-- -- Graphics Rendering Control -- local main_view = require("pocket.ui.main") local style = require("pocket.ui.style") local flasher = require("graphics.flasher") local DisplayBox = require("graphics.elements.displaybox") local renderer = {} local ui = { display = nil } -- start the pocket GUI function renderer.start_ui() if ui.display == nil then -- reset screen term.setTextColor(colors.white) term.setBackgroundColor(colors.black) term.clear() term.setCursorPos(1, 1) -- set overridden colors for i = 1, #style.colors do term.setPaletteColor(style.colors[i].c, style.colors[i].hex) end -- init front panel view ui.display = DisplayBox{window=term.current(),fg_bg=style.root} main_view(ui.display) -- start flasher callback task flasher.run() end end -- close out the UI function renderer.close_ui() if ui.display ~= nil then -- stop blinking indicators flasher.clear() -- hide to stop animation callbacks ui.display.hide() -- clear root UI elements ui.display = nil -- restore colors for i = 1, #style.colors do local r, g, b = term.nativePaletteColor(style.colors[i].c) term.setPaletteColor(style.colors[i].c, r, g, b) end -- reset terminal term.setTextColor(colors.white) term.setBackgroundColor(colors.black) term.clear() term.setCursorPos(1, 1) end end -- is the UI ready? ---@nodiscard ---@return boolean ready function renderer.ui_ready() return ui.display ~= nil end -- handle a mouse event ---@param event mouse_interaction|nil function renderer.handle_mouse(event) if ui.display ~= nil and event ~= nil then ui.display.handle_mouse(event) end end return renderer