cc-mek-scada/graphics/elements/controls/multi_button.lua
2023-04-08 21:33:54 -04:00

127 lines
4.1 KiB
Lua

-- Multi Button Graphics Element
local util = require("scada-common.util")
local element = require("graphics.element")
---@class button_option
---@field text string
---@field fg_bg cpair
---@field active_fg_bg cpair
---@field _lpad integer automatically calculated left pad
---@field _start_x integer starting touch x range (inclusive)
---@field _end_x integer ending touch x range (inclusive)
---@class multi_button_args
---@field options table button options
---@field callback function function to call on touch
---@field default? integer default state, defaults to options[1]
---@field min_width? integer text length + 2 if omitted
---@field parent graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
---@field y? integer 1 if omitted
---@field height? integer parent height if omitted
---@field fg_bg? cpair foreground/background colors
-- new multi button (latch selection, exclusively one button at a time)
---@param args multi_button_args
---@return graphics_element element, element_id id
local function multi_button(args)
assert(type(args.options) == "table", "graphics.elements.controls.multi_button: options is a required field")
assert(#args.options > 0, "graphics.elements.controls.multi_button: at least one option is required")
assert(type(args.callback) == "function", "graphics.elements.controls.multi_button: callback is a required field")
assert(type(args.default) == "nil" or (type(args.default) == "number" and args.default > 0),
"graphics.elements.controls.multi_button: default must be nil or a number > 0")
assert(type(args.min_width) == "nil" or (type(args.min_width) == "number" and args.min_width > 0),
"graphics.elements.controls.multi_button: min_width must be nil or a number > 0")
-- single line
args.height = 1
-- determine widths
local max_width = 1
for i = 1, #args.options do
local opt = args.options[i] ---@type button_option
if string.len(opt.text) > max_width then
max_width = string.len(opt.text)
end
end
local button_width = math.max(max_width, args.min_width or 0)
args.width = (button_width * #args.options) + #args.options + 1
-- create new graphics element base object
local e = element.new(args)
-- button state (convert nil to 1 if missing)
e.value = args.default or 1
-- calculate required button information
local next_x = 2
for i = 1, #args.options do
local opt = args.options[i] ---@type button_option
local w = string.len(opt.text)
opt._lpad = math.floor((e.frame.w - w) / 2)
opt._start_x = next_x
opt._end_x = next_x + button_width - 1
next_x = next_x + (button_width + 1)
end
-- show the button state
local function draw()
for i = 1, #args.options do
local opt = args.options[i] ---@type button_option
e.window.setCursorPos(opt._start_x, 1)
if e.value == i then
-- show as pressed
e.window.setTextColor(opt.active_fg_bg.fgd)
e.window.setBackgroundColor(opt.active_fg_bg.bkg)
else
-- show as unpressed
e.window.setTextColor(opt.fg_bg.fgd)
e.window.setBackgroundColor(opt.fg_bg.bkg)
end
e.window.write(util.pad(opt.text, button_width))
end
end
-- handle mouse interaction
---@param event mouse_interaction mouse event
---@diagnostic disable-next-line: unused-local
function e.handle_mouse(event)
-- determine what was pressed
if e.enabled and event.y == 1 then
for i = 1, #args.options do
local opt = args.options[i] ---@type button_option
if event.x >= opt._start_x and event.x <= opt._end_x then
e.value = i
draw()
args.callback(e.value)
end
end
end
end
-- set the value
---@param val integer new value
function e.set_value(val)
e.value = val
draw()
end
-- initial draw
draw()
return e.get()
end
return multi_button