DisplayMagician/DisplayMagician/Program.cs

999 lines
45 KiB
C#
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using System;
using McMaster.Extensions.CommandLineUtils;
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using System.IO;
using System.Linq;
using System.Net;
using System.Reflection;
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using System.Threading.Tasks;
using System.Windows.Forms;
using DisplayMagician.InterProcess;
using DisplayMagician.Resources;
using DisplayMagicianShared;
using DisplayMagician.UIForms;
using DisplayMagician.GameLibraries;
using System.Text.RegularExpressions;
using System.Drawing;
using DesktopNotifications;
using System.Runtime.Serialization;
using NLog.Config;
using System.Collections.Generic;
using System.Collections;
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namespace DisplayMagician {
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public enum ApplyProfileResult
{
Successful,
Cancelled,
Error
}
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internal static class Program
{
internal static string AppDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "DisplayMagician");
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public static string AppStartupPath = Application.StartupPath;
public static string AppIconPath = Path.Combine(Program.AppDataPath, $"Icons");
public static string AppProfilePath = Path.Combine(Program.AppDataPath, $"Profiles");
public static string AppShortcutPath = Path.Combine(Program.AppDataPath, $"Shortcuts");
public static string AppLogPath = Path.Combine(Program.AppDataPath, $"Logs");
public static string AppDisplayMagicianIconFilename = Path.Combine(AppIconPath, @"DisplayMagician.ico");
public static string AppOriginIconFilename = Path.Combine(AppIconPath, @"Origin.ico");
public static string AppSteamIconFilename = Path.Combine(AppIconPath, @"Steam.ico");
public static string AppUplayIconFilename = Path.Combine(AppIconPath, @"Uplay.ico");
public static string AppEpicIconFilename = Path.Combine(AppIconPath, @"Epic.ico");
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public static bool AppToastActivated = false;
public static bool WaitingForGameToExit = false;
public static ProgramSettings AppProgramSettings;
public static MainForm AppMainForm;
private static readonly NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger();
private static SharedLogger sharedLogger;
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/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
private static int Main(string[] args)
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{
// This sets the Application User Model ID to "LittleBitBig.DisplayMagician" so that
// Windows 10 recognises the application, and allows features such as Toasts,
// taskbar pinning and similar.
// Register AUMID, COM server, and activator
DesktopNotificationManagerCompat.RegisterAumidAndComServer<DesktopNotificationActivator>(ShellUtils.AUMID);
DesktopNotificationManagerCompat.RegisterActivator<DesktopNotificationActivator>();
// Prepare NLog for logging
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//NLog.Common.InternalLogger.LogLevel = NLog.LogLevel.Debug;
//NLog.Common.InternalLogger.LogToConsole = true;
//NLog.Common.InternalLogger.LogFile = "C:\\Users\\terry\\AppData\\Local\\DisplayMagician\\Logs\\nlog-internal.txt";
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var config = new NLog.Config.LoggingConfiguration();
// Targets where to log to: File and Console
//string date = DateTime.Now.ToString("yyyyMMdd.HHmmss");
string AppLogFilename = Path.Combine(Program.AppLogPath, $"DisplayMagician.log");
// Create the Logging Dir if it doesn't exist so that it's avilable for all
// parts of the program to use
if (!Directory.Exists(AppLogPath))
{
try
{
Directory.CreateDirectory(AppLogPath);
}
catch (Exception ex)
{
Console.WriteLine($"Program/StartUpNormally exception: Cannot create the Application Log Folder {AppLogPath} - {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
}
}
// Load the program settings
AppProgramSettings = ProgramSettings.LoadSettings();
// Rules for mapping loggers to targets
NLog.LogLevel logLevel = null;
switch (AppProgramSettings.LogLevel)
{
case "Trace":
logLevel = NLog.LogLevel.Trace;
break;
case "Info":
logLevel = NLog.LogLevel.Info;
break;
case "Warn":
logLevel = NLog.LogLevel.Warn;
break;
case "Error":
logLevel = NLog.LogLevel.Error;
break;
case "Debug":
logLevel = NLog.LogLevel.Debug;
break;
default:
logLevel = NLog.LogLevel.Info;
break;
}
// Create the log file target
var logfile = new NLog.Targets.FileTarget("logfile")
{
FileName = AppLogFilename,
DeleteOldFileOnStartup = true
};
// Create a logging rule to use the log file target
var loggingRule = new LoggingRule("LogToFile");
loggingRule.EnableLoggingForLevels(logLevel, NLog.LogLevel.Fatal);
