AppFlowy/frontend/appflowy_flutter/windows/runner/main.cpp
Mathias Mogensen ff93fbf0e6
fix: use bitsdojo_window on windows (#5477)
Co-authored-by: APPFLOWY\tsuiy <lucas.xu@appflowy.io>
2024-06-05 19:56:22 +08:00

65 lines
2.0 KiB
C++

#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include "flutter_window.h"
#include "utils.h"
#include <bitsdojo_window_windows/bitsdojo_window_plugin.h>
auto bdw = bitsdojo_window_configure(BDW_CUSTOM_FRAME | BDW_HIDE_ON_STARTUP);
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command) {
HANDLE hMutexInstance = CreateMutex(NULL, TRUE, L"AppFlowyMutex");
HWND handle = FindWindowA(NULL, "AppFlowy");
if (GetLastError() == ERROR_ALREADY_EXISTS) {
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments = GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
if (window.SendAppLinkToInstance(L"AppFlowy")) {
return false;
}
WINDOWPLACEMENT place = {sizeof(WINDOWPLACEMENT)};
GetWindowPlacement(handle, &place);
ShowWindow(handle, SW_NORMAL);
return 0;
}
// Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
CreateAndAttachConsole();
}
// Initialize COM, so that it is available for use in the library and/or
// plugins.
::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments = GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
Win32Window::Point origin(10, 10);
Win32Window::Size size(1280, 720);
if (!window.CreateAndShow(L"AppFlowy", origin, size)) {
return EXIT_FAILURE;
}
window.SetQuitOnClose(true);
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::CoUninitialize();
ReleaseMutex(hMutexInstance);
return EXIT_SUCCESS;
}