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https://github.com/terrymacdonald/DisplayMagician.git
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Try to get the game list showing on load in Application mode
The shortcutform has an issue showing the games list icons in Application mode. It works so well in Games mode, but Application mode starts blank.
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@ -26,8 +26,8 @@ using System.Resources;
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[assembly: Guid("e4ceaf5e-ad01-4695-b179-31168eb74c48")]
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// Version information
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[assembly: AssemblyVersion("2.1.4.9")]
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[assembly: AssemblyFileVersion("2.1.4.9")]
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[assembly: AssemblyVersion("2.1.4.32")]
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[assembly: AssemblyFileVersion("2.1.4.32")]
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[assembly: NeutralResourcesLanguageAttribute( "en" )]
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[assembly: CLSCompliant(true)]
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@ -982,16 +982,7 @@ namespace DisplayMagician.UIForms
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// Restart updating the saved_profiles listview
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ilv_saved_profiles.ResumeLayout();
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}
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// Populate all the Games into the Games ListView
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ilv_games.Items.Clear();
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foreach (var game in DisplayMagician.GameLibraries.GameLibrary.AllInstalledGamesInAllLibraries.OrderBy(game => game.Name))
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{
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// Add the game to the game array
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ImageListViewItem newItem = new ImageListViewItem(game, game.Name);
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//ilv_saved_profiles.Items.Add(newItem);
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ilv_games.Items.Add(newItem, _gameAdaptor);
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}
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// Populate all the audio devices in the audio devices select box
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if (audioController != null)
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@ -1130,7 +1121,8 @@ namespace DisplayMagician.UIForms
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}
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// Select the DisplayProfile tab
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tabc_shortcut.SelectedTab = tabp_display;
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//tabc_shortcut.SelectedTab = tabp_display;
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tabc_shortcut.SelectedTab = tabp_game;
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}
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private void LoadShortcut()
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@ -1155,6 +1147,27 @@ namespace DisplayMagician.UIForms
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// Track the shortcut UUID
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_uuid = _shortcutToEdit.UUID;
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// Populate all the Games into the Games ListView
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ilv_games.Enabled = true;
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ilv_games.Visible = true;
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ilv_games.SuspendLayout();
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ilv_games.Items.Clear();
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foreach (var game in DisplayMagician.GameLibraries.GameLibrary.AllInstalledGamesInAllLibraries.OrderBy(game => game.Name))
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{
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// Add the game to the game array
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ImageListViewItem newItem = new ImageListViewItem(game, game.Name);
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ilv_games.Items.Add(newItem, _gameAdaptor);
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newItem.Update();
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}
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// Make sure that if the item is selected that it's visible
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if (ilv_games.SelectedItems.Count > 0)
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{
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int selectedIndex = ilv_games.SelectedItems[0].Index;
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ilv_games.EnsureVisible(selectedIndex);
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}
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ilv_games.Update();
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ilv_games.ResumeLayout();
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// =============================================
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// IF THE SHORTCUT IS AN EXISTING SHORTCUT
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// =============================================
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@ -1437,12 +1450,16 @@ namespace DisplayMagician.UIForms
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// =============================================
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if (_shortcutToEdit.Category == ShortcutCategory.Application)
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{
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// If we have a selected image, then we need to set it
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if (_shortcutToEdit.SelectedImage.Image != null)
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// Check that the executable to run still exists
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if (!String.IsNullOrWhiteSpace(_shortcutToEdit.ExecutableNameAndPath) && !File.Exists(_shortcutToEdit.ExecutableNameAndPath))
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{
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_selectedImage = _shortcutToEdit.SelectedImage;
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pb_exe_icon.Image = _shortcutToEdit.SelectedImage.Image;
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btn_choose_exe_icon.Enabled = true;
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MessageBox.Show(
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$"The '{_shortcutToEdit.ExecutableNameAndPath}' application used by this Shortcut no longer exists. Your shortcut won't work unless you reinstall the missing application or choose a different one.",
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@"Application doesn't exist",
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MessageBoxButtons.OK,
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MessageBoxIcon.Exclamation);
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}
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// If we don't have any available images, then we need to get some
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@ -1479,7 +1496,7 @@ namespace DisplayMagician.UIForms
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{
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// We've found the original image!
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_selectedImage = sc;
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pb_game_icon.Image = _selectedImage.Image;
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pb_exe_icon.Image = _selectedImage.Image;
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matchedImage = true;
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}
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}
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@ -1488,7 +1505,7 @@ namespace DisplayMagician.UIForms
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if (!matchedImage)
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{
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_selectedImage = ImageUtils.GetMeLargestAvailableBitmap(_availableImages);
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pb_game_icon.Image = _selectedImage.Image;
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pb_exe_icon.Image = _selectedImage.Image;
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}
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if (_shortcutToEdit.OriginalLargeBitmap != null)
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@ -1497,6 +1514,15 @@ namespace DisplayMagician.UIForms
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}
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}
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// If we have a selected image, then we need to set it
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if (_shortcutToEdit.SelectedImage.Image != null)
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{
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_selectedImage = _shortcutToEdit.SelectedImage;
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pb_exe_icon.Image = _shortcutToEdit.SelectedImage.Image;
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btn_choose_exe_icon.Enabled = true;
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}
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// Set the executable items if we have them
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txt_executable.Text = _shortcutToEdit.ExecutableNameAndPath;
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nud_timeout_executable.Value = _shortcutToEdit.StartTimeout;
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@ -1580,9 +1606,7 @@ namespace DisplayMagician.UIForms
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}
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if (!gameStillInstalled)
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{
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// Close the splash screen
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CloseTheSplashScreen();
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{
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DialogResult result = MessageBox.Show(
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$"This shortcut refers to the '{_shortcutToEdit.GameName}' game that was installed in your {_shortcutToEdit.GameLibrary.ToString("G")} library. This game is no longer installed, so the shortcut won't work. You either need to change the game used in the Shortcut to another installed game, or you need to install the game files on your computer again.",
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@"Game no longer exists",
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@ -1606,15 +1630,6 @@ namespace DisplayMagician.UIForms
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cb_wait_alternative_game.Checked = false;
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}
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// If we have a selected image, then we need to set it
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if (_shortcutToEdit.SelectedImage.Image != null)
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{
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// Set up the selected Game Image
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_selectedImage = _shortcutToEdit.SelectedImage;
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pb_game_icon.Image = _shortcutToEdit.SelectedImage.Image;
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btn_choose_game_icon.Enabled = true;
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}
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// If we don't have any available images, then we need to get some
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if (_shortcutToEdit.AvailableImages.Count > 0)
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{
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@ -1711,6 +1726,15 @@ namespace DisplayMagician.UIForms
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}
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}
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// If we have a selected image, then we need to set it
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if (_shortcutToEdit.SelectedImage.Image != null)
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{
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// Set up the selected Game Image
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_selectedImage = _shortcutToEdit.SelectedImage;
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pb_game_icon.Image = _shortcutToEdit.SelectedImage.Image;
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btn_choose_game_icon.Enabled = true;
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}
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}
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// ==================================================
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// IF THE EXISTING SHORTCUT IS NO GAME OR APPLICATION
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