mirror of
https://github.com/terrymacdonald/DisplayMagician.git
synced 2024-08-30 18:32:20 +00:00
Working manual game icon selection
Also copes with patching existing shortcuts
This commit is contained in:
parent
65cca02e5d
commit
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@ -373,6 +373,7 @@ namespace DisplayMagician
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Icon myIcon = null;
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List<ShortcutBitmap> bmList = new List<ShortcutBitmap>();
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int bmCount = 0;
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string fileNameOnly = Path.GetFileName(fileNameAndPath);
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if (fileNameAndPath.EndsWith(".ico"))
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{
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@ -384,12 +385,7 @@ namespace DisplayMagician
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myIcon = new Icon(fileNameAndPath, 256, 256);
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//Icon myIcon = Icon.ExtractAssociatedIcon(fileNameAndPath);
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ShortcutBitmap bm = new ShortcutBitmap();
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bm.UUID = Guid.NewGuid().ToString("D");
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bm.Order = bmCount++;
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bm.Source = fileNameAndPath;
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bm.Image = myIcon.ToBitmap();
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bm.Size = new Size(bm.Image.Width, bm.Image.Height);
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ShortcutBitmap bm = CreateShortcutBitmap(myIcon.ToBitmap(), fileNameOnly, fileNameAndPath, bmCount++);
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// Add the shortcutbitmap to the list
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bmList.Add(bm);
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logger.Trace($"ShortcutItem/GetMeABitmapFromFile: Added new bitmap from the icon file {fileNameAndPath} using standard Icon access method.");
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@ -406,12 +402,7 @@ namespace DisplayMagician
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mySingleIcon.Load(fileNameAndPath);
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foreach (IconImage myIconImage in mySingleIcon)
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{
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ShortcutBitmap bm = new ShortcutBitmap();
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bm.UUID = Guid.NewGuid().ToString("D");
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bm.Order = bmCount++;
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bm.Source = fileNameAndPath;
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bm.Image = myIconImage.Image;
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bm.Size = new Size(bm.Image.Width, bm.Image.Height);
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ShortcutBitmap bm = CreateShortcutBitmap(myIconImage.Image, fileNameOnly, fileNameAndPath, bmCount++);
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// Add the shortcutbitmap to the list
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bmList.Add(bm);
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logger.Trace($"ShortcutItem/GetMeABitmapFromFile: Added new bitmap from the icon file {fileNameAndPath} using MultiIcon access method.");
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@ -453,12 +444,7 @@ namespace DisplayMagician
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Icon[] allIcons = ie.GetAllIcons();
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foreach (Icon myExtractedIcon in allIcons)
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{
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ShortcutBitmap bm = new ShortcutBitmap();
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bm.UUID = Guid.NewGuid().ToString("D");
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bm.Order = bmCount++;
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bm.Source = fileNameAndPath;
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bm.Image = myExtractedIcon.ToBitmap();
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bm.Size = new Size(bm.Image.Width, bm.Image.Height);
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ShortcutBitmap bm = CreateShortcutBitmap(myExtractedIcon.ToBitmap(), fileNameOnly, fileNameAndPath, bmCount++);
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// Add the shortcutbitmap to the list
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bmList.Add(bm);
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@ -492,12 +478,7 @@ namespace DisplayMagician
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if (myIcon != null)
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{
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ShortcutBitmap bm = new ShortcutBitmap();
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bm.UUID = Guid.NewGuid().ToString("D");
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bm.Order = bmCount++;
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bm.Source = fileNameAndPath;
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bm.Image = myIcon.ToBitmap();
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bm.Size = new Size(bm.Image.Width, bm.Image.Height);
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ShortcutBitmap bm = CreateShortcutBitmap(myIcon.ToBitmap(),fileNameOnly,fileNameAndPath,bmCount++);
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// Add the shortcutbitmap to the list
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bmList.Add(bm);
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@ -559,6 +540,17 @@ namespace DisplayMagician
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}
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public static ShortcutBitmap CreateShortcutBitmap(Bitmap bitmap, string name = "", string source = "", int order = 0)
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{
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ShortcutBitmap sc = new ShortcutBitmap();
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sc.UUID = Guid.NewGuid().ToString("D");
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sc.Name = name;
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sc.Order = order;
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sc.Source = source;
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sc.Image = bitmap;
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sc.Size = new Size(sc.Image.Width, sc.Image.Height);
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return sc;
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}
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public static bool ImagesAreEqual(Bitmap imageA, Bitmap imageB)
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{
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@ -26,8 +26,8 @@ using System.Resources;
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[assembly: Guid("e4ceaf5e-ad01-4695-b179-31168eb74c48")]
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// Version information
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[assembly: AssemblyVersion("2.1.0.125")]
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[assembly: AssemblyFileVersion("2.1.0.125")]
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[assembly: AssemblyVersion("2.1.0.132")]
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[assembly: AssemblyFileVersion("2.1.0.132")]
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[assembly: NeutralResourcesLanguageAttribute( "en" )]
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[assembly: CLSCompliant(true)]
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@ -903,8 +903,9 @@ namespace DisplayMagician
