WIP] Adding audio volume to shortcut form

This commit is contained in:
Terry MacDonald 2020-12-04 21:53:15 +13:00
parent c5cb6e52f1
commit 0eb05639f6
3 changed files with 295 additions and 22 deletions

View File

@ -83,6 +83,8 @@ namespace DisplayMagician
private bool _gameArgumentsRequired;
private string _audioDevice;
private bool _changeAudioDevice;
private bool _setAudioVolume = false;
private decimal _audioVolume = -1;
private ShortcutPermanence _displayPermanence = ShortcutPermanence.Temporary;
private ShortcutPermanence _audioPermanence = ShortcutPermanence.Temporary;
private bool _autoName = true;
@ -119,6 +121,7 @@ namespace DisplayMagician
ShortcutPermanence audioPermanence,
string originalIconPath,
string audioDevice = "",
decimal audioVolume = -1,
List<StartProgram> startPrograms = null,
bool autoName = true,
string uuid = ""
@ -133,8 +136,12 @@ namespace DisplayMagician
_changeAudioDevice = false;
else
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -157,7 +164,8 @@ namespace DisplayMagician
public ShortcutItem(string name, string profileUuid, ShortcutPermanence displayPermanence,
ShortcutPermanence audioPermanence, string originalIconPath,
string audioDevice = "", List<StartProgram> startPrograms = null, bool autoName = true, string uuid = "") : this()
string audioDevice = "", decimal audioVolume = -1, List<StartProgram> startPrograms = null,
bool autoName = true, string uuid = "") : this()
{
if (!String.IsNullOrWhiteSpace(uuid))
_uuid = uuid;
@ -170,6 +178,11 @@ namespace DisplayMagician
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -216,6 +229,7 @@ namespace DisplayMagician
ShortcutPermanence audioPermanence,
string originalIconPath,
string audioDevice = "",
decimal audioVolume = -1,
List<StartProgram> startPrograms = null,
bool autoName = true,
string uuid = ""
@ -238,6 +252,11 @@ namespace DisplayMagician
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -260,7 +279,8 @@ namespace DisplayMagician
public ShortcutItem(string name, ProfileItem profile, GameStruct game, ShortcutPermanence displayPermanence,
ShortcutPermanence audioPermanence, string originalIconPath,
string audioDevice = "", List<StartProgram> startPrograms = null, bool autoName = true, string uuid = "") : this()
string audioDevice = "", decimal audioVolume = -1, List<StartProgram> startPrograms = null,
bool autoName = true, string uuid = "") : this()
{
// Create a new UUID for the shortcut if one wasn't created already
if (!String.IsNullOrWhiteSpace(uuid))
@ -279,6 +299,11 @@ namespace DisplayMagician
else
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -301,7 +326,8 @@ namespace DisplayMagician
public ShortcutItem(string name, string profileUuid, GameStruct game, ShortcutPermanence displayPermanence,
ShortcutPermanence audioPermanence, string originalIconPath,
string audioDevice = "", List<StartProgram> startPrograms = null, bool autoName = true, string uuid = "") : this()
string audioDevice = "", decimal audioVolume = -1, List<StartProgram> startPrograms = null,
bool autoName = true, string uuid = "") : this()
{
if (!String.IsNullOrWhiteSpace(uuid))
_uuid = uuid;
@ -320,6 +346,11 @@ namespace DisplayMagician
else
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -364,6 +395,7 @@ namespace DisplayMagician
ShortcutPermanence audioPermanence,
string originalIconPath,
string audioDevice = "",
decimal audioVolume = -1,
List<StartProgram> startPrograms = null,
bool autoName = true,
string uuid = ""
@ -385,6 +417,11 @@ namespace DisplayMagician
else
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -407,7 +444,8 @@ namespace DisplayMagician
