mirror of
https://github.com/terrymacdonald/DisplayMagician.git
synced 2024-08-30 18:32:20 +00:00
Fixed AMDProfileItem and WindProfileItem
DisplayMagician starts, but displayprofile form doesn't work at all.
This commit is contained in:
parent
998293621e
commit
508f3751b9
@ -260,7 +260,7 @@ namespace DisplayMagician.UIForms
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lbl_profile_shown.Text = _selectedProfile.Name;
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// And show the logo for the driver
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if (_selectedProfile.VideoMode == "AMD")
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if (_selectedProfile.VideoMode == VIDEO_MODE.AMD)
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{
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pbLogo.Image = PickBitmapBasedOnBgColour(BackColor, Properties.Resources.amdblack, Properties.Resources.amdwhite);
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}
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@ -63,7 +63,7 @@ namespace DisplayMagicianShared.AMD
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}
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}
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public override string VideoMode { get; } = "AMD";
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public override VIDEO_MODE VideoMode { get; } = VIDEO_MODE.AMD;
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public override string Name { get; set; }
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@ -359,8 +359,8 @@ namespace DisplayMagicianShared.AMD
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/*if (_amdDisplayConfig)
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{
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screen.IsSpanned = true;
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screen.Colour = Color.FromArgb(118, 185, 0); // represents NVIDIA Green
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screen.SpannedName = "NVIDIA Surround/Mosaic";
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screen.Colour = Color.FromArgb(221,0,49); // represents AMD Red
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screen.SpannedName = "AMD Eyefinity";
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}
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else
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{
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@ -64,7 +64,7 @@ namespace DisplayMagicianShared.NVIDIA
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}
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}
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public override string VideoMode { get; } = "NVIDIA";
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public override VIDEO_MODE VideoMode { get; } = VIDEO_MODE.NVIDIA;
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public override string Name { get; set; }
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@ -181,7 +181,7 @@ namespace DisplayMagicianShared
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}
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}
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public virtual string VideoMode { get; } = "Unknown";
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public virtual VIDEO_MODE VideoMode { get; } = VIDEO_MODE.WINDOWS;
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public Keys Hotkey {
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get
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@ -325,16 +325,6 @@ namespace DisplayMagicianShared
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public virtual bool IsValid()
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{
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return false;
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/*
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if (Paths != null &&
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ProfileIcon is ProfileIcon &&
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System.IO.File.Exists(SavedProfileIconCacheFilename) &&
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ProfileBitmap is Bitmap &&
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ProfileTightestBitmap is Bitmap &&
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ProfileDisplayIdentifiers.Count > 0)
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return true;
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else
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return false;*/
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}
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@ -39,7 +39,7 @@ namespace DisplayMagicianShared
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private static NVIDIALibrary nvidiaLibrary;
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private static WinLibrary winLibrary;
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// Make th default video mode Windows
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public static VIDEO_MODE _videoMode = VIDEO_MODE.WINDOWS;
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public static VIDEO_MODE _currentVideoMode = VIDEO_MODE.WINDOWS;
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// Other constants that are useful
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public static string AppDataPath = System.IO.Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "DisplayMagician");
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@ -59,29 +59,29 @@ namespace DisplayMagicianShared
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List<string> videoCardVendors = WinLibrary.GetLibrary().GetCurrentPCIVideoCardVendors();
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// This sets the order in which the different modes have been chosen.
