cc-mek-scada/graphics/elements/animations/waiting.lua

109 lines
3.2 KiB
Lua

-- Loading/Waiting Animation Graphics Element
local tcd = require("scada-common.tcallbackdsp")
local element = require("graphics.element")
---@class waiting_args
---@field parent graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
---@field y? integer 1 if omitted
---@field fg_bg? cpair foreground/background colors
-- new waiting animation element
---@param args waiting_args
---@return graphics_element element, element_id id
local function waiting(args)
local state = 0
local run_animation = false
args.width = 4
args.height = 3
-- create new graphics element base object
local e = element.new(args)
local blit_fg = e.fg_bg.blit_fgd
local blit_bg = e.fg_bg.blit_bkg
local blit_fg_2x = e.fg_bg.blit_fgd .. e.fg_bg.blit_fgd
local blit_bg_2x = e.fg_bg.blit_bkg .. e.fg_bg.blit_bkg
-- tick the animation
local function animate()
e.window.clear()
if state >= 0 and state < 7 then
-- top
e.window.setCursorPos(1 + math.floor(state / 2), 1)
if state % 2 == 0 then
e.window.blit("\x8f", blit_fg, blit_bg)
else
e.window.blit("\x8a\x85", blit_fg_2x, blit_bg_2x)
end
-- bottom
e.window.setCursorPos(4 - math.ceil(state / 2), 3)
if state % 2 == 0 then
e.window.blit("\x8f", blit_fg, blit_bg)
else
e.window.blit("\x8a\x85", blit_fg_2x, blit_bg_2x)
end
else
local st = state - 7
-- right
if st % 3 == 0 then
e.window.setCursorPos(4, 1 + math.floor(st / 3))
e.window.blit("\x83", blit_bg, blit_fg)
elseif st % 3 == 1 then
e.window.setCursorPos(4, 1 + math.floor(st / 3))
e.window.blit("\x8f", blit_bg, blit_fg)
e.window.setCursorPos(4, 2 + math.floor(st / 3))
e.window.blit("\x83", blit_fg, blit_bg)
else
e.window.setCursorPos(4, 2 + math.floor(st / 3))
e.window.blit("\x8f", blit_fg, blit_bg)
end
-- left
if st % 3 == 0 then
e.window.setCursorPos(1, 3 - math.floor(st / 3))
e.window.blit("\x83", blit_fg, blit_bg)
e.window.setCursorPos(1, 2 - math.floor(st / 3))
e.window.blit("\x8f", blit_bg, blit_fg)
elseif st % 3 == 1 then
e.window.setCursorPos(1, 2 - math.floor(st / 3))
e.window.blit("\x83", blit_bg, blit_fg)
else
e.window.setCursorPos(1, 2 - math.floor(st / 3))
e.window.blit("\x8f", blit_fg, blit_bg)
end
end
state = state + 1
if state >= 12 then state = 0 end
if run_animation then
tcd.dispatch(0.5, animate)
end
end
-- start the animation
function e.start_anim()
run_animation = true
animate()
end
-- stop the animation
function e.stop_anim()
run_animation = false
end
e.start_anim()
return e.get()
end
return waiting