public ShortcutItem(string name, ProfileItem profile, Executable executable, ShortcutPermanence displayPermanence,
ShortcutPermanence audioPermanence, string originalIconPath,
string audioDevice = "", List<StartProgram> startPrograms = null, bool autoName = true, string uuid = "") : this()
string audioDevice = "", decimal audioVolume = -1, List<StartProgram> startPrograms = null,
bool autoName = true, string uuid = "") : this()
{
if (!String.IsNullOrWhiteSpace(uuid))
_uuid = uuid;
@ -425,6 +463,11 @@ namespace DisplayMagician
else
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -446,7 +489,8 @@ namespace DisplayMagician
public ShortcutItem(string name, string profileUuid, Executable executable, ShortcutPermanence displayPermanence,
ShortcutPermanence audioPermanence, string originalIconPath,
string audioDevice = "", List<StartProgram> startPrograms = null, bool autoName = true, string uuid = "") : this()
string audioDevice = "", decimal audioVolume = -1, List<StartProgram> startPrograms = null,
bool autoName = true, string uuid = "") : this()
{
if (!String.IsNullOrWhiteSpace(uuid))
_uuid = uuid;
@ -464,6 +508,11 @@ namespace DisplayMagician
else
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -805,6 +854,31 @@ namespace DisplayMagician
}
}
public decimal AudioVolume
{
get
{
return _audioVolume;
}
set
{
_audioVolume = value;
}
}
public bool SetAudioVolume
{
get
{
return _setAudioVolume;
}
set
{
_setAudioVolume = value;
}
}
public List<StartProgram> StartPrograms
{
@ -899,6 +973,7 @@ namespace DisplayMagician
ShortcutPermanence audioPermanence,
string originalIconPath,
string audioDevice = "",
decimal audioVolume = -1,
List<StartProgram> startPrograms = null,
bool autoName = true,
string uuid = ""
@ -915,6 +990,11 @@ namespace DisplayMagician
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -938,7 +1018,8 @@ namespace DisplayMagician
public void UpdateNoGameShortcut(string name, string profileUuid, ShortcutPermanence displayPermanence,
ShortcutPermanence audioPermanence, string originalIconPath,
string audioDevice = "", List<StartProgram> startPrograms = null, bool autoName = true, string uuid = "")
string audioDevice = "", decimal audioVolume = -1, List<StartProgram> startPrograms = null,
bool autoName = true, string uuid = "")
{
if (!String.IsNullOrWhiteSpace(uuid))
_uuid = uuid;
@ -951,6 +1032,11 @@ namespace DisplayMagician
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -999,6 +1085,7 @@ namespace DisplayMagician
ShortcutPermanence audioPermanence,
string originalIconPath,
string audioDevice = "",
decimal audioVolume = -1,
List<StartProgram> startPrograms = null,
bool autoName = true,
string uuid = ""
@ -1021,6 +1108,11 @@ namespace DisplayMagician
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -1044,7 +1136,8 @@ namespace DisplayMagician
public void UpdateGameShortcut(string name, ProfileItem profile, GameStruct game, ShortcutPermanence displayPermanence,
ShortcutPermanence audioPermanence, string originalIconPath,
string audioDevice = "", List<StartProgram> startPrograms = null, bool autoName = true, string uuid = "")
string audioDevice = "", decimal audioVolume = -1, List<StartProgram> startPrograms = null,
bool autoName = true, string uuid = "")
{
// Create a new UUID for the shortcut if one wasn't created already
if (!String.IsNullOrWhiteSpace(uuid))
@ -1064,6 +1157,11 @@ namespace DisplayMagician
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -1088,7 +1186,8 @@ namespace DisplayMagician
public void UpdateGameShortcut(string name, string profileUuid, GameStruct game, ShortcutPermanence displayPermanence,
ShortcutPermanence audioPermanence, string originalIconPath,
