cc-mek-scada/pocket/iocontrol.lua
Mikayla Fischler be560cd532 luacheck fixes
2024-05-12 15:19:01 -04:00

773 lines
25 KiB
Lua

--
-- I/O Control for Pocket Integration with Supervisor & Coordinator
--
local log = require("scada-common.log")
local psil = require("scada-common.psil")
local types = require("scada-common.types")
local util = require("scada-common.util")
local ALARM = types.ALARM
local ALARM_STATE = types.ALARM_STATE
---@todo nominal trip time is ping (0ms to 10ms usually)
local WARN_TT = 40
local HIGH_TT = 80
local iocontrol = {}
---@enum POCKET_LINK_STATE
local LINK_STATE = {
UNLINKED = 0,
SV_LINK_ONLY = 1,
API_LINK_ONLY = 2,
LINKED = 3
}
iocontrol.LINK_STATE = LINK_STATE
---@enum POCKET_APP_ID
local APP_ID = {
ROOT = 1,
-- main app page
UNITS = 2,
ABOUT = 3,
-- diag app page
ALARMS = 4,
-- other
DUMMY = 5,
NUM_APPS = 5
}
iocontrol.APP_ID = APP_ID
---@class pocket_ioctl
local io = {
version = "unknown",
ps = psil.create()
}
---@class nav_tree_page
---@field _p nav_tree_page|nil page's parent
---@field _c table page's children
---@field nav_to function function to navigate to this page
---@field switcher function|nil function to switch between children
---@field tasks table tasks to run while viewing this page
-- allocate the page navigation system
function iocontrol.alloc_nav()
local self = {
pane = nil, ---@type graphics_element
apps = {},
containers = {},
cur_app = APP_ID.ROOT
}
self.cur_page = self.root
---@class pocket_nav
io.nav = {}
-- set the root pane element to switch between apps with
---@param root_pane graphics_element
function io.nav.set_pane(root_pane)
self.pane = root_pane
end
function io.nav.set_sidebar(sidebar)
self.sidebar = sidebar
end
-- register an app
---@param app_id POCKET_APP_ID app ID
---@param container graphics_element element that contains this app (usually a Div)
---@param pane graphics_element? multipane if this is a simple paned app, then nav_to must be a number
function io.nav.register_app(app_id, container, pane)
---@class pocket_app
local app = {
loaded = false,
load = nil,
cur_page = nil, ---@type nav_tree_page
pane = pane,
paned_pages = {},
sidebar_items = {}
}
app.load = function () app.loaded = true end
-- delayed set of the pane if it wasn't ready at the start
---@param root_pane graphics_element multipane
function app.set_root_pane(root_pane)
app.pane = root_pane
end
function app.set_sidebar(items)
app.sidebar_items = items
if self.sidebar then self.sidebar.update(items) end
end
-- function to run on initial load into memory
---@param on_load function callback
function app.set_on_load(on_load)
app.load = function ()
on_load()
app.loaded = true
end
end
-- if a pane was provided, this will switch between numbered pages
---@param idx integer page index
function app.switcher(idx)
if app.paned_pages[idx] then
app.paned_pages[idx].nav_to()
end
end
-- create a new page entry in the app's page navigation tree
---@param parent nav_tree_page? a parent page or nil to set this as the root
---@param nav_to function|integer function to navigate to this page or pane index
---@return nav_tree_page new_page this new page
function app.new_page(parent, nav_to)
---@type nav_tree_page
local page = { _p = parent, _c = {}, nav_to = function () end, switcher = function () end, tasks = {} }
if parent == nil and app.cur_page == nil then
app.cur_page = page
end
if type(nav_to) == "number" then
app.paned_pages[nav_to] = page
function page.nav_to()
app.cur_page = page
if app.pane then app.pane.set_value(nav_to) end
end
else
function page.nav_to()
app.cur_page = page
nav_to()
end
end
-- switch between children
---@param id integer child ID
function page.switcher(id) if page._c[id] then page._c[id].nav_to() end end
if parent ~= nil then
table.insert(page._p._c, page)
end
return page
end
-- get the currently active page
function app.get_current_page() return app.cur_page end
-- attempt to navigate up the tree
