mirror of
https://github.com/terrymacdonald/DisplayMagician.git
synced 2024-08-30 18:32:20 +00:00
Added AMD display rotation awareness
Fixes #153. AMD display profiles with rotated displays will now show that rotation properly in the display layout. Last commit included NVIDIA and Windows, and this now means all supported video cards now have this feature so the issue can be closed.
This commit is contained in:
parent
97664100e8
commit
181b3b8a9a
@ -26,8 +26,8 @@ using System.Resources;
|
||||
[assembly: Guid("e4ceaf5e-ad01-4695-b179-31168eb74c48")]
|
||||
|
||||
// Version information
|
||||
[assembly: AssemblyVersion("2.5.0.336")]
|
||||
[assembly: AssemblyFileVersion("2.5.0.336")]
|
||||
[assembly: AssemblyVersion("2.5.0.337")]
|
||||
[assembly: AssemblyFileVersion("2.5.0.337")]
|
||||
[assembly: NeutralResourcesLanguageAttribute( "en" )]
|
||||
[assembly: CLSCompliant(true)]
|
||||
|
||||
|
@ -1358,9 +1358,8 @@ namespace DisplayMagicianShared
|
||||
//screen.DisplayConnector = displayMode.DisplayConnector;
|
||||
screen.ScreenX = _amdDisplayConfig.DisplayMaps[i].DisplayMode.XPos;
|
||||
screen.ScreenY = _amdDisplayConfig.DisplayMaps[i].DisplayMode.YPos;
|
||||
screen.ScreenWidth = _amdDisplayConfig.DisplayMaps[i].DisplayMode.XRes;
|
||||
screen.ScreenHeight = _amdDisplayConfig.DisplayMaps[i].DisplayMode.YRes;
|
||||
|
||||
screen.Rotation = ScreenRotation.ROTATE_0;
|
||||
|
||||
// If we're at the 0,0 coordinate then we're the primary monitor
|
||||
if (screen.ScreenX == 0 && screen.ScreenY == 0)
|
||||
{
|
||||
@ -1439,8 +1438,40 @@ namespace DisplayMagicianShared
|
||||
//screen.DisplayConnector = displayMode.DisplayConnector;
|
||||
screen.ScreenX = displayMode.SourceMode.Position.X;
|
||||
screen.ScreenY = displayMode.SourceMode.Position.Y;
|
||||
screen.ScreenWidth = (int)displayMode.SourceMode.Width;
|
||||
screen.ScreenHeight = (int)displayMode.SourceMode.Height;
|
||||
//screen.ScreenWidth = (int)displayMode.SourceMode.Width;
|
||||
//screen.ScreenHeight = (int)displayMode.SourceMode.Height;
|
||||
|
||||
if (path.TargetInfo.Rotation == DISPLAYCONFIG_ROTATION.DISPLAYCONFIG_ROTATION_IDENTITY)
|
||||
{
|
||||
screen.ScreenWidth = (int)displayMode.SourceMode.Width;
|
||||
screen.ScreenHeight = (int)displayMode.SourceMode.Height;
|
||||
screen.Rotation = ScreenRotation.ROTATE_0;
|
||||
}
|
||||
else if (path.TargetInfo.Rotation == DISPLAYCONFIG_ROTATION.DISPLAYCONFIG_ROTATION_ROTATE90)
|
||||
{
|
||||
// Portrait screen so need to change width and height
|
||||
screen.ScreenWidth = (int)displayMode.SourceMode.Height;
|
||||
screen.ScreenHeight = (int)displayMode.SourceMode.Width;
|
||||
screen.Rotation = ScreenRotation.ROTATE_90;
|
||||
}
|
||||
else if (path.TargetInfo.Rotation == DISPLAYCONFIG_ROTATION.DISPLAYCONFIG_ROTATION_ROTATE180)
|
||||
{
|
||||
screen.ScreenWidth = (int)displayMode.SourceMode.Width;
|
||||
screen.ScreenHeight = (int)displayMode.SourceMode.Height;
|
||||
screen.Rotation = ScreenRotation.ROTATE_180;
|
||||
}
|
||||
else if (path.TargetInfo.Rotation == DISPLAYCONFIG_ROTATION.DISPLAYCONFIG_ROTATION_ROTATE270)
|
||||
{
|
||||
screen.ScreenWidth = (int)displayMode.SourceMode.Width;
|
||||
screen.ScreenHeight = (int)displayMode.SourceMode.Height;
|
||||
screen.Rotation = ScreenRotation.ROTATE_270;
|
||||
}
|
||||
else
|
||||
{
|
||||
screen.ScreenWidth = (int)displayMode.SourceMode.Width;
|
||||
screen.ScreenHeight = (int)displayMode.SourceMode.Height;
|
||||
screen.Rotation = ScreenRotation.ROTATE_0;
|
||||
}
|
||||
|
||||
// If we're at the 0,0 coordinate then we're the primary monitor
|
||||
if (screen.ScreenX == 0 && screen.ScreenY == 0)
|
||||
|
Loading…
Reference in New Issue
Block a user