cc-mek-scada/graphics/element.lua

792 lines
26 KiB
Lua

--
-- Generic Graphics Element
--
local core = require("graphics.core")
local events = core.events
local element = {}
---@class graphics_args_generic
---@field window? table
---@field parent? graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
---@field y? integer next line if omitted
---@field width? integer parent width if omitted
---@field height? integer parent height if omitted
---@field gframe? graphics_frame frame instead of x/y/width/height
---@field fg_bg? cpair foreground/background colors
---@field hidden? boolean true to hide on initial draw
---@field can_focus? boolean true if this element can be focused, false by default
---@alias graphics_args graphics_args_generic
---|waiting_args
---|app_button_args
---|checkbox_args
---|hazard_button_args
---|multi_button_args
---|push_button_args
---|radio_button_args
---|sidebar_args
---|spinbox_args
---|switch_button_args
---|tabbar_args
---|number_field_args
---|text_field_args
---|alarm_indicator_light
---|core_map_args
---|data_indicator_args
---|hbar_args
---|icon_indicator_args
---|indicator_led_args
---|indicator_led_pair_args
---|indicator_led_rgb_args
---|indicator_light_args
---|power_indicator_args
---|rad_indicator_args
---|state_indicator_args
---|tristate_indicator_light_args
---|vbar_args
---|colormap_args
---|displaybox_args
---|div_args
---|listbox_args
---|multipane_args
---|pipenet_args
---|rectangle_args
---|textbox_args
---|tiling_args
---@class element_subscription
---@field ps psil ps used
---@field key string data key
---@field func function callback
-- a base graphics element, should not be created on its own
---@nodiscard
---@param args graphics_args arguments
---@param child_offset_x? integer mouse event offset x
---@param child_offset_y? integer mouse event offset y
function element.new(args, child_offset_x, child_offset_y)
local self = {
id = nil, ---@type element_id|nil
is_root = args.parent == nil,
elem_type = debug.getinfo(2).name,
define_completed = false,
p_window = nil, ---@type table
position = { x = 1, y = 1 }, ---@type coordinate_2d
bounds = { x1 = 1, y1 = 1, x2 = 1, y2 = 1 }, ---@class element_bounds
next_y = 1, -- next child y coordinate
next_id = 0, -- next child ID
subscriptions = {},
button_down = { events.new_coord_2d(-1, -1), events.new_coord_2d(-1, -1), events.new_coord_2d(-1, -1) },
focused = false,
mt = {}
}
---@class graphics_base
local protected = {
enabled = true,
value = nil, ---@type any
window = nil, ---@type table
content_window = nil, ---@type table|nil
fg_bg = core.cpair(colors.white, colors.black),
frame = core.gframe(1, 1, 1, 1),
children = {},
child_id_map = {}
}
local name_brief = "graphics.element{" .. self.elem_type .. "}: "
-- element as string
function self.mt.__tostring()
return "graphics.element{" .. self.elem_type .. "} @ " .. tostring(self)
end
---@class graphics_element
local public = {}
setmetatable(public, self.mt)
-----------------------
-- PRIVATE FUNCTIONS --
-----------------------
-- use tab to jump to the next focusable field
---@param reverse boolean
local function _tab_focusable(reverse)
local first_f = nil ---@type graphics_element|nil
local prev_f = nil ---@type graphics_element|nil
local cur_f = nil ---@type graphics_element|nil
local done = false
---@param elem graphics_element
local function handle_element(elem)
if elem.is_visible() and elem.is_focusable() and elem.is_enabled() then
if first_f == nil then first_f = elem end
if cur_f == nil then
if elem.is_focused() then
cur_f = elem
if (not done) and (reverse and prev_f ~= nil) then
cur_f.unfocus()
prev_f.focus()
done = true
end
end
else
if elem.is_focused() then
elem.unfocus()
elseif not (reverse or done) then
cur_f.unfocus()
elem.focus()
done = true
end
end
prev_f = elem
end
end
---@param children table
local function traverse(children)
for i = 1, #children do
local child = children[i] ---@type graphics_base
handle_element(child.get())
if child.get().is_visible() then traverse(child.children) end
end
end
traverse(protected.children)
-- if no element was focused, wrap focus
if first_f ~= nil and not done then
if reverse then
if cur_f ~= nil then cur_f.unfocus() end
if prev_f ~= nil then prev_f.focus() end
else
if cur_f ~= nil then cur_f.unfocus() end
first_f.focus()
end
end
end
