chore: enable single instance desktop application on windows (#3136)

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Nathan.fooo 2023-08-07 23:30:14 +08:00 committed by GitHub
parent 3c04b72932
commit ef9596f4ab
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2 changed files with 28 additions and 14 deletions

View File

@ -6,12 +6,28 @@
#include "utils.h" #include "utils.h"
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev, int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command) _In_ wchar_t *command_line, _In_ int show_command) {
{ HANDLE hMutexInstance = CreateMutex(NULL, TRUE, L"AppFlowyMutex");
HWND handle = FindWindowA(NULL, "AppFlowy");
if (GetLastError() == ERROR_ALREADY_EXISTS) {
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments = GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
if (window.SendAppLinkToInstance(L"AppFlowy")) {
return false;
}
WINDOWPLACEMENT place = {sizeof(WINDOWPLACEMENT)};
GetWindowPlacement(handle, &place);
ShowWindow(handle, SW_NORMAL);
return 0;
}
// Attach to console when present (e.g., 'flutter run') or create a // Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger. // new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
{
CreateAndAttachConsole(); CreateAndAttachConsole();
} }
@ -21,27 +37,25 @@ int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
flutter::DartProject project(L"data"); flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments = std::vector<std::string> command_line_arguments = GetCommandLineArguments();
GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments)); project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project); FlutterWindow window(project);
Win32Window::Point origin(10, 10); Win32Window::Point origin(10, 10);
Win32Window::Size size(1280, 720); Win32Window::Size size(1280, 720);
if (!window.CreateAndShow(L"AppFlowy", origin, size)) if (!window.CreateAndShow(L"AppFlowy", origin, size)) {
{
return EXIT_FAILURE; return EXIT_FAILURE;
} }
window.SetQuitOnClose(true); window.SetQuitOnClose(true);
::MSG msg; ::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0)) while (::GetMessage(&msg, nullptr, 0, 0)) {
{
::TranslateMessage(&msg); ::TranslateMessage(&msg);
::DispatchMessage(&msg); ::DispatchMessage(&msg);
} }
::CoUninitialize(); ::CoUninitialize();
ReleaseMutex(hMutexInstance);
return EXIT_SUCCESS; return EXIT_SUCCESS;
} }

View File

@ -41,6 +41,10 @@ public:
const Point &origin, const Point &origin,
const Size &size); const Size &size);
// Dispatches link if any.
// This method enables our app to be with a single instance too.
bool SendAppLinkToInstance(const std::wstring &title);
// Release OS resources associated with window. // Release OS resources associated with window.
void Destroy(); void Destroy();
@ -89,10 +93,6 @@ private:
// Retrieves a class instance pointer for |window| // Retrieves a class instance pointer for |window|
static Win32Window *GetThisFromHandle(HWND const window) noexcept; static Win32Window *GetThisFromHandle(HWND const window) noexcept;
// Dispatches link if any.
// This method enables our app to be with a single instance too.
bool SendAppLinkToInstance(const std::wstring &title);
bool quit_on_close_ = false; bool quit_on_close_ = false;
// window handle for top level window. // window handle for top level window.