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using HeliosPlus.Resources ;
using HeliosPlus.Shared.UserControls ;
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namespace HeliosPlus.UIForms
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{
partial class ShortcutForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System . ComponentModel . IContainer components = null ;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose ( bool disposing )
{
if ( disposing & & ( components ! = null ) )
{
components . Dispose ( ) ;
}
base . Dispose ( disposing ) ;
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent ( )
{
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this . components = new System . ComponentModel . Container ( ) ;
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System . ComponentModel . ComponentResourceManager resources = new System . ComponentModel . ComponentResourceManager ( typeof ( ShortcutForm ) ) ;
this . btn_save = new System . Windows . Forms . Button ( ) ;
this . btn_cancel = new System . Windows . Forms . Button ( ) ;
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this . g_temporary = new System . Windows . Forms . GroupBox ( ) ;
this . p_game = new System . Windows . Forms . Panel ( ) ;
this . txt_game_name = new System . Windows . Forms . TextBox ( ) ;
this . nud_game_appid = new System . Windows . Forms . NumericUpDown ( ) ;
this . cmb_game_launcher = new System . Windows . Forms . ComboBox ( ) ;
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this . label6 = new System . Windows . Forms . Label ( ) ;
this . label4 = new System . Windows . Forms . Label ( ) ;
this . btn_choose_game = new System . Windows . Forms . Button ( ) ;
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this . label1 = new System . Windows . Forms . Label ( ) ;
this . txt_args_game = new System . Windows . Forms . TextBox ( ) ;
this . cb_args_game = new System . Windows . Forms . CheckBox ( ) ;
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this . nud_steamapps = new System . Windows . Forms . Button ( ) ;
this . label5 = new System . Windows . Forms . Label ( ) ;
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this . nud_timeout_game = new System . Windows . Forms . NumericUpDown ( ) ;
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this . label3 = new System . Windows . Forms . Label ( ) ;
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this . lv_games = new System . Windows . Forms . ListView ( ) ;
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this . clm_images = ( ( System . Windows . Forms . ColumnHeader ) ( new System . Windows . Forms . ColumnHeader ( ) ) ) ;
this . clm_name = ( ( System . Windows . Forms . ColumnHeader ) ( new System . Windows . Forms . ColumnHeader ( ) ) ) ;
this . il_games = new System . Windows . Forms . ImageList ( this . components ) ;
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this . p_standalone = new System . Windows . Forms . Panel ( ) ;
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this . lbl_process_name = new System . Windows . Forms . Label ( ) ;
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this . txt_args_executable = new System . Windows . Forms . TextBox ( ) ;
this . cb_args_executable = new System . Windows . Forms . CheckBox ( ) ;
this . btn_app_process = new System . Windows . Forms . Button ( ) ;
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this . txt_process_name = new System . Windows . Forms . TextBox ( ) ;
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this . rb_wait_process = new System . Windows . Forms . RadioButton ( ) ;
this . rb_wait_executable = new System . Windows . Forms . RadioButton ( ) ;
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this . btn_app_executable = new System . Windows . Forms . Button ( ) ;
this . txt_executable = new System . Windows . Forms . TextBox ( ) ;
this . lbl_app_executable = new System . Windows . Forms . Label ( ) ;
this . label2 = new System . Windows . Forms . Label ( ) ;
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this . nud_timeout_executable = new System . Windows . Forms . NumericUpDown ( ) ;
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this . rb_launcher = new System . Windows . Forms . RadioButton ( ) ;
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this . rb_standalone = new System . Windows . Forms . RadioButton ( ) ;
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this . dv_profile = new HeliosPlus . Shared . UserControls . DisplayView ( ) ;
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this . dialog_open = new System . Windows . Forms . OpenFileDialog ( ) ;
this . dialog_save = new System . Windows . Forms . SaveFileDialog ( ) ;
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this . rb_switch_perm = new System . Windows . Forms . RadioButton ( ) ;
this . rb_switch_temp = new System . Windows . Forms . RadioButton ( ) ;
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this . openFileDialog1 = new System . Windows . Forms . OpenFileDialog ( ) ;
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this . lbl_profile = new System . Windows . Forms . Label ( ) ;
