2017-02-26 19:23:31 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{608D941A-B431-400C-A91D-C6F971C29577}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>HeliosDisplayManagement</RootNamespace>
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<AssemblyName>HeliosDisplayManagement</AssemblyName>
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2017-08-10 14:16:01 +00:00
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2017-02-26 19:23:31 +00:00
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<Install>true</Install>
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2017-08-10 14:16:01 +00:00
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<TargetFrameworkProfile />
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2017-02-26 19:23:31 +00:00
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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2017-08-10 14:16:01 +00:00
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<OutputPath>..\Debug\</OutputPath>
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2017-02-26 19:23:31 +00:00
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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2017-08-10 14:16:01 +00:00
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<OutputPath>..\Release\</OutputPath>
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2017-02-26 19:23:31 +00:00
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<PropertyGroup>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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<ItemGroup>
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2018-10-20 00:13:40 +00:00
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<Reference Include="CircularProgressBar, Version=2.6.6823.24527, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\CircularProgressBar.2.6.6823.24527\lib\net35-client\CircularProgressBar.dll</HintPath>
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2017-02-26 19:23:31 +00:00
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</Reference>
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<Reference Include="CommandLine, Version=1.9.71.2, Culture=neutral, PublicKeyToken=de6f01bd326f8c32, processorArchitecture=MSIL">
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2018-10-20 00:13:40 +00:00
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2017-02-26 19:23:31 +00:00
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<Private>True</Private>
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</Reference>
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<Reference Include="Microsoft.CSharp" />
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2018-10-20 00:13:40 +00:00
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<Reference Include="Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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2017-02-26 19:23:31 +00:00
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.ServiceModel" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.XML" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml.Serialization" />
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2018-10-20 00:13:40 +00:00
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<Reference Include="WindowsDisplayAPI, Version=1.1.0.1, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\WindowsDisplayAPI.1.1.0.2\lib\net45\WindowsDisplayAPI.dll</HintPath>
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2017-02-26 19:23:31 +00:00
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</Reference>
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<Reference Include="WinFormAnimation, Version=1.5.6298.3372, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\WinFormAnimation.1.5.6298.3372\lib\net35-client\WinFormAnimation.dll</HintPath>
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<Private>True</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="CommandLineOptions.cs" />
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<Compile Include="DisplayRepresentation.cs" />
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<Compile Include="InterProcess\IPCClient.cs" />
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<Compile Include="InterProcess\InstanceStatus.cs" />
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<Compile Include="InterProcess\IService.cs" />
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<Compile Include="InterProcess\IPCService.cs" />
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<Compile Include="Resources\Language.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Language.resx</DependentUpon>
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</Compile>
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<Compile Include="Steam\SteamGame.cs" />
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<Compile Include="Steam\SteamAppIdNamePair.cs" />
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<Compile Include="UIForms\EditForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="UIForms\EditForm.Designer.cs">
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<DependentUpon>EditForm.cs</DependentUpon>
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</Compile>
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<Compile Include="UIForms\ShortcutForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="UIForms\ShortcutForm.Designer.cs">
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<DependentUpon>ShortcutForm.cs</DependentUpon>
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</Compile>
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<Compile Include="UIForms\SplashForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="UIForms\SplashForm.Designer.cs">
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<DependentUpon>SplashForm.cs</DependentUpon>
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</Compile>
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<Compile Include="UIForms\SteamGamesForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="UIForms\SteamGamesForm.Designer.cs">
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<DependentUpon>SteamGamesForm.cs</DependentUpon>
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</Compile>
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<Compile Include="UIForms\MainForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="UIForms\MainForm.Designer.cs">
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<DependentUpon>MainForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="Resources\Language.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Language.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<EmbeddedResource Include="UIForms\ShortcutForm.resx">
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<DependentUpon>ShortcutForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="UIForms\SteamGamesForm.resx">
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<DependentUpon>SteamGamesForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="UIForms\EditForm.resx">
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<DependentUpon>EditForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="UIForms\MainForm.resx">
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<DependentUpon>MainForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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</Compile>
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<EmbeddedResource Include="UIForms\SplashForm.resx">
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<DependentUpon>SplashForm.cs</DependentUpon>
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</EmbeddedResource>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.5.2">
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<Visible>False</Visible>
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<ProductName>Microsoft .NET Framework 4.5.2 %28x86 and x64%29</ProductName>
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<Install>true</Install>
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</BootstrapperPackage>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Install>false</Install>
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</ItemGroup>
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<ItemGroup>
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<None Include="Icon.ico" />
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<None Include="Icon.png" />
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<None Include="Icon.psd" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\HeliosDisplayManagement.Shared\HeliosDisplayManagement.Shared.csproj">
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<Project>{1cacda43-01c7-4cd4-bf6e-9421a29510fc}</Project>
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<Name>HeliosDisplayManagement.Shared</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\SteamIcon.png" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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