loggingRule.Targets.Add(logfile);
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loggingRule.LoggerNamePattern = "*";
config.LoggingRules.Add(loggingRule);
// Create the log console target
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var logconsole = new NLog.Targets.ColoredConsoleTarget("logconsole")
{
Layout = "${date:format=HH\\:MM\\:ss} ${logger} ${message}",
};
// Create a logging rule to use the log console target
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var loggingRule2 = new LoggingRule("LogToConsole");
loggingRule2.EnableLoggingForLevels(NLog.LogLevel.Info, NLog.LogLevel.Fatal);
loggingRule2.Targets.Add(logconsole);
loggingRule.LoggerNamePattern = "*";
config.LoggingRules.Add(loggingRule2);
// Apply config
NLog.LogManager.Configuration = config;
// Make DisplayMagicianShared use the same log file by sending it the
// details of the existing NLog logger
sharedLogger = new SharedLogger(logger);
// Start the Log file
logger.Info($"Starting {Application.ProductName} v{Application.ProductVersion}");
// Create the other DM Dir if it doesn't exist so that it's avilable for all
// parts of the program to use
if (!Directory.Exists(AppIconPath))
{
try
{
Directory.CreateDirectory(AppIconPath);
}
catch (Exception ex)
{
logger.Error(ex, $"Program/StartUpNormally exception: Cannot create the Application Icon Folder {AppLogPath}");
}
}
if (!Directory.Exists(AppProfilePath))
{
try
{
Directory.CreateDirectory(AppProfilePath);
}
catch (Exception ex)
{
logger.Error(ex, $"Program/StartUpNormally exception: Cannot create the Application Profile Folder {AppProfilePath}");
}
}
if (!Directory.Exists(AppShortcutPath))
{
try
{
Directory.CreateDirectory(AppShortcutPath);
}
catch (Exception ex)
{
logger.Error(ex, $"Program/StartUpNormally exception: Cannot create the Application Shortcut Folder {AppShortcutPath}");
}
}
// Write the Application Name
Console.WriteLine($"{Application.ProductName} v{Application.ProductVersion}");
for (int i = 0; i <= Application.ProductName.Length + Application.ProductVersion .Length; i++)
{
Console.Write("=");
}
Console.WriteLine("=");
Console.WriteLine($"Copyright <20> Terry MacDonald 2020-{DateTime.Today.Year}");
Console.WriteLine(@"Derived from Helios Display Management - Copyright <20> Soroush Falahati 2017-2020");
//Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
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ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;
logger.Debug($"Setting up commandline processing configuration");
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var app = new CommandLineApplication
{
AllowArgumentSeparator = true,
UnrecognizedArgumentHandling = UnrecognizedArgumentHandling.StopParsingAndCollect,
};
app.Description = "This application helps configure your NVIDIA Videocard for multiple displays.";
app.ExtendedHelpText = "This application helps configure your NVIDIA Videocard for multiple displays. It has some nifty features such as the "
+ Environment.NewLine + " ability to temporarily change your screen settings while you are playing a game, and then change them back once finished.";
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app.GetFullNameAndVersion();
app.MakeSuggestionsInErrorMessage = true;
app.HelpOption("-?|-h|--help", inherited:true);
app.VersionOption("-v|--version", () => {
return string.Format("Version {0}", Assembly.GetExecutingAssembly().GetName().Version);
});
CommandOption debug = app.Option("--debug", "Generate a DisplayMagician.log debug-level log file", CommandOptionType.NoValue);
CommandOption trace = app.Option("--trace", "Generate a DisplayMagician.log trace-level log file", CommandOptionType.NoValue);
// This is the RunShortcut command
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app.Command(DisplayMagicianStartupAction.RunShortcut.ToString(), (runShortcutCmd) =>
{
if (trace.HasValue())
{
Console.WriteLine($"Changing logging level to TRACE level as --trace was provided on the commandline.");
logger.Info($"Changing logging level to TRACE level as --trace was provided on the commandline.");
loggingRule.SetLoggingLevels(NLog.LogLevel.Trace, NLog.LogLevel.Fatal);
NLog.LogManager.ReconfigExistingLoggers();
}
else if (debug.HasValue())
{
Console.WriteLine($"Changing logging level to DEBUG level as --debug was provided on the commandline.");
logger.Info($"Changing logging level to DEBUG level as --debug was provided on the commandline.");
loggingRule.SetLoggingLevels(NLog.LogLevel.Debug, NLog.LogLevel.Fatal);
NLog.LogManager.ReconfigExistingLoggers();
}
var argumentShortcut = runShortcutCmd.Argument("\"SHORTCUT_UUID\"", "(required) The UUID of the shortcut to run from those stored in the shortcut library.").IsRequired();
argumentShortcut.Validators.Add(new ShortcutMustExistValidator());
//description and help text of the command.
