mirror of
https://github.com/MikaylaFischler/cc-mek-scada.git
synced 2024-08-30 18:22:34 +00:00
792 lines
26 KiB
Lua
792 lines
26 KiB
Lua
--
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-- Generic Graphics Element
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--
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local core = require("graphics.core")
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local events = core.events
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local element = {}
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---@class graphics_args_generic
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---@field window? table
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---@field parent? graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer next line if omitted
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---@field width? integer parent width if omitted
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---@field height? integer parent height if omitted
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---@field gframe? graphics_frame frame instead of x/y/width/height
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---@field fg_bg? cpair foreground/background colors
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---@field hidden? boolean true to hide on initial draw
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---@field can_focus? boolean true if this element can be focused, false by default
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---@alias graphics_args graphics_args_generic
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---|waiting_args
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---|app_button_args
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---|checkbox_args
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---|hazard_button_args
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---|multi_button_args
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---|push_button_args
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---|radio_button_args
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---|sidebar_args
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---|spinbox_args
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---|switch_button_args
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---|tabbar_args
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---|number_field_args
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---|text_field_args
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---|alarm_indicator_light
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---|core_map_args
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---|data_indicator_args
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---|hbar_args
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---|icon_indicator_args
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---|indicator_led_args
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---|indicator_led_pair_args
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---|indicator_led_rgb_args
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---|indicator_light_args
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---|power_indicator_args
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---|rad_indicator_args
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---|state_indicator_args
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---|tristate_indicator_light_args
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---|vbar_args
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---|colormap_args
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---|displaybox_args
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---|div_args
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---|listbox_args
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---|multipane_args
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---|pipenet_args
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---|rectangle_args
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---|textbox_args
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---|tiling_args
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---@class element_subscription
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---@field ps psil ps used
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---@field key string data key
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---@field func function callback
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-- a base graphics element, should not be created on its own
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---@nodiscard
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---@param args graphics_args arguments
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---@param child_offset_x? integer mouse event offset x
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---@param child_offset_y? integer mouse event offset y
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function element.new(args, child_offset_x, child_offset_y)
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local self = {
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id = nil, ---@type element_id|nil
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is_root = args.parent == nil,
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elem_type = debug.getinfo(2).name,
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define_completed = false,
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p_window = nil, ---@type table
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position = { x = 1, y = 1 }, ---@type coordinate_2d
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bounds = { x1 = 1, y1 = 1, x2 = 1, y2 = 1 }, ---@class element_bounds
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next_y = 1, -- next child y coordinate
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next_id = 0, -- next child ID
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subscriptions = {},
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button_down = { events.new_coord_2d(-1, -1), events.new_coord_2d(-1, -1), events.new_coord_2d(-1, -1) },
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focused = false,
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mt = {}
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}
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---@class graphics_base
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local protected = {
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enabled = true,
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value = nil, ---@type any
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window = nil, ---@type table
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content_window = nil, ---@type table|nil
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fg_bg = core.cpair(colors.white, colors.black),
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frame = core.gframe(1, 1, 1, 1),
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children = {},
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child_id_map = {}
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}
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local name_brief = "graphics.element{" .. self.elem_type .. "}: "
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-- element as string
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function self.mt.__tostring()
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return "graphics.element{" .. self.elem_type .. "} @ " .. tostring(self)
