mirror of
https://github.com/MikaylaFischler/cc-mek-scada.git
synced 2024-08-30 18:22:34 +00:00
612 lines
18 KiB
Lua
612 lines
18 KiB
Lua
--
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-- Generic Graphics Element
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--
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local core = require("graphics.core")
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local element = {}
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---@class graphics_args_generic
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---@field window? table
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---@field parent? graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer next line if omitted
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---@field width? integer parent width if omitted
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---@field height? integer parent height if omitted
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---@field gframe? graphics_frame frame instead of x/y/width/height
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---@field fg_bg? cpair foreground/background colors
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---@field hidden? boolean true to hide on initial draw
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---@alias graphics_args graphics_args_generic
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---|waiting_args
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---|hazard_button_args
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---|multi_button_args
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---|push_button_args
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---|radio_button_args
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---|sidebar_args
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---|spinbox_args
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---|switch_button_args
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---|tabbar_args
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---|alarm_indicator_light
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---|core_map_args
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---|data_indicator_args
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---|hbar_args
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---|icon_indicator_args
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---|indicator_led_args
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---|indicator_led_pair_args
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---|indicator_led_rgb_args
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---|indicator_light_args
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---|power_indicator_args
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---|rad_indicator_args
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---|state_indicator_args
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---|tristate_indicator_light_args
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---|vbar_args
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---|colormap_args
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---|displaybox_args
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---|div_args
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---|listbox_args
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---|multipane_args
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---|pipenet_args
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---|rectangle_args
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---|textbox_args
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---|tiling_args
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---@class element_subscription
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---@field ps psil ps used
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---@field key string data key
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---@field func function callback
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-- a base graphics element, should not be created on its own
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---@nodiscard
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---@param args graphics_args arguments
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---@param child_offset_x? integer mouse event offset x
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---@param child_offset_y? integer mouse event offset y
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function element.new(args, child_offset_x, child_offset_y)
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local self = {
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id = nil, ---@type element_id|nil
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elem_type = debug.getinfo(2).name,
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define_completed = false,
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p_window = nil, ---@type table
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position = { x = 1, y = 1 }, ---@type coordinate_2d
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bounds = { x1 = 1, y1 = 1, x2 = 1, y2 = 1 }, ---@class element_bounds
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next_y = 1,
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subscriptions = {},
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mt = {}
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}
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---@class graphics_base
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local protected = {
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enabled = true,
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value = nil, ---@type any
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window = nil, ---@type table
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content_window = nil, ---@type table|nil
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fg_bg = core.cpair(colors.white, colors.black),
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frame = core.gframe(1, 1, 1, 1),
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children = {}
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}
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local name_brief = "graphics.element{" .. self.elem_type .. "}: "
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-- element as string
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function self.mt.__tostring()
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return "graphics.element{" .. self.elem_type .. "} @ " .. tostring(self)
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end
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---@class graphics_element
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local public = {}
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setmetatable(public, self.mt)
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-------------------------
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-- PROTECTED FUNCTIONS --
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-------------------------
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-- prepare the template
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---@param offset_x integer x offset for mouse events
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---@param offset_y integer y offset for mouse events
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---@param next_y integer next line if no y was provided
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function protected.prepare_template(offset_x, offset_y, next_y)
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-- get frame coordinates/size
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if args.gframe ~= nil then
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protected.frame.x = args.gframe.x
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protected.frame.y = args.gframe.y
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protected.frame.w = args.gframe.w
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protected.frame.h = args.gframe.h
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else
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local w, h = self.p_window.getSize()
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protected.frame.x = args.x or 1
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protected.frame.y = args.y or next_y
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protected.frame.w = args.width or w
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protected.frame.h = args.height or h
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end
