diff --git a/DisplayMagician/Properties/AssemblyInfo.cs b/DisplayMagician/Properties/AssemblyInfo.cs index e51c555..7bdb162 100644 --- a/DisplayMagician/Properties/AssemblyInfo.cs +++ b/DisplayMagician/Properties/AssemblyInfo.cs @@ -26,8 +26,8 @@ using System.Resources; [assembly: Guid("e4ceaf5e-ad01-4695-b179-31168eb74c48")] // Version information -[assembly: AssemblyVersion("2.1.0.36")] -[assembly: AssemblyFileVersion("2.1.0.36")] +[assembly: AssemblyVersion("2.1.0.37")] +[assembly: AssemblyFileVersion("2.1.0.37")] [assembly: NeutralResourcesLanguageAttribute( "en" )] [assembly: CLSCompliant(true)] diff --git a/DisplayMagician/ShortcutRepository.cs b/DisplayMagician/ShortcutRepository.cs index baf7e3d..0c18f3c 100644 --- a/DisplayMagician/ShortcutRepository.cs +++ b/DisplayMagician/ShortcutRepository.cs @@ -1119,7 +1119,7 @@ namespace DisplayMagician string notificationText = $"DisplayMagician: Running {shortcutToUse.ExecutableNameAndPath}..."; if (notificationText.Length >= 64) { - string thingToRun = shortcutToUse.ExecutableNameAndPath.Substring(0, 35); + string thingToRun = shortcutToUse.ExecutableNameAndPath.Substring(0, 34); notifyIcon.Text = $"DisplayMagician: Running {thingToRun}..."; } Application.DoEvents(); @@ -1372,6 +1372,14 @@ namespace DisplayMagician } + string notificationText = $"DisplayMagician: Running {gameToRun.Name}..."; + if (notificationText.Length >= 64) + { + string thingToRun = gameToRun.Name.Substring(0, 34); + notifyIcon.Text = $"DisplayMagician: Running {thingToRun}..."; + } + Application.DoEvents(); + // At this point, if the user wants to actually monitor a different process, // then we actually need to monitor that instead if (shortcutToUse.MonitorDifferentGameExe) @@ -1379,13 +1387,6 @@ namespace DisplayMagician // If we are monitoring a different executable rather than the game itself, then lets get that name ready instead string altGameProcessToMonitor = System.IO.Path.GetFileNameWithoutExtension(shortcutToUse.DifferentGameExeToMonitor); - // Add a status notification icon in the status area - if (gameToRun.Name.Length <= 41) - notifyIcon.Text = $"DisplayMagician: Running {gameToRun.Name}..."; - else - notifyIcon.Text = $"DisplayMagician: Running {gameToRun.Name.Substring(0, 41)}..."; - Application.DoEvents(); - // Now look for the thing we're supposed to monitor // and wait until it starts up List processesToMonitor = new List(); @@ -1621,13 +1622,6 @@ namespace DisplayMagician { // we are monitoring the game thats actually running (the most common scenario) - // Add a status notification icon in the status area - if (gameToRun.Name.Length <= 41) - notifyIcon.Text = $"DisplayMagician: Running {gameToRun.Name}..."; - else - notifyIcon.Text = $"DisplayMagician: Running {gameToRun.Name.Substring(0, 41)}..."; - Application.DoEvents(); - // Now we want to tell the user we're running a game! // Construct the Windows toast content tcBuilder = new ToastContentBuilder() @@ -1977,6 +1971,10 @@ namespace DisplayMagician logger.Debug($"ShortcutRepository/RunShortcut: Shortcut did not require changing Display Profile, so no need to change it back."); } + // Reset the popup over the system tray icon to what's normal for it. + notifyIcon.Text = $"DisplayMagician"; + Application.DoEvents(); + } #endregion