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Countdown screen no longer opens full screen in debug mode
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@ -116,8 +116,13 @@ namespace HeliosDisplayManagement.UIForms
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var minY = screens.Select(screen => screen.Bounds.Y).Concat(new[] {0}).Min();
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var minY = screens.Select(screen => screen.Bounds.Y).Concat(new[] {0}).Min();
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var maxY = screens.Select(screen => screen.Bounds.Height + screen.Bounds.Y).Concat(new[] {0}).Max();
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var maxY = screens.Select(screen => screen.Bounds.Height + screen.Bounds.Y).Concat(new[] {0}).Max();
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#if !DEBUG
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Size = new Size(maxX + Math.Abs(minX), maxY + Math.Abs(minY));
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Size = new Size(maxX + Math.Abs(minX), maxY + Math.Abs(minY));
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Location = new Point(minX, minY);
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Location = new Point(minX, minY);
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#else
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Size = new Size((int)((maxX + Math.Abs(minX)) * 0.8d), (int)((maxY + Math.Abs(minY)) * 0.8d));
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Location = new Point(minX + (int)(Size.Width / 8d), minY + (int)(Size.Height / 8d));
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#endif
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_progressPositions.Clear();
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_progressPositions.Clear();
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_progressPositions.AddRange(
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_progressPositions.AddRange(
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@ -128,8 +133,8 @@ namespace HeliosDisplayManagement.UIForms
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}
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}
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#if !DEBUG
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#if !DEBUG
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TopMost = true;
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TopMost = true;
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#endif
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Activate();
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Activate();
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#endif
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Invalidate();
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Invalidate();
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}
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}
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