---@return boolean success true if successfully navigated up
function app.nav_up()
local parent = app.cur_page._p
if parent then parent.nav_to() end
return parent ~= nil
end
self.apps[app_id] = app
self.containers[app_id] = container
return app
end
-- get a list of the app containers (usually Div elements)
function io.nav.get_containers() return self.containers end
-- open a given app
---@param app_id POCKET_APP_ID
function io.nav.open_app(app_id)
local app = self.apps[app_id] ---@type pocket_app
if app then
if not app.loaded then app.load() end
self.cur_app = app_id
self.pane.set_value(app_id)
if #app.sidebar_items > 0 then
self.sidebar.update(app.sidebar_items)
end
else
log.debug("tried to open unknown app")
end
end
-- get the currently active page
---@return nav_tree_page
function io.nav.get_current_page()
return self.apps[self.cur_app].get_current_page()
end
-- attempt to navigate up
function io.nav.nav_up()
local app = self.apps[self.cur_app] ---@type pocket_app
log.debug("attempting app nav up for app " .. self.cur_app)
if not app.nav_up() then
log.debug("internal app nav up failed, going to home screen")
io.nav.open_app(APP_ID.ROOT)
end
end
end
-- initialize facility-independent components of pocket iocontrol
---@param comms pocket_comms
function iocontrol.init_core(comms)
iocontrol.alloc_nav()
---@class pocket_ioctl_diag
io.diag = {}
-- alarm testing
io.diag.tone_test = {
test_1 = function (state) comms.diag__set_alarm_tone(1, state) end,
test_2 = function (state) comms.diag__set_alarm_tone(2, state) end,
test_3 = function (state) comms.diag__set_alarm_tone(3, state) end,
test_4 = function (state) comms.diag__set_alarm_tone(4, state) end,
test_5 = function (state) comms.diag__set_alarm_tone(5, state) end,
test_6 = function (state) comms.diag__set_alarm_tone(6, state) end,
test_7 = function (state) comms.diag__set_alarm_tone(7, state) end,
test_8 = function (state) comms.diag__set_alarm_tone(8, state) end,
stop_tones = function () comms.diag__set_alarm_tone(0, false) end,
test_breach = function (state) comms.diag__set_alarm(ALARM.ContainmentBreach, state) end,
test_rad = function (state) comms.diag__set_alarm(ALARM.ContainmentRadiation, state) end,
test_lost = function (state) comms.diag__set_alarm(ALARM.ReactorLost, state) end,
test_crit = function (state) comms.diag__set_alarm(ALARM.CriticalDamage, state) end,
test_dmg = function (state) comms.diag__set_alarm(ALARM.ReactorDamage, state) end,
test_overtemp = function (state) comms.diag__set_alarm(ALARM.ReactorOverTemp, state) end,
test_hightemp = function (state) comms.diag__set_alarm(ALARM.ReactorHighTemp, state) end,
test_wasteleak = function (state) comms.diag__set_alarm(ALARM.ReactorWasteLeak, state) end,
test_highwaste = function (state) comms.diag__set_alarm(ALARM.ReactorHighWaste, state) end,
test_rps = function (state) comms.diag__set_alarm(ALARM.RPSTransient, state) end,
test_rcs = function (state) comms.diag__set_alarm(ALARM.RCSTransient, state) end,
test_turbinet = function (state) comms.diag__set_alarm(ALARM.TurbineTrip, state) end,
stop_alarms = function () comms.diag__set_alarm(0, false) end,
get_tone_states = function () comms.diag__get_alarm_tones() end,
ready_warn = nil, ---@type graphics_element
tone_buttons = {},
alarm_buttons = {},
tone_indicators = {} -- indicators to update from supervisor tone states
}
-- API access
---@class pocket_ioctl_api
io.api = {
get_unit = function (unit) comms.api__get_unit(unit) end
}
end
-- initialize facility-dependent components of pocket iocontrol
---@param conf facility_conf configuration
---@param temp_scale 1|2|3|4 temperature unit (1 = K, 2 = C, 3 = F, 4 = R)
function iocontrol.init_fac(conf, temp_scale)
-- temperature unit label and conversion function (from Kelvin)
if temp_scale == 2 then
io.temp_label = "\xb0C"
io.temp_convert = function (t) return t - 273.15 end
elseif temp_scale == 3 then
io.temp_label = "\xb0F"