runShortcutCmd.Description = "Use this command to run favourite game or application with a display profile of your choosing.";
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runShortcutCmd.OnExecute(() =>
{
logger.Debug($"RunShortcut commandline command was invoked!");
//
RunShortcut(argumentShortcut.Value);
return 0;
});
});
// This is the ChangeProfile command
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app.Command(DisplayMagicianStartupAction.ChangeProfile.ToString(), (runProfileCmd) =>
{
if (trace.HasValue())
{
Console.WriteLine($"Changing logging level to TRACE level as --trace was provided on the commandline.");
logger.Info($"Changing logging level to TRACE level as --trace was provided on the commandline.");
loggingRule.SetLoggingLevels(NLog.LogLevel.Trace, NLog.LogLevel.Fatal);
NLog.LogManager.ReconfigExistingLoggers();
}
else if (debug.HasValue())
{
Console.WriteLine($"Changing logging level to DEBUG level as --debug was provided on the commandline.");
logger.Info($"Changing logging level to DEBUG level as --debug was provided on the commandline.");
loggingRule.SetLoggingLevels(NLog.LogLevel.Debug, NLog.LogLevel.Fatal);
NLog.LogManager.ReconfigExistingLoggers();
}
var argumentProfile = runProfileCmd.Argument("\"Profile_UUID\"", "(required) The UUID of the profile to run from those stored in the profile file.").IsRequired();
argumentProfile.Validators.Add(new ProfileMustExistValidator());
//description and help text of the command.
runProfileCmd.Description = "Use this command to change to a display profile of your choosing.";
runProfileCmd.OnExecute(() =>
{
logger.Debug($"ChangeProfile commandline command was invoked!");
try
{
// Lookup the profile
ProfileItem profileToUse = ProfileRepository.AllProfiles.Where(p => p.UUID.Equals(argumentProfile.Value)).First();
ApplyProfile(profileToUse);
return 0;
}
catch (Exception ex)
{
logger.Error(ex, $"Program/Main exception running ApplyProfile(profileToUse)");
return 1;
}
});
});
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// This is the CreateProfile command
app.Command(DisplayMagicianStartupAction.CreateProfile.ToString(), (createProfileCmd) =>
{
if (trace.HasValue())
{
Console.WriteLine($"Changing logging level to TRACE level as --trace was provided on the commandline.");
logger.Info($"Changing logging level to TRACE level as --trace was provided on the commandline.");
loggingRule.SetLoggingLevels(NLog.LogLevel.Trace, NLog.LogLevel.Fatal);
NLog.LogManager.ReconfigExistingLoggers();
}
else if (debug.HasValue())
{
Console.WriteLine($"Changing logging level to DEBUG level as --debug was provided on the commandline.");
logger.Info($"Changing logging level to DEBUG level as --debug was provided on the commandline.");
loggingRule.SetLoggingLevels(NLog.LogLevel.Debug, NLog.LogLevel.Fatal);
NLog.LogManager.ReconfigExistingLoggers();
}
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//description and help text of the command.