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_profileUuid = profile.UUID;
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// We create the Bitmaps for the game
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//SetBitmapsForGame();
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_originalBitmap = selectedImage.Image;
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// Now we use the originalBitmap or userBitmap, and create the shortcutBitmap from it
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_shortcutBitmap = ImageUtils.ToBitmapOverlay(_originalBitmap, _profileToUse.ProfileTightestBitmap, 256, 256);
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ReplaceShortcutIconInCache();
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RefreshValidity();
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@ -972,8 +973,9 @@ namespace DisplayMagician
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_profileUuid = profile.UUID;
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// We create the Bitmaps for the executable
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//SetBitmapsForExecutable();
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_originalBitmap = selectedImage.Image;
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// Now we use the originalBitmap or userBitmap, and create the shortcutBitmap from it
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_shortcutBitmap = ImageUtils.ToBitmapOverlay(_originalBitmap, _profileToUse.ProfileTightestBitmap, 256, 256);
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ReplaceShortcutIconInCache();
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RefreshValidity();
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@ -1087,98 +1089,6 @@ namespace DisplayMagician
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}
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public void SetBitmapsForGame()
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{
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// Get the user icon bitmap if its set.
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if (_userChoseOwnIcon)
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{
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logger.Trace($"ShortcutItem/ToBitmapOverlay: Using the user set icon as the game icon.");
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_originalBitmap = _selectedImage.Image;
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}
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else
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{
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// Get the game icon bitmap if we can find it.
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logger.Trace($"ShortcutItem/ToBitmapOverlay: Using the game executable icon as the game icon instead from {_originalIconPath}.");
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// Find the game bitmap that matches the game name we just got
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foreach (var aGame in GameLibraries.GameLibrary.AllInstalledGamesInAllLibraries)
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{
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if (aGame.Name.Equals(_gameName))
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{
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_selectedImage = aGame.GameBitmap;
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_originalBitmap = aGame.GameBitmap.Image;
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}
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}
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}
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// If we can't find the game icon bitmap then we try the icons for the game libraries themselves
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if (_originalBitmap == null)
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{
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if (_gameLibrary == SupportedGameLibraryType.Steam)
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{
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logger.Trace($"ShortcutItem/GetOriginalBitmapFromGame: Using the Steam icon as the icon instead.");
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_originalBitmap = Properties.Resources.Steam;
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}
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else if (_gameLibrary == SupportedGameLibraryType.Uplay)
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{
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logger.Trace($"ShortcutItem/GetOriginalBitmapFromGame: Using the Uplay icon as the icon instead.");
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_originalBitmap = Properties.Resources.Uplay;
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}
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else if (_gameLibrary == SupportedGameLibraryType.Origin)
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{
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logger.Trace($"ShortcutItem/GetOriginalBitmapFromGame: Using the Origin icon as the icon instead.");
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_originalBitmap = Properties.Resources.Origin;
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}
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else if (_gameLibrary == SupportedGameLibraryType.Epic)
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{
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logger.Trace($"ShortcutItem/GetOriginalBitmapFromGame: Using the Epic icon as the icon instead.");
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_originalBitmap = Properties.Resources.Epic;
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}
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else if (_gameLibrary == SupportedGameLibraryType.GOG)
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{
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logger.Trace($"ShortcutItem/GetOriginalBitmapFromGame: Using the GOG icon as the icon instead.");
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_originalBitmap = Properties.Resources.GOG;
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}
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else
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{
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logger.Trace($"ShortcutItem/GetOriginalBitmapFromGame: Unknown Game Library, so using the DisplayMagician icon as the icon instead.");
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_originalBitmap = Properties.Resources.DisplayMagician.ToBitmap();
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}
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}
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// Now we use the originalBitmap or userBitmap, and create the shortcutBitmap from it
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_shortcutBitmap = ImageUtils.ToBitmapOverlay(_originalBitmap, _profileToUse.ProfileTightestBitmap, 256, 256);
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}
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public void SetBitmapsForExecutable()
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{
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if (_userChoseOwnIcon)
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{
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logger.Trace($"ShortcutItem/ToBitmapOverlay: Using the user set icon as the game icon.");
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_originalBitmap = _selectedImage.Image;
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}
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else
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{
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logger.Trace($"ShortcutItem/SetBitmapsForExecutable: Using the executable icon as the app icon instead from {_executableNameAndPath}.");
