cc-mek-scada/pocket/threads.lua

222 lines
7.6 KiB
Lua

local log = require("scada-common.log")
local mqueue = require("scada-common.mqueue")
local ppm = require("scada-common.ppm")
local tcd = require("scada-common.tcd")
local util = require("scada-common.util")
local pocket = require("pocket.pocket")
local renderer = require("pocket.renderer")
local core = require("graphics.core")
local threads = {}
local MAIN_CLOCK = 0.5 -- (2Hz, 10 ticks)
local RENDER_SLEEP = 100 -- (100ms, 2 ticks)
local MQ__RENDER_CMD = pocket.MQ__RENDER_CMD
local MQ__RENDER_DATA = pocket.MQ__RENDER_DATA
-- main thread
---@nodiscard
---@param smem pkt_shared_memory
function threads.thread__main(smem)
---@class parallel_thread
local public = {}
-- execute thread
function public.exec()
log.debug("main thread start")
local loop_clock = util.new_clock(MAIN_CLOCK)
-- start clock
loop_clock.start()
-- load in from shared memory
local pkt_state = smem.pkt_state
local pocket_comms = smem.pkt_sys.pocket_comms
local sv_wd = smem.pkt_sys.sv_wd
local api_wd = smem.pkt_sys.api_wd
local nav = smem.pkt_sys.nav
-- start connection watchdogs
sv_wd.feed()
api_wd.feed()
log.debug("startup> conn watchdogs started")
-- event loop
while true do
local event, param1, param2, param3, param4, param5 = util.pull_event()
-- handle event
if event == "timer" then
if loop_clock.is_clock(param1) then
-- main loop tick
-- relink if necessary
pocket_comms.link_update()
-- update any tasks for the active page
local page_tasks = nav.get_current_page().tasks
for i = 1, #page_tasks do page_tasks[i]() end
loop_clock.start()
elseif sv_wd.is_timer(param1) then
-- supervisor watchdog timeout
log.info("supervisor server timeout")
pocket_comms.close_sv()
elseif api_wd.is_timer(param1) then
-- coordinator watchdog timeout
log.info("coordinator api server timeout")
pocket_comms.close_api()
else
-- a non-clock/main watchdog timer event
-- notify timer callback dispatcher
tcd.handle(param1)
end
elseif event == "modem_message" then
-- got a packet
local packet = pocket_comms.parse_packet(param1, param2, param3, param4, param5)
pocket_comms.handle_packet(packet)
elseif event == "mouse_click" or event == "mouse_up" or event == "mouse_drag" or event == "mouse_scroll" or
event == "double_click" then
-- handle a mouse event
renderer.handle_mouse(core.events.new_mouse_event(event, param1, param2, param3))
elseif event == "char" or event == "key" or event == "key_up" then
-- handle a keyboard event
renderer.handle_key(core.events.new_key_event(event, param1, param2))
elseif event == "paste" then
-- handle a paste event
renderer.handle_paste(param1)
end
-- check for termination request or UI crash
if event == "terminate" or ppm.should_terminate() then
log.info("terminate requested, main thread exiting")
pkt_state.shutdown = true
elseif not pkt_state.ui_ok then
pkt_state.shutdown = true
log.info("terminating due to fatal UI error")
end
if pkt_state.shutdown then
log.info("closing server connections...")
pocket_comms.close()
log.info("connections closed")
break
end
end
end
-- execute the thread in a protected mode, retrying it on return if not shutting down
function public.p_exec()
local pkt_state = smem.pkt_state
while not pkt_state.shutdown do
local status, result = pcall(public.exec)
if status == false then
log.fatal(util.strval(result))
end
-- if status is true, then we are probably exiting, so this won't matter
-- this thread cannot be slept because it will miss events (namely "terminate")
if not pkt_state.shutdown then
log.info("main thread restarting now...")
end
end
end
return public
end
-- pocket renderer thread, tasked with long duration draws
---@nodiscard
---@param smem pkt_shared_memory
function threads.thread__render(smem)
---@class parallel_thread
local public = {}
-- execute thread
function public.exec()
log.debug("render thread start")
-- load in from shared memory
local pkt_state = smem.pkt_state
local render_queue = smem.q.mq_render
local nav = smem.pkt_sys.nav
local last_update = util.time()
local ui_message
-- thread loop
while true do
-- check for messages in the message queue
while render_queue.ready() and not pkt_state.shutdown do
local msg = render_queue.pop()
if msg ~= nil then
if msg.qtype == mqueue.TYPE.COMMAND then
-- received a command
if msg.message == MQ__RENDER_CMD.UNLOAD_SV_APPS then
elseif msg.message == MQ__RENDER_CMD.UNLOAD_API_APPS then
end
elseif msg.qtype == mqueue.TYPE.DATA then
-- received data
local cmd = msg.message ---@type queue_data
if cmd.key == MQ__RENDER_DATA.LOAD_APP then
log.debug("RENDER: load app " .. cmd.val)
local draw_start = util.time_ms()
pkt_state.ui_ok, ui_message = pcall(function () nav.load_app(cmd.val) end)
if not pkt_state.ui_ok then
log.fatal(util.c("RENDER: app load failed with error ", ui_message))
else
log.debug("RENDER: app loaded in " .. (util.time_ms() - draw_start) .. "ms")
end
end
elseif msg.qtype == mqueue.TYPE.PACKET then
-- received a packet
end
end
-- quick yield
util.nop()
end
-- check for termination request
if pkt_state.shutdown then
log.info("render thread exiting")
break
end
-- delay before next check
last_update = util.adaptive_delay(RENDER_SLEEP, last_update)
end
end
-- execute the thread in a protected mode, retrying it on return if not shutting down
function public.p_exec()
local pkt_state = smem.pkt_state
while not pkt_state.shutdown do
local status, result = pcall(public.exec)
if status == false then
log.fatal(util.strval(result))
end
if not pkt_state.shutdown then
log.info("render thread restarting in 5 seconds...")
util.psleep(5)
end
end
end
return public
end
return threads