mirror of
https://github.com/MikaylaFischler/cc-mek-scada.git
synced 2024-08-30 18:22:34 +00:00
84 lines
5.7 KiB
Lua
84 lines
5.7 KiB
Lua
--
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-- Main SCADA Coordinator GUI
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--
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local iocontrol = require("coordinator.iocontrol")
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local sounder = require("coordinator.sounder")
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local style = require("coordinator.ui.style")
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local unit_overview = require("coordinator.ui.components.unit_overview")
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local core = require("graphics.core")
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local ColorMap = require("graphics.elements.colormap")
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local DisplayBox = require("graphics.elements.displaybox")
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local TextBox = require("graphics.elements.textbox")
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local PushButton = require("graphics.elements.controls.push_button")
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local SwitchButton = require("graphics.elements.controls.switch_button")
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local TEXT_ALIGN = core.graphics.TEXT_ALIGN
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local cpair = core.graphics.cpair
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-- create new main view
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---@param monitor table main viewscreen
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local function init(monitor)
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local main = DisplayBox{window=monitor,fg_bg=style.root}
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-- window header message
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TextBox{parent=main,text="Nuclear Generation Facility SCADA Coordinator",alignment=TEXT_ALIGN.CENTER,height=1,fg_bg=style.header}
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local db = iocontrol.get_db()
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local uo_1, uo_2, uo_3, uo_4 ---@type graphics_element
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-- unit overviews
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if db.facility.num_units >= 1 then uo_1 = unit_overview(main, 2, 3, db.units[1]) end
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if db.facility.num_units >= 2 then uo_2 = unit_overview(main, 84, 3, db.units[2]) end
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if db.facility.num_units >= 3 then
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-- base offset 3, spacing 1, max height of units 1 and 2
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local row_2_offset = 3 + 1 + math.max(uo_1.height(), uo_2.height())
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uo_3 = unit_overview(main, 2, row_2_offset, db.units[3])
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if db.facility.num_units == 4 then uo_4 = unit_overview(main, 84, row_2_offset, db.units[4]) end
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end
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-- command & control
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-- testing
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---@fixme remove test code
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ColorMap{parent=main,x=2,y=(main.height()-1)}
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PushButton{parent=main,x=2,y=(main.height()-20),text="TEST 1",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_1}
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PushButton{parent=main,x=2,text="TEST 2",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_2}
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PushButton{parent=main,x=2,text="TEST 3",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_3}
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PushButton{parent=main,x=2,text="TEST 4",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_4}
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PushButton{parent=main,x=2,text="TEST 5",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_5}
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PushButton{parent=main,x=2,text="TEST 6",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_6}
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PushButton{parent=main,x=2,text="TEST 7",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_7}
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PushButton{parent=main,x=2,text="TEST 8",min_width=8,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_8}
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PushButton{parent=main,x=2,text="STOP",min_width=8,fg_bg=cpair(colors.black,colors.red),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.stop}
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PushButton{parent=main,x=2,text="PSCALE",min_width=8,fg_bg=cpair(colors.black,colors.blue),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_power_scale}
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SwitchButton{parent=main,x=12,y=(main.height()-20),text="CONTAINMENT BREACH",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_breach}
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SwitchButton{parent=main,x=12,text="CONTAINMENT RADIATION",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rad}
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SwitchButton{parent=main,x=12,text="REACTOR LOST",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_lost}
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SwitchButton{parent=main,x=12,text="CRITICAL DAMAGE",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_crit}
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SwitchButton{parent=main,x=12,text="REACTOR DAMAGE",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_dmg}
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SwitchButton{parent=main,x=12,text="REACTOR OVER TEMP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_overtemp}
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SwitchButton{parent=main,x=12,text="REACTOR HIGH TEMP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_hightemp}
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SwitchButton{parent=main,x=12,text="REACTOR WASTE LEAK",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_wasteleak}
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SwitchButton{parent=main,x=12,text="REACTOR WASTE HIGH",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_highwaste}
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SwitchButton{parent=main,x=12,text="RPS TRANSIENT",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rps}
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SwitchButton{parent=main,x=12,text="RCS TRANSIENT",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_rcs}
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SwitchButton{parent=main,x=12,text="TURBINE TRIP",min_width=23,fg_bg=cpair(colors.black,colors.yellow),active_fg_bg=cpair(colors.white,colors.gray),callback=sounder.test_turbinet}
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return main
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end
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return init
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