mirror of
https://github.com/MikaylaFischler/cc-mek-scada.git
synced 2024-08-30 18:22:34 +00:00
217 lines
6.8 KiB
Lua
217 lines
6.8 KiB
Lua
--
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-- Graphics Events and Event Handlers
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--
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local util = require("scada-common.util")
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local events = {}
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---@enum CLICK_BUTTON
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events.CLICK_BUTTON = {
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GENERIC = 0,
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LEFT_BUTTON = 1,
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RIGHT_BUTTON = 2,
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MID_BUTTON = 3
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}
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---@enum MOUSE_CLICK
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local MOUSE_CLICK = {
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TAP = 1, -- screen tap (complete click)
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DOWN = 2, -- button down
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UP = 3, -- button up (completed a click)
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DRAG = 4, -- mouse dragged
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SCROLL_DOWN = 5, -- scroll down
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SCROLL_UP = 6 -- scroll up
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}
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events.MOUSE_CLICK = MOUSE_CLICK
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---@enum KEY_CLICK
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local KEY_CLICK = {
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DOWN = 1,
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HELD = 2,
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UP = 3,
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CHAR = 4
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}
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events.KEY_CLICK = KEY_CLICK
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-- create a new 2D coordinate
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---@param x integer
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---@param y integer
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---@return coordinate_2d
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local function _coord2d(x, y) return { x = x, y = y } end
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events.new_coord_2d = _coord2d
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---@class mouse_interaction
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---@field monitor string
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---@field button CLICK_BUTTON
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---@field type MOUSE_CLICK
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---@field initial coordinate_2d
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---@field current coordinate_2d
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---@class key_interaction
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---@field type KEY_CLICK
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---@field key number key code
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---@field name string key character name
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---@field shift boolean shift held
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---@field ctrl boolean ctrl held
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---@field alt boolean alt held
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local handler = {
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-- left, right, middle button down tracking
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button_down = { _coord2d(0, 0), _coord2d(0, 0), _coord2d(0, 0) },
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-- keyboard modifiers
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shift = false,
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alt = false,
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ctrl = false
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}
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-- create a new monitor touch mouse interaction event
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---@nodiscard
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---@param monitor string
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---@param x integer
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---@param y integer
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---@return mouse_interaction
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local function _monitor_touch(monitor, x, y)
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return {
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monitor = monitor,
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button = events.CLICK_BUTTON.GENERIC,
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type = MOUSE_CLICK.TAP,
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initial = _coord2d(x, y),
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current = _coord2d(x, y)
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}
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end
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-- create a new mouse button mouse interaction event
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---@nodiscard
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---@param button CLICK_BUTTON mouse button
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---@param type MOUSE_CLICK click type
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---@param x1 integer initial x
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---@param y1 integer initial y
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---@param x2 integer current x
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---@param y2 integer current y
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---@return mouse_interaction
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local function _mouse_event(button, type, x1, y1, x2, y2)
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return {
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monitor = "terminal",
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button = button,
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type = type,
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initial = _coord2d(x1, y1),
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current = _coord2d(x2, y2)
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}
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end
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-- create a new generic mouse interaction event
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---@nodiscard
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---@param type MOUSE_CLICK
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---@param x integer
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---@param y integer
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---@return mouse_interaction
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function events.mouse_generic(type, x, y)
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return {
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monitor = "",
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button = events.CLICK_BUTTON.GENERIC,
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type = type,
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initial = _coord2d(x, y),
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current = _coord2d(x, y)
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}
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end
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-- create a new transposed mouse interaction event using the event's monitor/button fields
