Library include cleanup

This commit is contained in:
Terry MacDonald 2021-02-21 20:23:41 +13:00
parent 79f535ce08
commit 25df13e52a
12 changed files with 6 additions and 67 deletions

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@ -1,7 +1,6 @@
using System;
using System.Runtime.InteropServices;
using DesktopNotifications;
//using static DesktopNotifications.NotificationActivator;
using Microsoft.QueryStringDotNET;
using System.Windows.Forms;
using DisplayMagician.UIForms;
@ -21,7 +20,6 @@ namespace DisplayMagician
Program.AppMainForm.Invoke((MethodInvoker)delegate
{
// This code is running on the main UI thread!
// Parse the query string (using NuGet package QueryString.NET)
QueryString args = QueryString.Parse(arguments);
@ -36,10 +34,7 @@ namespace DisplayMagician
case "open":
// Open the Main DisplayMagician Window
//OpenWindowIfNeeded();
Program.AppMainForm.openApplicationWindow();
break;
// Background: Quick reply to the conversation
@ -47,24 +42,11 @@ namespace DisplayMagician
// Exit the application (overriding the close restriction)
Program.AppMainForm.exitApplication();
break;
case "stop":
MessageBox.Show("User just asked DisplayMagician to stop monitoring the game");
/*// Get the response the user typed
string msg = userInput["tbReply"];
// And send this message
SendMessage(msg);
// If there's no windows open, exit the app
if (App.Current.Windows.Count == 0)
{
Application.Current.Shutdown();
}*/
break;
default:
@ -85,12 +67,6 @@ namespace DisplayMagician
// Activate the window, bringing it to focus
Program.AppMainForm.openApplicationWindow();
//Program.AppMainForm.openApplicationWindow();
//Program.AppMainForm.Activate();
// And make sure to maximize the window too, in case it was currently minimized
//Program.AppMainForm.WindowState = FormWindowState.Normal;
}
}
}

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@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DisplayMagician.GameLibraries
namespace DisplayMagician.GameLibraries
{
public class Game
{

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@ -2,9 +2,6 @@
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ValveKeyValue;
namespace DisplayMagician.GameLibraries.SteamAppInfoParser

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@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.ObjectModel;
using ValveKeyValue;
namespace DisplayMagician.GameLibraries.SteamAppInfoParser

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@ -1,10 +1,6 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ValveKeyValue;
namespace DisplayMagician.GameLibraries.SteamAppInfoParser

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@ -4,6 +4,9 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
// This configuration parses logic is kept here for possible future use
// It was really difficult to find this logic in some obscure webpage
// so I'm keeping it in case I need it later.
namespace DisplayMagician.GameLibraries.UplayConfigurationParser
{
class UplayConfigurationParser

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@ -1,13 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
//using System.Windows;
using System.Drawing.Imaging;
//using System.Windows.Media.Imaging;
using System.Diagnostics;
using System.Drawing;
using System.Windows;

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@ -2,10 +2,8 @@
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Security;
using System.Text;
namespace IconUtils
{

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@ -1,6 +1,5 @@
using System;
using McMaster.Extensions.CommandLineUtils;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
@ -173,8 +172,6 @@ namespace DisplayMagician {
UnrecognizedArgumentHandling = UnrecognizedArgumentHandling.StopParsingAndCollect,
};
//app.Name = "HeliosDM+";
//app.Name = Assembly.GetEntryAssembly().GetName().Name;
app.Description = "This application helps configure your NVIDIA Videocard for multiple displays.";
app.ExtendedHelpText = "This application helps configure your NVIDIA Videocard for multiple displays. It has some nifty features such as the "
+ Environment.NewLine + " ability to temporarily change your screen settings while you are playing a game, and then change them back once finished.";

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@ -2,7 +2,6 @@
using System;
using System.IO;
using System.Text;
using NLog;
namespace DisplayMagician
{

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@ -8,9 +8,6 @@ using McMaster.Extensions.CommandLineUtils;
using McMaster.Extensions.CommandLineUtils.Validation;
using System.ComponentModel.DataAnnotations;
using DisplayMagicianShared;
using DisplayMagician.GameLibraries;
using System.Text.RegularExpressions;
using System.ServiceModel.Dispatcher;
namespace DisplayMagician
{

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@ -1,10 +1,5 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace DisplayMagicianShared
{