createProfileCmd.Description = "Use this command to go directly to the create display profile screen.";
createProfileCmd.OnExecute(() =>
{
logger.Debug($"CreateProfile commandline command was invoked!");
Console.WriteLine("Starting up and creating a new Display Profile...");
CreateProfile();
return 0;
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});
});
app.OnExecute(() =>
{
if (trace.HasValue())
{
Console.WriteLine($"Changing logging level to TRACE level as --trace was provided on the commandline.");
logger.Info($"Changing logging level to TRACE level as --trace was provided on the commandline.");
loggingRule.SetLoggingLevels(NLog.LogLevel.Trace, NLog.LogLevel.Fatal);
NLog.LogManager.ReconfigExistingLoggers();
}
else if (debug.HasValue())
{
Console.WriteLine($"Changing logging level to DEBUG level as --debug was provided on the commandline.");
logger.Info($"Changing logging level to DEBUG level as --debug was provided on the commandline.");
loggingRule.SetLoggingLevels(NLog.LogLevel.Debug, NLog.LogLevel.Fatal);
NLog.LogManager.ReconfigExistingLoggers();
}
logger.Debug($"No commandline command was invoked, so starting up normally");
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// Add a workaround to handle the weird way that Windows tell us that DisplayMagician
// was started from a Notification Toast when closed (Windows 10)
// Due to the way that CommandLineUtils library works we need to handle this as
// 'Remaining Arguments'
if (app.RemainingArguments != null && app.RemainingArguments.Count > 0)
{
foreach (string myArg in app.RemainingArguments)
{
if (myArg.Equals("-ToastActivated"))
{
logger.Debug($"We were started by the user clicking on a Windows Toast");
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Program.AppToastActivated = true;
break;
}
}
}
logger.Info("Starting Normally...");
StartUpApplication();
return 0;
});
logger.Debug($"Try to load all the Games in the background to avoid locking the UI");
// Try to load all the games in parallel to this process
Task.Run(() => LoadGamesInBackground());
try
{
logger.Debug($"Starting commandline processing");
// This begins the actual execution of the application
app.Execute(args);
}
catch (CommandParsingException ex)
{
logger.Error(ex, $"Program/Main exception parsing the Commands passed to the program");
Console.WriteLine("Didn't recognise the supplied commandline options: {0}", ex.Message);
}
catch (Exception ex)
{
//Console.WriteLine($"Program/Main commandParsingException: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
// You'll always want to catch this exception, otherwise it will generate a messy and confusing error for the end user.
// the message will usually be something like:
// "Unrecognized command or argument '<invalid-command>'"
logger.Error(ex, $"Program/Main general exception during app.Execute(args)");
Console.WriteLine($"Program/Main exception: Unable to execute application - {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
}
logger.Debug($"Beginning to shutdown");
logger.Debug($"Clearing all previous windows toast notifications as they aren't needed any longer");
// Remove all the notifications we have set as they don't matter now!
DesktopNotificationManagerCompat.History.Clear();
// Shutdown NLog
logger.Debug($"Stopping logging processes");
NLog.LogManager.Shutdown();
// Exit with a 0 Errorlevel to indicate everything worked fine!
return 0;
}
private static void CreateProfile()
{
logger.Debug($"Program/CreateProfile: Starting");
try
{
// Start the IPC Service to
if (!IPCService.StartService())
{
throw new Exception(Language.Can_not_open_a_named_pipe_for_Inter_process_communication);
}
IPCService.GetInstance().Status = InstanceStatus.User;
// Run the program with directly showing CreateProfile form
Application.Run(new DisplayProfileForm());
}
catch (Exception ex)
{
Console.WriteLine($"Program/CreateProfile exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
logger.Error(ex, $"Program/CreateProfile top level exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
MessageBox.Show(
ex.Message,
Language.Fatal_Error,
MessageBoxButtons.OK,
MessageBoxIcon.Error);
}
}
private static void StartUpApplication()
{
logger.Debug($"Program/StartUpApplication: Starting");
try
{
// Start the IPC Service to
if (!IPCService.StartService())
{
throw new Exception(Language.Can_not_open_a_named_pipe_for_Inter_process_communication);
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}
// Create the Shortcut Icon Cache if it doesn't exist so that it's avilable for all the program
if (!Directory.Exists(AppIconPath))
{
try
{
Directory.CreateDirectory(AppIconPath);
}
catch (Exception ex)
{
Console.WriteLine($"Program/StartUpNormally exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
logger.Error(ex, $"Program/StartUpNormally exception while trying to create directory {AppIconPath}");
}
}
try
{
// Save a copy of the DisplayMagician Icon, and all the game library ones in preparation for future use
if (!File.Exists(AppDisplayMagicianIconFilename))
{
Icon heliosIcon = (Icon)Properties.Resources.DisplayMagician;
using (FileStream fs = new FileStream(AppDisplayMagicianIconFilename, FileMode.Create))
heliosIcon.Save(fs);
}
}
catch (Exception ex)
{
Console.WriteLine($"Program/StartUpNormally exception 2: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
logger.Error(ex, $"Program/StartUpNormally exception create Icon files for future use in {AppIconPath}");
}
IPCService.GetInstance().Status = InstanceStatus.User;
// Run the program with normal startup
AppMainForm = new MainForm();
Application.Run(AppMainForm);
}
catch (Exception ex)
{
Console.WriteLine($"Program/StartUpNormally exception 3: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
logger.Error(ex, $"Program/StartUpNormally top level exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
MessageBox.Show(
ex.Message,
Language.Fatal_Error,
MessageBoxButtons.OK,
MessageBoxIcon.Error);
}
}
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// ReSharper disable once CyclomaticComplexity
private static void RunShortcut(string shortcutUUID)
{
logger.Debug($"Program/RunShortcut: Starting");
ShortcutItem shortcutToRun = null;
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// Check there is only one version of this application so we won't
// mess with another monitoring session
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if (
IPCClient.QueryAll()
.Any(
client =>
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client.Status == InstanceStatus.Busy ||
client.Status == InstanceStatus.OnHold))
{
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throw new Exception(
Language
.Another_instance_of_this_program_is_in_working_state_Please_close_other_instances_before_trying_to_switch_profile);
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}
// Match the ShortcutName to the actual shortcut listed in the shortcut library
// And error if we can't find it.