string audioDevice = "", List<StartProgram> startPrograms = null, bool autoName = true, string uuid = "")
string audioDevice = "", decimal audioVolume = -1, List<StartProgram> startPrograms = null,
bool autoName = true, string uuid = "")
{
if (!String.IsNullOrWhiteSpace(uuid))
_uuid = uuid;
@ -1108,6 +1207,11 @@ namespace DisplayMagician
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -1154,6 +1258,7 @@ namespace DisplayMagician
ShortcutPermanence audioPermanence,
string originalIconPath,
string audioDevice = "",
decimal audioVolume = -1,
List<StartProgram> startPrograms = null,
bool autoName = true,
string uuid = ""
@ -1176,6 +1281,11 @@ namespace DisplayMagician
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -1199,7 +1309,8 @@ namespace DisplayMagician
public void UpdateExecutableShortcut(string name, ProfileItem profile, Executable executable, ShortcutPermanence displayPermanence,
ShortcutPermanence audioPermanence, string originalIconPath,
string audioDevice = "", List<StartProgram> startPrograms = null, bool autoName = true, string uuid = "")
string audioDevice = "", decimal audioVolume = -1, List<StartProgram> startPrograms = null,
bool autoName = true, string uuid = "")
{
if (!String.IsNullOrWhiteSpace(uuid))
_uuid = uuid;
@ -1218,6 +1329,11 @@ namespace DisplayMagician
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -1241,7 +1357,8 @@ namespace DisplayMagician
public void UpdateExecutableShortcut(string name, string profileUuid, Executable executable, ShortcutPermanence displayPermanence,
ShortcutPermanence audioPermanence, string originalIconPath,
string audioDevice = "", List<StartProgram> startPrograms = null, bool autoName = true, string uuid = "")
string audioDevice = "", decimal audioVolume = -1, List<StartProgram> startPrograms = null,
bool autoName = true, string uuid = "")
{
if (!String.IsNullOrWhiteSpace(uuid))
_uuid = uuid;
@ -1260,6 +1377,11 @@ namespace DisplayMagician
_changeAudioDevice = true;
_audioDevice = audioDevice;
if (audioVolume >= 0 && audioVolume <= 100)
_setAudioVolume = true;
else
_setAudioVolume = false;
_audioVolume = audioVolume;
_displayPermanence = displayPermanence;
_audioPermanence = audioPermanence;
_autoName = autoName;
@ -1340,7 +1462,8 @@ namespace DisplayMagician
shortcut.StartPrograms = StartPrograms;
shortcut.ChangeAudioDevice = ChangeAudioDevice;
shortcut.AudioDevice = AudioDevice;
shortcut.SetAudioVolume = SetAudioVolume;
shortcut.AudioVolume = AudioVolume;
// Save the shortcut incon to the icon cache
shortcut.ReplaceShortcutIconInCache();

View File

@ -122,6 +122,11 @@ namespace DisplayMagician.UIForms
this.lbl_title = new System.Windows.Forms.Label();
this.lbl_shortcut_name = new System.Windows.Forms.Label();
this.cb_autosuggest = new System.Windows.Forms.CheckBox();
this.gb_audio_volume = new System.Windows.Forms.GroupBox();
this.rb_set_audio_volume = new System.Windows.Forms.RadioButton();
this.rb_keep_audio_volume = new System.Windows.Forms.RadioButton();
this.lbl_audio_volume = new System.Windows.Forms.Label();
this.nud_audio_volume = new System.Windows.Forms.NumericUpDown();
this.tabc_shortcut.SuspendLayout();
this.tabp_display.SuspendLayout();
this.tabp_audio.SuspendLayout();
@ -138,6 +143,8 @@ namespace DisplayMagician.UIForms
this.tabp_after.SuspendLayout();
this.groupBox1.SuspendLayout();
this.gb_display_after.SuspendLayout();
this.gb_audio_volume.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.nud_audio_volume)).BeginInit();
this.SuspendLayout();
//
// btn_save
@ -284,6 +291,7 @@ namespace DisplayMagician.UIForms
// tabp_audio
//
