mirror of
https://github.com/MikaylaFischler/cc-mek-scada.git
synced 2024-08-30 18:22:34 +00:00
169 lines
4.7 KiB
Lua
169 lines
4.7 KiB
Lua
--
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-- Generic Graphics Element
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--
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local core = require("graphics.core")
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local log = require("scada-common.log")
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local util = require("scada-common.util")
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local element = {}
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---@class graphics_args_generic
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---@field window? table
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---@field parent? graphics_element
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---@field x? integer 1 if omitted
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---@field y? integer 1 if omitted
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---@field width? integer parent width if omitted
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---@field height? integer parent height if omitted
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---@field gframe? graphics_frame frame instead of x/y/width/height
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---@field fg_bg? cpair foreground/background colors
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-- a base graphics element, should not be created on its own
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---@param args graphics_args_generic arguments
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function element.new(args)
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local self = {
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elem_type = debug.getinfo(2).name,
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p_window = nil, ---@type table
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position = { x = 1, y = 1 },
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bounds = { x1 = 1, y1 = 1, x2 = 1, y2 = 1}
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}
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---@fixme remove debug
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log.dmesg("new " .. self.elem_type)
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local protected = {
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window = nil, ---@type table
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fg_bg = core.graphics.cpair(colors.white, colors.black),
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frame = core.graphics.gframe(1, 1, 1, 1)
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}
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-- SETUP --
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-- get the parent window
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self.p_window = args.window
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if self.p_window == nil and args.parent ~= nil then
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self.p_window = args.parent.window()
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end
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-- check window
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assert(self.p_window, "graphics.element: no parent window provided")
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-- get frame coordinates/size
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if args.gframe ~= nil then
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protected.frame.x = args.gframe.x
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protected.frame.y = args.gframe.y
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protected.frame.w = args.gframe.w
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protected.frame.h = args.gframe.h
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else
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local w, h = self.p_window.getSize()
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protected.frame.x = args.x or 1
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protected.frame.y = args.y or 1
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protected.frame.w = args.width or w
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protected.frame.h = args.height or h
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end
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-- check frame
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assert(protected.frame.x >= 1, "graphics.element: frame x not >= 1")
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assert(protected.frame.y >= 1, "graphics.element: frame y not >= 1")
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assert(protected.frame.w >= 1, "graphics.element: frame width not >= 1")
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assert(protected.frame.h >= 1, "graphics.element: frame height not >= 1")
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-- create window
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local f = protected.frame
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protected.window = window.create(self.p_window, f.x, f.y, f.w, f.h, true)
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-- init colors
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if args.fg_bg ~= nil then
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protected.fg_bg = args.fg_bg
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elseif args.parent ~= nil then
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protected.fg_bg = args.parent.get_fg_bg()
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end
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-- set colors
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protected.window.setBackgroundColor(protected.fg_bg.bkg)
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protected.window.setTextColor(protected.fg_bg.fgd)
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protected.window.clear()
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-- record position
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self.position.x, self.position.y = protected.window.getPosition()
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-- calculate bounds
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self.bounds.x1 = self.position.x
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self.bounds.x2 = self.position.x + f.w - 1
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self.bounds.y1 = self.position.y
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self.bounds.y2 = self.position.y + f.h - 1
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-- PROTECTED FUNCTIONS --
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-- handle a touch event
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---@param event table monitor_touch event
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function protected.handle_touch(event)
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end
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-- handle data value changes
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function protected.on_update(...)
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end
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-- get control value
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function protected.get_value()
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return nil
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end
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---@class graphics_element
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local public = {}
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-- get public interface
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function protected.get() return public end
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-- PUBLIC FUNCTIONS --
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-- get the window object
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function public.window() return protected.window end
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-- get the foreground/background colors
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function public.get_fg_bg() return protected.fg_bg end
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-- handle a monitor touch
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---@param event monitor_touch monitor touch event
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function public.handle_touch(event)
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local in_x = event.x >= self.bounds.x1 and event.x <= self.bounds.x2
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local in_y = event.y >= self.bounds.y1 and event.y <= self.bounds.y2
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if in_x and in_y then
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-- handle the touch event, transformed into the window frame
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protected.handle_touch(core.events.touch(event.monitor,
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(event.x - self.position.x) + 1,
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(event.y - self.position.y) + 1))
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end
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end
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-- draw the element given new data
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function public.update(...)
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protected.on_update(...)
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end
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-- get the control value reading
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function public.get_value()
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return protected.get_value()
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end
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-- show the element
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function public.show()
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protected.window.setVisible(true)
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end
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-- hide the element
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function public.hide()
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protected.window.setVisible(false)
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end
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-- re-draw the element
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function public.redraw()
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protected.window.redraw()
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end
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return protected
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end
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return element
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