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end
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---@class graphics_element
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local public = {}
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setmetatable(public, self.mt)
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-----------------------
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-- PRIVATE FUNCTIONS --
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-----------------------
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-- use tab to jump to the next focusable field
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---@param reverse boolean
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local function _tab_focusable(reverse)
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local first_f = nil ---@type graphics_element|nil
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local prev_f = nil ---@type graphics_element|nil
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local cur_f = nil ---@type graphics_element|nil
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local done = false
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---@param elem graphics_element
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local function handle_element(elem)
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if elem.is_visible() and elem.is_focusable() and elem.is_enabled() then
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if first_f == nil then first_f = elem end
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if cur_f == nil then
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if elem.is_focused() then
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cur_f = elem
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if (not done) and (reverse and prev_f ~= nil) then
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cur_f.unfocus()
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prev_f.focus()
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done = true
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end
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end
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else
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if elem.is_focused() then
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elem.unfocus()
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elseif not (reverse or done) then
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cur_f.unfocus()
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elem.focus()
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done = true
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end
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end
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prev_f = elem
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end
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end
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---@param children table
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local function traverse(children)
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for i = 1, #children do
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local child = children[i] ---@type graphics_base
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handle_element(child.get())
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if child.get().is_visible() then traverse(child.children) end
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end
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end
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traverse(protected.children)
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-- if no element was focused, wrap focus
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if first_f ~= nil and not done then
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if reverse then
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if cur_f ~= nil then cur_f.unfocus() end
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if prev_f ~= nil then prev_f.focus() end
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else
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if cur_f ~= nil then cur_f.unfocus() end
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first_f.focus()
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end
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end
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end
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-------------------------
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-- PROTECTED FUNCTIONS --
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-------------------------
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-- prepare the template
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---@param offset_x integer x offset for mouse events
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---@param offset_y integer y offset for mouse events
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---@param next_y integer next line if no y was provided
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function protected.prepare_template(offset_x, offset_y, next_y)
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-- get frame coordinates/size
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if args.gframe ~= nil then
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protected.frame.x = args.gframe.x
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protected.frame.y = args.gframe.y
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protected.frame.w = args.gframe.w
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protected.frame.h = args.gframe.h
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else
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local w, h = self.p_window.getSize()
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protected.frame.x = args.x or 1
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protected.frame.y = args.y or next_y
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protected.frame.w = args.width or w
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protected.frame.h = args.height or h
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end
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-- adjust window frame if applicable
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local f = protected.frame
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if args.parent ~= nil then
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-- constrain to parent inner width/height
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local w, h = self.p_window.getSize()
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f.w = math.min(f.w, w - (f.x - 1))
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f.h = math.min(f.h, h - (f.y - 1))
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end
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-- check frame
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assert(f.x >= 1, name_brief .. "frame x not >= 1")
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assert(f.y >= 1, name_brief .. "frame y not >= 1")
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assert(f.w >= 1, name_brief .. "frame width not >= 1")
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assert(f.h >= 1, name_brief .. "frame height not >= 1")
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-- create window
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protected.window = window.create(self.p_window, f.x, f.y, f.w, f.h, args.hidden ~= true)