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this . g_temporary . SuspendLayout ( ) ;
this . p_game . SuspendLayout ( ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . nud_game_appid ) ) . BeginInit ( ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . nud_timeout_game ) ) . BeginInit ( ) ;
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this . p_standalone . SuspendLayout ( ) ;
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( ( System . ComponentModel . ISupportInitialize ) ( this . nud_timeout_executable ) ) . BeginInit ( ) ;
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this . SuspendLayout ( ) ;
//
// btn_save
//
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this . btn_save . Location = new System . Drawing . Point ( 602 , 859 ) ;
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this . btn_save . Name = "btn_save" ;
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this . btn_save . Size = new System . Drawing . Size ( 94 , 23 ) ;
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this . btn_save . TabIndex = 6 ;
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this . btn_save . Text = "&Create Shortcut" ;
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this . btn_save . UseVisualStyleBackColor = true ;
this . btn_save . Click + = new System . EventHandler ( this . btn_save_Click ) ;
//
// btn_cancel
//
this . btn_cancel . DialogResult = System . Windows . Forms . DialogResult . Cancel ;
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this . btn_cancel . Location = new System . Drawing . Point ( 704 , 859 ) ;
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this . btn_cancel . Name = "btn_cancel" ;
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this . btn_cancel . Size = new System . Drawing . Size ( 94 , 23 ) ;
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this . btn_cancel . TabIndex = 5 ;
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this . btn_cancel . Text = "&Back" ;
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this . btn_cancel . UseVisualStyleBackColor = true ;
//
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// g_temporary
//
this . g_temporary . Controls . Add ( this . p_game ) ;
this . g_temporary . Controls . Add ( this . p_standalone ) ;
this . g_temporary . Controls . Add ( this . rb_launcher ) ;
this . g_temporary . Controls . Add ( this . rb_standalone ) ;
this . g_temporary . Location = new System . Drawing . Point ( 12 , 388 ) ;
this . g_temporary . Name = "g_temporary" ;
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this . g_temporary . Size = new System . Drawing . Size ( 786 , 465 ) ;
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this . g_temporary . TabIndex = 4 ;
this . g_temporary . TabStop = false ;
this . g_temporary . Text = "Application or Game Information" ;
//
// p_game
//
this . p_game . Controls . Add ( this . txt_game_name ) ;
this . p_game . Controls . Add ( this . nud_game_appid ) ;
this . p_game . Controls . Add ( this . cmb_game_launcher ) ;
this . p_game . Controls . Add ( this . label6 ) ;
this . p_game . Controls . Add ( this . label4 ) ;
this . p_game . Controls . Add ( this . btn_choose_game ) ;
this . p_game . Controls . Add ( this . label1 ) ;
this . p_game . Controls . Add ( this . txt_args_game ) ;
this . p_game . Controls . Add ( this . cb_args_game ) ;
this . p_game . Controls . Add ( this . nud_steamapps ) ;
this . p_game . Controls . Add ( this . label5 ) ;
this . p_game . Controls . Add ( this . nud_timeout_game ) ;
this . p_game . Controls . Add ( this . label3 ) ;
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this . p_game . Controls . Add ( this . lv_games ) ;
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this . p_game . Location = new System . Drawing . Point ( 26 , 198 ) ;
this . p_game . Name = "p_game" ;
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this . p_game . Size = new System . Drawing . Size ( 730 , 253 ) ;
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this . p_game . TabIndex = 3 ;
//
// txt_game_name
//
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this . txt_game_name . Location = new System . Drawing . Point ( 408 , 133 ) ;
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this . txt_game_name . Name = "txt_game_name" ;
this . txt_game_name . ReadOnly = true ;
this . txt_game_name . Size = new System . Drawing . Size ( 302 , 20 ) ;
this . txt_game_name . TabIndex = 21 ;
//
// nud_game_appid
//
this . nud_game_appid . Enabled = false ;
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this . nud_game_appid . Location = new System . Drawing . Point ( 408 , 105 ) ;
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this . nud_game_appid . Maximum = new decimal ( new int [ ] {
1410065407 ,
2 ,
0 ,
0 } ) ;
this . nud_game_appid . Name = "nud_game_appid" ;
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this . nud_game_appid . ReadOnly = true ;
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this . nud_game_appid . Size = new System . Drawing . Size ( 89 , 20 ) ;
this . nud_game_appid . TabIndex = 1 ;
this . nud_game_appid . ValueChanged + = new System . EventHandler ( this . nud_game_appid_ValueChanged ) ;
//