if (ShortcutRepository.ContainsShortcut(shortcutUUID))
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{
// make sure we trim the "" if there are any
shortcutUUID = shortcutUUID.Trim('"');
shortcutToRun = ShortcutRepository.GetShortcut(shortcutUUID);
}
else
{
throw new Exception(Language.Cannot_find_shortcut_in_library);
}
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if (shortcutToRun is ShortcutItem)
{
ShortcutRepository.RunShortcut(shortcutToRun);
}
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IPCService.GetInstance().Status = InstanceStatus.Busy;
}
public static bool IsValidFilename(string testName)
{
string strTheseAreInvalidFileNameChars = new string(Path.GetInvalidFileNameChars());
Regex regInvalidFileName = new Regex("[" + Regex.Escape(strTheseAreInvalidFileNameChars) + "]");
if (regInvalidFileName.IsMatch(testName)) { return false; };
return true;
}
// ApplyProfile lives here so that the UI works.
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public static ApplyProfileResult ApplyProfile(ProfileItem profile)
{
logger.Debug($"Program/ApplyProfile: Starting");
profile.RefreshPossbility();
// We need to check if the profile is valid
if (!profile.IsPossible)
{
logger.Debug($"Program/ApplyProfile: The supplied profile {profile.Name} isn't currently possible to use, so we can't apply it. This means a display that existed before has been removed, or moved.");
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return ApplyProfileResult.Error;
}
// We need to check if the profile is the same one that we're on
if (profile.UUID == ProfileRepository.GetActiveProfile().UUID)
{
logger.Debug($"Program/ApplyProfile: The supplied profile {profile.Name} is currently in use, so we don't need to apply it.");
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return ApplyProfileResult.Successful;
}
try
{
// Now lets prepare changing the display topology task
Task applyTopologyTask = new Task(() =>
{
Console.WriteLine("Program/ApplyProfile : Applying Profile Topology " + profile.Name);
if (!ProfileRepository.ApplyNVIDIAGridTopology(profile))
{
// Somehow return that this profile topology didn't apply
throw new ApplyTopologyException("Program/ApplyProfile: ApplyNVIDIAGridTopology: Error setting up the NVIDIA Surround Grid Topology");
}
});
Task applyPathInfoTask = new Task(() => {
Console.WriteLine("Program/ApplyProfile : Applying Profile Path " + profile.Name);
if (!ProfileRepository.ApplyWindowsDisplayPathInfo(profile))
{
// Somehow return that this profile path info didn't apply
throw new ApplyPathInfoException("Program/ApplyProfile: ApplyWindowsDisplayPathInfo: Error configuring the Windows Display Devices");
}
});
// Set up the UI forms to show
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ApplyingProfileForm timeoutForm = new ApplyingProfileForm(null, 3, $"Changing to '{profile.Name}' Profile", "Press ESC to cancel", Color.Orange, true);
ApplyingProfileForm topologyForm = new ApplyingProfileForm(applyTopologyTask, 30, $"Changing to '{profile.Name}' Profile", "Applying NVIDIA Grid Topology", Color.Aquamarine);
ApplyingProfileForm pathInfoForm = new ApplyingProfileForm(applyPathInfoTask, 15, $"Changing to '{profile.Name}' Profile", "Adjusting Windows Display Device positions", Color.LawnGreen);
if (timeoutForm.ShowDialog() == DialogResult.Cancel)
{
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return ApplyProfileResult.Cancelled;
}
// We only want to do the topology change if the profile we're on now
// or the profile we're going to are NVIDIA surround profiles
int toProfileSurroundTopologyCount =
profile.Paths.SelectMany(paths => paths.TargetDisplays)
.Select(target => target.SurroundTopology)
.Where(topology => topology != null)
.Select(topology => topology.ToGridTopology())
.Count();
if (toProfileSurroundTopologyCount > 0)
logger.Debug($"Program/ApplyProfile: {profile.Name} profile we want to use is a NVIDIA Surround profile, so we need to change the NVIDIA GRID topology.");
else
logger.Debug($"Program/ApplyProfile: {profile.Name} profile we want to use does not use NVIDIA Surround.");
int fromProfileSurroundTopologyCount =
ProfileRepository.CurrentProfile.Paths.SelectMany(paths => paths.TargetDisplays)