this.tabp_audio.BackColor = System.Drawing.Color.Black;
this.tabp_audio.Controls.Add(this.gb_audio_volume);
this.tabp_audio.Controls.Add(this.btn_rescan_audio);
this.tabp_audio.Controls.Add(this.cb_audio_device);
this.tabp_audio.Controls.Add(this.rb_change_audio);
@ -1201,6 +1209,66 @@ namespace DisplayMagician.UIForms
this.cb_autosuggest.UseVisualStyleBackColor = true;
this.cb_autosuggest.CheckedChanged += new System.EventHandler(this.cb_autosuggest_CheckedChanged);
//
// gb_audio_volume
//
this.gb_audio_volume.Controls.Add(this.rb_set_audio_volume);
this.gb_audio_volume.Controls.Add(this.rb_keep_audio_volume);
this.gb_audio_volume.Controls.Add(this.lbl_audio_volume);
this.gb_audio_volume.Controls.Add(this.nud_audio_volume);
this.gb_audio_volume.Location = new System.Drawing.Point(392, 240);
this.gb_audio_volume.Name = "gb_audio_volume";
this.gb_audio_volume.Size = new System.Drawing.Size(506, 147);
this.gb_audio_volume.TabIndex = 10;
this.gb_audio_volume.TabStop = false;
//
// rb_set_audio_volume
//
this.rb_set_audio_volume.AutoSize = true;
this.rb_set_audio_volume.Enabled = false;
this.rb_set_audio_volume.ForeColor = System.Drawing.Color.White;
this.rb_set_audio_volume.Location = new System.Drawing.Point(38, 84);
this.rb_set_audio_volume.Name = "rb_set_audio_volume";
this.rb_set_audio_volume.Size = new System.Drawing.Size(167, 24);
this.rb_set_audio_volume.TabIndex = 13;
this.rb_set_audio_volume.Text = "Set audio volume at";
this.rb_set_audio_volume.UseVisualStyleBackColor = true;
//
// rb_keep_audio_volume
//
this.rb_keep_audio_volume.AutoSize = true;
this.rb_keep_audio_volume.Enabled = false;
this.rb_keep_audio_volume.ForeColor = System.Drawing.Color.White;
this.rb_keep_audio_volume.Location = new System.Drawing.Point(38, 36);
this.rb_keep_audio_volume.Name = "rb_keep_audio_volume";
this.rb_keep_audio_volume.Size = new System.Drawing.Size(203, 24);
this.rb_keep_audio_volume.TabIndex = 12;
this.rb_keep_audio_volume.Text = "Leave audio volume as is";
this.rb_keep_audio_volume.UseVisualStyleBackColor = true;
//
// lbl_audio_volume
//
this.lbl_audio_volume.AutoSize = true;
this.lbl_audio_volume.Enabled = false;
this.lbl_audio_volume.ForeColor = System.Drawing.Color.White;
this.lbl_audio_volume.Location = new System.Drawing.Point(275, 86);
this.lbl_audio_volume.Name = "lbl_audio_volume";
this.lbl_audio_volume.Size = new System.Drawing.Size(63, 20);
this.lbl_audio_volume.TabIndex = 11;
this.lbl_audio_volume.Text = "percent";
//
// nud_audio_volume
//
this.nud_audio_volume.Enabled = false;
this.nud_audio_volume.Location = new System.Drawing.Point(209, 84);
this.nud_audio_volume.Name = "nud_audio_volume";
this.nud_audio_volume.Size = new System.Drawing.Size(60, 26);
this.nud_audio_volume.TabIndex = 10;
this.nud_audio_volume.Value = new decimal(new int[] {
100,
0,
0,
0});
//
// ShortcutForm
//
this.AcceptButton = this.btn_save;
@ -1253,6 +1321,9 @@ namespace DisplayMagician.UIForms
this.groupBox1.PerformLayout();
this.gb_display_after.ResumeLayout(false);
this.gb_display_after.PerformLayout();
this.gb_audio_volume.ResumeLayout(false);
this.gb_audio_volume.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.nud_audio_volume)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
@ -1348,5 +1419,10 @@ namespace DisplayMagician.UIForms
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.RadioButton rb_switch_audio_permanent;
private System.Windows.Forms.RadioButton rb_switch_audio_temp;
private System.Windows.Forms.GroupBox gb_audio_volume;
private System.Windows.Forms.RadioButton rb_set_audio_volume;
private System.Windows.Forms.RadioButton rb_keep_audio_volume;