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-- init colors
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if args.fg_bg ~= nil then
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protected.fg_bg = args.fg_bg
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elseif args.parent ~= nil then
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protected.fg_bg = args.parent.get_fg_bg()
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end
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-- set colors
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protected.window.setBackgroundColor(protected.fg_bg.bkg)
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protected.window.setTextColor(protected.fg_bg.fgd)
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protected.window.clear()
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-- record position
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self.position.x, self.position.y = protected.window.getPosition()
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-- shift per parent child offset
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self.position.x = self.position.x + offset_x
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self.position.y = self.position.y + offset_y
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-- calculate mouse event bounds
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self.bounds.x1 = self.position.x
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self.bounds.x2 = self.position.x + f.w - 1
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self.bounds.y1 = self.position.y
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self.bounds.y2 = self.position.y + f.h - 1
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-- alias functions
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-- window set cursor position
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---@param x integer
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---@param y integer
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function protected.w_set_cur(x, y) protected.window.setCursorPos(x, y) end
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-- set background color
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---@param c color
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function protected.w_set_bkg(c) protected.window.setBackgroundColor(c) end
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-- set foreground (text) color
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---@param c color
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function protected.w_set_fgd(c) protected.window.setTextColor(c) end
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-- write text
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---@param str string
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function protected.w_write(str) protected.window.write(str) end
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-- blit text
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---@param str string
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---@param fg string
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---@param bg string
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function protected.w_blit(str, fg, bg) protected.window.blit(str, fg, bg) end
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end
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-- check if a coordinate relative to the parent is within the bounds of this element
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---@param x integer
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---@param y integer
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function protected.in_window_bounds(x, y)
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local in_x = x >= self.bounds.x1 and x <= self.bounds.x2
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local in_y = y >= self.bounds.y1 and y <= self.bounds.y2
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return in_x and in_y
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end
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-- check if a coordinate relative to this window is within the bounds of this element
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---@param x integer
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---@param y integer
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function protected.in_frame_bounds(x, y)
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local in_x = x >= 1 and x <= protected.frame.w
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local in_y = y >= 1 and y <= protected.frame.h
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return in_x and in_y
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end
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-- get public interface
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---@nodiscard
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---@return graphics_element element, element_id id
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function protected.get() return public, self.id end
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-- report completion of element instantiation and get the public interface
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---@nodiscard
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---@return graphics_element element, element_id id
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function protected.complete()
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if args.parent ~= nil then args.parent.__child_ready(self.id, public) end
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return public, self.id
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end
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-- protected version of public is_focused()
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---@nodiscard
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---@return boolean is_focused
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function protected.is_focused() return self.focused end
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-- defocus this element
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function protected.defocus() public.unfocus_all() end
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-- request focus management to focus this element
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function protected.req_focus() args.parent.__focus_child(public) end
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-- action handlers --
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-- luacheck: push ignore
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---@diagnostic disable: unused-local, unused-vararg
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-- handle a child element having been added
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---@param id element_id element identifier
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---@param child graphics_element child element
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function protected.on_added(id, child) end
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-- handle a child element having been removed
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---@param id element_id element identifier
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function protected.on_removed(id) end
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-- handle this element having been focused
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function protected.on_focused() end