.Select(target => target.SurroundTopology)
.Where(topology => topology != null)
.Select(topology => topology.ToGridTopology())
.Count();
if (fromProfileSurroundTopologyCount > 0)
logger.Debug($"Program/ApplyProfile: {ProfileRepository.CurrentProfile} profile currently in use is a NVIDIA Surround profile, so we need to change the NVIDIA GRID topology.");
else
logger.Debug($"Program/ApplyProfile: {ProfileRepository.CurrentProfile} profile currently in use does not use NVIDIA Surround.");
if (toProfileSurroundTopologyCount > 0 || fromProfileSurroundTopologyCount > 0)
{
logger.Debug($"Program/ApplyProfile: Changing the NVIDIA GRID topology to apply or remove a NVIDIA Surround profile");
topologyForm.ShowDialog();
try
{
applyTopologyTask.Wait();
}
catch (AggregateException ae)
{
logger.Error(ae, $"Program/ApplyProfile exception during applyTopologyTask");
foreach (var e in ae.InnerExceptions)
{
// Handle the custom exception.
if (e is ApplyTopologyException)
{
Console.WriteLine(e.Message);
}
// Rethrow any other exception.
else
{
throw;
}
}
}
if (applyTopologyTask.IsFaulted)
Console.WriteLine("Program/ApplyProfile : Applying Profile Topology stage failed to complete");
if (!applyTopologyTask.IsCompleted)
{
logger.Debug($"Program/ApplyProfile: Failed to complete applying or removing the NVIDIA Surround profile");
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return ApplyProfileResult.Error;
}
}
// We always want to do the WindowsDisplayAPI PathInfo part
logger.Debug($"Program/ApplyProfile: Changing the Windows Display Path Info to change the Windows Display layout");
pathInfoForm.ShowDialog();
try
{
applyPathInfoTask.Wait();
}
catch (AggregateException ae)
{
logger.Error(ae, $"Program/ApplyProfile exception during applyPathInfoTask");
foreach (var e in ae.InnerExceptions)
{
// Handle the custom exception.
if (e is ApplyPathInfoException)
{
Console.WriteLine(e.Message);
}
// Rethrow any other exception.
else
{
throw;
}
}
}
if (applyPathInfoTask.IsFaulted)
logger.Debug($"Program/ApplyProfile: Applying Profile PathInfo stage failed to complete");
if (!applyPathInfoTask.IsCompleted)
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return ApplyProfileResult.Error;
}
catch (Exception ex)
{
Console.WriteLine($"ProfileRepository/ApplyTopology exception: {ex.Message}: {ex.StackTrace} - {ex.InnerException}");
{
logger.Debug($"Program/ApplyProfile: Failed to complete changing the Windows Display layout");
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return ApplyProfileResult.Error;
}
}
ProfileRepository.UpdateActiveProfile();
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return ApplyProfileResult.Successful;
}
public static bool LoadGamesInBackground()
{
logger.Debug($"Program/LoadGamesInBackground: Starting");
// Now lets prepare loading all the Steam games we have installed
Action loadSteamGamesAction = new Action(() =>
{
// Check if Steam is installed
GameLibrary steamLibrary = SteamLibrary.GetLibrary();
if (steamLibrary.IsGameLibraryInstalled)
{
// Load Steam library games
logger.Info($"Program/LoadGamesInBackground: Loading Installed Steam Games");
if (!steamLibrary.LoadInstalledGames())
{
logger.Info($"Program/LoadGamesInBackground: Cannot load installed Steam Games!");
}
logger.Info($"Program/LoadGamesInBackground: Loaded all Installed Steam Games (found {steamLibrary.InstalledGameCount})");
}
else
{
logger.Info($"Program/LoadGamesInBackground: Steam not installed.");
Console.WriteLine("Steam not installed.");
}
});
// Now lets prepare loading all the Uplay games we have installed
Action loadUplayGamesAction = new Action(() =>
{
// Check if Uplay is installed
GameLibrary uplayLibrary = UplayLibrary.GetLibrary();
if (uplayLibrary.IsGameLibraryInstalled)
{
// Load Uplay library games
logger.Info($"Program/LoadGamesInBackground: Loading Installed Uplay Games");
if (!uplayLibrary.LoadInstalledGames())
{
logger.Info($"Program/LoadGamesInBackground: Cannot load installed Uplay Games!");
}
logger.Info($"Program/LoadGamesInBackground: Loaded all Installed Uplay Games (found {uplayLibrary.InstalledGameCount})");
}
else
{
logger.Info($"Program/LoadGamesInBackground: Uplay not installed.");
Console.WriteLine("Uplay not installed.");