io.temp_convert = function (t) return (1.8 * (t - 273.15)) + 32 end
elseif temp_scale == 4 then
io.temp_label = "\xb0R"
io.temp_convert = function (t) return 1.8 * t end
else
io.temp_label = "K"
io.temp_convert = function (t) return t end
end
-- facility data structure
---@class pioctl_facility
io.facility = {
num_units = conf.num_units,
tank_mode = conf.cooling.fac_tank_mode,
tank_defs = conf.cooling.fac_tank_defs,
all_sys_ok = false,
rtu_count = 0,
auto_ready = false,
auto_active = false,
auto_ramping = false,
auto_saturated = false,
auto_scram = false,
---@type ascram_status
ascram_status = {
matrix_dc = false,
matrix_fill = false,
crit_alarm = false,
radiation = false,
gen_fault = false
},
---@type WASTE_PRODUCT
auto_current_waste_product = types.WASTE_PRODUCT.PLUTONIUM,
auto_pu_fallback_active = false,
radiation = types.new_zero_radiation_reading(),
ps = psil.create(),
induction_ps_tbl = {},
induction_data_tbl = {},
sps_ps_tbl = {},
sps_data_tbl = {},
tank_ps_tbl = {},
tank_data_tbl = {},
env_d_ps = psil.create(),
env_d_data = {}
}
-- create induction and SPS tables (currently only 1 of each is supported)
table.insert(io.facility.induction_ps_tbl, psil.create())
table.insert(io.facility.induction_data_tbl, {})
table.insert(io.facility.sps_ps_tbl, psil.create())
table.insert(io.facility.sps_data_tbl, {})
-- determine tank information
if io.facility.tank_mode == 0 then
io.facility.tank_defs = {}
-- on facility tank mode 0, setup tank defs to match unit tank option
for i = 1, conf.num_units do
io.facility.tank_defs[i] = util.trinary(conf.cooling.r_cool[i].TankConnection, 1, 0)
end
io.facility.tank_list = { table.unpack(io.facility.tank_defs) }
else
-- decode the layout of tanks from the connections definitions
local tank_mode = io.facility.tank_mode
local tank_defs = io.facility.tank_defs
local tank_list = { table.unpack(tank_defs) }
local function calc_fdef(start_idx, end_idx)
local first = 4
for i = start_idx, end_idx do
if io.facility.tank_defs[i] == 2 then
if i < first then first = i end
end
end
return first
end
if tank_mode == 1 then
-- (1) 1 total facility tank (A A A A)
local first_fdef = calc_fdef(1, #tank_defs)
for i = 1, #tank_defs do
if i > first_fdef and tank_defs[i] == 2 then
tank_list[i] = 0
end
end
elseif tank_mode == 2 then
-- (2) 2 total facility tanks (A A A B)
local first_fdef = calc_fdef(1, math.min(3, #tank_defs))
for i = 1, #tank_defs do
if (i ~= 4) and (i > first_fdef) and (tank_defs[i] == 2) then
tank_list[i] = 0
end
end
elseif tank_mode == 3 then
-- (3) 2 total facility tanks (A A B B)
for _, a in pairs({ 1, 3 }) do
local b = a + 1
if (tank_defs[a] == 2) and (tank_defs[b] == 2) then
tank_list[b] = 0
end
end
elseif tank_mode == 4 then
-- (4) 2 total facility tanks (A B B B)
local first_fdef = calc_fdef(2, #tank_defs)
for i = 1, #tank_defs do
if (i ~= 1) and (i > first_fdef) and (tank_defs[i] == 2) then
tank_list[i] = 0
end
end
elseif tank_mode == 5 then
-- (5) 3 total facility tanks (A A B C)
local first_fdef = calc_fdef(1, math.min(2, #tank_defs))
for i = 1, #tank_defs do
if (not (i == 3 or i == 4)) and (i > first_fdef) and (tank_defs[i] == 2) then
tank_list[i] = 0
end
end
elseif tank_mode == 6 then
-- (6) 3 total facility tanks (A B B C)
local first_fdef = calc_fdef(2, math.min(3, #tank_defs))
for i = 1, #tank_defs do
if (not (i == 1 or i == 4)) and (i > first_fdef) and (tank_defs[i] == 2) then
tank_list[i] = 0
end
end
elseif tank_mode == 7 then
-- (7) 3 total facility tanks (A B C C)
local first_fdef = calc_fdef(3, #tank_defs)
for i = 1, #tank_defs do
if (not (i == 1 or i == 2)) and (i > first_fdef) and (tank_defs[i] == 2) then
tank_list[i] = 0
end
end
end
io.facility.tank_list = tank_list
end
-- create facility tank tables
for i = 1, #io.facility.tank_list do
if io.facility.tank_list[i] == 2 then
table.insert(io.facility.tank_ps_tbl, psil.create())
table.insert(io.facility.tank_data_tbl, {})
end
end