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// NVIDIA Video cards are the most common, so go first
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_videoMode = VIDEO_MODE.WINDOWS;
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if (!NVIDIALibrary.GetLibrary().PCIVendorIDs.All(value => videoCardVendors.Contains(value)))
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_currentVideoMode = VIDEO_MODE.WINDOWS;
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if (NVIDIALibrary.GetLibrary().PCIVendorIDs.All(value => videoCardVendors.Contains(value)))
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{
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// Initialise the the NVIDIA NvAPI Library
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try
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{
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SharedLogger.logger.Debug($"ProfileRepository/ProfileRepository: Initialising the NVIDIA NVAPI library.");
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nvidiaLibrary = new NVIDIALibrary();
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_videoMode = VIDEO_MODE.NVIDIA;
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_currentVideoMode = VIDEO_MODE.NVIDIA;
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}
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catch (Exception ex)
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{
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SharedLogger.logger.Warn(ex, $"ProfileRepository/ProfileRepository: Initialising NVIDIA NVAPI caused an exception.");
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}
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}
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else if (!NVIDIALibrary.GetLibrary().PCIVendorIDs.All(value => videoCardVendors.Contains(value)))
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else if (AMDLibrary.GetLibrary().PCIVendorIDs.All(value => videoCardVendors.Contains(value)))
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{
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// Initialise the the AMD ADL Library
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try
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{
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SharedLogger.logger.Debug($"ProfileRepository/ProfileRepository: Initialising the AMD ADL library.");
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amdLibrary = new AMDLibrary();
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_videoMode = VIDEO_MODE.AMD;
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_currentVideoMode = VIDEO_MODE.AMD;
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}
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catch (Exception ex)
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{
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@ -180,15 +180,15 @@ namespace DisplayMagicianShared
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}
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}
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public static VIDEO_MODE VideoMode
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public static VIDEO_MODE CurrentVideoMode
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{
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get
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{
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return _videoMode;
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return _currentVideoMode;
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}
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set
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{
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_videoMode = value;
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_currentVideoMode = value;
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}
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}
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@ -571,7 +571,7 @@ namespace DisplayMagicianShared
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SharedLogger.logger.Debug($"ProfileRepository/UpdateActiveProfile: Updating the profile currently active (in use now).");
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SharedLogger.logger.Debug($"ProfileRepository/UpdateActiveProfile: Attempting to access configuration through NVIDIA, then AMD, then Windows CCD interfaces, in that order.");
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if (_videoMode == VIDEO_MODE.NVIDIA)
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if (_currentVideoMode == VIDEO_MODE.NVIDIA)
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{
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SharedLogger.logger.Debug($"ProfileRepository/UpdateActiveProfile: NVIDIA NVAPI Driver is installed, so using that for this display profile.");
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NVIDIAProfileItem nvidiaProfile = new NVIDIAProfileItem
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@ -586,7 +586,7 @@ namespace DisplayMagicianShared
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nvidiaProfile.CreateProfileFromCurrentDisplaySettings();
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activeProfile = nvidiaProfile;
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}
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else if (_videoMode == VIDEO_MODE.AMD)
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else if (_currentVideoMode == VIDEO_MODE.AMD)
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{
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SharedLogger.logger.Debug($"ProfileRepository/UpdateActiveProfile: NVIDIA is not installed but the AMD ADL Driver IS installed, so using that for this display profile.");
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AMDProfileItem amdProfile = new AMDProfileItem
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@ -712,7 +712,7 @@ namespace DisplayMagicianShared
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// and check if the current profile is used
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foreach (ProfileItem loadedProfile in _allProfiles)
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{
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if (loadedProfile is NVIDIAProfileItem)
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if (loadedProfile.VideoMode == VIDEO_MODE.NVIDIA)
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{
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// NVIDIA config!
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SharedLogger.logger.Debug($"ProfileRepository/LoadProfiles: Profile {loadedProfile.Name} is a NVIDIA Profile");
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@ -6,48 +6,9 @@ using System.Windows.Forms;
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using DisplayMagicianShared.Resources;
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using Newtonsoft.Json;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Text.RegularExpressions;
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using IWshRuntimeLibrary;
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//using ATI.ADL;
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//using WK.Libraries.HotkeyListenerNS;
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namespace DisplayMagicianShared.Windows
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{
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/*// Struct to be used as the AMD Profile
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[JsonObject(MemberSerialization.Fields)]
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public struct AMDProfile
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{
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public List<AMDAdapter> Adapters;
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}
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// Struct to store the Display
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[JsonObject(MemberSerialization.Fields)]
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public struct AMDAdapter
