cc-mek-scada/graphics/element.lua

604 lines
17 KiB
Lua

--
-- Generic Graphics Element
--
local core = require("graphics.core")
local element = {}
---@class graphics_args_generic
---@field window? table
---@field parent? graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
---@field y? integer next line if omitted
---@field width? integer parent width if omitted
---@field height? integer parent height if omitted
---@field gframe? graphics_frame frame instead of x/y/width/height
---@field fg_bg? cpair foreground/background colors
---@field hidden? boolean true to hide on initial draw
---@alias graphics_args graphics_args_generic
---|waiting_args
---|hazard_button_args
---|multi_button_args
---|push_button_args
---|radio_button_args
---|sidebar_args
---|spinbox_args
---|switch_button_args
---|tabbar_args
---|alarm_indicator_light
---|core_map_args
---|data_indicator_args
---|hbar_args
---|icon_indicator_args
---|indicator_led_args
---|indicator_led_pair_args
---|indicator_led_rgb_args
---|indicator_light_args
---|power_indicator_args
---|rad_indicator_args
---|state_indicator_args
---|tristate_indicator_light_args
---|vbar_args
---|colormap_args
---|displaybox_args
---|div_args
---|listbox_args
---|multipane_args
---|pipenet_args
---|rectangle_args
---|textbox_args
---|tiling_args
---@class element_subscription
---@field ps psil ps used
---@field key string data key
---@field func function callback
-- a base graphics element, should not be created on its own
---@nodiscard
---@param args graphics_args arguments
function element.new(args)
local self = {
id = nil, ---@type element_id|nil
elem_type = debug.getinfo(2).name,
define_completed = false,
p_window = nil, ---@type table
position = { x = 1, y = 1 }, ---@type coordinate_2d
bounds = { x1 = 1, y1 = 1, x2 = 1, y2 = 1 }, ---@class element_bounds
next_y = 1,
subscriptions = {},
mt = {}
}
---@class graphics_base
local protected = {
enabled = true,
value = nil, ---@type any
window = nil, ---@type table
content_window = nil, ---@type table|nil
fg_bg = core.cpair(colors.white, colors.black),
frame = core.gframe(1, 1, 1, 1),
children = {}
}
local name_brief = "graphics.element{" .. self.elem_type .. "}: "
-- element as string
function self.mt.__tostring()
return "graphics.element{" .. self.elem_type .. "} @ " .. tostring(self)
end
---@class graphics_element
local public = {}
setmetatable(public, self.mt)
-------------------------
-- PROTECTED FUNCTIONS --
-------------------------
-- prepare the template
---@param next_y integer next line if no y was provided
function protected.prepare_template(next_y)
-- get frame coordinates/size
if args.gframe ~= nil then
protected.frame.x = args.gframe.x
protected.frame.y = args.gframe.y
protected.frame.w = args.gframe.w
protected.frame.h = args.gframe.h
else
local w, h = self.p_window.getSize()
protected.frame.x = args.x or 1
protected.frame.y = args.y or next_y
protected.frame.w = args.width or w
protected.frame.h = args.height or h
end
-- adjust window frame if applicable
local f = protected.frame
if args.parent ~= nil then
-- constrain to parent inner width/height
local w, h = self.p_window.getSize()
f.w = math.min(f.w, w - (f.x - 1))
f.h = math.min(f.h, h - (f.y - 1))
end
-- check frame
assert(f.x >= 1, name_brief .. "frame x not >= 1")
assert(f.y >= 1, name_brief .. "frame y not >= 1")
assert(f.w >= 1, name_brief .. "frame width not >= 1")
assert(f.h >= 1, name_brief .. "frame height not >= 1")
-- create window
protected.window = window.create(self.p_window, f.x, f.y, f.w, f.h, args.hidden ~= true)
-- init colors
if args.fg_bg ~= nil then
protected.fg_bg = args.fg_bg
elseif args.parent ~= nil then
protected.fg_bg = args.parent.get_fg_bg()
end
-- set colors
protected.window.setBackgroundColor(protected.fg_bg.bkg)
protected.window.setTextColor(protected.fg_bg.fgd)
protected.window.clear()
-- record position
self.position.x, self.position.y = protected.window.getPosition()
-- calculate bounds
self.bounds.x1 = self.position.x
self.bounds.x2 = self.position.x + f.w - 1
self.bounds.y1 = self.position.y
self.bounds.y2 = self.position.y + f.h - 1
end
-- check if a coordinate relative to the parent is within the bounds of this element
---@param x integer
---@param y integer
function protected.in_window_bounds(x, y)
local in_x = x >= self.bounds.x1 and x <= self.bounds.x2
local in_y = y >= self.bounds.y1 and y <= self.bounds.y2
return in_x and in_y
end
-- check if a coordinate relative to this window is within the bounds of this element
---@param x integer
---@param y integer
function protected.in_frame_bounds(x, y)
local in_x = x >= 1 and x <= protected.frame.w
local in_y = y >= 1 and y <= protected.frame.h
return in_x and in_y
end
-- luacheck: push ignore
---@diagnostic disable: unused-local, unused-vararg
-- handle a child element having been added
---@param id element_id element identifier
---@param child graphics_element child element
function protected.on_added(id, child)
end
-- handle a child element having been removed
---@param id element_id element identifier
function protected.on_removed(id)
end
-- handle a mouse event
---@param event mouse_interaction mouse interaction event
function protected.handle_mouse(event)
end
-- handle data value changes
---@vararg any value(s)
function protected.on_update(...)