-------------------------
-- PROTECTED FUNCTIONS --
-------------------------
-- prepare the template
---@param offset_x integer x offset for mouse events
---@param offset_y integer y offset for mouse events
---@param next_y integer next line if no y was provided
function protected.prepare_template(offset_x, offset_y, next_y)
-- get frame coordinates/size
if args.gframe ~= nil then
protected.frame.x = args.gframe.x
protected.frame.y = args.gframe.y
protected.frame.w = args.gframe.w
protected.frame.h = args.gframe.h
else
local w, h = self.p_window.getSize()
protected.frame.x = args.x or 1
protected.frame.y = args.y or next_y
protected.frame.w = args.width or w
protected.frame.h = args.height or h
end
-- adjust window frame if applicable
local f = protected.frame
if args.parent ~= nil then
-- constrain to parent inner width/height
local w, h = self.p_window.getSize()
f.w = math.min(f.w, w - (f.x - 1))
f.h = math.min(f.h, h - (f.y - 1))
end
-- check frame
assert(f.x >= 1, name_brief .. "frame x not >= 1")
assert(f.y >= 1, name_brief .. "frame y not >= 1")
assert(f.w >= 1, name_brief .. "frame width not >= 1")
assert(f.h >= 1, name_brief .. "frame height not >= 1")
-- create window
protected.window = window.create(self.p_window, f.x, f.y, f.w, f.h, args.hidden ~= true)
-- init colors
if args.fg_bg ~= nil then
protected.fg_bg = args.fg_bg
elseif args.parent ~= nil then
protected.fg_bg = args.parent.get_fg_bg()
end
-- set colors
protected.window.setBackgroundColor(protected.fg_bg.bkg)
protected.window.setTextColor(protected.fg_bg.fgd)
protected.window.clear()
-- record position
self.position.x, self.position.y = protected.window.getPosition()
-- shift per parent child offset
self.position.x = self.position.x + offset_x
self.position.y = self.position.y + offset_y
-- calculate mouse event bounds
self.bounds.x1 = self.position.x
self.bounds.x2 = self.position.x + f.w - 1
self.bounds.y1 = self.position.y
self.bounds.y2 = self.position.y + f.h - 1
-- alias functions
-- window set cursor position
---@param x integer
---@param y integer
function protected.w_set_cur(x, y) protected.window.setCursorPos(x, y) end
-- set background color
---@param c color
function protected.w_set_bkg(c) protected.window.setBackgroundColor(c) end
-- set foreground (text) color
---@param c color
function protected.w_set_fgd(c) protected.window.setTextColor(c) end
-- write text
---@param str string
function protected.w_write(str) protected.window.write(str) end
-- blit text
---@param str string
---@param fg string
---@param bg string
function protected.w_blit(str, fg, bg) protected.window.blit(str, fg, bg) end
end
-- check if a coordinate relative to the parent is within the bounds of this element
---@param x integer
---@param y integer
function protected.in_window_bounds(x, y)
local in_x = x >= self.bounds.x1 and x <= self.bounds.x2
local in_y = y >= self.bounds.y1 and y <= self.bounds.y2
return in_x and in_y
end
-- check if a coordinate relative to this window is within the bounds of this element
---@param x integer
---@param y integer
function protected.in_frame_bounds(x, y)
local in_x = x >= 1 and x <= protected.frame.w
local in_y = y >= 1 and y <= protected.frame.h
return in_x and in_y
end
-- get public interface
---@nodiscard
---@return graphics_element element, element_id id
function protected.get() return public, self.id end
-- report completion of element instantiation and get the public interface
---@nodiscard
---@return graphics_element element, element_id id
function protected.complete()
if args.parent ~= nil then args.parent.__child_ready(self.id, public) end
return public, self.id
end
-- protected version of public is_focused()
---@nodiscard
---@return boolean is_focused
function protected.is_focused() return self.focused end
-- defocus this element
function protected.defocus() public.unfocus_all() end
-- request focus management to focus this element
function protected.req_focus() args.parent.__focus_child(public) end
-- action handlers --
-- luacheck: push ignore
---@diagnostic disable: unused-local, unused-vararg
-- handle a child element having been added
---@param id element_id element identifier
---@param child graphics_element child element
function protected.on_added(id, child) end
-- handle a child element having been removed