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{
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public int AdapterIndex;
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public string AdapterName;
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public string DisplayName;
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[JsonProperty]
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public ADLAdapterInfoX2 AdapterInfoX2;
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public List<AMDDisplay> Displays;
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}
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// Struct to store the Display
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[JsonObject(MemberSerialization.Fields)]
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public struct AMDDisplay
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{
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public string DisplayName;
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public string DisplayConnector;
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public string UDID;
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[JsonRequired]
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public List<ADLMode> DisplayModes;
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public bool HDRSupported;
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public bool HDREnabled;
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public bool IsEyefinity;
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}*/
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{
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public class WinProfileItem : ProfileItem, IComparable
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{
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@ -56,7 +17,7 @@ namespace DisplayMagicianShared.Windows
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private Bitmap _profileBitmap, _profileShortcutBitmap;
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private List<string> _profileDisplayIdentifiers = new List<string>();
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private List<ScreenPosition> _screens;
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private WINDOWS_DISPLAY_CONFIG _displayConfig = new WINDOWS_DISPLAY_CONFIG();
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private WINDOWS_DISPLAY_CONFIG _windowsDisplayConfig = new WINDOWS_DISPLAY_CONFIG();
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private static readonly string uuidV4Regex = @"(?im)^[{(]?[0-9A-F]{8}[-]?(?:[0-9A-F]{4}[-]?){3}[0-9A-F]{12}[)}]?$";
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private string _uuid = "";
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@ -100,22 +61,20 @@ namespace DisplayMagicianShared.Windows
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}
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}
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public override string VideoMode { get; } = "AMD";
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public override VIDEO_MODE VideoMode { get; } = VIDEO_MODE.WINDOWS;
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public override string Name { get; set; }
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//public Topology.Path[] Paths { get; set; } = new Topology.Path[0];
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[JsonRequired]
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public WINDOWS_DISPLAY_CONFIG DisplayConfig
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public WINDOWS_DISPLAY_CONFIG WindowsDisplayConfig
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{
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get
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{
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return _displayConfig;
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return _windowsDisplayConfig;
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}
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set
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{
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_displayConfig = value;
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_windowsDisplayConfig = value;
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}
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}
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@ -207,16 +166,14 @@ namespace DisplayMagicianShared.Windows
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public override bool IsValid()
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{
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if (ProfileIcon is ProfileIcon &&
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if (
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ProfileIcon is ProfileIcon &&
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System.IO.File.Exists(SavedProfileIconCacheFilename) &&
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ProfileBitmap is Bitmap &&
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ProfileTightestBitmap is Bitmap &&
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ProfileDisplayIdentifiers.Count > 0)
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{
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if (DisplayConfig.displayConfigModes.Length > 0 && DisplayConfig.displayConfigPaths.Length > 0)
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return true;
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else
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return false;
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return true;
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}
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else
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return false;
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@ -234,13 +191,13 @@ namespace DisplayMagicianShared.Windows
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// Copy all our profile data over to the other profile
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profile.Name = Name;
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profile.DisplayConfig = DisplayConfig;
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profile.WindowsDisplayConfig = WindowsDisplayConfig;
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profile.ProfileIcon = ProfileIcon;
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profile.SavedProfileIconCacheFilename = SavedProfileIconCacheFilename;
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profile.ProfileBitmap = ProfileBitmap;
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profile.ProfileTightestBitmap = ProfileTightestBitmap;
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profile.ProfileDisplayIdentifiers = ProfileDisplayIdentifiers;
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//profile.Screens = Screens;
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profile.Screens = Screens;
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return true;
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}
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@ -258,35 +215,17 @@ namespace DisplayMagicianShared.Windows
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public override void RefreshPossbility()
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{
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// Check each display in this profile and make sure it's currently available
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int validDisplayCount = 0;
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//validDisplayCount = (from connectedDisplay in ProfileRepository.ConnectedDisplayIdentifiers select connectedDisplay == profileDisplayIdentifier).Count();
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foreach (string profileDisplayIdentifier in ProfileDisplayIdentifiers)
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{
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// If this profile has a display that isn't currently available then we need to say it's a no!