// cmb_game_launcher
//
this . cmb_game_launcher . FormattingEnabled = true ;
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this . cmb_game_launcher . Location = new System . Drawing . Point ( 408 , 78 ) ;
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this . cmb_game_launcher . Name = "cmb_game_launcher" ;
this . cmb_game_launcher . Size = new System . Drawing . Size ( 163 , 21 ) ;
this . cmb_game_launcher . TabIndex = 20 ;
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//
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// label6
//
this . label6 . AutoSize = true ;
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this . label6 . Location = new System . Drawing . Point ( 323 , 81 ) ;
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this . label6 . Name = "label6" ;
this . label6 . Size = new System . Drawing . Size ( 86 , 13 ) ;
this . label6 . TabIndex = 18 ;
this . label6 . Text = "Game Launcher:" ;
//
// label4
//
this . label4 . AutoSize = true ;
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this . label4 . Location = new System . Drawing . Point ( 340 , 136 ) ;
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this . label4 . Name = "label4" ;
this . label4 . Size = new System . Drawing . Size ( 69 , 13 ) ;
this . label4 . TabIndex = 17 ;
this . label4 . Text = "Game Name:" ;
this . label4 . TextAlign = System . Drawing . ContentAlignment . MiddleRight ;
//
// btn_choose_game
//
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this . btn_choose_game . Location = new System . Drawing . Point ( 218 , 117 ) ;
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this . btn_choose_game . Name = "btn_choose_game" ;
this . btn_choose_game . Size = new System . Drawing . Size ( 29 , 31 ) ;
this . btn_choose_game . TabIndex = 16 ;
this . btn_choose_game . Text = ">>" ;
this . btn_choose_game . UseVisualStyleBackColor = true ;
//
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// label1
//
this . label1 . AutoSize = true ;
this . label1 . BackColor = System . Drawing . Color . Transparent ;
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this . label1 . Location = new System . Drawing . Point ( 70 , 7 ) ;
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this . label1 . Name = "label1" ;
this . label1 . Size = new System . Drawing . Size ( 88 , 13 ) ;
this . label1 . TabIndex = 15 ;
this . label1 . Text = "Games detected:" ;
this . label1 . TextAlign = System . Drawing . ContentAlignment . MiddleRight ;
//
// txt_args_game
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//
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this . txt_args_game . Enabled = false ;
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this . txt_args_game . Location = new System . Drawing . Point ( 408 , 160 ) ;
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this . txt_args_game . Name = "txt_args_game" ;
this . txt_args_game . Size = new System . Drawing . Size ( 302 , 20 ) ;
this . txt_args_game . TabIndex = 13 ;
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//
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// cb_args_game
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//
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this . cb_args_game . AutoSize = true ;
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this . cb_args_game . Location = new System . Drawing . Point ( 265 , 162 ) ;
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this . cb_args_game . Name = "cb_args_game" ;
this . cb_args_game . Size = new System . Drawing . Size ( 147 , 17 ) ;
this . cb_args_game . TabIndex = 12 ;
this . cb_args_game . Text = "Pass arguments to Game:" ;
this . cb_args_game . TextAlign = System . Drawing . ContentAlignment . MiddleRight ;
this . cb_args_game . UseVisualStyleBackColor = true ;
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this . cb_args_game . CheckedChanged + = new System . EventHandler ( this . cb_args_game_CheckedChanged ) ;
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//
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// nud_steamapps
//
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this . nud_steamapps . Location = new System . Drawing . Point ( 505 , 105 ) ;
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this . nud_steamapps . Name = "nud_steamapps" ;
this . nud_steamapps . Size = new System . Drawing . Size ( 24 , 20 ) ;
this . nud_steamapps . TabIndex = 2 ;
this . nud_steamapps . Text = "..." ;
this . nud_steamapps . UseVisualStyleBackColor = true ;
//
// label5
//
this . label5 . AutoSize = true ;
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this . label5 . Location = new System . Drawing . Point ( 589 , 80 ) ;
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this . label5 . Name = "label5" ;
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this . label5 . Size = new System . Drawing . Size ( 48 , 13 ) ;
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this . label5 . TabIndex = 4 ;
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this . label5 . Text = "Timeout:" ;
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//
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// nud_timeout_game