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_availableImages = ImageUtils.GetMeAllBitmapsFromFile(_executableNameAndPath);
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_selectedImage = ImageUtils.GetMeLargestAvailableBitmap(_availableImages);
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_originalBitmap = _selectedImage.Image;
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if (_originalBitmap == null)
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{
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logger.Trace($"ShortcutItem/SetBitmapsForExecutable: Unknown Game Library, so using the DisplayMagician icon as the icon instead.");
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_originalBitmap = ImageUtils.ToBitmapOverlay(Properties.Resources.DisplayMagician.ToBitmap(), _profileToUse.ProfileIcon.ToBitmap(), 256, 256);
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}
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// Now we use the originalBitmap or userBitmap, and create the shortcutBitmap from it
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_shortcutBitmap = ImageUtils.ToBitmapOverlay(_originalBitmap, _profileToUse.ProfileTightestBitmap, 256, 256);
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}
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}
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public void RefreshValidity()
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{
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// Do some validation checks to make sure the shortcut is sensible
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@ -22,6 +22,7 @@ namespace DisplayMagician.UIForms
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private ProfileAdaptor _profileAdaptor;
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private GameAdaptor _gameAdaptor;
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private bool _editingExistingShortcut = false;
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//private List<ProfileItem> _loadedProfiles = new List<ProfileItem>();
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private ProfileItem _profileToUse = null;
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private string _gameLauncher = "";
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@ -62,7 +63,7 @@ namespace DisplayMagician.UIForms
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private static readonly NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger();
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public ShortcutForm(ShortcutItem shortcutToEdit)
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public ShortcutForm(ShortcutItem shortcutToEdit, bool editingExistingShortcut = false)
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{
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InitializeComponent();
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@ -73,6 +74,7 @@ namespace DisplayMagician.UIForms
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_profileAdaptor = new ProfileAdaptor();
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_gameAdaptor = new GameAdaptor();
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_editingExistingShortcut = editingExistingShortcut;
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_shortcutToEdit = shortcutToEdit;
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// Style the Saved Profiles list
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@ -114,6 +116,11 @@ namespace DisplayMagician.UIForms
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get => _shortcutToEdit;
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}
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public bool EditingExistingShortcut
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{
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get => _editingExistingShortcut;
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set => _editingExistingShortcut = value;
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}
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public SupportedGameLibraryType GameLibrary
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{
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@ -197,13 +204,6 @@ namespace DisplayMagician.UIForms
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}
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}
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/*private static bool IsLowQuality(IconImage iconImage)
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{
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return iconImage.PixelFormat == System.Drawing.Imaging.PixelFormat.Format1bppIndexed ||
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iconImage.PixelFormat == System.Drawing.Imaging.PixelFormat.Format4bppIndexed ||
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iconImage.PixelFormat == System.Drawing.Imaging.PixelFormat.Format8bppIndexed;
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}*/
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private void btn_app_executable_Click(object sender, EventArgs e)
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{
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if (dialog_open.ShowDialog(this) == DialogResult.OK)
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@ -1175,15 +1175,13 @@ namespace DisplayMagician.UIForms
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ImageListViewItem newItem = new ImageListViewItem(game, game.Name);
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//ilv_saved_profiles.Items.Add(newItem);
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ilv_games.Items.Add(newItem, _gameAdaptor);
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if (game.Name.Equals(_shortcutToEdit.GameName))
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if (_editingExistingShortcut && game.Name.Equals(_shortcutToEdit.GameName))
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{
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shortcutGame = game;
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}
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}
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if (_shortcutToEdit != null)
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{
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if (_shortcutToEdit.Category == ShortcutCategory.Game && _shortcutToEdit.GameAppId != null)
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{
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bool gameStillInstalled = false;
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@ -1229,9 +1227,6 @@ namespace DisplayMagician.UIForms
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}
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}
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if (!foundChosenProfileInLoadedProfiles && !String.IsNullOrWhiteSpace(_shortcutToEdit.ProfileUUID))
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{
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MessageBox.Show(
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@ -1310,13 +1305,12 @@ namespace DisplayMagician.UIForms
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cb_wait_alternative_game.Checked = false;
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}
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// Set the launcher items if we have them
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if (_shortcutToEdit.GameLibrary.Equals(SupportedGameLibraryType.Unknown))
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{
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if (DisplayMagician.GameLibraries.GameLibrary.AllInstalledGamesInAllLibraries.Count <= 0)
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{
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// Fill in the game library information to highliught there isn't one detected.