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if (ProfileRepository.ConnectedDisplayIdentifiers.Any(s => profileDisplayIdentifier.Equals(s)))
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{
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SharedLogger.logger.Trace($"ProfileItem/RefreshPossbility: We found the display in the profile {Name} with profileDisplayIdentifier {profileDisplayIdentifier} is connected now.");
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validDisplayCount++;
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}
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else
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{
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SharedLogger.logger.Warn($"ProfileItem/RefreshPossbility: We found the display in the profile {Name} with profileDisplayIdentifier {profileDisplayIdentifier} is NOT currently connected, so this profile cannot be used.");
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}
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}
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if (validDisplayCount == ProfileDisplayIdentifiers.Count)
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// Check whether this profile is possible
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if (WinLibrary.GetLibrary().IsPossibleConfig(_windowsDisplayConfig))
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{
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SharedLogger.logger.Debug($"ProfileRepository/IsPossibleRefresh: The profile {Name} is possible!");
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SharedLogger.logger.Debug($"ProfileRepository/IsPossibleRefresh: The Windows CCD profile {Name} is possible!");
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_isPossible = true;
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}
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else
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{
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SharedLogger.logger.Debug($"ProfileRepository/IsPossibleRefresh: The profile {Name} is NOT possible!");
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SharedLogger.logger.Debug($"ProfileRepository/IsPossibleRefresh: The Windows CCD profile {Name} is NOT possible!");
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_isPossible = false;
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}
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@ -299,7 +238,7 @@ namespace DisplayMagicianShared.Windows
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if (winLibrary.IsInstalled)
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{
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// Create the profile data from the current config
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_displayConfig = winLibrary.GetActiveConfig();
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_windowsDisplayConfig = winLibrary.GetActiveConfig();
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// Now, since the ActiveProfile has changed, we need to regenerate screen positions
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_screens = GetScreenPositions();
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@ -322,38 +261,58 @@ namespace DisplayMagicianShared.Windows
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public override List<ScreenPosition> GetScreenPositions()
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{
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// Now we create the screens structure from the AMD profile information
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_screens = new List<ScreenPosition>();
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if ( _displayConfig.displayConfigModes.Length > 0 && _displayConfig.displayConfigPaths.Length > 0)
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int pathCount = _windowsDisplayConfig.DisplayConfigPaths.Length;
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// First of all we need to figure out how many display paths we have.
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if (pathCount < 1)
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{
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foreach ( var adapter in _displayConfig.AdapterConfigs)
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// Return an empty screen if we have no Display Config Paths to use!
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return _screens;
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}
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foreach (var path in _windowsDisplayConfig.DisplayConfigPaths)
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{
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// For each path we go through and get the relevant info we need.
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if (_windowsDisplayConfig.DisplayConfigPaths.Length > 0)
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{
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foreach (var display in adapter.Displays)
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// Set some basics about the screen
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ScreenPosition screen = new ScreenPosition();
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screen.Library = "WINDOWS";
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UInt32 targetId = path.TargetInfo.Id;
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foreach (DISPLAYCONFIG_MODE_INFO displayMode in _windowsDisplayConfig.DisplayConfigModes)
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{
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foreach (var mode in display.DisplayModes)
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// Find the matching Display Config Source Mode
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if (displayMode.InfoType != DISPLAYCONFIG_MODE_INFO_TYPE.DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE && displayMode.Id == targetId)
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{
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ScreenPosition screen = new ScreenPosition();
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screen.Library = "AMD";
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screen.Name = display.DisplayName;
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screen.DisplayConnector = display.DisplayConnector;
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screen.ScreenX = mode.XPos;
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screen.ScreenY = mode.YPos;
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screen.ScreenWidth = mode.XRes;
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screen.ScreenHeight = mode.YRes;
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screen.Name = targetId.ToString();
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//screen.DisplayConnector = displayMode.DisplayConnector;
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screen.ScreenX = displayMode.SourceMode.Position.X;
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screen.ScreenY = displayMode.SourceMode.Position.Y;
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screen.ScreenWidth = (int)displayMode.SourceMode.Width;
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screen.ScreenHeight = (int)displayMode.SourceMode.Height;
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// If we're at the 0,0 coordinate then we're the primary monitor
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if (screen.ScreenX == 0 && screen.ScreenY == 0)
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{
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screen.IsPrimary = true;
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}
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}
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}
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foreach (ADVANCED_HDR_INFO_PER_PATH hdrInfo in _windowsDisplayConfig.DisplayHDRStates)
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{