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//
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this . nud_timeout_game . Location = new System . Drawing . Point ( 640 , 77 ) ;
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this . nud_timeout_game . Maximum = new decimal ( new int [ ] {
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240 ,
0 ,
0 ,
0 } ) ;
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this . nud_timeout_game . Minimum = new decimal ( new int [ ] {
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5 ,
0 ,
0 ,
0 } ) ;
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this . nud_timeout_game . Name = "nud_timeout_game" ;
this . nud_timeout_game . Size = new System . Drawing . Size ( 70 , 20 ) ;
this . nud_timeout_game . TabIndex = 5 ;
this . nud_timeout_game . Value = new decimal ( new int [ ] {
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120 ,
0 ,
0 ,
0 } ) ;
//
// label3
//
this . label3 . AutoSize = true ;
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this . label3 . Location = new System . Drawing . Point ( 357 , 107 ) ;
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this . label3 . Name = "label3" ;
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this . label3 . Size = new System . Drawing . Size ( 52 , 13 ) ;
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this . label3 . TabIndex = 0 ;
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this . label3 . Text = "Game ID:" ;
this . label3 . TextAlign = System . Drawing . ContentAlignment . MiddleRight ;
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//
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// lv_games
//
this . lv_games . Columns . AddRange ( new System . Windows . Forms . ColumnHeader [ ] {
this . clm_images ,
this . clm_name } ) ;
this . lv_games . HideSelection = false ;
this . lv_games . LargeImageList = this . il_games ;
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this . lv_games . Location = new System . Drawing . Point ( 23 , 18 ) ;
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this . lv_games . Name = "lv_games" ;
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this . lv_games . Size = new System . Drawing . Size ( 182 , 229 ) ;
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this . lv_games . SmallImageList = this . il_games ;
this . lv_games . TabIndex = 22 ;
this . lv_games . UseCompatibleStateImageBehavior = false ;
//
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// il_games
//
this . il_games . ColorDepth = System . Windows . Forms . ColorDepth . Depth32Bit ;
this . il_games . ImageSize = new System . Drawing . Size ( 32 , 32 ) ;
this . il_games . TransparentColor = System . Drawing . Color . Transparent ;
//
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// p_standalone
//
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this . p_standalone . Controls . Add ( this . lbl_process_name ) ;
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this . p_standalone . Controls . Add ( this . txt_args_executable ) ;
this . p_standalone . Controls . Add ( this . cb_args_executable ) ;
this . p_standalone . Controls . Add ( this . btn_app_process ) ;
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this . p_standalone . Controls . Add ( this . txt_process_name ) ;
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this . p_standalone . Controls . Add ( this . rb_wait_process ) ;
this . p_standalone . Controls . Add ( this . rb_wait_executable ) ;
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this . p_standalone . Controls . Add ( this . btn_app_executable ) ;
this . p_standalone . Controls . Add ( this . txt_executable ) ;
this . p_standalone . Controls . Add ( this . lbl_app_executable ) ;
this . p_standalone . Controls . Add ( this . label2 ) ;
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this . p_standalone . Controls . Add ( this . nud_timeout_executable ) ;
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this . p_standalone . Enabled = false ;
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this . p_standalone . Location = new System . Drawing . Point ( 26 , 42 ) ;
this . p_standalone . Name = "p_standalone" ;
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this . p_standalone . Size = new System . Drawing . Size ( 730 , 118 ) ;
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this . p_standalone . TabIndex = 1 ;
//
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// lbl_process_name
//
this . lbl_process_name . AutoSize = true ;
this . lbl_process_name . Location = new System . Drawing . Point ( 357 , 57 ) ;
this . lbl_process_name . Name = "lbl_process_name" ;
this . lbl_process_name . Size = new System . Drawing . Size ( 97 , 13 ) ;
this . lbl_process_name . TabIndex = 12 ;
this . lbl_process_name . Text = "Process to monitor:" ;
//
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// txt_args_executable
//
this . txt_args_executable . Enabled = false ;
this . txt_args_executable . Location = new System . Drawing . Point ( 190 , 83 ) ;
this . txt_args_executable . Name = "txt_args_executable" ;
this . txt_args_executable . Size = new System . Drawing . Size ( 520 , 20 ) ;