}
});
// Now lets prepare loading all the Origin games we have installed
Action loadOriginGamesAction = new Action(() =>
{
// Check if Origin is installed
GameLibrary originLibrary = OriginLibrary.GetLibrary();
if (originLibrary.IsGameLibraryInstalled)
{
// Load Origin library games
logger.Info($"Program/LoadGamesInBackground: Loading Installed Origin Games");
if (!originLibrary.LoadInstalledGames())
{
logger.Info($"Program/LoadGamesInBackground: Cannot load installed Origin Games!");
}
logger.Info($"Program/LoadGamesInBackground: Loaded all Installed Origin Games (found {originLibrary.InstalledGameCount})");
}
else
{
logger.Info($"Program/LoadGamesInBackground: Origin not installed.");
Console.WriteLine("Origin not installed.");
}
});
// Now lets prepare loading all the Epic games we have installed
Action loadEpicGamesAction = new Action(() =>
{
// Check if Epic is installed
GameLibrary epicLibrary = OriginLibrary.GetLibrary();
if (epicLibrary.IsGameLibraryInstalled)
{
// Load Origin library games
logger.Info($"Program/LoadGamesInBackground: Loading Installed Epic Games");
if (!epicLibrary.LoadInstalledGames())
{
logger.Info($"Program/LoadGamesInBackground: Cannot load installed Epic Games!");
}
logger.Info($"Program/LoadGamesInBackground: Loaded all Installed Epic Games (found {epicLibrary.InstalledGameCount})");
}
else
{
logger.Info($"Program/LoadGamesInBackground: Epic not installed.");
Console.WriteLine("Epic not installed.");
}
});
// Now lets prepare loading all the GOG games we have installed
Action loadGogGamesAction = new Action(() =>
{
// Check if GOG is installed
GameLibrary gogLibrary = GogLibrary.GetLibrary();
if (gogLibrary.IsGameLibraryInstalled)
{
// Load Origin library games
logger.Info($"Program/LoadGamesInBackground: Loading Installed GOG Games");
if (!gogLibrary.LoadInstalledGames())
{
logger.Info($"Program/LoadGamesInBackground: Cannot load installed GOG Games!");
}
logger.Info($"Program/LoadGamesInBackground: Loaded all Installed GOG Games (found {gogLibrary.InstalledGameCount})");
}
else
{
logger.Info($"Program/LoadGamesInBackground: GOG not installed.");
Console.WriteLine("GOG not installed.");
}
});
// Store all the actions in a array so we can wait on them later
List<Action> loadGamesActions = new List<Action>();
loadGamesActions.Add(loadSteamGamesAction);
loadGamesActions.Add(loadUplayGamesAction);
loadGamesActions.Add(loadOriginGamesAction);
loadGamesActions.Add(loadEpicGamesAction);
loadGamesActions.Add(loadGogGamesAction);
try
{
logger.Debug($"Program/LoadGamesInBackground: Running game loading actions.");
// Go through and start all the actions, making sure we only have one threat per action to avoid thread issues
int threads = loadGamesActions.Count;
ParallelOptions options = new ParallelOptions { MaxDegreeOfParallelism = threads };
Parallel.Invoke(options, loadGamesActions.ToArray());
logger.Debug($"Program/LoadGamesInBackground: All game loading tasks finished");
}
catch (AggregateException ae)
{
logger.Error(ae, $"Program/LoadGamesInBackground exception during loadGamesActions");
}
// Produce a single array of Games we can reference later
GameLibrary.AllInstalledGamesInAllLibraries = SteamLibrary.GetLibrary().AllInstalledGames;
GameLibrary.AllInstalledGamesInAllLibraries.AddRange(UplayLibrary.GetLibrary().AllInstalledGames);
GameLibrary.AllInstalledGamesInAllLibraries.AddRange(OriginLibrary.GetLibrary().AllInstalledGames);
GameLibrary.AllInstalledGamesInAllLibraries.AddRange(EpicLibrary.GetLibrary().AllInstalledGames);
GameLibrary.AllInstalledGamesInAllLibraries.AddRange(GogLibrary.GetLibrary().AllInstalledGames);
// Create Game Bitmaps from the Games so the rest of the program is faster later
// Get the bitmap out of the IconPath
// IconPath can be an ICO, or an EXE
foreach (var game in GameLibrary.AllInstalledGamesInAllLibraries)
{
Bitmap bm = null;
try
{
/*ArrayList filesToSearchForIcon = new ArrayList();
filesToSearchForIcon.Add(game.ExePath);
if (game.IconPath != game.ExePath)
filesToSearchForIcon.Add(game.IconPath);
bm = ImageUtils.GetMeABitmapFromFile(filesToSearchForIcon);*/
// We only want the icon location that the GameLibrary told us to use
// Note: This may be an icon file, or an exe file.
