cc-mek-scada/graphics/elements/rectangle.lua
2022-06-08 12:27:28 -04:00

65 lines
2.0 KiB
Lua

-- Rectangle Graphics Element
local element = require("graphics.element")
---@class rectangle_args
---@field border? graphics_border
---@field parent graphics_element
---@field x? integer 1 if omitted
---@field y? integer 1 if omitted
---@field width? integer parent width if omitted
---@field height? integer parent height if omitted
---@field gframe? graphics_frame frame instead of x/y/width/height
---@field fg_bg cpair foreground/background colors
-- new rectangle
---@param args rectangle_args
local function rectangle(args)
-- create new graphics element rectangle object
local e = element.new(args)
-- draw bordered box if requested
-- element constructor will have drawn basic colored rectangle regardless
if args.border ~= nil then
e.setCursorPos(1, 1)
local border_width = args.border.width
local border_blit = colors.toBlit(args.border.color)
local spaces = ""
local blit_fg = ""
local blit_bg_top_bot = ""
local blit_bg_sides = ""
-- form the basic and top/bottom blit strings
for _ = 1, e.frame.w do
spaces = spaces .. " "
blit_fg = blit_fg .. e.fg_bg.blit_fgd
blit_bg_top_bot = blit_bg_top_bot .. border_blit
end
-- form the body blit strings (sides are border, inside is normal)
for x = 1, e.frame.w do
-- edges get border color, center gets normal
if x <= border_width or x > (e.frame.w - border_width) then
blit_bg_sides = blit_bg_sides .. border_blit
else
blit_bg_sides = blit_bg_sides .. e.fg_bg.blit_bkg
end
end
-- draw rectangle with borders
for y = 1, e.frame.h do
e.setCursorPos(y, 1)
if y <= border_width or y > (e.frame.h - border_width) then
e.blit(spaces, blit_fg, blit_bg_top_bot)
else
e.blit(spaces, blit_fg, blit_bg_sides)
end
end
end
return e.get()
end
return rectangle