cc-mek-scada/graphics/elements/indicators/power.lua

92 lines
2.6 KiB
Lua

-- Power Indicator Graphics Element
local util = require("scada-common.util")
local element = require("graphics.element")
---@class power_indicator_args
---@field label string indicator label
---@field unit string energy unit
---@field format string power format override (lua string format)
---@field rate boolean? whether to append /t to the end (power per tick)
---@field lu_colors? cpair label foreground color (a), unit foreground color (b)
---@field value number default value
---@field parent graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
---@field y? integer auto incremented if omitted
---@field width integer length
---@field fg_bg? cpair foreground/background colors
---@field hidden? boolean true to hide on initial draw
-- new power indicator
---@nodiscard
---@param args power_indicator_args
---@return graphics_element element, element_id id
local function power(args)
element.assert(type(args.label) == "string", "label is a required field")
element.assert(type(args.unit) == "string", "unit is a required field")
element.assert(type(args.value) == "number", "value is a required field")
element.assert(util.is_int(args.width), "width is a required field")
args.height = 1
-- create new graphics element base object
local e = element.new(args)
e.value = args.value
local data_start = 0
-- on state change
---@param value any new value
function e.on_update(value)
e.value = value
local data_str, unit = util.power_format(value, args.unit, false, args.format)
-- write data
e.w_set_cur(data_start, 1)
e.w_set_fgd(e.fg_bg.fgd)
e.w_write(util.comma_format(data_str))
-- write unit
if args.lu_colors ~= nil then
e.w_set_fgd(args.lu_colors.color_b)
end
-- append per tick if rate is set
if args.rate == true then
unit = unit .. "/t"
end
-- add space to unit so we don't end up with something like FEE after having kFE
unit = util.strminw(unit, 5)
e.w_write(" " .. unit)
end
-- set the value
---@param val any new value
function e.set_value(val) e.on_update(val) end
-- element redraw
function e.redraw()
if args.lu_colors ~= nil then e.w_set_fgd(args.lu_colors.color_a) end
e.w_set_cur(1, 1)
e.w_write(args.label)
data_start = string.len(args.label) + 2
if string.len(args.label) == 0 then data_start = 1 end
e.on_update(e.value)
end
-- initial draw
e.redraw()
return e.complete()
end
return power