// This function tries to get a 256x256 Vista sized bitmap from the file
logger.Trace($"Program/LoadGamesInBackground: Attempting to get game bitmaps from {game.Name}.");
bm = ImageUtils.GetMeABitmapFromFile(game.IconPath);
if (bm != null && bm.GetType() == typeof(Bitmap))
{
logger.Trace($"Program/LoadGamesInBackground: Got game bitmaps from {game.Name}.");
}
else
{
logger.Trace($"Program/LoadGamesInBackground: Couldn't get game bitmaps from {game.Name} for some reason.");
}
}
catch (Exception ex)
{
logger.Error(ex, $"Program/LoadGamesInBackground: Exception building game bitmaps for {game.Name} during load");
}
if (bm == null)
{
if (game.GameLibrary.Equals(SupportedGameLibraryType.Steam))
bm = Properties.Resources.Steam;
else if (game.GameLibrary.Equals(SupportedGameLibraryType.Uplay))
bm = Properties.Resources.Uplay;
else if (game.GameLibrary.Equals(SupportedGameLibraryType.Origin))
bm = Properties.Resources.Origin;
else if (game.GameLibrary.Equals(SupportedGameLibraryType.Epic))
bm = Properties.Resources.Epic;
else if (game.GameLibrary.Equals(SupportedGameLibraryType.GOG))
bm = Properties.Resources.GOG;
else
bm = Properties.Resources.DisplayMagician.ToBitmap();
}
game.GameBitmap = bm;
}
return true;
}
public static string HotkeyToString(Keys hotkey)
{
string parsedHotkey = String.Empty;
KeysConverter kc = new KeysConverter();
// Lets parse the hotkey to create the text we need
parsedHotkey = kc.ConvertToString(hotkey);
// Control also shows as Ctrl+ControlKey, so we trim the +ControlKeu
if (parsedHotkey.Contains("+ControlKey"))
parsedHotkey = parsedHotkey.Replace("+ControlKey", "");
// Shift also shows as Shift+ShiftKey, so we trim the +ShiftKeu
if (parsedHotkey.Contains("+ShiftKey"))
parsedHotkey = parsedHotkey.Replace("+ShiftKey", "");
// Alt also shows as Alt+Menu, so we trim the +Menu
if (parsedHotkey.Contains("+Menu"))
parsedHotkey = parsedHotkey.Replace("+Menu", "");
return parsedHotkey;
}
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}
public class ApplyTopologyException : Exception
{
public ApplyTopologyException()
{ }
public ApplyTopologyException(string message) : base(message)
{ }
public ApplyTopologyException(string message, Exception innerException) : base(message, innerException)
{ }
public ApplyTopologyException(SerializationInfo info, StreamingContext context) : base(info, context)
{ }
}
public class ApplyPathInfoException : Exception
{
public ApplyPathInfoException()
{ }
public ApplyPathInfoException(string message) : base(message)
{ }
public ApplyPathInfoException(string message, Exception innerException) : base(message, innerException)
{ }
public ApplyPathInfoException(SerializationInfo info, StreamingContext context) : base(info, context)
{ }
}
public class LoadingInstalledGamesException : Exception
{
public LoadingInstalledGamesException()
{ }
public LoadingInstalledGamesException(string message) : base(message)
{ }
public LoadingInstalledGamesException(string message, Exception innerException) : base(message, innerException)
{ }
public LoadingInstalledGamesException(SerializationInfo info, StreamingContext context) : base(info, context)
{ }
}
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}