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---@nodiscard
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---@param event mouse_interaction
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---@param elem_pos_x integer element's x position: new x = (event x - element x) + 1
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---@param elem_pos_y integer element's y position: new y = (event y - element y) + 1
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---@return mouse_interaction
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function events.mouse_transposed(event, elem_pos_x, elem_pos_y)
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return {
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monitor = event.monitor,
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button = event.button,
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type = event.type,
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initial = _coord2d((event.initial.x - elem_pos_x) + 1, (event.initial.y - elem_pos_y) + 1),
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current = _coord2d((event.current.x - elem_pos_x) + 1, (event.current.y - elem_pos_y) + 1)
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}
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end
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-- check if an event qualifies as a click (tap or up)
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---@nodiscard
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---@param t MOUSE_CLICK
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function events.was_clicked(t) return t == MOUSE_CLICK.TAP or t == MOUSE_CLICK.UP end
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-- create a new mouse event to pass onto graphics renderer<br>
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-- supports: mouse_click, mouse_up, mouse_drag, mouse_scroll, and monitor_touch
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---@param event_type os_event OS event to handle
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---@param opt integer|string button, scroll direction, or monitor for monitor touch
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---@param x integer x coordinate
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---@param y integer y coordinate
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---@return mouse_interaction|nil
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function events.new_mouse_event(event_type, opt, x, y)
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if event_type == "mouse_click" then
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---@cast opt 1|2|3
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handler.button_down[opt] = _coord2d(x, y)
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return _mouse_event(opt, MOUSE_CLICK.DOWN, x, y, x, y)
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elseif event_type == "mouse_up" then
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---@cast opt 1|2|3
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local initial = handler.button_down[opt] ---@type coordinate_2d
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return _mouse_event(opt, MOUSE_CLICK.UP, initial.x, initial.y, x, y)
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elseif event_type == "monitor_touch" then
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---@cast opt string
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return _monitor_touch(opt, x, y)
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elseif event_type == "mouse_drag" then
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---@cast opt 1|2|3
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local initial = handler.button_down[opt] ---@type coordinate_2d
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return _mouse_event(opt, MOUSE_CLICK.DRAG, initial.x, initial.y, x, y)
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elseif event_type == "mouse_scroll" then
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---@cast opt 1|-1
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local scroll_direction = util.trinary(opt == 1, MOUSE_CLICK.SCROLL_DOWN, MOUSE_CLICK.SCROLL_UP)
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return _mouse_event(events.CLICK_BUTTON.GENERIC, scroll_direction, x, y, x, y)
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end
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end
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-- create a new keyboard interaction event
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---@nodiscard
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---@param click_type KEY_CLICK key click type
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---@param key integer|string keyboard key code or character for 'char' event
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---@return key_interaction
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local function _key_event(click_type, key)
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local name = key
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if type(key) == "number" then name = keys.getName(key) end
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return { type = click_type, key = key, name = name, shift = handler.shift, ctrl = handler.ctrl, alt = handler.alt }
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end
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-- create a new keyboard event to pass onto graphics renderer<br>
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-- supports: char, key, and key_up
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---@param event_type os_event OS event to handle
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---@param key integer keyboard key code
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---@param held boolean? if the key is being held (for 'key' event)
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---@return key_interaction|nil
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function events.new_key_event(event_type, key, held)
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if event_type == "char" then
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return _key_event(KEY_CLICK.CHAR, key)
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elseif event_type == "key" then
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if key == keys.leftShift or key == keys.rightShift then
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handler.shift = true
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elseif key == keys.leftCtrl or key == keys.rightCtrl then
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handler.ctrl = true
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elseif key == keys.leftAlt or key == keys.rightAlt then
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handler.alt = true
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else
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return _key_event(util.trinary(held, KEY_CLICK.HELD, KEY_CLICK.DOWN), key)
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end
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elseif event_type == "key_up" then
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if key == keys.leftShift or key == keys.rightShift then
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handler.shift = false
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elseif key == keys.leftCtrl or key == keys.rightCtrl then
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handler.ctrl = false
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elseif key == keys.leftAlt or key == keys.rightAlt then
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handler.alt = false
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else
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return _key_event(KEY_CLICK.UP, key)
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end
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end
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end
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return events
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