Fixed audio and captrure device logic error

This commit is contained in:
Terry MacDonald 2021-10-02 19:24:11 +13:00
parent 8bd3d07fa4
commit 38e784ebd9
2 changed files with 6 additions and 2 deletions

View File

@ -26,8 +26,8 @@ using System.Resources;
[assembly: Guid("e4ceaf5e-ad01-4695-b179-31168eb74c48")]
// Version information
[assembly: AssemblyVersion("2.0.0.45")]
[assembly: AssemblyFileVersion("2.0.0.45")]
[assembly: AssemblyVersion("2.0.1.50")]
[assembly: AssemblyFileVersion("2.0.1.50")]
[assembly: NeutralResourcesLanguageAttribute( "en" )]
[assembly: CLSCompliant(true)]

View File

@ -146,6 +146,8 @@ namespace DisplayMagician
// If there are no GameLibraries then choose executable instead
if (!(UplayLibrary.GetLibrary().IsGameLibraryInstalled &&
SteamLibrary.GetLibrary().IsGameLibraryInstalled &&
GogLibrary.GetLibrary().IsGameLibraryInstalled &&
EpicLibrary.GetLibrary().IsGameLibraryInstalled &&
OriginLibrary.GetLibrary().IsGameLibraryInstalled))
{
_gameLibrary = SupportedGameLibraryType.Unknown;
@ -1335,6 +1337,7 @@ namespace DisplayMagician
if (worstError != ShortcutValidity.Error)
worstError = ShortcutValidity.Warning;
}
break;
}
}
}
@ -1407,6 +1410,7 @@ namespace DisplayMagician
if (worstError != ShortcutValidity.Error)
worstError = ShortcutValidity.Warning;
}
break;
}
}
}