Switch back to user spec debugging

During development I'd purposely set the debug log to TRACE. This chages it back to a user setting.
This commit is contained in:
Terry MacDonald 2021-10-02 09:53:34 +13:00
parent 8216d307e7
commit 02ce747d3c

View File

@ -89,7 +89,7 @@ namespace DisplayMagician {
// Rules for mapping loggers to targets // Rules for mapping loggers to targets
NLog.LogLevel logLevel = null; NLog.LogLevel logLevel = null;
/*switch (AppProgramSettings.LogLevel) switch (AppProgramSettings.LogLevel)
{ {
case "Trace": case "Trace":
logLevel = NLog.LogLevel.Trace; logLevel = NLog.LogLevel.Trace;
@ -109,11 +109,7 @@ namespace DisplayMagician {
default: default:
logLevel = NLog.LogLevel.Info; logLevel = NLog.LogLevel.Info;
break; break;
}*/ }
// TODO: **************************************** CHANGE THIS *******************************************
// Force Logging to TRACE during debg
logLevel = NLog.LogLevel.Trace;
// Create the log file target // Create the log file target
@ -224,9 +220,9 @@ namespace DisplayMagician {
UnrecognizedArgumentHandling = UnrecognizedArgumentHandling.StopParsingAndCollect, UnrecognizedArgumentHandling = UnrecognizedArgumentHandling.StopParsingAndCollect,
}; };
app.Description = "This application helps configure your NVIDIA Videocard for multiple displays."; app.Description = "DisplayMagician is an open source tool for automatically configuring your displays and sound for a game or application from a single Windows Shortcut.";
app.ExtendedHelpText = "This application helps configure your NVIDIA Videocard for multiple displays. It has some nifty features such as the " app.ExtendedHelpText = "DisplayMagician is an open source tool for automatically configuring your displays and sound for a game"
+ Environment.NewLine + " ability to temporarily change your screen settings while you are playing a game, and then change them back once finished."; + Environment.NewLine + "or application from a single Windows Shortcut, and reverting them back when finished.";
app.GetFullNameAndVersion(); app.GetFullNameAndVersion();
app.MakeSuggestionsInErrorMessage = true; app.MakeSuggestionsInErrorMessage = true;