mirror of
https://github.com/MikaylaFischler/cc-mek-scada.git
synced 2024-08-30 18:22:34 +00:00
189 lines
4.7 KiB
Lua
189 lines
4.7 KiB
Lua
--
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-- Graphics Rendering Control
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--
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local log = require("scada-common.log")
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local util = require("scada-common.util")
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local style = require("coordinator.ui.style")
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local main_view = require("coordinator.ui.layout.main_view")
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local unit_view = require("coordinator.ui.layout.unit_view")
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local flasher = require("graphics.flasher")
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local renderer = {}
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-- render engine
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local engine = {
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monitors = nil,
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dmesg_window = nil,
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ui_ready = false
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}
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-- UI layouts
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local ui = {
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main_layout = nil,
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unit_layouts = {}
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}
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-- init a display to the "default", but set text scale to 0.5
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---@param monitor table monitor
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local function _init_display(monitor)
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monitor.setTextScale(0.5)
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monitor.setTextColor(colors.white)
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monitor.setBackgroundColor(colors.black)
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monitor.clear()
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monitor.setCursorPos(1, 1)
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-- set overridden colors
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for i = 1, #style.colors do
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monitor.setPaletteColor(style.colors[i].c, style.colors[i].hex)
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end
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end
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-- link to the monitor peripherals
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---@param monitors monitors_struct
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function renderer.set_displays(monitors)
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engine.monitors = monitors
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end
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-- check if the renderer is configured to use a given monitor peripheral
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---@nodiscard
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---@param periph table peripheral
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---@return boolean is_used
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function renderer.is_monitor_used(periph)
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if engine.monitors ~= nil then
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if engine.monitors.primary == periph then
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return true
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else
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for i = 1, #engine.monitors.unit_displays do
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if engine.monitors.unit_displays[i] == periph then
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return true
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end
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end
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end
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end
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return false
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end
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-- init all displays in use by the renderer
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function renderer.init_displays()
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-- init primary monitor
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_init_display(engine.monitors.primary)
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-- init unit displays
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for _, monitor in pairs(engine.monitors.unit_displays) do
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_init_display(monitor)
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end
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end
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-- check main display width
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---@nodiscard
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---@return boolean width_okay
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function renderer.validate_main_display_width()
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local w, _ = engine.monitors.primary.getSize()
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return w == 164
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end
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-- check display sizes
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---@nodiscard
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---@return boolean valid all unit display dimensions OK
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function renderer.validate_unit_display_sizes()
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local valid = true
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for id, monitor in pairs(engine.monitors.unit_displays) do
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local w, h = monitor.getSize()
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if w ~= 79 or h ~= 52 then
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log.warning(util.c("RENDERER: unit ", id, " display resolution not 79 wide by 52 tall: ", w, ", ", h))
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valid = false
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end
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end
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return valid
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end
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-- initialize the dmesg output window
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function renderer.init_dmesg()
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local disp_x, disp_y = engine.monitors.primary.getSize()
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engine.dmesg_window = window.create(engine.monitors.primary, 1, 1, disp_x, disp_y)
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log.direct_dmesg(engine.dmesg_window)
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end
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-- start the coordinator GUI
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function renderer.start_ui()
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if not engine.ui_ready then
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-- hide dmesg
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engine.dmesg_window.setVisible(false)
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-- show main view on main monitor
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ui.main_layout = main_view(engine.monitors.primary)
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-- show unit views on unit displays
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for id, monitor in pairs(engine.monitors.unit_displays) do
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table.insert(ui.unit_layouts, unit_view(monitor, id))
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end
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-- start flasher callback task
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flasher.run()
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-- report ui as ready
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engine.ui_ready = true
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end
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end
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-- close out the UI
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function renderer.close_ui()
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-- report ui as not ready
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engine.ui_ready = false
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-- stop blinking indicators
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flasher.clear()
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if engine.ui_ready then
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-- hide to stop animation callbacks
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ui.main_layout.hide()
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for i = 1, #ui.unit_layouts do
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ui.unit_layouts[i].hide()
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engine.monitors.unit_displays[i].clear()
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end
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else
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-- clear unit displays
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for i = 1, #ui.unit_layouts do
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engine.monitors.unit_displays[i].clear()
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end
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end
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-- clear root UI elements
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ui.main_layout = nil
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ui.unit_layouts = {}
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-- re-draw dmesg
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engine.dmesg_window.setVisible(true)
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engine.dmesg_window.redraw()
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end
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-- is the UI ready?
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---@nodiscard
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---@return boolean ready
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function renderer.ui_ready() return engine.ui_ready end
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-- handle a touch event
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---@param event monitor_touch
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function renderer.handle_touch(event)
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if event.monitor == engine.monitors.primary_name then
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ui.main_layout.handle_touch(event)
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else
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for id, monitor in pairs(engine.monitors.unit_name_map) do
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if event.monitor == monitor then
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local layout = ui.unit_layouts[id] ---@type graphics_element
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layout.handle_touch(event)
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end
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end
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end
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end
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return renderer
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