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-- adjust window frame if applicable
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local f = protected.frame
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if args.parent ~= nil then
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-- constrain to parent inner width/height
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local w, h = self.p_window.getSize()
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f.w = math.min(f.w, w - (f.x - 1))
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f.h = math.min(f.h, h - (f.y - 1))
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end
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-- check frame
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assert(f.x >= 1, name_brief .. "frame x not >= 1")
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assert(f.y >= 1, name_brief .. "frame y not >= 1")
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assert(f.w >= 1, name_brief .. "frame width not >= 1")
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assert(f.h >= 1, name_brief .. "frame height not >= 1")
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-- create window
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protected.window = window.create(self.p_window, f.x, f.y, f.w, f.h, args.hidden ~= true)
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-- init colors
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if args.fg_bg ~= nil then
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protected.fg_bg = args.fg_bg
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elseif args.parent ~= nil then
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protected.fg_bg = args.parent.get_fg_bg()
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end
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-- set colors
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protected.window.setBackgroundColor(protected.fg_bg.bkg)
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protected.window.setTextColor(protected.fg_bg.fgd)
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protected.window.clear()
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-- record position
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self.position.x, self.position.y = protected.window.getPosition()
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-- shift per parent child offset
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self.position.x = self.position.x + offset_x
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self.position.y = self.position.y + offset_y
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-- calculate mouse event bounds
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self.bounds.x1 = self.position.x
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self.bounds.x2 = self.position.x + f.w - 1
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self.bounds.y1 = self.position.y
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self.bounds.y2 = self.position.y + f.h - 1
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end
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-- check if a coordinate relative to the parent is within the bounds of this element
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---@param x integer
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---@param y integer
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function protected.in_window_bounds(x, y)
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local in_x = x >= self.bounds.x1 and x <= self.bounds.x2
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local in_y = y >= self.bounds.y1 and y <= self.bounds.y2
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return in_x and in_y
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end
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-- check if a coordinate relative to this window is within the bounds of this element
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---@param x integer
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---@param y integer
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function protected.in_frame_bounds(x, y)
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local in_x = x >= 1 and x <= protected.frame.w
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local in_y = y >= 1 and y <= protected.frame.h
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return in_x and in_y
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end
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-- luacheck: push ignore
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---@diagnostic disable: unused-local, unused-vararg
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-- handle a child element having been added
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---@param id element_id element identifier
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---@param child graphics_element child element
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function protected.on_added(id, child)
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end
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-- handle a child element having been removed
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---@param id element_id element identifier
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function protected.on_removed(id)
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end
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-- handle a mouse event
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---@param event mouse_interaction mouse interaction event
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function protected.handle_mouse(event)
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end
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-- handle data value changes
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---@vararg any value(s)
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function protected.on_update(...)
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end
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-- callback on control press responses
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---@param result any
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function protected.response_callback(result)
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end
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-- get value
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---@nodiscard
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function protected.get_value()
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return protected.value
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end
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-- set value
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---@param value any value to set
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function protected.set_value(value)
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end
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-- set minimum input value
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---@param min integer minimum allowed value
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function protected.set_min(min)
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end
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-- set maximum input value
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---@param max integer maximum allowed value
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function protected.set_max(max)
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end
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-- enable the control
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function protected.enable()
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end
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-- disable the control
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function protected.disable()
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end
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-- custom recolor command, varies by element if implemented
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---@vararg cpair|color color(s)
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function protected.recolor(...)
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end
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-- custom resize command, varies by element if implemented
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---@vararg integer sizing
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function protected.resize(...)