this . txt_args_executable . TabIndex = 11 ;
//
// cb_args_executable
//
this . cb_args_executable . AutoSize = true ;
this . cb_args_executable . Location = new System . Drawing . Point ( 23 , 85 ) ;
this . cb_args_executable . Name = "cb_args_executable" ;
this . cb_args_executable . Size = new System . Drawing . Size ( 172 , 17 ) ;
this . cb_args_executable . TabIndex = 10 ;
this . cb_args_executable . Text = "Pass arguments to Executable:" ;
this . cb_args_executable . TextAlign = System . Drawing . ContentAlignment . MiddleRight ;
this . cb_args_executable . UseVisualStyleBackColor = true ;
this . cb_args_executable . CheckedChanged + = new System . EventHandler ( this . cb_args_executable_CheckedChanged ) ;
//
// btn_app_process
//
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this . btn_app_process . Location = new System . Drawing . Point ( 654 , 53 ) ;
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this . btn_app_process . Name = "btn_app_process" ;
this . btn_app_process . Size = new System . Drawing . Size ( 56 , 21 ) ;
this . btn_app_process . TabIndex = 9 ;
this . btn_app_process . Text = "Choose" ;
this . btn_app_process . UseVisualStyleBackColor = true ;
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this . btn_app_process . Click + = new System . EventHandler ( this . btn_app_process_Click ) ;
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//
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// txt_process_name
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//
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this . txt_process_name . Enabled = false ;
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this . txt_process_name . Location = new System . Drawing . Point ( 454 , 54 ) ;
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this . txt_process_name . Name = "txt_process_name" ;
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this . txt_process_name . Size = new System . Drawing . Size ( 194 , 20 ) ;
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this . txt_process_name . TabIndex = 4 ;
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//
// rb_wait_process
//
this . rb_wait_process . AutoSize = true ;
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this . rb_wait_process . Location = new System . Drawing . Point ( 6 , 55 ) ;
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this . rb_wait_process . Name = "rb_wait_process" ;
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this . rb_wait_process . Size = new System . Drawing . Size ( 327 , 17 ) ;
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this . rb_wait_process . TabIndex = 8 ;
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this . rb_wait_process . Text = "Change Display Profile back when a different process is closed: " ;
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this . rb_wait_process . UseVisualStyleBackColor = true ;
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this . rb_wait_process . CheckedChanged + = new System . EventHandler ( this . rb_wait_process_CheckedChanged ) ;
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//
// rb_wait_executable
//
this . rb_wait_executable . AutoSize = true ;
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this . rb_wait_executable . Checked = true ;
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this . rb_wait_executable . Location = new System . Drawing . Point ( 6 , 32 ) ;
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this . rb_wait_executable . Name = "rb_wait_executable" ;
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this . rb_wait_executable . Size = new System . Drawing . Size ( 337 , 17 ) ;
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this . rb_wait_executable . TabIndex = 7 ;
this . rb_wait_executable . TabStop = true ;
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this . rb_wait_executable . Text = "Change Display Profile back when the executable above is closed" ;
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this . rb_wait_executable . UseVisualStyleBackColor = true ;
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this . rb_wait_executable . CheckedChanged + = new System . EventHandler ( this . rb_wait_executable_CheckedChanged ) ;
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//
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// btn_app_executable
//
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this . btn_app_executable . Location = new System . Drawing . Point ( 527 , 6 ) ;
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this . btn_app_executable . Name = "btn_app_executable" ;
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this . btn_app_executable . Size = new System . Drawing . Size ( 56 , 20 ) ;
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this . btn_app_executable . TabIndex = 2 ;
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this . btn_app_executable . Text = "Choose" ;
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this . btn_app_executable . UseVisualStyleBackColor = true ;
this . btn_app_executable . Click + = new System . EventHandler ( this . btn_app_executable_Click ) ;
