Countdown screen no longer opens full screen in debug mode

This commit is contained in:
s_falahati 2018-10-20 03:51:49 +03:30
parent 58fa54c995
commit 5f9a007e95

View File

@ -116,8 +116,13 @@ namespace HeliosDisplayManagement.UIForms
var minY = screens.Select(screen => screen.Bounds.Y).Concat(new[] {0}).Min(); var minY = screens.Select(screen => screen.Bounds.Y).Concat(new[] {0}).Min();
var maxY = screens.Select(screen => screen.Bounds.Height + screen.Bounds.Y).Concat(new[] {0}).Max(); var maxY = screens.Select(screen => screen.Bounds.Height + screen.Bounds.Y).Concat(new[] {0}).Max();
#if !DEBUG
Size = new Size(maxX + Math.Abs(minX), maxY + Math.Abs(minY)); Size = new Size(maxX + Math.Abs(minX), maxY + Math.Abs(minY));
Location = new Point(minX, minY); Location = new Point(minX, minY);
#else
Size = new Size((int)((maxX + Math.Abs(minX)) * 0.8d), (int)((maxY + Math.Abs(minY)) * 0.8d));
Location = new Point(minX + (int)(Size.Width / 8d), minY + (int)(Size.Height / 8d));
#endif
_progressPositions.Clear(); _progressPositions.Clear();
_progressPositions.AddRange( _progressPositions.AddRange(
@ -128,8 +133,8 @@ namespace HeliosDisplayManagement.UIForms
} }
#if !DEBUG #if !DEBUG
TopMost = true; TopMost = true;
#endif
Activate(); Activate();
#endif
Invalidate(); Invalidate();
} }