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// Fill in the game library information to highlight there isn't one detected.
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_gameLauncher = "None detected";
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txt_game_name.Text = "No supported game libraries detected";
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txt_args_game.Text = "";
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@ -1346,6 +1340,7 @@ namespace DisplayMagician.UIForms
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}
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}
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// Set the autoname checkbox
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cb_autosuggest.Checked = _shortcutToEdit.AutoName;
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// Set the executable items if we have them
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@ -1364,11 +1359,9 @@ namespace DisplayMagician.UIForms
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if (_shortcutToEdit.ProcessNameToMonitorUsesExecutable)
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{
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rb_wait_executable.Checked = true;
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//rb_wait_alternative_executable.Checked = false;
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}
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else
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{
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//rb_wait_executable.Checked = false;
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rb_wait_alternative_executable.Checked = true;
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}
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txt_alternative_executable.Text = _shortcutToEdit.DifferentExecutableToMonitor;
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@ -1377,7 +1370,30 @@ namespace DisplayMagician.UIForms
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txt_shortcut_save_name.Text = _shortcutToEdit.Name;
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// Set the selected image and available images (originalBitmap is set during shortcut update)
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if (_shortcutToEdit.OriginalLargeBitmap == null || ImageUtils.ImagesAreEqual(_shortcutToEdit.SelectedImage.Image, _shortcutToEdit.OriginalLargeBitmap))
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if (_editingExistingShortcut)
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{
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ShortcutBitmap defaultBitmap = new ShortcutBitmap();
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// Check if AvailableImages have been set, because if not, then we need to 'upgrade' the image structure
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// To use this new way of working
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if (_shortcutToEdit.AvailableImages.Count > 0)
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{
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_selectedImage = _shortcutToEdit.SelectedImage;
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_availableImages = _shortcutToEdit.AvailableImages;
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if (_shortcutToEdit.Category == ShortcutCategory.Game)
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{
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pb_game_icon.Image = _shortcutToEdit.SelectedImage.Image;
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btn_choose_game_icon.Enabled = true;
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}
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else if (_shortcutToEdit.Category == ShortcutCategory.Application)
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{
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pb_exe_icon.Image = _shortcutToEdit.SelectedImage.Image;
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btn_choose_exe_icon.Enabled = true;
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}
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}
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else
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{
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// if there aren't any available images, then we need to find some!
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if (_shortcutToEdit.Category == ShortcutCategory.Game)
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@ -1396,6 +1412,48 @@ namespace DisplayMagician.UIForms
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_availableImages.AddRange(ImageUtils.GetMeAllBitmapsFromFile(_shortcutToEdit.DifferentGameExeToMonitor));
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}
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// If we still don't have any availableImages, then we need to add some emergency replacements!
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if (_availableImages.Count == 0)
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{
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if (_shortcutToEdit.GameLibrary == SupportedGameLibraryType.Steam)
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{
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logger.Trace($"ShortcutForm/ShortcutForm_Load: Using the Steam icon as the icon instead.");
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ShortcutBitmap bm = ImageUtils.CreateShortcutBitmap(Properties.Resources.Steam, "Steam Icon", "", 0);
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_availableImages.Add(bm);
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}
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else if (_shortcutToEdit.GameLibrary == SupportedGameLibraryType.Uplay)
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{
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logger.Trace($"ShortcutForm/ShortcutForm_Load: Using the Uplay icon as the icon instead.");
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ShortcutBitmap bm = ImageUtils.CreateShortcutBitmap(Properties.Resources.Uplay, "Uplay Icon", "", 0);
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_availableImages.Add(bm);
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}
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else if (_shortcutToEdit.GameLibrary == SupportedGameLibraryType.Origin)