//
// txt_executable
//
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this . txt_executable . Location = new System . Drawing . Point ( 105 , 6 ) ;
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this . txt_executable . Name = "txt_executable" ;
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this . txt_executable . Size = new System . Drawing . Size ( 416 , 20 ) ;
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this . txt_executable . TabIndex = 1 ;
this . txt_executable . TextChanged + = new System . EventHandler ( this . txt_executable_TextChanged ) ;
//
// lbl_app_executable
//
this . lbl_app_executable . AutoSize = true ;
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this . lbl_app_executable . Location = new System . Drawing . Point ( 3 , 10 ) ;
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this . lbl_app_executable . Name = "lbl_app_executable" ;
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this . lbl_app_executable . Size = new System . Drawing . Size ( 98 , 13 ) ;
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this . lbl_app_executable . TabIndex = 0 ;
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this . lbl_app_executable . Text = "Executable to start:" ;
this . lbl_app_executable . TextAlign = System . Drawing . ContentAlignment . TopRight ;
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//
// label2
//
this . label2 . AutoSize = true ;
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this . label2 . Location = new System . Drawing . Point ( 589 , 9 ) ;
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this . label2 . Name = "label2" ;
this . label2 . Size = new System . Drawing . Size ( 45 , 13 ) ;
this . label2 . TabIndex = 5 ;
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this . label2 . Text = "Timeout" ;
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//
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// nud_timeout_executable
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//
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this . nud_timeout_executable . Location = new System . Drawing . Point ( 640 , 6 ) ;
this . nud_timeout_executable . Maximum = new decimal ( new int [ ] {
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240 ,
0 ,
0 ,
0 } ) ;
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this . nud_timeout_executable . Minimum = new decimal ( new int [ ] {
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5 ,
0 ,
0 ,
0 } ) ;
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this . nud_timeout_executable . Name = "nud_timeout_executable" ;
this . nud_timeout_executable . Size = new System . Drawing . Size ( 70 , 20 ) ;
this . nud_timeout_executable . TabIndex = 6 ;
this . nud_timeout_executable . Value = new decimal ( new int [ ] {
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30 ,
0 ,
0 ,
0 } ) ;
//
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// rb_launcher
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//
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this . rb_launcher . AutoSize = true ;
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this . rb_launcher . Checked = true ;
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this . rb_launcher . Location = new System . Drawing . Point ( 9 , 178 ) ;
this . rb_launcher . Name = "rb_launcher" ;
this . rb_launcher . Size = new System . Drawing . Size ( 259 , 17 ) ;
this . rb_launcher . TabIndex = 2 ;
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this . rb_launcher . TabStop = true ;
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this . rb_launcher . Text = "Launch Game already installed by Steam or Uplay" ;
this . rb_launcher . UseVisualStyleBackColor = true ;
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this . rb_launcher . CheckedChanged + = new System . EventHandler ( this . rb_launcher_CheckedChanged ) ;
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//
// rb_standalone
//
this . rb_standalone . AutoSize = true ;
this . rb_standalone . Location = new System . Drawing . Point ( 9 , 19 ) ;
this . rb_standalone . Name = "rb_standalone" ;
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this . rb_standalone . Size = new System . Drawing . Size ( 177 , 17 ) ;
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this . rb_standalone . TabIndex = 0 ;
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this . rb_standalone . Text = "Standalone Application or Game" ;
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this . rb_standalone . UseVisualStyleBackColor = true ;
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this . rb_standalone . CheckedChanged + = new System . EventHandler ( this . rb_standalone_CheckedChanged ) ;
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//
// dv_profile
//
this . dv_profile . Anchor = ( ( System . Windows . Forms . AnchorStyles ) ( ( ( System . Windows . Forms . AnchorStyles . Top | System . Windows . Forms . AnchorStyles . Left )
| System . Windows . Forms . AnchorStyles . Right ) ) ) ;
this . dv_profile . BackColor = System . Drawing . Color . FromArgb ( ( ( int ) ( ( ( byte ) ( 174 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 184 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 196 ) ) ) ) ) ;