end
-- callback on control press responses
---@param result any
function protected.response_callback(result)
end
-- get value
---@nodiscard
function protected.get_value()
return protected.value
end
-- set value
---@param value any value to set
function protected.set_value(value)
end
-- set minimum input value
---@param min integer minimum allowed value
function protected.set_min(min)
end
-- set maximum input value
---@param max integer maximum allowed value
function protected.set_max(max)
end
-- enable the control
function protected.enable()
end
-- disable the control
function protected.disable()
end
-- custom recolor command, varies by element if implemented
---@vararg cpair|color color(s)
function protected.recolor(...)
end
-- custom resize command, varies by element if implemented
---@vararg integer sizing
function protected.resize(...)
end
-- luacheck: pop
---@diagnostic enable: unused-local, unused-vararg
-- start animations
function protected.start_anim()
end
-- stop animations
function protected.stop_anim()
end
-- get public interface
---@nodiscard
---@return graphics_element element, element_id id
function protected.get() return public, self.id end
-- report completion of element instantiation and get the public interface
---@nodiscard
---@return graphics_element element, element_id id
function protected.complete()
if args.parent ~= nil then args.parent.__child_ready(self.id, public) end
return public, self.id
end
-----------
-- SETUP --
-----------
-- get the parent window
self.p_window = args.window
if self.p_window == nil and args.parent ~= nil then
self.p_window = args.parent.window()
end
-- check window
assert(self.p_window, name_brief .. "no parent window provided")
-- prepare the template
if args.parent == nil then
self.id = args.id or "__ROOT__"
protected.prepare_template(1)
else
self.id = args.parent.__add_child(args.id, protected)
end
----------------------
-- PUBLIC FUNCTIONS --
----------------------
-- get the window object
---@nodiscard
function public.window() return protected.content_window or protected.window end
-- delete this element (hide and unsubscribe from PSIL)
function public.delete()
local fg_bg = protected.fg_bg
if args.parent ~= nil then
-- grab parent fg/bg so we can clear cleanly as a child element
fg_bg = args.parent.get_fg_bg()
end
-- clear, hide, and stop animations
protected.window.setBackgroundColor(fg_bg.bkg)
protected.window.setTextColor(fg_bg.fgd)
protected.window.clear()
public.hide()
-- unsubscribe from PSIL
for i = 1, #self.subscriptions do
local s = self.subscriptions[i] ---@type element_subscription
s.ps.unsubscribe(s.key, s.func)
end
-- delete all children
for k, v in pairs(protected.children) do
v.delete()
protected.children[k] = nil
end
if args.parent ~= nil then
-- remove self from parent
args.parent.__remove_child(self.id)
end
end
-- ELEMENT TREE --
-- add a child element
---@nodiscard
---@param key string|nil id
---@param child graphics_base
---@return integer|string key
function public.__add_child(key, child)
child.prepare_template(self.next_y)
self.next_y = child.frame.y + child.frame.h
local child_element = child.get()
if key == nil then
table.insert(protected.children, child_element)
return #protected.children
else
protected.children[key] = child_element
return key
end
end
-- remove a child element
---@param key element_id id
function public.__remove_child(key)
if protected.children[key] ~= nil then
protected.on_removed(key)
protected.children[key] = nil
end
end
-- actions to take upon a child element becoming ready (initial draw/construction completed)
---@param key element_id id
---@param child graphics_element
function public.__child_ready(key, child)
protected.on_added(key, child)
end
-- get a child element
---@nodiscard
---@param id element_id
---@return graphics_element
function public.get_child(id) return protected.children[id] end
-- remove a child element
---@param id element_id
function public.remove(id)
if protected.children[id] ~= nil then
protected.children[id].delete()
protected.on_removed(id)
protected.children[id] = nil
end
end
-- attempt to get a child element by ID (does not include this element itself)
---@nodiscard
---@param id element_id
---@return graphics_element|nil element
function public.get_element_by_id(id)
if protected.children[id] == nil then
for _, child in pairs(protected.children) do
local elem = child.get_element_by_id(id)
if elem ~= nil then return elem end
end
else
return protected.children[id]
end
return nil
end
-- AUTO-PLACEMENT --
-- skip a line for automatically placed elements
function public.line_break()
self.next_y = self.next_y + 1
end
-- PROPERTIES --