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-- handle this element having been unfocused
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function protected.on_unfocused() end
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-- handle this element having been shown
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function protected.on_shown() end
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-- handle this element having been hidden
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function protected.on_hidden() end
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-- handle a mouse event
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---@param event mouse_interaction mouse interaction event
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function protected.handle_mouse(event) end
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-- handle a keyboard event
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---@param event key_interaction key interaction event
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function protected.handle_key(event) end
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-- handle a paste event
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---@param text string pasted text
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function protected.handle_paste(text) end
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-- handle data value changes
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---@vararg any value(s)
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function protected.on_update(...) end
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-- callback on control press responses
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---@param result any
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function protected.response_callback(result) end
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-- get value
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---@nodiscard
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function protected.get_value() return protected.value end
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-- set value
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---@param value any value to set
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function protected.set_value(value) end
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-- set minimum input value
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---@param min integer minimum allowed value
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function protected.set_min(min) end
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-- set maximum input value
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---@param max integer maximum allowed value
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function protected.set_max(max) end
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-- enable the control
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function protected.enable() end
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-- disable the control
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function protected.disable() end
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-- custom recolor command, varies by element if implemented
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---@vararg cpair|color color(s)
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function protected.recolor(...) end
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-- custom resize command, varies by element if implemented
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---@vararg integer sizing
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function protected.resize(...) end
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-- luacheck: pop
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---@diagnostic enable: unused-local, unused-vararg
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-- start animations
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function protected.start_anim() end
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-- stop animations
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function protected.stop_anim() end
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-----------
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-- SETUP --
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-----------
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-- get the parent window
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self.p_window = args.window
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if self.p_window == nil and args.parent ~= nil then
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self.p_window = args.parent.window()
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end
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-- check window
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assert(self.p_window, name_brief .. "no parent window provided")
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-- prepare the template
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if args.parent == nil then
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self.id = args.id or "__ROOT__"
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protected.prepare_template(0, 0, 1)
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else
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self.id, self.ordinal = args.parent.__add_child(args.id, protected)
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end
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----------------------
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-- PUBLIC FUNCTIONS --
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----------------------
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-- get the window object
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---@nodiscard
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function public.window() return protected.content_window or protected.window end
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-- delete this element (hide and unsubscribe from PSIL)
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function public.delete()
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local fg_bg = protected.fg_bg
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if args.parent ~= nil then
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-- grab parent fg/bg so we can clear cleanly as a child element
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fg_bg = args.parent.get_fg_bg()
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end
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-- clear, hide, and stop animations
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protected.window.setBackgroundColor(fg_bg.bkg)
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protected.window.setTextColor(fg_bg.fgd)
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protected.window.clear()
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public.hide()
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-- unsubscribe from PSIL
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for i = 1, #self.subscriptions do
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local s = self.subscriptions[i] ---@type element_subscription
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s.ps.unsubscribe(s.key, s.func)
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end
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-- delete all children