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end
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-- luacheck: pop
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---@diagnostic enable: unused-local, unused-vararg
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-- start animations
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function protected.start_anim()
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end
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-- stop animations
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function protected.stop_anim()
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end
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-- get public interface
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---@nodiscard
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---@return graphics_element element, element_id id
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function protected.get() return public, self.id end
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-- report completion of element instantiation and get the public interface
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---@nodiscard
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---@return graphics_element element, element_id id
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function protected.complete()
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if args.parent ~= nil then args.parent.__child_ready(self.id, public) end
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return public, self.id
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end
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-----------
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-- SETUP --
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-----------
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-- get the parent window
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self.p_window = args.window
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if self.p_window == nil and args.parent ~= nil then
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self.p_window = args.parent.window()
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end
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-- check window
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assert(self.p_window, name_brief .. "no parent window provided")
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-- prepare the template
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if args.parent == nil then
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self.id = args.id or "__ROOT__"
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protected.prepare_template(0, 0, 1)
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else
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self.id = args.parent.__add_child(args.id, protected)
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end
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----------------------
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-- PUBLIC FUNCTIONS --
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----------------------
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-- get the window object
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---@nodiscard
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function public.window() return protected.content_window or protected.window end
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-- delete this element (hide and unsubscribe from PSIL)
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function public.delete()
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local fg_bg = protected.fg_bg
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if args.parent ~= nil then
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-- grab parent fg/bg so we can clear cleanly as a child element
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fg_bg = args.parent.get_fg_bg()
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end
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-- clear, hide, and stop animations
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protected.window.setBackgroundColor(fg_bg.bkg)
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protected.window.setTextColor(fg_bg.fgd)
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protected.window.clear()
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public.hide()
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-- unsubscribe from PSIL
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for i = 1, #self.subscriptions do
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local s = self.subscriptions[i] ---@type element_subscription
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s.ps.unsubscribe(s.key, s.func)
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end
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-- delete all children
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for k, v in pairs(protected.children) do
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v.delete()
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protected.children[k] = nil
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end
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if args.parent ~= nil then
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-- remove self from parent
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args.parent.__remove_child(self.id)
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end
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end
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-- ELEMENT TREE --
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-- add a child element
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---@nodiscard
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---@param key string|nil id
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---@param child graphics_base
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---@return integer|string key
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function public.__add_child(key, child)
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child.prepare_template(child_offset_x or 0, child_offset_y or 0, self.next_y)
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self.next_y = child.frame.y + child.frame.h
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local child_element = child.get()
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if key == nil then
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table.insert(protected.children, child_element)
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return #protected.children
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else
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protected.children[key] = child_element
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return key
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end
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end
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-- remove a child element
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---@param key element_id id
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function public.__remove_child(key)
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if protected.children[key] ~= nil then
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protected.on_removed(key)
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protected.children[key] = nil
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end
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end
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-- actions to take upon a child element becoming ready (initial draw/construction completed)
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---@param key element_id id
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---@param child graphics_element
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function public.__child_ready(key, child)
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protected.on_added(key, child)
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end
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-- get a child element
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---@nodiscard
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---@param id element_id
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---@return graphics_element
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function public.get_child(id) return protected.children[id] end
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-- remove a child element
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---@param id element_id
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function public.remove(id)
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if protected.children[id] ~= nil then
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protected.children[id].delete()
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protected.on_removed(id)
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protected.children[id] = nil
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end
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end
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-- attempt to get a child element by ID (does not include this element itself)
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---@nodiscard
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---@param id element_id
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---@return graphics_element|nil element
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function public.get_element_by_id(id)
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if protected.children[id] == nil then
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for _, child in pairs(protected.children) do
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local elem = child.get_element_by_id(id)
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if elem ~= nil then return elem end
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end
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else
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return protected.children[id]
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end
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return nil
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end
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-- AUTO-PLACEMENT --
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-- skip a line for automatically placed elements
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function public.line_break()
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self.next_y = self.next_y + 1
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end
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-- PROPERTIES --
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-- get the foreground/background colors
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---@nodiscard
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---@return cpair fg_bg
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function public.get_fg_bg()
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return protected.fg_bg
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end
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-- get element x
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---@nodiscard
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---@return integer x
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function public.get_x()
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return protected.frame.x
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end
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-- get element y
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---@nodiscard
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---@return integer y
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function public.get_y()
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return protected.frame.y
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end
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-- get element width
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---@nodiscard
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---@return integer width
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function public.get_width()
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return protected.frame.w
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end
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-- get element height
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---@nodiscard
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---@return integer height
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function public.get_height()
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return protected.frame.h
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end
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-- get the element value
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---@nodiscard
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---@return any value
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function public.get_value()
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return protected.get_value()
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end
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-- set the element value
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---@param value any new value
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function public.set_value(value)
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protected.set_value(value)
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end
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-- set minimum input value
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---@param min integer minimum allowed value
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function public.set_min(min)
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protected.set_min(min)
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end
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-- set maximum input value
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---@param max integer maximum allowed value
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function public.set_max(max)
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protected.set_max(max)
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end
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-- enable the element
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function public.enable()
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protected.enabled = true
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protected.enable()
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end
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-- disable the element
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function public.disable()
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protected.enabled = false
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protected.disable()
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end
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-- custom recolor command, varies by element if implemented
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---@vararg cpair|color color(s)
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function public.recolor(...)