---@param id element_id element identifier
function protected.on_removed(id) end
-- handle this element having been focused
function protected.on_focused() end
-- handle this element having been unfocused
function protected.on_unfocused() end
-- handle this element having been shown
function protected.on_shown() end
-- handle this element having been hidden
function protected.on_hidden() end
-- handle a mouse event
---@param event mouse_interaction mouse interaction event
function protected.handle_mouse(event) end
-- handle a keyboard event
---@param event key_interaction key interaction event
function protected.handle_key(event) end
-- handle a paste event
---@param text string pasted text
function protected.handle_paste(text) end
-- handle data value changes
---@vararg any value(s)
function protected.on_update(...) end
-- callback on control press responses
---@param result any
function protected.response_callback(result) end
-- get value
---@nodiscard
function protected.get_value() return protected.value end
-- set value
---@param value any value to set
function protected.set_value(value) end
-- set minimum input value
---@param min integer minimum allowed value
function protected.set_min(min) end
-- set maximum input value
---@param max integer maximum allowed value
function protected.set_max(max) end
-- enable the control
function protected.enable() end
-- disable the control
function protected.disable() end
-- custom recolor command, varies by element if implemented
---@vararg cpair|color color(s)
function protected.recolor(...) end
-- custom resize command, varies by element if implemented
---@vararg integer sizing
function protected.resize(...) end
-- luacheck: pop
---@diagnostic enable: unused-local, unused-vararg
-- start animations
function protected.start_anim() end
-- stop animations
function protected.stop_anim() end
-----------
-- SETUP --
-----------
-- get the parent window
self.p_window = args.window
if self.p_window == nil and args.parent ~= nil then
self.p_window = args.parent.window()
end
-- check window
assert(self.p_window, name_brief .. "no parent window provided")
-- prepare the template
if args.parent == nil then
self.id = args.id or "__ROOT__"
protected.prepare_template(0, 0, 1)
else
self.id, self.ordinal = args.parent.__add_child(args.id, protected)
end
----------------------
-- PUBLIC FUNCTIONS --
----------------------
-- get the window object
---@nodiscard
function public.window() return protected.content_window or protected.window end
-- delete this element (hide and unsubscribe from PSIL)
function public.delete()
local fg_bg = protected.fg_bg
if args.parent ~= nil then
-- grab parent fg/bg so we can clear cleanly as a child element
fg_bg = args.parent.get_fg_bg()
end
-- clear, hide, and stop animations
protected.window.setBackgroundColor(fg_bg.bkg)
protected.window.setTextColor(fg_bg.fgd)
protected.window.clear()
public.hide()
-- unsubscribe from PSIL
for i = 1, #self.subscriptions do
local s = self.subscriptions[i] ---@type element_subscription
s.ps.unsubscribe(s.key, s.func)
end
-- delete all children
for k, v in pairs(protected.children) do
v.get().delete()
protected.children[k] = nil
end
if args.parent ~= nil then
-- remove self from parent
args.parent.__remove_child(self.id)
end
end
-- ELEMENT TREE --
-- add a child element
---@nodiscard
---@param key string|nil id
---@param child graphics_base
---@return integer|string key
function public.__add_child(key, child)
child.prepare_template(child_offset_x or 0, child_offset_y or 0, self.next_y)
self.next_y = child.frame.y + child.frame.h
local id = key ---@type string|integer|nil
if id == nil then
id = self.next_id
self.next_id = self.next_id + 1
end
table.insert(protected.children, child)
protected.child_id_map[id] = #protected.children
return id
end
-- remove a child element
---@param id element_id id
function public.__remove_child(id)
local index = protected.child_id_map[id]
if protected.children[index] ~= nil then
protected.on_removed(id)
protected.children[index] = nil
protected.child_id_map[id] = nil
end
end
-- actions to take upon a child element becoming ready (initial draw/construction completed)
---@param key element_id id
---@param child graphics_element
function public.__child_ready(key, child) protected.on_added(key, child) end