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{
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logger.Trace($"ShortcutForm/ShortcutForm_Load: Using the Origin icon as the icon instead.");
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ShortcutBitmap bm = ImageUtils.CreateShortcutBitmap(Properties.Resources.Origin, "Origin Icon", "", 0);
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_availableImages.Add(bm);
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}
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else if (_shortcutToEdit.GameLibrary == SupportedGameLibraryType.Epic)
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{
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logger.Trace($"ShortcutForm/ShortcutForm_Load: Using the Epic icon as the icon instead.");
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ShortcutBitmap bm = ImageUtils.CreateShortcutBitmap(Properties.Resources.Epic, "Epic Icon", "", 0);
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_availableImages.Add(bm);
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}
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else if (_shortcutToEdit.GameLibrary == SupportedGameLibraryType.GOG)
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{
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logger.Trace($"ShortcutForm/ShortcutForm_Load: Using the GOG icon as the icon instead.");
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ShortcutBitmap bm = ImageUtils.CreateShortcutBitmap(Properties.Resources.GOG, "GOG Icon", "", 0);
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_availableImages.Add(bm);
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}
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else
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{
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logger.Trace($"ShortcutForm/ShortcutForm_Load: Unknown Game Library, so using the DisplayMagician icon as the icon instead.");
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ShortcutBitmap bm = ImageUtils.CreateShortcutBitmap(Properties.Resources.DisplayMagician.ToBitmap(), "DisplayMagician Icon", "", 0);
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_availableImages.Add(bm);
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}
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}
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bool matchedImage = false;
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if (_shortcutToEdit.OriginalLargeBitmap != null)
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{
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@ -1408,6 +1466,7 @@ namespace DisplayMagician.UIForms
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_selectedImage = sc;
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pb_game_icon.Image = _selectedImage.Image;
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matchedImage = true;
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break;
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}
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}
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}
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@ -1436,6 +1495,14 @@ namespace DisplayMagician.UIForms
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_availableImages.AddRange(ImageUtils.GetMeAllBitmapsFromFile(_shortcutToEdit.DifferentExecutableToMonitor));
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}
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if (_availableImages.Count == 0)
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{
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logger.Trace($"ShortcutForm/ShortcutForm_Load: Unknown Game Library, so using the DisplayMagician icon as the icon instead.");
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ShortcutBitmap bm = ImageUtils.CreateShortcutBitmap(Properties.Resources.DisplayMagician.ToBitmap(), "DisplayMagician Icon", "", 0);
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_availableImages.Add(bm);
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}
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bool matchedImage = false;
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if (_shortcutToEdit.OriginalLargeBitmap != null)
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{
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@ -1463,23 +1530,11 @@ namespace DisplayMagician.UIForms
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btn_choose_exe_icon.Enabled = true;
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}
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}
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}
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is the most common scenario
|
||||
_selectedImage = _shortcutToEdit.SelectedImage;
|
||||
_availableImages = _shortcutToEdit.AvailableImages;
|
||||
if (_shortcutToEdit.Category == ShortcutCategory.Game)
|
||||
{
|
||||
pb_game_icon.Image = _shortcutToEdit.SelectedImage.Image;
|
||||
btn_choose_game_icon.Enabled = true;
|
||||
}
|
||||
else if (_shortcutToEdit.Category == ShortcutCategory.Application)
|
||||
{
|
||||
pb_exe_icon.Image = _shortcutToEdit.SelectedImage.Image;
|
||||
btn_choose_exe_icon.Enabled = true;
|
||||
}
|
||||
// We're editing a new shortcut, so no game or anything selected
|
||||
}
|
||||
|
||||
// Set up the start programs
|
||||
|
@ -264,7 +264,7 @@ namespace DisplayMagician.UIForms
|
||||
private void btn_new_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.Cursor = Cursors.WaitCursor;
|
||||
var shortcutForm = new ShortcutForm(new ShortcutItem());
|
||||
var shortcutForm = new ShortcutForm(new ShortcutItem(),false);
|
||||
//ShortcutRepository.IsValidRefresh();
|
||||
shortcutForm.ShowDialog(this);
|
||||
if (shortcutForm.DialogResult == DialogResult.OK)
|
||||
@ -313,11 +313,7 @@ namespace DisplayMagician.UIForms
|
||||
|
||||
this.Cursor = Cursors.WaitCursor;
|
||||
|
||||
// We need to stop ImageListView redrawing things before we're ready
|
||||
// This stops an exception when ILV is just too keen!
|
||||
|
||||
|
||||
var shortcutForm = new ShortcutForm(_selectedShortcut);
|
||||
var shortcutForm = new ShortcutForm(_selectedShortcut,true);
|
||||
//ilv_saved_shortcuts.SuspendLayout();
|
||||
shortcutForm.ShowDialog(this);
|
||||
if (shortcutForm.DialogResult == DialogResult.OK)
|
||||
|
Loading…
Reference in New Issue
Block a user