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https://github.com/AppFlowy-IO/AppFlowy.git
synced 2024-08-30 18:12:39 +00:00
chore: enable single instance desktop application on windows (#3136)
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3c04b72932
commit
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@ -6,12 +6,28 @@
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#include "utils.h"
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#include "utils.h"
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int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
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int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
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_In_ wchar_t *command_line, _In_ int show_command)
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_In_ wchar_t *command_line, _In_ int show_command) {
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{
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HANDLE hMutexInstance = CreateMutex(NULL, TRUE, L"AppFlowyMutex");
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HWND handle = FindWindowA(NULL, "AppFlowy");
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if (GetLastError() == ERROR_ALREADY_EXISTS) {
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flutter::DartProject project(L"data");
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std::vector<std::string> command_line_arguments = GetCommandLineArguments();
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project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
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FlutterWindow window(project);
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if (window.SendAppLinkToInstance(L"AppFlowy")) {
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return false;
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}
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WINDOWPLACEMENT place = {sizeof(WINDOWPLACEMENT)};
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GetWindowPlacement(handle, &place);
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ShowWindow(handle, SW_NORMAL);
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return 0;
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}
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// Attach to console when present (e.g., 'flutter run') or create a
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// Attach to console when present (e.g., 'flutter run') or create a
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// new console when running with a debugger.
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// new console when running with a debugger.
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if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent())
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if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
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{
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CreateAndAttachConsole();
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CreateAndAttachConsole();
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}
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}
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@ -21,27 +37,25 @@ int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
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flutter::DartProject project(L"data");
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flutter::DartProject project(L"data");
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std::vector<std::string> command_line_arguments =
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std::vector<std::string> command_line_arguments = GetCommandLineArguments();
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GetCommandLineArguments();
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project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
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project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
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FlutterWindow window(project);
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FlutterWindow window(project);
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Win32Window::Point origin(10, 10);
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Win32Window::Point origin(10, 10);
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Win32Window::Size size(1280, 720);
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Win32Window::Size size(1280, 720);
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if (!window.CreateAndShow(L"AppFlowy", origin, size))
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if (!window.CreateAndShow(L"AppFlowy", origin, size)) {
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{
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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}
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}
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window.SetQuitOnClose(true);
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window.SetQuitOnClose(true);
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::MSG msg;
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::MSG msg;
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while (::GetMessage(&msg, nullptr, 0, 0))
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while (::GetMessage(&msg, nullptr, 0, 0)) {
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{
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::TranslateMessage(&msg);
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::TranslateMessage(&msg);
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::DispatchMessage(&msg);
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::DispatchMessage(&msg);
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}
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}
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::CoUninitialize();
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::CoUninitialize();
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ReleaseMutex(hMutexInstance);
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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@ -41,6 +41,10 @@ public:
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const Point &origin,
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const Point &origin,
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const Size &size);
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const Size &size);
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// Dispatches link if any.
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// This method enables our app to be with a single instance too.
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bool SendAppLinkToInstance(const std::wstring &title);
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// Release OS resources associated with window.
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// Release OS resources associated with window.
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void Destroy();
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void Destroy();
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@ -89,10 +93,6 @@ private:
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// Retrieves a class instance pointer for |window|
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// Retrieves a class instance pointer for |window|
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static Win32Window *GetThisFromHandle(HWND const window) noexcept;
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static Win32Window *GetThisFromHandle(HWND const window) noexcept;
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// Dispatches link if any.
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// This method enables our app to be with a single instance too.
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bool SendAppLinkToInstance(const std::wstring &title);
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bool quit_on_close_ = false;
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bool quit_on_close_ = false;
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// window handle for top level window.
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// window handle for top level window.
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