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// Find the matching HDR information
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if (hdrInfo.Id == targetId)
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{
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// HDR information
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if (display.HDRSupported)
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if (hdrInfo.AdvancedColorInfo.AdvancedColorSupported)
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{
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screen.HDRSupported = true;
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if (display.HDREnabled)
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if (hdrInfo.AdvancedColorInfo.AdvancedColorEnabled)
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{
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screen.HDREnabled = true;
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}
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@ -361,40 +320,25 @@ namespace DisplayMagicianShared.Windows
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{
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screen.HDREnabled = false;
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}
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}
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else
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{
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screen.HDRSupported = false;
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screen.HDREnabled = false;
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}
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// Spanned screen options
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if (display.IsEyefinity)
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{
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screen.IsSpanned = true;
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screen.Colour = Color.FromArgb(200, 237, 28, 36); // represents AMD Red
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screen.SpannedName = "AMD Eyefinity";
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}
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else
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{
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screen.IsSpanned = false;
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screen.Colour = Color.FromArgb(255, 195, 195, 195); // represents normal screen colour
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}
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// Figure out features
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//ATI.ADL.ADL.ConvertDisplayModeFlags(mode.ModeValue);
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//screen.Features = mode.ModeValue;
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_screens.Add(screen);
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}
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}
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// No spanning in a windows ccd system
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screen.IsSpanned = false;
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screen.Colour = Color.FromArgb(195, 195, 195); // represents normal screen colour
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_screens.Add(screen);
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}
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}
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return _screens;
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}
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@ -422,211 +366,27 @@ namespace DisplayMagicianShared.Windows
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if (this.GetType() != other.GetType())
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return false;
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// If the DisplayConfig's equal each other
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if (DisplayConfig.Equals(other.DisplayConfig))
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// If Windows Display Config is different then return false.
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if (!WindowsDisplayConfig.Equals(other.WindowsDisplayConfig))
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return false;
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// Check if the profile identifiers are not the same, then return false
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int foundDICount = 0;
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foreach (string profileDI in ProfileDisplayIdentifiers)
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{
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if (other.ProfileDisplayIdentifiers.Contains(profileDI))
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{
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foundDICount++;
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continue;
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}
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}
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if (foundDICount != other.ProfileDisplayIdentifiers.Count)
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// If Display Identifiers are different then return false.
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if (!ProfileDisplayIdentifiers.SequenceEqual(other.ProfileDisplayIdentifiers))
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return false;
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foundDICount = 0;
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foreach (string profileDI in other.ProfileDisplayIdentifiers)
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{
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if (ProfileDisplayIdentifiers.Contains(profileDI))
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{
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foundDICount++;
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||||
continue;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (foundDICount != ProfileDisplayIdentifiers.Count)
|
||||
return false;
|
||||
|
||||
// Check whether the profiles' properties are equal
|
||||
// We need to exclude the name as the name is solely for saving to disk
|
||||
// and displaying to the user.
|
||||
// Two profiles are equal only when they have the same viewport data
|
||||
// The data may be in different orders each run, so we need to compare them one by one
|
||||
|
||||
int foundPathsCount = 0;
|
||||
int foundOtherPathsCount = 0;
|
||||
|
||||
// TODO: Make this work in AMD land
|
||||
/*foreach (Topology.Path profilePath in Paths)
|
||||
{
|
||||
if (other.Paths.Contains(profilePath))
|
||||
{
|
||||
foundPathsCount++;
|
||||
continue;
|
||||
}
|
||||
|
||||
}
|
||||
foreach (Topology.Path otherPath in other.Paths)
|
||||
{
|
||||
if (Paths.Contains(otherPath))
|
||||
{
|
||||
foundOtherPathsCount++;
|
||||
continue;
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
if (foundPathsCount == foundOtherPathsCount)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
// Otherwise if all the tests work, then we're good!
|
||||
return true;
|
||||
}
|
||||
|
||||
// If Equals() returns true for this object compared to another
|
||||
// then GetHashCode() must return the same value for these objects.
|
||||
/*public override int GetHashCode()
|
||||
{
|
||||
|
||||
// Get hash code for the Viewports field if it is not null.
|
||||
int hashPaths = Paths == null ? 0 : Paths.GetHashCode();
|
||||
|
||||
//Calculate the hash code for the product.
|
||||
return hashPaths;
|
||||
|
||||
}*/
|
||||
public override int GetHashCode()
|
||||
{
|
||||
|
||||
// Get hash code for the ProfileDisplayIdentifiers field if it is not null.
|
||||
int hashIds = ProfileDisplayIdentifiers == null ? 0 : ProfileDisplayIdentifiers.GetHashCode();
|
||||
|
||||
// Get ProfileData too
|
||||
int hashProfileData = DisplayConfig.GetHashCode();
|
||||
|
||||
// Calculate the hash code for the product.
