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Added DisplayIdentifiers to Profile storage
DisplayIdentifiers are the minimum GPU/Display that will allow us to identify whether a profile will actually work. We look for the same DisplayIdentifiers or a subset of them to determine whether a profile will be valid to show. This is different from the data stored under DisplayTarget, as that is used for detailed compatibility....
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@ -156,7 +156,8 @@ namespace HeliosPlus.UIForms
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// Load all the profiles to prepare things
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//_savedProfiles = ProfileRepository.AllProfiles;
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// Update the Current Profile
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ProfileRepository.UpdateCurrentProfile();
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//ProfileRepository.UpdateCurrentProfile();
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ProfileRepository.GetActiveProfile();
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// Change to the current selected Profile
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ChangeSelectedProfile(ProfileRepository.GetActiveProfile());
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// Refresh the Profile UI
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@ -322,7 +323,8 @@ namespace HeliosPlus.UIForms
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private void btn_view_current_Click(object sender, EventArgs e)
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{
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// Reload the profiles in case we swapped to another program to change it
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ProfileRepository.UpdateCurrentProfile();
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//ProfileRepository.UpdateCurrentProfile();
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ProfileRepository.GetActiveProfile();
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// Change to the current selected Profile
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ChangeSelectedProfile(ProfileRepository.GetActiveProfile());
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// Refresh the Profile UI
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