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for k, v in pairs(protected.children) do
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v.get().delete()
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protected.children[k] = nil
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end
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if args.parent ~= nil then
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-- remove self from parent
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args.parent.__remove_child(self.id)
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end
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end
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-- ELEMENT TREE --
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-- add a child element
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---@nodiscard
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---@param key string|nil id
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---@param child graphics_base
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---@return integer|string key
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function public.__add_child(key, child)
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child.prepare_template(child_offset_x or 0, child_offset_y or 0, self.next_y)
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self.next_y = child.frame.y + child.frame.h
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local id = key ---@type string|integer|nil
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if id == nil then
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id = self.next_id
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self.next_id = self.next_id + 1
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end
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table.insert(protected.children, child)
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protected.child_id_map[id] = #protected.children
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return id
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end
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-- remove a child element
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---@param id element_id id
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function public.__remove_child(id)
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local index = protected.child_id_map[id]
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if protected.children[index] ~= nil then
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protected.on_removed(id)
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protected.children[index] = nil
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protected.child_id_map[id] = nil
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end
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end
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-- actions to take upon a child element becoming ready (initial draw/construction completed)
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---@param key element_id id
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---@param child graphics_element
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function public.__child_ready(key, child) protected.on_added(key, child) end
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-- focus solely on this child
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---@param child graphics_element
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function public.__focus_child(child)
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if self.is_root then
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public.unfocus_all()
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child.focus()
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else args.parent.__focus_child(child) end
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end
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-- get a child element
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---@nodiscard
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---@param id element_id
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---@return graphics_element
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function public.get_child(id) return protected.children[protected.child_id_map[id]].get() end
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-- remove a child element
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---@param id element_id
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function public.remove(id)
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local index = protected.child_id_map[id]
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if protected.children[index] ~= nil then
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protected.children[index].get().delete()
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protected.on_removed(id)
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protected.children[index] = nil
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protected.child_id_map[id] = nil
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end
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end
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-- attempt to get a child element by ID (does not include this element itself)
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---@nodiscard
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---@param id element_id
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---@return graphics_element|nil element
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function public.get_element_by_id(id)
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local index = protected.child_id_map[id]
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if protected.children[index] == nil then
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for _, child in pairs(protected.children) do
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local elem = child.get().get_element_by_id(id)
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if elem ~= nil then return elem end
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end
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else return protected.children[index].get() end
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end
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-- AUTO-PLACEMENT --
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-- skip a line for automatically placed elements
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function public.line_break()
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self.next_y = self.next_y + 1
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end
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-- PROPERTIES --
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-- get element id
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---@nodiscard
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---@return element_id
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function public.get_id() return self.id end
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|
|
|
-- get element x
|
|
---@nodiscard
|
|
---@return integer x
|
|
function public.get_x() return protected.frame.x end
|
|
|
|
-- get element y
|
|
---@nodiscard
|
|
---@return integer y
|
|
function public.get_y() return protected.frame.y end
|
|
|
|
-- get element width
|
|
---@nodiscard
|
|
---@return integer width
|
|
function public.get_width() return protected.frame.w end
|
|
|
|
-- get element height
|
|
---@nodiscard
|
|
---@return integer height