-- create unit data structures
io.units = {}
for i = 1, conf.num_units do
---@class pioctl_unit
local entry = {
unit_id = i,
connected = false,
rtu_hw = {},
num_boilers = 0,
num_turbines = 0,
num_snas = 0,
has_tank = conf.cooling.r_cool[i].TankConnection,
control_state = false,
burn_rate_cmd = 0.0,
radiation = types.new_zero_radiation_reading(),
sna_peak_rate = 0.0,
sna_max_rate = 0.0,
sna_out_rate = 0.0,
waste_mode = types.WASTE_MODE.MANUAL_PLUTONIUM,
waste_product = types.WASTE_PRODUCT.PLUTONIUM,
-- auto control group
a_group = 0,
---@type alarms
alarms = { ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE, ALARM_STATE.INACTIVE },
annunciator = {}, ---@type annunciator
unit_ps = psil.create(),
reactor_data = {}, ---@type reactor_db
boiler_ps_tbl = {},
boiler_data_tbl = {},
turbine_ps_tbl = {},
turbine_data_tbl = {},
tank_ps_tbl = {},
tank_data_tbl = {}
}
-- on other facility modes, overwrite unit TANK option with facility tank defs
if io.facility.tank_mode ~= 0 then
entry.has_tank = conf.cooling.fac_tank_defs[i] > 0
end
-- create boiler tables
for _ = 1, conf.cooling.r_cool[i].BoilerCount do
table.insert(entry.boiler_ps_tbl, psil.create())
table.insert(entry.boiler_data_tbl, {})
end
-- create turbine tables
for _ = 1, conf.cooling.r_cool[i].TurbineCount do
table.insert(entry.turbine_ps_tbl, psil.create())
table.insert(entry.turbine_data_tbl, {})
end
-- create tank tables
if io.facility.tank_defs[i] == 1 then
table.insert(entry.tank_ps_tbl, psil.create())
table.insert(entry.tank_data_tbl, {})
end
entry.num_boilers = #entry.boiler_data_tbl
entry.num_turbines = #entry.turbine_data_tbl
table.insert(io.units, entry)
end
end
-- set network link state
---@param state POCKET_LINK_STATE
---@param sv_addr integer? supervisor address if linked
---@param api_addr integer? coordinator address if linked
function iocontrol.report_link_state(state, sv_addr, api_addr)
io.ps.publish("link_state", state)
if state == LINK_STATE.API_LINK_ONLY or state == LINK_STATE.UNLINKED then
io.ps.publish("svr_conn_quality", 0)
end
if state == LINK_STATE.SV_LINK_ONLY or state == LINK_STATE.UNLINKED then
io.ps.publish("crd_conn_quality", 0)
end
if state == LINK_STATE.LINKED then
io.ps.publish("sv_addr", sv_addr)
io.ps.publish("api_addr", api_addr)
end
end
-- determine supervisor connection quality (trip time)
---@param trip_time integer
function iocontrol.report_svr_tt(trip_time)
local state = 3
if trip_time > HIGH_TT then
state = 1
elseif trip_time > WARN_TT then
state = 2
end
io.ps.publish("svr_conn_quality", state)
end
-- determine coordinator connection quality (trip time)
---@param trip_time integer
function iocontrol.report_crd_tt(trip_time)
local state = 3
if trip_time > HIGH_TT then
state = 1
elseif trip_time > WARN_TT then
state = 2
end
io.ps.publish("crd_conn_quality", state)
end
-- populate facility data from API_GET_FAC
---@param data table
---@return boolean valid
function iocontrol.record_facility_data(data)
local valid = true
local fac = io.facility
fac.all_sys_ok = data[1]
fac.rtu_count = data[2]
fac.radiation = data[3]
-- auto control
if type(data[4]) == "table" and #data[4] == 4 then
fac.auto_ready = data[4][1]
fac.auto_active = data[4][2]
fac.auto_ramping = data[4][3]
fac.auto_saturated = data[4][4]
end
-- waste
if type(data[5]) == "table" and #data[5] == 2 then
fac.auto_current_waste_product = data[5][1]
fac.auto_pu_fallback_active = data[5][2]
end
fac.num_tanks = data[6]
fac.has_imatrix = data[7]
fac.has_sps = data[8]
return valid
end
-- update unit status data from API_GET_UNIT
---@param data table
function iocontrol.record_unit_data(data)
if type(data[1]) == "number" and io.units[data[1]] then
local unit = io.units[data[1]] ---@type pioctl_unit
unit.connected = data[2]
unit.rtu_hw = data[3]
unit.alarms = data[4]
--#region Annunciator
unit.annunciator = data[5]
local rcs_disconn, rcs_warn, rcs_hazard = false, false, false
for key, val in pairs(unit.annunciator) do
