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https://github.com/MikaylaFischler/cc-mek-scada.git
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196 lines
6.1 KiB
Lua
196 lines
6.1 KiB
Lua
-- Spinbox Numeric Graphics Element
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local util = require("scada-common.util")
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local core = require("graphics.core")
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local element = require("graphics.element")
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---@class spinbox_args
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---@field default? number default value, defaults to 0.0
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---@field min? number default 0, currently must be 0 or greater
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---@field max? number default max number that can be displayed with the digits configuration
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---@field whole_num_precision integer number of whole number digits
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---@field fractional_precision integer number of fractional digits
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---@field arrow_fg_bg cpair arrow foreground/background colors
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---@field arrow_disable? color color when disabled (default light gray)
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---@field parent graphics_element
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---@field id? string element id
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---@field x? integer 1 if omitted
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---@field y? integer auto incremented if omitted
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---@field fg_bg? cpair foreground/background colors
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---@field hidden? boolean true to hide on initial draw
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-- new spinbox control (minimum value is 0)
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---@param args spinbox_args
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---@return graphics_element element, element_id id
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local function spinbox(args)
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-- properties
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local digits = {}
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local wn_prec = args.whole_num_precision
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local fr_prec = args.fractional_precision
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assert(util.is_int(wn_prec), "graphics.element.controls.spinbox_numeric: whole number precision must be an integer")
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assert(util.is_int(fr_prec), "graphics.element.controls.spinbox_numeric: fractional precision must be an integer")
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local fmt, fmt_init ---@type string, string
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if fr_prec > 0 then
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fmt = "%" .. (wn_prec + fr_prec + 1) .. "." .. fr_prec .. "f"
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fmt_init = "%0" .. (wn_prec + fr_prec + 1) .. "." .. fr_prec .. "f"
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else
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fmt = "%" .. wn_prec .. "d"
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fmt_init = "%0" .. wn_prec .. "d"
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end
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local dec_point_x = args.whole_num_precision + 1
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assert(type(args.arrow_fg_bg) == "table", "graphics.element.spinbox_numeric: arrow_fg_bg is a required field")
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-- determine widths
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args.width = wn_prec + fr_prec + util.trinary(fr_prec > 0, 1, 0)
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args.height = 3
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-- create new graphics element base object
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local e = element.new(args)
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-- set initial value
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e.value = args.default or 0
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-- draw the arrows
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local function draw_arrows(color)
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e.w_set_bkg(args.arrow_fg_bg.bkg)
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e.w_set_fgd(color)
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e.w_set_cur(1, 1)
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e.w_write(string.rep("\x1e", wn_prec))
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e.w_set_cur(1, 3)
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e.w_write(string.rep("\x1f", wn_prec))
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if fr_prec > 0 then
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e.w_set_cur(1 + wn_prec, 1)
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e.w_write(" " .. string.rep("\x1e", fr_prec))
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e.w_set_cur(1 + wn_prec, 3)
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e.w_write(" " .. string.rep("\x1f", fr_prec))
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end
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end
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draw_arrows(args.arrow_fg_bg.fgd)
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-- populate digits from current value
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local function set_digits()
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local initial_str = util.sprintf(fmt_init, e.value)
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digits = {}
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---@diagnostic disable-next-line: discard-returns
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initial_str:gsub("%d", function (char) table.insert(digits, char) end)
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end
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-- update the value per digits table
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local function update_value()
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e.value = 0
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for i = 1, #digits do
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local pow = math.abs(wn_prec - i)
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if i <= wn_prec then
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e.value = e.value + (digits[i] * (10 ^ pow))
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else
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e.value = e.value + (digits[i] * (10 ^ -pow))
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end
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end
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end
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-- print out the current value
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local function show_num()
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-- enforce limits
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if (type(args.min) == "number") and (e.value < args.min) then
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e.value = args.min
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set_digits()
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elseif e.value < 0 then
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e.value = 0
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set_digits()
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else
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if string.len(util.sprintf(fmt, e.value)) > args.width then
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-- max printable exceeded, so max out to all 9s
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for i = 1, #digits do digits[i] = 9 end
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update_value()
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elseif (type(args.max) == "number") and (e.value > args.max) then
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e.value = args.max
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set_digits()
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else
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set_digits()
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end
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end
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-- draw
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e.w_set_bkg(e.fg_bg.bkg)
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e.w_set_fgd(e.fg_bg.fgd)
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e.w_set_cur(1, 2)
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e.w_write(util.sprintf(fmt, e.value))
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end
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-- init with the default value
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show_num()
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-- handle mouse interaction
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---@param event mouse_interaction mouse event
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function e.handle_mouse(event)
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-- only handle if on an increment or decrement arrow
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if e.enabled and core.events.was_clicked(event.type) and
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(event.current.x ~= dec_point_x) and (event.current.y ~= 2) then
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if event.current.x == event.initial.x and event.current.y == event.initial.y then
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local idx = util.trinary(event.current.x > dec_point_x, event.current.x - 1, event.current.x)
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if digits[idx] ~= nil then
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if event.current.y == 1 then
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-- increment
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digits[idx] = digits[idx] + 1
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elseif event.current.y == 3 then
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-- decrement
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digits[idx] = digits[idx] - 1
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end
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update_value()
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show_num()
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end
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end
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end
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end
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-- set the value
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---@param val number number to show
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function e.set_value(val)
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e.value = val
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show_num()
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end
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-- set minimum input value
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---@param min integer minimum allowed value
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function e.set_min(min)
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if min >= 0 then
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args.min = min
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show_num()
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end
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end
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-- set maximum input value
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---@param max integer maximum allowed value
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function e.set_max(max)
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args.max = max
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show_num()
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end
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-- enable this input
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function e.enable()
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draw_arrows(args.arrow_fg_bg.fgd)
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end
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-- disable this input
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function e.disable()
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draw_arrows(args.arrow_disable or colors.lightGray)
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end
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-- default to zero, init digits table
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e.value = 0
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set_digits()
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return e.complete()
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end
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return spinbox
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