this . dv_profile . BorderStyle = System . Windows . Forms . BorderStyle . FixedSingle ;
this . dv_profile . Font = new System . Drawing . Font ( "Consolas" , 50F , System . Drawing . FontStyle . Regular , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 0 ) ) ) ;
this . dv_profile . ForeColor = System . Drawing . Color . MidnightBlue ;
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this . dv_profile . Location = new System . Drawing . Point ( 0 , 0 ) ;
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this . dv_profile . Margin = new System . Windows . Forms . Padding ( 18 ) ;
this . dv_profile . Name = "dv_profile" ;
this . dv_profile . PaddingX = 100 ;
this . dv_profile . PaddingY = 100 ;
this . dv_profile . Profile = null ;
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this . dv_profile . Size = new System . Drawing . Size ( 810 , 309 ) ;
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this . dv_profile . TabIndex = 2 ;
//
// dialog_open
//
this . dialog_open . DefaultExt = "exe" ;
this . dialog_open . FileName = "*.exe" ;
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this . dialog_open . Filter = global :: HeliosPlus . Resources . Language . Executable_Files_Filter ;
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this . dialog_open . RestoreDirectory = true ;
this . dialog_open . SupportMultiDottedExtensions = true ;
//
// dialog_save
//
this . dialog_save . DefaultExt = "lnk" ;
this . dialog_save . DereferenceLinks = false ;
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this . dialog_save . Filter = global :: HeliosPlus . Resources . Language . Shortcuts_Filter ;
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this . dialog_save . RestoreDirectory = true ;
//
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// rb_switch_perm
//
this . rb_switch_perm . AutoSize = true ;
this . rb_switch_perm . Location = new System . Drawing . Point ( 16 , 330 ) ;
this . rb_switch_perm . Name = "rb_switch_perm" ;
this . rb_switch_perm . Size = new System . Drawing . Size ( 216 , 17 ) ;
this . rb_switch_perm . TabIndex = 7 ;
this . rb_switch_perm . Text = "Switch to the Display Profile permanently" ;
this . rb_switch_perm . UseVisualStyleBackColor = true ;
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this . rb_switch_perm . CheckedChanged + = new System . EventHandler ( this . rb_switch_perm_CheckedChanged ) ;
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//
// rb_switch_temp
//
this . rb_switch_temp . AutoSize = true ;
this . rb_switch_temp . Checked = true ;
this . rb_switch_temp . Location = new System . Drawing . Point ( 16 , 353 ) ;
this . rb_switch_temp . Name = "rb_switch_temp" ;
this . rb_switch_temp . Size = new System . Drawing . Size ( 381 , 17 ) ;
this . rb_switch_temp . TabIndex = 8 ;
this . rb_switch_temp . TabStop = true ;
this . rb_switch_temp . Text = "Switch to the Display Profile temporarily while we run an application or game" ;
this . rb_switch_temp . UseVisualStyleBackColor = true ;
this . rb_switch_temp . CheckedChanged + = new System . EventHandler ( this . rb_switch_temp_CheckedChanged ) ;
//
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// openFileDialog1
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//
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this . openFileDialog1 . FileName = "openFileDialog1" ;
this . openFileDialog1 . Title = "Title" ;
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//
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// lbl_profile
//
this . lbl_profile . BackColor = System . Drawing . Color . FromArgb ( ( ( int ) ( ( ( byte ) ( 174 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 184 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 196 ) ) ) ) ) ;
this . lbl_profile . Font = new System . Drawing . Font ( "Microsoft Sans Serif" , 8.25F , System . Drawing . FontStyle . Bold , System . Drawing . GraphicsUnit . Point , ( ( byte ) ( 178 ) ) ) ;
this . lbl_profile . Location = new System . Drawing . Point ( 12 , 9 ) ;
this . lbl_profile . Name = "lbl_profile" ;
this . lbl_profile . Size = new System . Drawing . Size ( 382 , 13 ) ;
this . lbl_profile . TabIndex = 10 ;
this . lbl_profile . Text = "[None]" ;
this . lbl_profile . TextAlign = System . Drawing . ContentAlignment . MiddleLeft ;
//
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// ShortcutForm
//
this . AcceptButton = this . btn_save ;
this . AutoScaleDimensions = new System . Drawing . SizeF ( 6F , 13F ) ;
this . AutoScaleMode = System . Windows . Forms . AutoScaleMode . Font ;
this . BackColor = System . Drawing . Color . FromArgb ( ( ( int ) ( ( ( byte ) ( 248 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 248 ) ) ) ) , ( ( int ) ( ( ( byte ) ( 248 ) ) ) ) ) ;
this . CancelButton = this . btn_cancel ;
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this . ClientSize = new System . Drawing . Size ( 810 , 890 ) ;
this . Controls . Add ( this . lbl_profile ) ;
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this . Controls . Add ( this . rb_switch_temp ) ;
this . Controls . Add ( this . rb_switch_perm ) ;