-- get the foreground/background colors
---@nodiscard
---@return cpair fg_bg
function public.get_fg_bg()
return protected.fg_bg
end
-- get element x
---@nodiscard
---@return integer x
function public.get_x()
return protected.frame.x
end
-- get element y
---@nodiscard
---@return integer y
function public.get_y()
return protected.frame.y
end
-- get element width
---@nodiscard
---@return integer width
function public.get_width()
return protected.frame.w
end
-- get element height
---@nodiscard
---@return integer height
function public.get_height()
return protected.frame.h
end
-- get the element value
---@nodiscard
---@return any value
function public.get_value()
return protected.get_value()
end
-- set the element value
---@param value any new value
function public.set_value(value)
protected.set_value(value)
end
-- set minimum input value
---@param min integer minimum allowed value
function public.set_min(min)
protected.set_min(min)
end
-- set maximum input value
---@param max integer maximum allowed value
function public.set_max(max)
protected.set_max(max)
end
-- enable the element
function public.enable()
protected.enabled = true
protected.enable()
end
-- disable the element
function public.disable()
protected.enabled = false
protected.disable()
end
-- custom recolor command, varies by element if implemented
---@vararg cpair|color color(s)
function public.recolor(...)
protected.recolor(...)
end
-- resize attributes of the element value if supported
---@vararg number dimensions (element specific)
function public.resize(...)
protected.resize(...)
end
-- reposition the element window<br>
-- offsets relative to parent frame are where (1, 1) would be on top of the parent's top left corner
---@param x integer x position relative to parent frame
---@param y integer y position relative to parent frame
function public.reposition(x, y)
protected.window.reposition(x, y)
end
-- FUNCTION CALLBACKS --
-- handle a monitor touch or mouse click
---@param event mouse_interaction mouse interaction event
function public.handle_mouse(event)
local x_ini, y_ini = event.initial.x, event.initial.y
local ini_in = protected.in_window_bounds(x_ini, y_ini)
if ini_in then
local event_T = core.events.mouse_transposed(event, self.position.x, self.position.y)
-- handle the mouse event then pass to children
protected.handle_mouse(event_T)
for _, child in pairs(protected.children) do child.handle_mouse(event_T) end
end
end
-- draw the element given new data
---@vararg any new data
function public.update(...)
protected.on_update(...)
end
-- on a control request response
---@param result any
function public.on_response(result)
protected.response_callback(result)
end
-- register a callback with a PSIL, allowing for automatic unregister on delete<br>
-- do not use graphics elements directly with PSIL subscribe()
---@param ps psil PSIL to subscribe to
---@param key string key to subscribe to
---@param func function function to link
function public.register(ps, key, func)
table.insert(self.subscriptions, { ps = ps, key = key, func = func })
ps.subscribe(key, func)
end
-- VISIBILITY & ANIMATIONS --
-- show the element and enables animations by default
---@param animate? boolean true (default) to automatically resume animations
function public.show(animate)
protected.window.setVisible(true)
if animate ~= false then public.animate_all() end
end
-- hide the element and disables animations<br>
-- this alone does not cause an element to be fully hidden, it only prevents updates from being shown<br>
---@see graphics_element.content_redraw
function public.hide()
public.freeze_all() -- stop animations for efficiency/performance
protected.window.setVisible(false)
end
-- start/resume animation(s)
function public.animate()
protected.start_anim()
end
-- start/resume animation(s) for this element and all its children<br>
-- only animates if a window is visible
function public.animate_all()
if protected.window.isVisible() then
public.animate()
for _, child in pairs(protected.children) do child.animate_all() end
end
end
-- freeze animation(s)
function public.freeze()
protected.stop_anim()
end
-- freeze animation(s) for this element and all its children
function public.freeze_all()
public.freeze()
for _, child in pairs(protected.children) do child.freeze_all() end
end
-- re-draw the element
function public.redraw()
protected.window.redraw()
end
-- if a content window is set, clears it then re-draws all children
function public.content_redraw()
if protected.content_window ~= nil then
protected.content_window.clear()
for _, child in pairs(protected.children) do child.redraw() end
end
end
return protected
end
return element