-- focus solely on this child
---@param child graphics_element
function public.__focus_child(child)
if self.is_root then
public.unfocus_all()
child.focus()
else args.parent.__focus_child(child) end
end
-- get a child element
---@nodiscard
---@param id element_id
---@return graphics_element
function public.get_child(id) return protected.children[protected.child_id_map[id]].get() end
-- remove a child element
---@param id element_id
function public.remove(id)
local index = protected.child_id_map[id]
if protected.children[index] ~= nil then
protected.children[index].get().delete()
protected.on_removed(id)
protected.children[index] = nil
protected.child_id_map[id] = nil
end
end
-- attempt to get a child element by ID (does not include this element itself)
---@nodiscard
---@param id element_id
---@return graphics_element|nil element
function public.get_element_by_id(id)
local index = protected.child_id_map[id]
if protected.children[index] == nil then
for _, child in pairs(protected.children) do
local elem = child.get().get_element_by_id(id)
if elem ~= nil then return elem end
end
else return protected.children[index].get() end
end
-- AUTO-PLACEMENT --
-- skip a line for automatically placed elements
function public.line_break()
self.next_y = self.next_y + 1
end
-- PROPERTIES --
-- get element id
---@nodiscard
---@return element_id
function public.get_id() return self.id end
-- get element x
---@nodiscard
---@return integer x
function public.get_x() return protected.frame.x end
-- get element y
---@nodiscard
---@return integer y
function public.get_y() return protected.frame.y end
-- get element width
---@nodiscard
---@return integer width
function public.get_width() return protected.frame.w end
-- get element height
---@nodiscard
---@return integer height
function public.get_height() return protected.frame.h end
-- get the foreground/background colors
---@nodiscard
---@return cpair fg_bg
function public.get_fg_bg() return protected.fg_bg end
-- get the element value
---@nodiscard
---@return any value
function public.get_value() return protected.get_value() end
-- set the element value
---@param value any new value
function public.set_value(value) protected.set_value(value) end
-- set minimum input value
---@param min integer minimum allowed value
function public.set_min(min) protected.set_min(min) end
-- set maximum input value
---@param max integer maximum allowed value
function public.set_max(max) protected.set_max(max) end
-- check if this element is enabled
function public.is_enabled() return protected.enabled end
-- enable the element
function public.enable()
if not protected.enabled then
protected.enabled = true
protected.enable()
end
end
-- disable the element
function public.disable()
if protected.enabled then
protected.enabled = false
protected.disable()
public.unfocus_all()
end
end
-- can this element be focused
function public.is_focusable() return args.can_focus end
-- is this element focused
function public.is_focused() return self.focused end
-- focus the element
function public.focus()
if args.can_focus and protected.enabled and not self.focused then
self.focused = true
protected.on_focused()
end
end
-- unfocus this element
function public.unfocus()
if args.can_focus and self.focused then
self.focused = false
protected.on_unfocused()
end
end
-- unfocus this element and all its children
function public.unfocus_all()
public.unfocus()
for _, child in pairs(protected.children) do child.get().unfocus() end
end
-- custom recolor command, varies by element if implemented
---@vararg cpair|color color(s)
function public.recolor(...) protected.recolor(...) end
-- resize attributes of the element value if supported
---@vararg number dimensions (element specific)
function public.resize(...) protected.resize(...) end
-- reposition the element window<br>
-- offsets relative to parent frame are where (1, 1) would be on top of the parent's top left corner
---@param x integer x position relative to parent frame
---@param y integer y position relative to parent frame
function public.reposition(x, y) protected.window.reposition(x, y) end
-- FUNCTION CALLBACKS --
-- handle a monitor touch or mouse click if this element is visible
---@param event mouse_interaction mouse interaction event
function public.handle_mouse(event)
if protected.window.isVisible() then