|
|
function public.get_height() return protected.frame.h end
|
|
|
|
-- get the foreground/background colors
|
|
---@nodiscard
|
|
---@return cpair fg_bg
|
|
function public.get_fg_bg() return protected.fg_bg end
|
|
|
|
-- get the element value
|
|
---@nodiscard
|
|
---@return any value
|
|
function public.get_value() return protected.get_value() end
|
|
|
|
-- set the element value
|
|
---@param value any new value
|
|
function public.set_value(value) protected.set_value(value) end
|
|
|
|
-- set minimum input value
|
|
---@param min integer minimum allowed value
|
|
function public.set_min(min) protected.set_min(min) end
|
|
|
|
-- set maximum input value
|
|
---@param max integer maximum allowed value
|
|
function public.set_max(max) protected.set_max(max) end
|
|
|
|
-- check if this element is enabled
|
|
function public.is_enabled() return protected.enabled end
|
|
|
|
-- enable the element
|
|
function public.enable()
|
|
if not protected.enabled then
|
|
protected.enabled = true
|
|
protected.enable()
|
|
end
|
|
end
|
|
|
|
-- disable the element
|
|
function public.disable()
|
|
if protected.enabled then
|
|
protected.enabled = false
|
|
protected.disable()
|
|
public.unfocus_all()
|
|
end
|
|
end
|
|
|
|
-- can this element be focused
|
|
function public.is_focusable() return args.can_focus end
|
|
|
|
-- is this element focused
|
|
function public.is_focused() return self.focused end
|
|
|
|
-- focus the element
|
|
function public.focus()
|
|
if args.can_focus and protected.enabled and not self.focused then
|
|
self.focused = true
|
|
protected.on_focused()
|
|
end
|
|
end
|
|
|
|
-- unfocus this element
|
|
function public.unfocus()
|
|
if args.can_focus and self.focused then
|
|
self.focused = false
|
|
protected.on_unfocused()
|
|
end
|
|
end
|
|
|
|
-- unfocus this element and all its children
|
|
function public.unfocus_all()
|
|
public.unfocus()
|
|
for _, child in pairs(protected.children) do child.get().unfocus() end
|
|
end
|
|
|
|
-- custom recolor command, varies by element if implemented
|
|
---@vararg cpair|color color(s)
|
|
function public.recolor(...) protected.recolor(...) end
|
|
|
|
-- resize attributes of the element value if supported
|
|
---@vararg number dimensions (element specific)
|
|
function public.resize(...) protected.resize(...) end
|
|
|
|
-- reposition the element window<br>
|
|
-- offsets relative to parent frame are where (1, 1) would be on top of the parent's top left corner
|
|
---@param x integer x position relative to parent frame
|
|
---@param y integer y position relative to parent frame
|
|
function public.reposition(x, y) protected.window.reposition(x, y) end
|
|
|
|
-- FUNCTION CALLBACKS --
|
|
|
|
-- handle a monitor touch or mouse click if this element is visible
|
|
---@param event mouse_interaction mouse interaction event
|
|
function public.handle_mouse(event)
|
|
if protected.window.isVisible() then
|
|
local x_ini, y_ini = event.initial.x, event.initial.y
|
|
|
|
local ini_in = protected.in_window_bounds(x_ini, y_ini)
|
|
|
|
if ini_in then
|
|
if event.type == events.MOUSE_CLICK.UP or event.type == events.MOUSE_CLICK.DRAG then
|
|
-- make sure we don't handle mouse events that started before this element was made visible
|
|
if (event.initial.x ~= self.button_down[event.button].x) or (event.initial.y ~= self.button_down[event.button].y) then
|
|
return
|
|
end
|
|
elseif event.type == events.MOUSE_CLICK.DOWN then
|
|
self.button_down[event.button] = event.initial
|
|
end
|
|
|
|
local event_T = events.mouse_transposed(event, self.position.x, self.position.y)
|
|
|
|
-- handle the mouse event then pass to children
|
|
protected.handle_mouse(event_T)
|
|
for _, child in pairs(protected.children) do child.get().handle_mouse(event_T) end
|
|
elseif event.type == events.MOUSE_CLICK.DOWN or event.type == events.MOUSE_CLICK.TAP then
|
|
-- clicked out, unfocus this element and children
|
|
public.unfocus_all()
|
|
end
|
|
else
|
|
-- don't track clicks while hidden
|
|
self.button_down[event.button] = events.new_coord_2d(-1, -1)
|
|
end
|
|
end
|
|
|
|
-- handle a keyboard click if this element is visible and focused
|
|
---@param event key_interaction keyboard interaction event
|
|
function public.handle_key(event)
|
|
if protected.window.isVisible() then
|
|
if self.is_root and (event.type == events.KEY_CLICK.DOWN) and (event.key == keys.tab) then
|
|
-- try to jump to the next/previous focusable field
|
|
_tab_focusable(event.shift)
|
|
else
|
|
-- handle the key event then pass to children
|
|
if self.focused then protected.handle_key(event) end
|
|
for _, child in pairs(protected.children) do child.get().handle_key(event) end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- handle text paste
|
|
---@param text string pasted text
|
|
function public.handle_paste(text)
|
|
if protected.window.isVisible() then
|
|
-- handle the paste event then pass to children
|
|
if self.focused then protected.handle_paste(text) end
|
|
for _, child in pairs(protected.children) do child.get().handle_paste(text) end
|
|
end
|
|
end
|
|
|
|
-- draw the element given new data
|
|
---@vararg any new data
|
|
function public.update(...) protected.on_update(...) end
|
|
|
|
-- on a control request response
|
|
---@param result any
|
|
function public.on_response(result) protected.response_callback(result) end
|
|
|
|
-- register a callback with a PSIL, allowing for automatic unregister on delete<br>
|
|
-- do not use graphics elements directly with PSIL subscribe()
|
|
---@param ps psil PSIL to subscribe to
|
|
---@param key string key to subscribe to
|
|
---@param func function function to link
|
|
function public.register(ps, key, func)
|
|
table.insert(self.subscriptions, { ps = ps, key = key, func = func })
|
|
ps.subscribe(key, func)
|
|
end
|
|
|
|
-- VISIBILITY & ANIMATIONS --
|
|
|
|
-- check if this element is visible
|
|
function public.is_visible() return protected.window.isVisible() end
|
|
|
|
-- show the element and enables animations by default
|
|
---@param animate? boolean true (default) to automatically resume animations
|
|
function public.show(animate)
|
|
protected.window.setVisible(true)
|
|
if animate ~= false then public.animate_all() end
|
|
end
|
|
|
|
-- hide the element and disables animations<br>
|
|
-- this alone does not cause an element to be fully hidden, it only prevents updates from being shown<br>
|
|
---@see graphics_element.content_redraw
|
|
function public.hide()
|
|
public.freeze_all() -- stop animations for efficiency/performance
|
|
public.unfocus_all()
|
|
protected.window.setVisible(false)
|
|
end
|
|
|
|
-- start/resume animation(s)
|
|
function public.animate() protected.start_anim() end
|
|
|
|
-- start/resume animation(s) for this element and all its children<br>
|
|
-- only animates if a window is visible
|
|
function public.animate_all()
|
|
if protected.window.isVisible() then
|
|
public.animate()
|
|
for _, child in pairs(protected.children) do child.get().animate_all() end
|
|
end
|
|
end
|
|
|
|
-- freeze animation(s)
|
|
function public.freeze() protected.stop_anim() end
|
|
|
|
-- freeze animation(s) for this element and all its children
|
|
function public.freeze_all()
|
|
public.freeze()
|
|
for _, child in pairs(protected.children) do child.get().freeze_all() end
|
|
end
|
|
|
|
-- re-draw the element
|
|
function public.redraw() protected.window.redraw() end
|
|
|
|
-- if a content window is set, clears it then re-draws all children
|
|
function public.content_redraw()
|
|
if protected.content_window ~= nil then
|
|
protected.content_window.clear()
|
|
for _, child in pairs(protected.children) do child.get().redraw() end
|
|
end
|
|
end
|
|
|
|
return protected
|
|
end
|
|
|
|
return element
|