private System.Windows.Forms.Label lbl_audio_volume;
private System.Windows.Forms.NumericUpDown nud_audio_volume;
}
}

View File

@ -30,6 +30,8 @@ namespace DisplayMagician.UIForms
List<StartProgram> _startPrograms = new List<StartProgram>();
private string _audioDevice = "";
private bool _changeAudioDevice = false;
private bool _setAudioVolume = false;
private decimal _audioVolume = -1;
private ShortcutItem _shortcutToEdit = null;
List<Game> allGames = new List<Game>();
private bool _isUnsaved = true;
@ -366,6 +368,17 @@ namespace DisplayMagician.UIForms
else
_changeAudioDevice = false;
if (rb_set_audio_volume.Checked)
{
_setAudioVolume = true;
_audioVolume = nud_audio_volume.Value;
}
else
{
_setAudioVolume = false;
_audioVolume = -1;
}
// Check the audio permanence requirements
if (rb_switch_audio_temp.Checked)
_audioPermanence = ShortcutPermanence.Temporary;
@ -439,6 +452,7 @@ namespace DisplayMagician.UIForms
_audioPermanence,
_gameToUse.GameToPlay.IconPath,
_audioDevice,
_audioVolume,
_startPrograms,
_autoName,
_uuid
@ -463,6 +477,7 @@ namespace DisplayMagician.UIForms
_audioPermanence,
_gameToUse.GameToPlay.IconPath,
_audioDevice,
_audioVolume,
_startPrograms,
_autoName,
_uuid
@ -496,6 +511,7 @@ namespace DisplayMagician.UIForms
_audioPermanence,
_executableToUse.ExecutableNameAndPath,
_audioDevice,
_audioVolume,
_startPrograms,
_autoName
);
@ -511,6 +527,7 @@ namespace DisplayMagician.UIForms
_audioPermanence,
_executableToUse.ExecutableNameAndPath,
_audioDevice,
_audioVolume,
_startPrograms,
_autoName
);
@ -863,7 +880,33 @@ namespace DisplayMagician.UIForms
}
}
if (_shortcutToEdit.SetAudioVolume)
{
if (_shortcutToEdit.AudioVolume >= 0 && _shortcutToEdit.AudioVolume <= 100)
{
nud_audio_volume.Value = _shortcutToEdit.AudioVolume;
rb_set_audio_volume.Checked = true;
}
else
{
bool foundVolumeDevice = false;
foreach (CoreAudioDevice audioDevice in audioDevices)
{
if (audioDevice.State == AudioSwitcher.AudioApi.DeviceState.Active &&
audioDevice.FullName.Equals(_shortcutToEdit.AudioDevice))
{
nud_audio_volume.Value = Convert.ToDecimal(audioDevice.Volume);
foundVolumeDevice = true;
}
}
if (foundVolumeDevice)
nud_audio_volume.Value = _shortcutToEdit.AudioVolume;
else
nud_audio_volume.Value = 100;
rb_set_audio_volume.Checked = false;
}
}
// Set the launcher items if we have them
txt_game_launcher.Text = _shortcutToEdit.GameLibrary.ToString();
txt_game_name.Text = _shortcutToEdit.GameName;
@ -1472,6 +1515,15 @@ namespace DisplayMagician.UIForms
_isUnsaved = true;
cb_audio_device.Enabled = false;
btn_rescan_audio.Enabled = false;
rb_set_audio_volume.Visible = false;
rb_keep_audio_volume.Visible = false;
nud_audio_volume.Visible = false;
lbl_audio_volume.Visible = false;
rb_set_audio_volume.Enabled = false;
rb_keep_audio_volume.Enabled = false;
nud_audio_volume.Enabled = false;
lbl_audio_volume.Enabled = false;
}
}
@ -1483,6 +1535,14 @@ namespace DisplayMagician.UIForms
_isUnsaved = true;
cb_audio_device.Enabled = true;
btn_rescan_audio.Enabled = true;
rb_set_audio_volume.Visible = true;
rb_keep_audio_volume.Visible = true;
nud_audio_volume.Visible = true;
lbl_audio_volume.Visible = true;
rb_set_audio_volume.Enabled = true;
rb_keep_audio_volume.Enabled = true;
nud_audio_volume.Enabled = false;
lbl_audio_volume.Enabled = true;
}
}
@ -1531,5 +1591,19 @@ namespace DisplayMagician.UIForms
}
private void rb_keep_audio_volume_CheckedChanged(object sender, EventArgs e)
{
if (_loadedShortcut)
_isUnsaved = true;
nud_audio_volume.Enabled = false;
}
private void rb_set_audio_volume_CheckedChanged(object sender, EventArgs e)
{
if (_loadedShortcut)
_isUnsaved = true;
nud_audio_volume.Enabled = true;
}
}
}