if key == "BoilerOnline" or key == "TurbineOnline" then
-- split up online arrays
local every = true
for id = 1, #val do
every = every and val[id]
unit.boiler_ps_tbl[id].publish(key, val[id])
end
if not every then rcs_disconn = true end
unit.unit_ps.publish("U_" .. key, every)
elseif key == "HeatingRateLow" or key == "WaterLevelLow" then
-- split up array for all boilers
local any = false
for id = 1, #val do
any = any or val[id]
unit.boiler_ps_tbl[id].publish(key, val[id])
end
if key == "HeatingRateLow" and any then
rcs_warn = true
elseif key == "WaterLevelLow" and any then
rcs_hazard = true
end
unit.unit_ps.publish("U_" .. key, any)
elseif key == "SteamDumpOpen" or key == "TurbineOverSpeed" or key == "GeneratorTrip" or key == "TurbineTrip" then
-- split up array for all turbines
local any = false
for id = 1, #val do
any = any or val[id]
unit.turbine_ps_tbl[id].publish(key, val[id])
end
if key == "GeneratorTrip" and any then
rcs_warn = true
elseif (key == "TurbineOverSpeed" or key == "TurbineTrip") and any then
rcs_hazard = true
end
unit.unit_ps.publish("U_" .. key, any)
else
-- non-table fields
unit.unit_ps.publish(key, val)
end
end
local anc = unit.annunciator
rcs_warn = rcs_warn or anc.RCSFlowLow or anc.CoolantLevelLow or anc.RCPTrip or anc.RCSFault or anc.MaxWaterReturnFeed or
anc.CoolantFeedMismatch or anc.BoilRateMismatch or anc.SteamFeedMismatch or anc.MaxWaterReturnFeed
local rcs_status = 4
if rcs_hazard then
rcs_status = 2
elseif rcs_warn then
rcs_status = 3
elseif rcs_disconn then
rcs_status = 1
end
unit.unit_ps.publish("U_RCS", rcs_status)
--#endregion
--#region Reactor Data
unit.reactor_data = data[6]
local control_status = 1
local reactor_status = 1
local rps_status = 1
if unit.connected then
-- update RPS status
if unit.reactor_data.rps_tripped then
control_status = 2
rps_status = util.trinary(unit.reactor_data.rps_trip_cause == "manual", 3, 2)
else rps_status = 4 end
-- update reactor/control status
if unit.reactor_data.mek_status.status then
reactor_status = 4
control_status = util.trinary(unit.annunciator.AutoControl, 4, 3)
else
if unit.reactor_data.no_reactor then
reactor_status = 2
elseif not unit.reactor_data.formed or unit.reactor_data.rps_status.force_dis then
reactor_status = 3
else
reactor_status = 4
end
end
for key, val in pairs(unit.reactor_data) do
if key ~= "rps_status" and key ~= "mek_struct" and key ~= "mek_status" then
unit.unit_ps.publish(key, val)
end
end
if type(unit.reactor_data.rps_status) == "table" then
for key, val in pairs(unit.reactor_data.rps_status) do
unit.unit_ps.publish(key, val)
end
end
if type(unit.reactor_data.mek_status) == "table" then
for key, val in pairs(unit.reactor_data.mek_status) do
unit.unit_ps.publish(key, val)
end
end
end
unit.unit_ps.publish("U_ControlStatus", control_status)
unit.unit_ps.publish("U_ReactorStatus", reactor_status)
unit.unit_ps.publish("U_RPS", rps_status)
--#endregion
unit.boiler_data_tbl = data[7]
for id = 1, #unit.boiler_data_tbl do
local boiler = unit.boiler_data_tbl[id] ---@type boilerv_session_db
local ps = unit.boiler_ps_tbl[id] ---@type psil
local boiler_status = 1
if unit.rtu_hw.boilers[id].connected then
if unit.rtu_hw.boilers[id].faulted then
boiler_status = 3
elseif boiler.formed then
boiler_status = 4
else
boiler_status = 2
end
end
ps.publish("BoilerStatus", boiler_status)
end
unit.turbine_data_tbl = data[8]
for id = 1, #unit.turbine_data_tbl do
local turbine = unit.turbine_data_tbl[id] ---@type turbinev_session_db
local ps = unit.turbine_ps_tbl[id] ---@type psil
local turbine_status = 1
if unit.rtu_hw.turbines[id].connected then
if unit.rtu_hw.turbines[id].faulted then
turbine_status = 3
elseif turbine.formed then
turbine_status = 4
else
turbine_status = 2
end
end
ps.publish("TurbineStatus", turbine_status)
end
unit.tank_data_tbl = data[9]
end
end
-- get the IO controller database
function iocontrol.get_db() return io end
return iocontrol