cc-mek-scada/graphics/elements/controls/spinbox_numeric.lua
2023-07-09 23:42:44 -04:00

196 lines
6.2 KiB
Lua

-- Spinbox Numeric Graphics Element
local util = require("scada-common.util")
local core = require("graphics.core")
local element = require("graphics.element")
---@class spinbox_args
---@field default? number default value, defaults to 0.0
---@field min? number default 0, currently must be 0 or greater
---@field max? number default max number that can be displayed with the digits configuration
---@field whole_num_precision integer number of whole number digits
---@field fractional_precision integer number of fractional digits
---@field arrow_fg_bg cpair arrow foreground/background colors
---@field arrow_disable? color color when disabled (default light gray)
---@field parent graphics_element
---@field id? string element id
---@field x? integer 1 if omitted
---@field y? integer auto incremented if omitted
---@field fg_bg? cpair foreground/background colors
---@field hidden? boolean true to hide on initial draw
-- new spinbox control (minimum value is 0)
---@param args spinbox_args
---@return graphics_element element, element_id id
local function spinbox(args)
-- properties
local digits = {}
local wn_prec = args.whole_num_precision
local fr_prec = args.fractional_precision
assert(util.is_int(wn_prec), "graphics.element.controls.spinbox_numeric: whole number precision must be an integer")
assert(util.is_int(fr_prec), "graphics.element.controls.spinbox_numeric: fractional precision must be an integer")
local fmt, fmt_init ---@type string, string
if fr_prec > 0 then
fmt = "%" .. (wn_prec + fr_prec + 1) .. "." .. fr_prec .. "f"
fmt_init = "%0" .. (wn_prec + fr_prec + 1) .. "." .. fr_prec .. "f"
else
fmt = "%" .. wn_prec .. "d"
fmt_init = "%0" .. wn_prec .. "d"
end
local dec_point_x = args.whole_num_precision + 1
assert(type(args.arrow_fg_bg) == "table", "graphics.element.spinbox_numeric: arrow_fg_bg is a required field")
-- determine widths
args.width = wn_prec + fr_prec + util.trinary(fr_prec > 0, 1, 0)
args.height = 3
-- create new graphics element base object
local e = element.new(args)
-- set initial value
e.value = args.default or 0
-- draw the arrows
local function draw_arrows(color)
e.window.setBackgroundColor(args.arrow_fg_bg.bkg)
e.window.setTextColor(color)
e.window.setCursorPos(1, 1)
e.window.write(util.strrep("\x1e", wn_prec))
e.window.setCursorPos(1, 3)
e.window.write(util.strrep("\x1f", wn_prec))
if fr_prec > 0 then
e.window.setCursorPos(1 + wn_prec, 1)
e.window.write(" " .. util.strrep("\x1e", fr_prec))
e.window.setCursorPos(1 + wn_prec, 3)
e.window.write(" " .. util.strrep("\x1f", fr_prec))
end
end
draw_arrows(args.arrow_fg_bg.fgd)
-- populate digits from current value
local function set_digits()
local initial_str = util.sprintf(fmt_init, e.value)
digits = {}
---@diagnostic disable-next-line: discard-returns
initial_str:gsub("%d", function (char) table.insert(digits, char) end)
end
-- update the value per digits table
local function update_value()
e.value = 0
for i = 1, #digits do
local pow = math.abs(wn_prec - i)
if i <= wn_prec then
e.value = e.value + (digits[i] * (10 ^ pow))
else
e.value = e.value + (digits[i] * (10 ^ -pow))
end
end
end
-- print out the current value
local function show_num()
-- enforce limits
if (type(args.min) == "number") and (e.value < args.min) then
e.value = args.min
set_digits()
elseif e.value < 0 then
e.value = 0
set_digits()
else
if string.len(util.sprintf(fmt, e.value)) > args.width then
-- max printable exceeded, so max out to all 9s
for i = 1, #digits do digits[i] = 9 end
update_value()
elseif (type(args.max) == "number") and (e.value > args.max) then
e.value = args.max
set_digits()
else
set_digits()
end
end
-- draw
e.window.setBackgroundColor(e.fg_bg.bkg)
e.window.setTextColor(e.fg_bg.fgd)
e.window.setCursorPos(1, 2)
e.window.write(util.sprintf(fmt, e.value))
end
-- init with the default value
show_num()
-- handle mouse interaction
---@param event mouse_interaction mouse event
function e.handle_mouse(event)
-- only handle if on an increment or decrement arrow
if e.enabled and core.events.was_clicked(event.type) and
(event.current.x ~= dec_point_x) and (event.current.y ~= 2) then
if event.current.x == event.initial.x and event.current.y == event.initial.y then
local idx = util.trinary(event.current.x > dec_point_x, event.current.x - 1, event.current.x)
if digits[idx] ~= nil then
if event.current.y == 1 then
-- increment
digits[idx] = digits[idx] + 1
elseif event.current.y == 3 then
-- decrement
digits[idx] = digits[idx] - 1
end
update_value()
show_num()
end
end
end
end
-- set the value
---@param val number number to show
function e.set_value(val)
e.value = val
show_num()
end
-- set minimum input value
---@param min integer minimum allowed value
function e.set_min(min)
if min >= 0 then
args.min = min
show_num()
end
end
-- set maximum input value
---@param max integer maximum allowed value
function e.set_max(max)
args.max = max
show_num()
end
-- enable this input
function e.enable()
draw_arrows(args.arrow_fg_bg.fgd)
end
-- disable this input
function e.disable()
draw_arrows(args.arrow_disable or colors.lightGray)
end
-- default to zero, init digits table
e.value = 0
set_digits()
return e.complete()
end
return spinbox