mirror of
https://github.com/MikaylaFischler/cc-mek-scada.git
synced 2024-08-30 18:22:34 +00:00
104 lines
2.5 KiB
Lua
104 lines
2.5 KiB
Lua
--
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-- Graphics Rendering Control
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--
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local panel_view = require("supervisor.panel.front_panel")
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local pgi = require("supervisor.panel.pgi")
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local style = require("supervisor.panel.style")
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local core = require("graphics.core")
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local flasher = require("graphics.flasher")
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local DisplayBox = require("graphics.elements.displaybox")
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---@class supervisor_renderer
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local renderer = {}
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local ui = {
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display = nil
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}
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-- try to start the UI
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---@param theme integer front panel theme ID (1 = sandstone, 2 = basalt)
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---@return boolean success, any error_msg
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function renderer.try_start_ui(theme)
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local status, msg = true, nil
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if ui.display == nil then
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-- set theme
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style.set_theme(theme)
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-- reset terminal
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term.setTextColor(colors.white)
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term.setBackgroundColor(colors.black)
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term.clear()
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term.setCursorPos(1, 1)
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-- set overridden colors
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for i = 1, #style.theme.colors do
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term.setPaletteColor(style.theme.colors[i].c, style.theme.colors[i].hex)
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end
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-- init front panel view
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status, msg = pcall(function ()
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ui.display = DisplayBox{window=term.current(),fg_bg=style.fp.root}
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panel_view(ui.display)
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end)
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if status then
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-- start flasher callback task
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flasher.run()
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else
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-- report fail and close ui
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msg = core.extract_assert_msg(msg)
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renderer.close_ui()
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end
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end
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return status, msg
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end
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-- close out the UI
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function renderer.close_ui()
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if ui.display ~= nil then
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-- stop blinking indicators
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flasher.clear()
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-- disable PGI
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pgi.unlink()
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-- hide to stop animation callbacks
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ui.display.hide()
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-- clear root UI elements
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ui.display = nil
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-- restore colors
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for i = 1, #style.theme.colors do
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local r, g, b = term.nativePaletteColor(style.theme.colors[i].c)
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term.setPaletteColor(style.theme.colors[i].c, r, g, b)
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end
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-- reset terminal
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term.setTextColor(colors.white)
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term.setBackgroundColor(colors.black)
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term.clear()
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term.setCursorPos(1, 1)
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end
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end
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-- is the UI ready?
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---@nodiscard
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---@return boolean ready
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function renderer.ui_ready() return ui.display ~= nil end
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-- handle a mouse event
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---@param event mouse_interaction|nil
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function renderer.handle_mouse(event)
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if ui.display ~= nil and event ~= nil then
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ui.display.handle_mouse(event)
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end
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end
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return renderer
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