mirror of
https://github.com/MikaylaFischler/cc-mek-scada.git
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136 lines
4.4 KiB
Lua
136 lines
4.4 KiB
Lua
-- Multi Button Graphics Element
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local util = require("scada-common.util")
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local core = require("graphics.core")
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local element = require("graphics.element")
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---@class button_option
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---@field text string
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---@field fg_bg cpair
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---@field active_fg_bg cpair
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---@field _start_x integer starting touch x range (inclusive)
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---@field _end_x integer ending touch x range (inclusive)
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---@class multi_button_args
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---@field options table button options
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---@field callback function function to call on touch
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---@field default? integer default state, defaults to options[1]
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---@field min_width? integer text length + 2 if omitted
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---@field parent graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer auto incremented if omitted
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---@field height? integer parent height if omitted
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---@field fg_bg? cpair foreground/background colors
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---@field hidden? boolean true to hide on initial draw
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-- new multi button (latch selection, exclusively one button at a time)
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---@param args multi_button_args
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---@return graphics_element element, element_id id
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local function multi_button(args)
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element.assert(type(args.options) == "table", "options is a required field")
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element.assert(#args.options > 0, "at least one option is required")
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element.assert(type(args.callback) == "function", "callback is a required field")
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element.assert(type(args.default) == "nil" or (type(args.default) == "number" and args.default > 0), "default must be nil or a number > 0")
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element.assert(type(args.min_width) == "nil" or (type(args.min_width) == "number" and args.min_width > 0), "min_width must be nil or a number > 0")
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-- single line
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args.height = 1
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-- determine widths
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local max_width = 1
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for i = 1, #args.options do
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local opt = args.options[i] ---@type button_option
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if string.len(opt.text) > max_width then
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max_width = string.len(opt.text)
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end
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end
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local button_width = math.max(max_width, args.min_width or 0)
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args.width = (button_width * #args.options) + #args.options + 1
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-- create new graphics element base object
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local e = element.new(args)
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-- button state (convert nil to 1 if missing)
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e.value = args.default or 1
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-- calculate required button information
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local next_x = 2
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for i = 1, #args.options do
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local opt = args.options[i] ---@type button_option
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opt._start_x = next_x
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opt._end_x = next_x + button_width - 1
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next_x = next_x + (button_width + 1)
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end
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-- show the button state
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function e.redraw()
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for i = 1, #args.options do
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local opt = args.options[i] ---@type button_option
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e.w_set_cur(opt._start_x, 1)
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if e.value == i then
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-- show as pressed
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e.w_set_fgd(opt.active_fg_bg.fgd)
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e.w_set_bkg(opt.active_fg_bg.bkg)
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else
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-- show as unpressed
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e.w_set_fgd(opt.fg_bg.fgd)
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e.w_set_bkg(opt.fg_bg.bkg)
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end
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e.w_write(util.pad(opt.text, button_width))
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end
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end
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-- check which button a given x is within
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---@return integer|nil button index or nil if not within a button
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local function which_button(x)
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for i = 1, #args.options do
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local opt = args.options[i] ---@type button_option
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if x >= opt._start_x and x <= opt._end_x then return i end
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end
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return nil
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end
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-- handle mouse interaction
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---@param event mouse_interaction mouse event
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function e.handle_mouse(event)
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-- if enabled and the button row was pressed...
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if e.enabled and core.events.was_clicked(event.type) then
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-- a button may have been pressed, which one was it?
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local button_ini = which_button(event.initial.x)
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local button_cur = which_button(event.current.x)
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-- mouse up must always have started with a mouse down on the same button to count as a click
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-- tap always has identical coordinates, so this always passes for taps
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if button_ini == button_cur and button_cur ~= nil then
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e.value = button_cur
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e.redraw()
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args.callback(e.value)
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end
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end
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end
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-- set the value
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---@param val integer new value
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function e.set_value(val)
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e.value = val
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e.redraw()
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end
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-- initial draw
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e.redraw()
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return e.complete()
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end
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return multi_button
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