") assert(inner_height > 0, "graphics.elements.tiling: inner_height <= 0") assert(start_x <= inner_width, "graphics.elements.tiling: start_x > inner_width") assert(start_y <= inner_height, "graphics.elements.tiling: start_y > inner_height") -- create pattern for y = start_y, inner_height + (start_y - 1) do e.window.setCursorPos(start_x, y) for _ = 1, inner_width do if alternator then if even then e.window.blit(" ", "00", fill_a .. fill_a) else e.window.blit(" ", "0", fill_a) end else if even then e.window.blit(" ", "00", fill_b .. fill_b) else e.window.blit(" ", "0", fill_b) end end alternator = not alternator end if inner_width % 2 == 0 then alternator = not alternator end end return e.complete() end return tiling