local x_ini, y_ini = event.initial.x, event.initial.y
local ini_in = protected.in_window_bounds(x_ini, y_ini)
if ini_in then
if event.type == events.MOUSE_CLICK.UP or event.type == events.MOUSE_CLICK.DRAG then
-- make sure we don't handle mouse events that started before this element was made visible
if (event.initial.x ~= self.button_down[event.button].x) or (event.initial.y ~= self.button_down[event.button].y) then
return
end
elseif event.type == events.MOUSE_CLICK.DOWN then
self.button_down[event.button] = event.initial
end
local event_T = events.mouse_transposed(event, self.position.x, self.position.y)
-- handle the mouse event then pass to children
protected.handle_mouse(event_T)
for _, child in pairs(protected.children) do child.get().handle_mouse(event_T) end
elseif event.type == events.MOUSE_CLICK.DOWN or event.type == events.MOUSE_CLICK.TAP then
-- clicked out, unfocus this element and children
public.unfocus_all()
end
else
-- don't track clicks while hidden
self.button_down[event.button] = events.new_coord_2d(-1, -1)
end
end
-- handle a keyboard click if this element is visible and focused
---@param event key_interaction keyboard interaction event
function public.handle_key(event)
if protected.window.isVisible() then
if self.is_root and (event.type == events.KEY_CLICK.DOWN) and (event.key == keys.tab) then
-- try to jump to the next/previous focusable field
_tab_focusable(event.shift)
else
-- handle the key event then pass to children
if self.focused then protected.handle_key(event) end
for _, child in pairs(protected.children) do child.get().handle_key(event) end
end
end
end
-- handle text paste
---@param text string pasted text
function public.handle_paste(text)
if protected.window.isVisible() then
-- handle the paste event then pass to children
if self.focused then protected.handle_paste(text) end
for _, child in pairs(protected.children) do child.get().handle_paste(text) end
end
end
-- draw the element given new data
---@vararg any new data
function public.update(...) protected.on_update(...) end
-- on a control request response
---@param result any
function public.on_response(result) protected.response_callback(result) end
-- register a callback with a PSIL, allowing for automatic unregister on delete<br>
-- do not use graphics elements directly with PSIL subscribe()
---@param ps psil PSIL to subscribe to
---@param key string key to subscribe to
---@param func function function to link
function public.register(ps, key, func)
table.insert(self.subscriptions, { ps = ps, key = key, func = func })
ps.subscribe(key, func)
end
-- VISIBILITY & ANIMATIONS --
-- check if this element is visible
function public.is_visible() return protected.window.isVisible() end
-- show the element and enables animations by default
---@param animate? boolean true (default) to automatically resume animations
function public.show(animate)
protected.window.setVisible(true)
if animate ~= false then public.animate_all() end
end
-- hide the element and disables animations<br>
-- this alone does not cause an element to be fully hidden, it only prevents updates from being shown<br>
---@see graphics_element.content_redraw
function public.hide()
public.freeze_all() -- stop animations for efficiency/performance
public.unfocus_all()
protected.window.setVisible(false)
end
-- start/resume animation(s)
function public.animate() protected.start_anim() end
-- start/resume animation(s) for this element and all its children<br>
-- only animates if a window is visible
function public.animate_all()
if protected.window.isVisible() then
public.animate()
for _, child in pairs(protected.children) do child.get().animate_all() end
end
end
-- freeze animation(s)
function public.freeze() protected.stop_anim() end
-- freeze animation(s) for this element and all its children
function public.freeze_all()
public.freeze()
for _, child in pairs(protected.children) do child.get().freeze_all() end
end
-- re-draw the element
function public.redraw() protected.window.redraw() end
-- if a content window is set, clears it then re-draws all children
function public.content_redraw()
if protected.content_window ~= nil then
protected.content_window.clear()
for _, child in pairs(protected.children) do child.get().redraw() end
end
end
return protected
end
return element