cc-mek-scada/graphics/events.lua
2023-09-16 21:08:28 -04:00

217 lines
6.8 KiB
Lua

--
-- Graphics Events and Event Handlers
--
local util = require("scada-common.util")
local events = {}
---@enum CLICK_BUTTON
events.CLICK_BUTTON = {
GENERIC = 0,
LEFT_BUTTON = 1,
RIGHT_BUTTON = 2,
MID_BUTTON = 3
}
---@enum MOUSE_CLICK
local MOUSE_CLICK = {
TAP = 1, -- screen tap (complete click)
DOWN = 2, -- button down
UP = 3, -- button up (completed a click)
DRAG = 4, -- mouse dragged
SCROLL_DOWN = 5, -- scroll down
SCROLL_UP = 6 -- scroll up
}
events.MOUSE_CLICK = MOUSE_CLICK
---@enum KEY_CLICK
local KEY_CLICK = {
DOWN = 1,
HELD = 2,
UP = 3,
CHAR = 4
}
events.KEY_CLICK = KEY_CLICK
-- create a new 2D coordinate
---@param x integer
---@param y integer
---@return coordinate_2d
local function _coord2d(x, y) return { x = x, y = y } end
events.new_coord_2d = _coord2d
---@class mouse_interaction
---@field monitor string
---@field button CLICK_BUTTON
---@field type MOUSE_CLICK
---@field initial coordinate_2d
---@field current coordinate_2d
---@class key_interaction
---@field type KEY_CLICK
---@field key number key code
---@field name string key character name
---@field shift boolean shift held
---@field ctrl boolean ctrl held
---@field alt boolean alt held
local handler = {
-- left, right, middle button down tracking
button_down = { _coord2d(0, 0), _coord2d(0, 0), _coord2d(0, 0) },
-- keyboard modifiers
shift = false,
alt = false,
ctrl = false
}
-- create a new monitor touch mouse interaction event
---@nodiscard
---@param monitor string
---@param x integer
---@param y integer
---@return mouse_interaction
local function _monitor_touch(monitor, x, y)
return {
monitor = monitor,
button = events.CLICK_BUTTON.GENERIC,
type = MOUSE_CLICK.TAP,
initial = _coord2d(x, y),
current = _coord2d(x, y)
}
end
-- create a new mouse button mouse interaction event
---@nodiscard
---@param button CLICK_BUTTON mouse button
---@param type MOUSE_CLICK click type
---@param x1 integer initial x
---@param y1 integer initial y
---@param x2 integer current x
---@param y2 integer current y
---@return mouse_interaction
local function _mouse_event(button, type, x1, y1, x2, y2)
return {
monitor = "terminal",
button = button,
type = type,
initial = _coord2d(x1, y1),
current = _coord2d(x2, y2)
}
end
-- create a new generic mouse interaction event
---@nodiscard
---@param type MOUSE_CLICK
---@param x integer
---@param y integer
---@return mouse_interaction
function events.mouse_generic(type, x, y)
return {
monitor = "",
button = events.CLICK_BUTTON.GENERIC,
type = type,
initial = _coord2d(x, y),
current = _coord2d(x, y)
}
end
-- create a new transposed mouse interaction event using the event's monitor/button fields
---@nodiscard
---@param event mouse_interaction
---@param elem_pos_x integer element's x position: new x = (event x - element x) + 1
---@param elem_pos_y integer element's y position: new y = (event y - element y) + 1
---@return mouse_interaction
function events.mouse_transposed(event, elem_pos_x, elem_pos_y)
return {
monitor = event.monitor,
button = event.button,
type = event.type,
initial = _coord2d((event.initial.x - elem_pos_x) + 1, (event.initial.y - elem_pos_y) + 1),
current = _coord2d((event.current.x - elem_pos_x) + 1, (event.current.y - elem_pos_y) + 1)
}
end
-- check if an event qualifies as a click (tap or up)
---@nodiscard
---@param t MOUSE_CLICK
function events.was_clicked(t) return t == MOUSE_CLICK.TAP or t == MOUSE_CLICK.UP end
-- create a new mouse event to pass onto graphics renderer<br>
-- supports: mouse_click, mouse_up, mouse_drag, mouse_scroll, and monitor_touch
---@param event_type os_event OS event to handle
---@param opt integer|string button, scroll direction, or monitor for monitor touch
---@param x integer x coordinate
---@param y integer y coordinate
---@return mouse_interaction|nil
function events.new_mouse_event(event_type, opt, x, y)
if event_type == "mouse_click" then
---@cast opt 1|2|3
handler.button_down[opt] = _coord2d(x, y)
return _mouse_event(opt, MOUSE_CLICK.DOWN, x, y, x, y)
elseif event_type == "mouse_up" then
---@cast opt 1|2|3
local initial = handler.button_down[opt] ---@type coordinate_2d
return _mouse_event(opt, MOUSE_CLICK.UP, initial.x, initial.y, x, y)
elseif event_type == "monitor_touch" then
---@cast opt string
return _monitor_touch(opt, x, y)
elseif event_type == "mouse_drag" then
---@cast opt 1|2|3
local initial = handler.button_down[opt] ---@type coordinate_2d
return _mouse_event(opt, MOUSE_CLICK.DRAG, initial.x, initial.y, x, y)
elseif event_type == "mouse_scroll" then
---@cast opt 1|-1
local scroll_direction = util.trinary(opt == 1, MOUSE_CLICK.SCROLL_DOWN, MOUSE_CLICK.SCROLL_UP)
return _mouse_event(events.CLICK_BUTTON.GENERIC, scroll_direction, x, y, x, y)
end
end
-- create a new keyboard interaction event
---@nodiscard
---@param click_type KEY_CLICK key click type
---@param key integer|string keyboard key code or character for 'char' event
---@return key_interaction
local function _key_event(click_type, key)
local name = key
if type(key) == "number" then name = keys.getName(key) end
return { type = click_type, key = key, name = name, shift = handler.shift, ctrl = handler.ctrl, alt = handler.alt }
end
-- create a new keyboard event to pass onto graphics renderer<br>
-- supports: char, key, and key_up
---@param event_type os_event OS event to handle
---@param key integer keyboard key code
---@param held boolean? if the key is being held (for 'key' event)
---@return key_interaction|nil
function events.new_key_event(event_type, key, held)
if event_type == "char" then
return _key_event(KEY_CLICK.CHAR, key)
elseif event_type == "key" then
if key == keys.leftShift or key == keys.rightShift then
handler.shift = true
elseif key == keys.leftCtrl or key == keys.rightCtrl then
handler.ctrl = true
elseif key == keys.leftAlt or key == keys.rightAlt then
handler.alt = true
else
return _key_event(util.trinary(held, KEY_CLICK.HELD, KEY_CLICK.DOWN), key)
end
elseif event_type == "key_up" then
if key == keys.leftShift or key == keys.rightShift then
handler.shift = false
elseif key == keys.leftCtrl or key == keys.rightCtrl then
handler.ctrl = false
elseif key == keys.leftAlt or key == keys.rightAlt then
handler.alt = false
else
return _key_event(KEY_CLICK.UP, key)
end
end
end
return events