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this . Controls . Add ( this . g_temporary ) ;
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this . Controls . Add ( this . btn_cancel ) ;
this . Controls . Add ( this . btn_save ) ;
this . Controls . Add ( this . dv_profile ) ;
this . FormBorderStyle = System . Windows . Forms . FormBorderStyle . FixedToolWindow ;
this . Icon = ( ( System . Drawing . Icon ) ( resources . GetObject ( "$this.Icon" ) ) ) ;
this . MaximizeBox = false ;
this . MinimizeBox = false ;
this . Name = "ShortcutForm" ;
this . ShowIcon = false ;
this . StartPosition = System . Windows . Forms . FormStartPosition . CenterParent ;
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this . Text = "Create Shortcut" ;
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this . Load + = new System . EventHandler ( this . ShortcutForm_Load ) ;
this . g_temporary . ResumeLayout ( false ) ;
this . g_temporary . PerformLayout ( ) ;
this . p_game . ResumeLayout ( false ) ;
this . p_game . PerformLayout ( ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . nud_game_appid ) ) . EndInit ( ) ;
( ( System . ComponentModel . ISupportInitialize ) ( this . nud_timeout_game ) ) . EndInit ( ) ;
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this . p_standalone . ResumeLayout ( false ) ;
this . p_standalone . PerformLayout ( ) ;
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( ( System . ComponentModel . ISupportInitialize ) ( this . nud_timeout_executable ) ) . EndInit ( ) ;
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this . ResumeLayout ( false ) ;
this . PerformLayout ( ) ;
}
#endregion
private DisplayView dv_profile ;
private System . Windows . Forms . Button btn_save ;
private System . Windows . Forms . Button btn_cancel ;
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private System . Windows . Forms . GroupBox g_temporary ;
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private System . Windows . Forms . RadioButton rb_standalone ;
private System . Windows . Forms . Label label2 ;
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private System . Windows . Forms . NumericUpDown nud_timeout_executable ;
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private System . Windows . Forms . Panel p_standalone ;
private System . Windows . Forms . Button btn_app_executable ;
private System . Windows . Forms . TextBox txt_executable ;
private System . Windows . Forms . Label lbl_app_executable ;
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private System . Windows . Forms . TextBox txt_process_name ;
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private System . Windows . Forms . RadioButton rb_launcher ;
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private System . Windows . Forms . Panel p_game ;
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private System . Windows . Forms . Label label3 ;
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private System . Windows . Forms . NumericUpDown nud_game_appid ;
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private System . Windows . Forms . Label label5 ;
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private System . Windows . Forms . NumericUpDown nud_timeout_game ;
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private System . Windows . Forms . Button nud_steamapps ;
private System . Windows . Forms . OpenFileDialog dialog_open ;
private System . Windows . Forms . SaveFileDialog dialog_save ;
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private System . Windows . Forms . RadioButton rb_switch_perm ;
private System . Windows . Forms . RadioButton rb_switch_temp ;
private System . Windows . Forms . RadioButton rb_wait_process ;
private System . Windows . Forms . RadioButton rb_wait_executable ;
private System . Windows . Forms . Button btn_app_process ;
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private System . Windows . Forms . TextBox txt_args_game ;
private System . Windows . Forms . CheckBox cb_args_game ;
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private System . Windows . Forms . TextBox txt_args_executable ;
private System . Windows . Forms . CheckBox cb_args_executable ;
private System . Windows . Forms . Label label6 ;
private System . Windows . Forms . Label label4 ;
private System . Windows . Forms . Button btn_choose_game ;
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private System . Windows . Forms . ComboBox cmb_game_launcher ;
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private System . Windows . Forms . Label label1 ;
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private System . Windows . Forms . TextBox txt_game_name ;
private System . Windows . Forms . OpenFileDialog openFileDialog1 ;
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private System . Windows . Forms . ListView lv_games ;
private System . Windows . Forms . Label lbl_process_name ;
private System . Windows . Forms . Label lbl_profile ;
private System . Windows . Forms . ImageList il_games ;
private System . Windows . Forms . ColumnHeader clm_images ;
private System . Windows . Forms . ColumnHeader clm_name ;
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}
}