|
||||
return (hashIds, hashProfileData).GetHashCode();
|
||||
return (WindowsDisplayConfig, ProfileDisplayIdentifiers).GetHashCode();
|
||||
|
||||
}
|
||||
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return (Name ?? Language.UN_TITLED_PROFILE);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Custom Equality comparer for the Profile class
|
||||
// Allows us to use 'Contains'
|
||||
class AMDProfileComparer : IEqualityComparer<WinProfileItem>
|
||||
{
|
||||
// Products are equal if their names and product numbers are equal.
|
||||
/*public bool Equals(AMDProfileItem x, AMDProfileItem y)
|
||||
{
|
||||
|
||||
//Check whether the compared objects reference the same data.
|
||||
if (Object.ReferenceEquals(x, y)) return true;
|
||||
|
||||
//Check whether any of the compared objects is null.
|
||||
if (x is null || y is null)
|
||||
return false;
|
||||
|
||||
// Check whether the profiles' properties are equal
|
||||
// We need to exclude the name as the name is solely for saving to disk
|
||||
// and displaying to the user.
|
||||
// Two profiles are equal only when they have the same viewport data
|
||||
if (x.Paths.SequenceEqual(y.Paths))
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}*/
|
||||
|
||||
public bool Equals(WinProfileItem x, WinProfileItem y)
|
||||
{
|
||||
|
||||
//Check whether the compared objects reference the same data.
|
||||
if (Object.ReferenceEquals(x, y)) return true;
|
||||
|
||||
//Check whether any of the compared objects is null.
|
||||
if (x is null || y is null)
|
||||
return false;
|
||||
|
||||
// Check if the profile identifiers are not the same, then return false
|
||||
int foundDICount = 0;
|
||||
foreach (string profileDI in x.ProfileDisplayIdentifiers)
|
||||
{
|
||||
if (y.ProfileDisplayIdentifiers.Contains(profileDI))
|
||||
{
|
||||
foundDICount++;
|
||||
continue;
|
||||
}
|
||||
|
||||
}
|
||||
if (foundDICount != x.ProfileDisplayIdentifiers.Count)
|
||||
return false;
|
||||
|
||||
foundDICount = 0;
|
||||
foreach (string profileDI in y.ProfileDisplayIdentifiers)
|
||||
{
|
||||
if (x.ProfileDisplayIdentifiers.Contains(profileDI))
|
||||
{
|
||||
foundDICount++;
|
||||
continue;
|
||||
}
|
||||
|
||||
}
|
||||
if (foundDICount != y.ProfileDisplayIdentifiers.Count)
|
||||
return false;
|
||||
|
||||
|
||||
// Now we need to check the Display Configs themselves
|
||||
if (x.DisplayConfig.Equals(y.DisplayConfig))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// If Equals() returns true for a pair of objects
|
||||
// then GetHashCode() must return the same value for these objects.
|
||||
/*public int GetHashCode(AMDProfileItem profile)
|
||||
{
|
||||
|
||||
// Check whether the object is null
|
||||
if (profile is null) return 0;
|
||||
|
||||
// Get hash code for the Viewports field if it is not null.
|
||||
int hashPaths = profile.Paths == null ? 0 : profile.Paths.GetHashCode();
|
||||
|
||||
//Calculate the hash code for the product.
|
||||
return hashPaths;
|
||||
|
||||
}*/
|
||||
// Modified the GetHashCode to compare the displayidentifier
|
||||
public int GetHashCode(WinProfileItem profile)
|
||||
{
|
||||
|
||||
// Check whether the object is null
|
||||
if (profile is null) return 0;
|
||||
|
||||
// Get hash code for the ProfileDisplayIdentifiers field if it is not null.
|
||||
int hashIds = profile.ProfileDisplayIdentifiers == null ? 0 : profile.ProfileDisplayIdentifiers.GetHashCode();
|
||||
|
||||
// Get hash code for the Paths
|
||||
int hashProfileData = profile.DisplayConfig.GetHashCode();
|
||||
|
||||
//Calculate the hash code for the product.
|
||||
return (hashIds, hashProfileData).GetHashCode();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user