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protected.recolor(...)
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end
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-- resize attributes of the element value if supported
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---@vararg number dimensions (element specific)
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function public.resize(...)
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protected.resize(...)
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end
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-- reposition the element window<br>
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-- offsets relative to parent frame are where (1, 1) would be on top of the parent's top left corner
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---@param x integer x position relative to parent frame
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---@param y integer y position relative to parent frame
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function public.reposition(x, y)
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protected.window.reposition(x, y)
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end
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-- FUNCTION CALLBACKS --
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-- handle a monitor touch or mouse click
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---@param event mouse_interaction mouse interaction event
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function public.handle_mouse(event)
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local x_ini, y_ini = event.initial.x, event.initial.y
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local ini_in = protected.in_window_bounds(x_ini, y_ini)
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if ini_in then
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local event_T = core.events.mouse_transposed(event, self.position.x, self.position.y)
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-- handle the mouse event then pass to children
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protected.handle_mouse(event_T)
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for _, child in pairs(protected.children) do child.handle_mouse(event_T) end
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end
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end
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-- draw the element given new data
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---@vararg any new data
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function public.update(...)
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protected.on_update(...)
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end
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-- on a control request response
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---@param result any
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function public.on_response(result)
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protected.response_callback(result)
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end
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-- register a callback with a PSIL, allowing for automatic unregister on delete<br>
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-- do not use graphics elements directly with PSIL subscribe()
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---@param ps psil PSIL to subscribe to
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---@param key string key to subscribe to
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---@param func function function to link
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function public.register(ps, key, func)
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table.insert(self.subscriptions, { ps = ps, key = key, func = func })
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ps.subscribe(key, func)
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end
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-- VISIBILITY & ANIMATIONS --
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-- show the element and enables animations by default
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---@param animate? boolean true (default) to automatically resume animations
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function public.show(animate)
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protected.window.setVisible(true)
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if animate ~= false then public.animate_all() end
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end
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-- hide the element and disables animations<br>
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-- this alone does not cause an element to be fully hidden, it only prevents updates from being shown<br>
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---@see graphics_element.content_redraw
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function public.hide()
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public.freeze_all() -- stop animations for efficiency/performance
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protected.window.setVisible(false)
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end
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-- start/resume animation(s)
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function public.animate()
|
|
protected.start_anim()
|
|
end
|
|
|
|
-- start/resume animation(s) for this element and all its children<br>
|
|
-- only animates if a window is visible
|
|
function public.animate_all()
|
|
if protected.window.isVisible() then
|
|
public.animate()
|
|
for _, child in pairs(protected.children) do child.animate_all() end
|
|
end
|
|
end
|
|
|
|
-- freeze animation(s)
|
|
function public.freeze()
|
|
protected.stop_anim()
|
|
end
|
|
|
|
-- freeze animation(s) for this element and all its children
|
|
function public.freeze_all()
|
|
public.freeze()
|
|
for _, child in pairs(protected.children) do child.freeze_all() end
|
|
end
|
|
|
|
-- re-draw the element
|
|
function public.redraw()
|
|
protected.window.redraw()
|
|
end
|
|
|
|
-- if a content window is set, clears it then re-draws all children
|
|
function public.content_redraw()
|
|
if protected.content_window ~= nil then
|
|
protected.content_window.clear()
|
|
for _, child in pairs(protected.children) do child.redraw() end
|
|
end
|
|
end
|
|
|
|
return protected
|
|
end
|
|
|
|
return element
|